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Post by ChloeB42 (Alexcalibur42) on Nov 2, 2013 23:12:47 GMT -5
Have you been able to find the RPM of the MSBS within the burst? A lot of players who got an early copy are complaining about its 1-burst ability. However its overall RPM is slower than both the Type-95 and M16 in MW3. "[1] Burst RPM is 720 for first shot then 920. Burst delay is 0.2s" Also a lot of people don't know crap. I heard someone honestly say the MSBS is more powerful than CoD4 M16 or MW2 FAMAS...despite those being 40-30 damage...in games with Stopping Power.
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Post by Judge_St3vo on Nov 2, 2013 23:18:24 GMT -5
Have you been able to find the RPM of the MSBS within the burst? A lot of players who got an early copy are complaining about its 1-burst ability. However its overall RPM is slower than both the Type-95 and M16 in MW3. "[1] Burst RPM is 720 for first shot then 920. Burst delay is 0.2s" Thanks. That seems pretty high. Anyone remember the RPM within the burst of the Type-95?
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exxtrooper
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Post by exxtrooper on Nov 3, 2013 0:54:40 GMT -5
"[1] Burst RPM is 720 for first shot then 920. Burst delay is 0.2s" Thanks. That seems pretty high. Anyone remember the RPM within the burst of the Type-95? I feel really dumb I still don't really understand what this means does that mean the burst RPM is 920 or 720? :c
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Post by ChloeB42 (Alexcalibur42) on Nov 3, 2013 1:13:47 GMT -5
its the RPM within the burst, not including the delay between bursts. It's not high at all. 700ish is actually lower than any burst gun in history i believe. I thought the Pre Patch MW3 M16 was like 700 something in burst. But the pre patch M16 sucked so...
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Post by ChloeB42 (Alexcalibur42) on Nov 3, 2013 1:27:38 GMT -5
the patch only changed damage iirc Just rewatched Drift0r's original M16 in depth and he said 780 in burst. And in his 8/03/11 patch he said it was buffed to 881. Either way, MSBS is clearly not OP like many claim it is, with that RoF
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Amirror
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Post by Amirror on Nov 3, 2013 1:57:26 GMT -5
Thanks for the stats! So, are the damage drop-offs linear or something else? These guns look quite more powerful compared to other past games. And .44 Magnum can 1HK with headshot?
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Post by corpsecreate on Nov 3, 2013 3:17:59 GMT -5
the patch only changed damage iirc The patch changed almost every range value for every gun. It also changed the PDW to a 3-round burst instead of 4-round. I'm sure theres more changes to be found but I can confirm these so far
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Post by Disgruntled Jigglypuff on Nov 3, 2013 4:32:09 GMT -5
the patch only changed damage iirc The patch changed almost every range value for every gun. It also changed the PDW to a 3-round burst instead of 4-round. I'm sure theres more changes to be found but I can confirm these so far I'm gonna cross my fingers and hope that this means the shotguns got increased range.
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Post by corpsecreate on Nov 3, 2013 7:19:32 GMT -5
Only bulldog did, and by about 10%. The others stayed the same.
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exxtrooper
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Post by exxtrooper on Nov 3, 2013 7:55:09 GMT -5
Wait ghosts got patched already? Did some weapons have damage changed?
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Post by corpsecreate on Nov 3, 2013 8:13:41 GMT -5
only saw PDW change so far in terms of dmg.
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Post by brokenpos on Nov 3, 2013 8:58:49 GMT -5
found this by the way:
not a great test but i guess we can deduct that the ARs have very little recoil apart from the sa805, arx and the fad. SMGs have hurrendous recoil apart from the vector and mtarx which have usable recoil ameli is going to be a lot of fun!
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Post by Wonder Showzen on Nov 3, 2013 9:36:51 GMT -5
found this by the way: not a great test but i guess we can deduct that the ARs have very little recoil apart from the sa805, arx and the fad. SMGs have hurrendous recoil apart from the vector and mtarx which have usable recoil ameli is going to be a lot of fun! Thanks for posting this! Based on this video, and some video footage I have seen, the Chainsaw is surprisingly accurate, especially as it is only a hipfire weapon.
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tooros
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Post by tooros on Nov 3, 2013 9:45:56 GMT -5
I hope the lmg movement penalty Is big or we're in for even more of a lmg fest looking at those recoil patterns. Some nice looking vertical only climb on the ARs
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Post by UrbaneVirtuoso on Nov 3, 2013 9:47:25 GMT -5
>lmgs op >lmg fest
lol.
