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Post by Deleted on Jan 6, 2016 13:02:48 GMT -5
>Matchmaking won't have highlander
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Post by Deleted on Jan 7, 2016 0:49:08 GMT -5
It's not like I wouldn't welcome a major rebalancing; TF2 could use a lot of those. Maybe multi-medic and multi-engi plays are too strong. Maybe a few classes could be changed to become more interesting.
The idea of throwing away two perfectly good formats is a bit of a drag, but screw my feelings. I guess I liked Highlander mostly because the map rotation involved plenty of payload maps. Payload is probably the most unique gametype with a clean design you can't execute outside of class-based shooters, and in a 6v6 format payload is not going to happen anymore. I think payload is fun to watch and play, but you need big teams to play payload. I mean, KotH is also fine up until the overtime rulings being silly, and god forbid a format where 5cap is everything.
I get that these ideas are being abandoned in favour of something more practical in application, but I guess I'll just have to see it to believe it. Even if they do magically bring in Highlander or 6s, Overwatch 2 would be out by then because Valve time.
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Post by Deleted on Mar 3, 2016 22:07:43 GMT -5
There have been several stress tests flashing in and out with TF2's matchmaking system. AFAIK there's no ranks, and it's a slaughterhouse at this point.
I got into my first match. My team kept running into one flank, but I ended up with the roamer on the other side, I got headshot, and before I knew it we lost twice. That was awful. I'm crap at this game. More, please.
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Post by Deleted on Mar 17, 2016 21:47:24 GMT -5
I fear nothing- except a sniper that knows how to aim. Those scare the willies out of me.
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Post by Deleted on Mar 31, 2016 23:54:21 GMT -5
I played another match in solo queue. Our medic was AFK for half of the first KoTH round, we had 9 seconds of cap time total, my frame rate died because of an unoptimized map or something. Eventually we all decided to go heavy, all scout, then all engi because the other team was clearly partied up and whooping us. Lols were had all throughout, and nobody rage quit.
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Post by Deleted on Apr 3, 2016 16:38:23 GMT -5
Wait- did you just throw the "Edit:" clause into a post that has no indication of ever being edited?
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Post by ChloeB42 (Alexcalibur42) on Apr 3, 2016 19:56:15 GMT -5
Mousey is a 1337 hax0r obviously
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Post by Deleted on Apr 11, 2016 23:08:49 GMT -5
How much damage would a kritzkrieg charge have to deal to break even? An enemy medic pick is a given, but is there any way to gauge if a kritz got its full value?
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Post by Deleted on Apr 12, 2016 17:59:24 GMT -5
Hm... product probably gets the most kritz play because there's no level 3 sentries and there are no sniper spots that can't be reached by a crit sticky from mid. Interesting.
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Post by Deleted on Apr 13, 2016 20:14:54 GMT -5
Oh right; 6s has viaduct. I misread that.
I imagine getting value for kritz in HL depends on who's pushing. A demo pick will always be valuable, but it's especially valuable in making or breaking a push. There's plenty of defensive classes in the game; and honestly I'd say pretty much any 3 picks would make a kritz worth it on offense. Again, assuming it's followed up by a team wipe or push.
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Post by Deleted on Apr 26, 2016 15:11:24 GMT -5
As far as I can tell tc_hydro's best feature is GabeN.
EDIT: But seriously, a lot of the miscellaneous gametypes aren't very medic-friendly.
tc_hydro is filled to the brim with tight corridors that are way too easy to spam. Engaging in mid means you have to pick a flank and dedicate to it. Whoever rushes their flank faster and gets to the other side faster to cap usually wins- and keeping a combo alive just doesn't happen in pubs.
pd_watergate is a similar story. I figured out how to survive on the death trap that is Hightower, but at least on Hightower it was possible to foresee who was coming in from where. Watergate is filled to the brim with tight corridors and loosely structured map design that makes it hard to choose where to set up a frontline.