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wings
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Post by wings on Nov 3, 2013 9:52:32 GMT -5
As usual people only look at recoil when seeing if LMGs may be OP rather than look at their handling issues (ADS times), strafing speed, stance accuracy boosts etc.
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tooros
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Post by tooros on Nov 3, 2013 10:22:34 GMT -5
As usual people only look at recoil when seeing if LMGs may be OP rather than look at their handling issues (ADS times), strafing speed, stance accuracy boosts etc. Hence my question regarding movement. Don't tell me suppressed, target finder lmgs aren't ruling your life in blops2?! Bloody things are everywhere. I'm not saying they're OP at all but they're unbelievably prevalent in blops2. I see FAR more lmgs than smgs these days.
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Post by LeGitBeeSting on Nov 3, 2013 10:23:54 GMT -5
As usual people only look at recoil when seeing if LMGs may be OP rather than look at their handling issues (ADS times), strafing speed, stance accuracy boosts etc. Hence my question regarding movement. Don't tell me suppressed, target finder lmgs aren't ruling you life in blops2?! Bloody things are everywhere. I'm not saying they're OP at all but they're unbelievably prevalent in blops2. I see FAR more lmgs than smgs these days. TF Rifle > TF LMG
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tooros
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Post by tooros on Nov 3, 2013 10:28:55 GMT -5
I'm trying to make the point that there will be a large number of lmg users (hence 'lmg fest') Coming straight from blops2 where there are many lmg users already (so they're fresh in memory) coupled with the fact that people hate recoil and,from the vid, they have less of it that the two main choices, we will see a fest - for a while at least. Whenever a new game is launched people camp hard while they learn the maps - adding to their appeal.
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arcanine2009
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Post by arcanine2009 on Nov 3, 2013 10:56:28 GMT -5
found this by the way: not a great test but i guess we can deduct that the ARs have very little recoil apart from the sa805, arx and the fad. SMGs have hurrendous recoil apart from the vector and mtarx which have usable recoil ameli is going to be a lot of fun! Sa805's recoil is ok. Woah.. Fad is worse than what people initially said. So much for laser accurate. Not horrible though. ARX just goes straighttt up. lol WOOO bizon's recoil looks slightly worse than the CBJ-MS, but not by much. Up and to the right, VS CBJ'MS's up and to the left. Too bad the CBJ-MS sounds like a pea shooter. ._. I swear they both sound like their ROF sounds a bit higher than 900 RPM though. I wonder if the recent patch changed RoF for any guns.. Especially the marksmen rifles. Doesn't look like marksmen sniper scopes are 4x zoom. lol SVU's outer ring blocks the view. Noticed you missed the last 2 sniper rifles. Other than that.. A bit bummed that IW went the route of making silencers sounding realistic again. >_>
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Post by ChloeB42 (Alexcalibur42) on Nov 3, 2013 11:21:29 GMT -5
As usual people only look at recoil when seeing if LMGs may be OP rather than look at their handling issues (ADS times), strafing speed, stance accuracy boosts etc. Hence my question regarding movement. Don't tell me suppressed, target finder lmgs aren't ruling your life in blops2?! Bloody things are everywhere. I'm not saying they're OP at all but they're unbelievably prevalent in blops2. I see FAR more lmgs than smgs these days. LOL no. There's maybe one or two LMG users in any game I've played. The unnecessary and unfounded hatred of LMGs ticks me off any time I do use one and everyone gets butthurt. Like when I was using MK48, Stock+QD+FMJ to do what I do best in Dom... DEFEND B and the enemy team (who was an entire clan and who won because my team was brain dead) told me to "use something besides an LMG for once". TF was probably the easy thing to counter, I loved TF LMG users because all I had to do is throw smoke and use a gun with MMS, or just flank their side because of their tunnel vision. LMGs were far from OP or overused in BO2, 3arc just made them more viable
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wings
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Post by wings on Nov 3, 2013 11:39:35 GMT -5
As usual people only look at recoil when seeing if LMGs may be OP rather than look at their handling issues (ADS times), strafing speed, stance accuracy boosts etc. Hence my question regarding movement. Don't tell me suppressed, target finder lmgs aren't ruling your life in blops2?! Bloody things are everywhere. I'm not saying they're OP at all but they're unbelievably prevalent in blops2. I see FAR more lmgs than smgs these days. That's only because people refuse to give up Scavenger for Cold Blooded so the Target Finder is more popular than it ought to be. When Scavenger resupplies everything, making me put Flak Jacket on every class I have, then I can see why people would use the Target Finder. In addition, it does not have the HUD removed when scoped unlike Dual Band and Dual Band also receives a penalty of +10% recoil on LMGs IIRC whereas there's no such thing for the Target Finder. If there's damage dropoff on LMGs I expect them to have minimal recoil because many full auto ARs will only be a 1HK more at most ranges the maps cater for, and then you can have more leeway on class loadouts due to being more mobile. As a Cold Blooded user in MW2 and Blind Eye in MW3, it's funny seeing how much slack that optic gets because it puts a shape around your character as if it's never been done before. If people are running an optic that severely restricts their vision on a game that promotes movement then they're not running an optimal setup. I couldn't care less if LMGs are super popular in BO2, it makes a change from ARs in BO1 and the ACR/MP7/PP90M1 in MW3. Besides, if they are using a suppressor and the Target Finder then they don't have Adjustable Stock and Quickdraw being used.
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tooros
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Post by tooros on Nov 3, 2013 11:54:38 GMT -5
I swear I play a different game to you lot. If I remember I'll count the lmgs tonight. Maybe it's the perfect storm of time zone, game type (TDM) and Xbox live? At 11 pm there are more QSers and LMGs than there are AR users or at least, it can appear that way. I suppose it could be the 'remember the bad times more than the good' placebo thing but I dunno.....
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Post by LeGitBeeSting on Nov 3, 2013 11:58:29 GMT -5
You probably play at the same time as the Marko Polo clan does.
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wings
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Post by wings on Nov 3, 2013 12:00:02 GMT -5
I swear I play a different game to you lot. If I remember I'll count the lmgs tonight. Maybe it's the perfect storm of time zone, game type and Xbox live? At 11 pm there are more QSers and LMGs than there are AR users or at least, it can appear that way. I suppose it could be the 'remember the bad times more than the good' placebo thing but I dunno..... It varies a lot by game type for obvious reasons. I wouldn't mind seeing global stats but they're still inaccurate because of the unlock system. When I played BO2 the most, the MSMC and the PDW were best pony. It could be that people are bored with other guns or doing the weapon skins challenges for LMGs. I was the same with sniper rifles at one point but I stopped playing some time ago now.
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Post by Nintendon't on Nov 3, 2013 12:44:18 GMT -5
SMGs have horrendous recoil
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Post by Disgruntled Jigglypuff on Nov 3, 2013 14:16:36 GMT -5
That shotgun hipspread looks massive.
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Post by LeGitBeeSting on Nov 3, 2013 14:36:23 GMT -5
Seems to be 8 for the Bulldawg, FP6, TacX12 and 10 for the MTS.
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wings
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Post by wings on Nov 3, 2013 15:36:45 GMT -5
How much extra damage does armour piercing rounds do?
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arcanine2009
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Post by arcanine2009 on Nov 3, 2013 15:37:54 GMT -5
FAD having recoil, will almost negate its advantage at long range. At least its predictable though. Shoots straight up like the G36C from MW3.
I'm just gonna go ahead and predict the most used weapons in each category...
People want strong, low recoil, and fast rate of fire weapons. -With Smgs, Bizon/PP901 will likely reign supreme.. And I think MTARx will be the second most used and give the AR class a run for their money. -I think for ARs from the carts, its too early to say. FAD will get decent usage, though the vertical recoil will turn people off, especially for long range. Honey badger is gonna just be used like an smg and be fairly popular due. Though I honestly don't see the point of using Remington over AK12. They look like clones, but Remington has lower range. Blows my mind that IW didn' bother giving the highest damage guns longer range too, considering they have the slowest kill times. -Chain Saw is gonna be popular as hell. Looks fun as hell. M27-AIR looks like the new MK48 from BO2. Only one I don't see getting much usage is the LSAT, due to its terrible range.. Here's hoping its laser beam accurate. Instead of LSAT, they should have just gotten 3 hit kill 900 RPM LMG like the QBB LSW (from BO2). -Looking at the recoil profile of both I-A2 and M14.. They behave like clones. Ughh. IA-2 has a higher RPM/faster TTK, while M14 has a slightly longer OSOK to the head range. -Pistols:M9 and PDW will be fairly popular. Not sure how many people will like the magnum due to its low RPM. Not much I bet. -Shotties: Bull Dog and FP6 have pretty good stats, though we have no idea what their range is. -SRS: L115 will be the most popular due to its higher damage. Not sure about the semi auto SRs.
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