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Post by Deleted on Apr 30, 2016 11:49:32 GMT -5
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Post by Deleted on May 21, 2016 12:39:46 GMT -5
When we talk about character development there's a technique called a foil, and it applies to all kinds of characters in various mediums. The jist of a foil is to take the main character, then contrast that character with a second character to highlight the attributes of both characters. Batman is a popular example- We all know Batman. If Batman did nothing but fight run-of-the-mill crooks he'd still be a decent character. He'd be a bat-themed vigilante, and that's about it. When the Joker steps onto the field he starts to really emphasize who Batman is. The Joker's countless disposal of lives contrasts Batman's moral code of not killing anyone. His chaotic nature and attempts to destroy Gotham highlight Batman's dire need to save what's left of it. Most of all the Joker's relentless laughter highlights the fact that Batman never really smiles. Likewise, foils can happen between a protagonist and an archvillain, but rather any character against the protagonist. Superman's straightforward combat style clashes with Batman's preferred style of hiding and out-maneuvering his opponents. Superman's trust for institutionalized protection contrasts Batman's constant distrust for them. Both characters show off a stronger identity for having clashed as they did. Team Fortress 2 has foils- 36 of them between 9 characters. Every character highlights their contrasting personalities when they fight. Whenever one class dominates another they can fire off a class-specific message to that guy, and this banter keeps TF2's characters lively because of it. (Scout dominating a soldier): "You're a disgrace to the uniform, pal!"(Demoman dominating a scout) "Don't come wide with me, ye pint-sized mutt!"(Sniper dominating a demoman): "Ace reflexes, ya bomb-chuckin' waste of good scotch!"(Soldier dominating a sniper) "You will NOT turn my battlefield into a campground!"Because everyone in TF2 doesn't get along the banter serves to highlight the traits of every character. Having foils is especially a big deal in a genre where character development is never emphasized. We have popular characters in the FPS genre, yes, but a lot of these characters sit as either silent, bland, or cheesily macho protagonists. With Doom 4 and the newer Wolfenstein games coming out the archetype of "comically macho badass" has been filled. If anything it's probably for the better that the next generation of shooters emphasize characters with differing sparks of flavour to their name. That, and a game like Overwatch with its 21 main characters will run into some logistical problems writing banter for 210 matchups. It's probably better for everyone to have a set of generic positive and negative sayings throughout. That's not to say Blizzard's character roster is bad or underdeveloped, moreso that TF2 is pulling off an advanced writing technique video games don't pull off often. Character development often means jack squat in video game design- sometimes it just clashes with more important stuff.
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Post by Deleted on May 25, 2016 12:21:01 GMT -5
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Den
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Post by Den on May 25, 2016 15:16:52 GMT -5
That, and a game like Overwatch with its 21 main characters will run into some logistical problems writing banter for 210 matchups. It's probably better for everyone to have a set of generic positive and negative sayings throughout. That's not to say Blizzard's character roster is bad or underdeveloped, moreso that TF2 is pulling off an advanced writing technique video games don't pull off often. Character development often means jack squat in video game design- sometimes it just clashes with more important stuff. Overwatch does that, not just on the jeering antagonistic side, but on the supporting side. They cover the camaraderie and the clashing, each character has a couple things to say to another character. There are many short conversations that pop up at the beginning of each round between characters at random depending on the team composition. I've only played the Open Beta, so these examples are only off the top of my head. Tracer reviles having to be on the same team with Widow, while Widowmaker is dismissive and mocks her. Reinhardt talks to Lucio about their tastes in music. Lucio and D.va are both celebrities outside of their mercenary work, the two will ask one another for an autograph. Several of the elder members of Overwatch such as Soldier 76 and Mercy talk to Pharah about her legendary mother. The old members also chat about old times or their advancing age. Genji and Zenyatta have a pupil / master thing going on. Zarya's hatred for machines has her sneer at Zenyatta or Bastion. The former responds peacefully and the latter beep boops sadly. Reaper and Widowmaker talk about their botched job at the museum (one of the earliest short movies). Mei and Mercy mention how neither of them have aged thanks to their particular methods of maintaining youth. Junkrat and Roadhog have a very bro relationship, though Roadhog is regularly annoyed at Junkrat. Several characters call out Junkrat regarding valuables, whether or not he's stolen something. Even in the case of multiple of the same hero on one team, they'll have something to say to one another. And then on the opposing side... Tracer will playfully mock most characters after taking one down, such as mocking Reaper's deep voice and edgy phrases. 76 will have select things to say to previous Overwatch members, or say something elder/youth related if he takes down a younger character. Genji and Zenyatta deliver "the student has surpassed the master" and "you have more to learn" type lines. Hanzo and Genji express the tension between them as brothers and what happened in their youth. Several characters have a lot of vitriol against one another, personal or prejudiced. Zarya is very aggressive when she takes down a robot character. Reaper eliminating 76 states that "this is how it should have gone". There are also some more very situational lines. When mercy uses Resurrection, a Reaper on the same team will jeer at her raising the dead, as his undying medical history is a result of her work. Some characters have relations to the geographical locations each map is set in and will speak unique lines regarding the location. More than just a "thanks Doc" Reinhardt will recall Mercy taking care of his armor in the past, but sometimes failing to keep it all in one place. One very nice touch is that if an enemy is at your back and an ally is in close enough proximity to you, they'll call out "behind you!" It's not just banter; it is a great gameplay-supporting element of automated teamwork. TF2's classes more or less just crack jokes at the role they play or the stereotypes they portray. Like the Scout talking about his tiny head versus the Sniper's aim. Despite the roster, there's hardly any logistic trouble; Overwatch has already established a great deal of development using in-game banter between the entire cast. Many diametrically opposed characters, foils expressed both in role and in character.
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Post by UrbaneVirtuoso on Jul 7, 2016 20:15:14 GMT -5
Even Scouts? Dayumn, son.
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Post by tiesieman on Jul 8, 2016 4:08:23 GMT -5
so why would anyone use the quick fix
also what is this nonsense about pyro vs heavy isnt the pyro 10x as broken as the heavy. couldnt they just fix the fokin heavy with number tweaks while the pyro needs shit done to his broken lag compensation on flamethrower n stuff
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Post by tiesieman on Jul 8, 2016 9:10:53 GMT -5
heavy shotgun viable and i will abandon overwatch
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Post by tiesieman on Jul 8, 2016 10:58:18 GMT -5
family business heavy then
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Post by Deleted on Jul 8, 2016 14:22:36 GMT -5
Unless the heavy's primary slot was given heavy utility instead of a minigun, fat scout won't work.
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tiesieman
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Post by tiesieman on Aug 23, 2016 16:36:03 GMT -5
lul id rather watch overwatch esports
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Post by Deleted on Aug 24, 2016 3:26:10 GMT -5
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Post by Deleted on Aug 28, 2016 16:23:00 GMT -5
Well... it's not like anyone else was going to do it.
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Usagi
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Post by Usagi on Sept 7, 2016 22:49:03 GMT -5
literally noone likes natascha
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Post by Deleted on Oct 1, 2016 19:22:40 GMT -5
Sigafoo's hosting a mental cup with a 2k prize pool >Payload maps in 6s Whelp. Time to start watching TF2 again.
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Post by capttelnet on Oct 4, 2016 9:15:10 GMT -5
They thought I wouldn't find this, but I did, and i'm here.
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Post by Deleted on Oct 4, 2016 14:05:01 GMT -5
They thought I wouldn't find this, but I did, and i'm here.
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Post by Deleted on Oct 25, 2016 3:22:57 GMT -5
How come I don't get a poke? Halo CE's the shit. Also well played, Valve
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Post by tiesieman on Oct 25, 2016 14:57:03 GMT -5
shadowrun was decent tho
janky as hell (no ladder climbing animations lol), but it was this weird combination of a class-shooter before class shooters were cool (with great class balance too, no pyros) and a counterstrike money/resource system
i remember there being talks of it being a very competitively playable game back then (as far as console games go) but it never took off because it looked like shit and barely anyone bought it
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Post by Deleted on Jan 2, 2017 1:38:41 GMT -5
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