wittyscorpion
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Post by wittyscorpion on Mar 26, 2014 12:41:45 GMT -5
(This thread was titled "Titanfall matchmaking and how to take advantage of it". Renamed the thread because it looks like Respawn has the data and the ability to adjust matchmaking).
Update 03/27/2014: news about the matchmaking update www.titanfall.com/news/titanfall-matchmaking-update
Original Post 03/26/2014 1) As far as I can tell, Titanfall does not take skills/performance/experience into consideration for matchmaking; 2) Once a lobby is formed, you stay on the same team match after match until you leave the lobby; I have been using the following very simple strategy to take advantage of this: 1) If my team loses badly, back out from the lobby immediately after the match ends and search for a new one; 2) Once I get myself onto a winning team, I stay on it as long as we are winning (or only lose in close matches). Otherwise go back to 1) I am sure that many players are doing the same thing. This presents some interesting social dynamics. Basically, the step 1) above is like speed dating, you jump from lobby to lobby to try to find players you have "chemistry" with. The step 2) is like in a (somewhat) committed relationship. You stay in as long as you are having fun. At times you'll find a team that's so strong that the 6 of you just crushing the enemy teams game after game. At this stage, you are like in a marriage . Last night, I was originally planning to get off at midnight, but since I was on a killer team, I kept playing to milk wins to compensate for earlier losses (at the beginning of my playing session I lost ~ 4-5 games in a row, all blow out losses). The gaming session continued for another hour at least until finally our team disintegrated. Bros, what are your thoughts on this? Do you like or dislike this kind of matchmaking and the social behaviors it induces?
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n1gh7
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Post by n1gh7 on Mar 26, 2014 13:12:05 GMT -5
I think the matchmaking is kinda messed up with the drastic mismatching of teams to face one another, and wouldn't mind if they implemented some sort of ranked with an ELO/LoL or True Skill/Halo system and an unranked/casual mode where the rankings are still taken into account, just not affected by the match, but I worry how that would affect how people play the game. I think Respawn intended the game to be more "fun" than "competitive" and by adding a skill based number it would detract from their intentions. Of course they could just give people hidden rankings and match them accordingly but then people would never believe that they actually did something. I certainly like how a team stays together after a match, it's good to promote teamwork in objective based gametypes, but a new opposing team could probably be found every time. But the mechanic where your enemies stay the same is nice for having a bit of revenge and wouldn't really be a problem if the teams were skill balanced.
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Post by Pegasus Actual on Mar 26, 2014 13:57:07 GMT -5
I'll leave a lobby if it's just a one-sided stomp-a-thon one way or the other. Winning an Attrition map 300 to 60 is just sad. I want at least somewhat competitive games where my performance matters. The nice thing about Black Ops 2 was that even if my team was super shitty, there was always the prospect of unleashing a VSATDogSwarm on an unsuspecting pubstomp crew. That might be the only thing I miss about COD, the ability to single-handedly make a full party of douchebags ragequit.
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Usagi
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Post by Usagi on Mar 26, 2014 19:39:24 GMT -5
Team shuffling needs to be added ASAP. Ridiculous stomper teams made up of pubs slowly form due to people leaving when they lose and people staying when they win because the teams don't shuffle after every match. This is stupid.
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wittyscorpion
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Post by wittyscorpion on Mar 27, 2014 18:17:46 GMT -5
(OP title changed in the light of the following news) As if Respawn is listening to us , they are making a move with a matchmaking update: www.titanfall.com/news/titanfall-matchmaking-updateJust as being "requested" in this thread: 1) Like the aspect of playing on the same team over and over? Behavior kept. 2) Don't like the mismatched teams and one-sided matches, no matter on the winning side or the losing side? Behavior changed. 3) Want the matchmaking to be more skilled based? Behavior adjusted. Let's see how well this goes.
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Post by timeitself on Mar 27, 2014 20:10:09 GMT -5
I'm hoping the beatings I'm taking right now are just the matchmaking system getting tuned. But my teams aren't every sticking together after matches. Not quite sure why, can't speed the process up.
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wittyscorpion
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Post by wittyscorpion on Apr 3, 2014 11:33:35 GMT -5
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wittyscorpion
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All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Apr 8, 2014 13:16:42 GMT -5
From Titanfall twitter:
We have turned down the effect of the new matchmaking to help players find games while we work on fixing bugs and making improvements.
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Post by lazy on Apr 9, 2014 20:24:59 GMT -5
i just read the twitter replies and all of them were complaining about the new match making, i thought it was much better when it was implemented what did you guys think.
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Post by timeitself on Apr 10, 2014 20:24:27 GMT -5
I really hope they undo whatever they did to 'tone it down' recently. Teams are much less likely to be fairly even and then games aren't close. But even the spread on a single team is problematic. One guy leading his team at 10-0 another bringing up the rear at 0-10 doesn't seem like a good time.
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mannon
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Post by mannon on Apr 10, 2014 20:37:35 GMT -5
I didn't get to try the matchmaking, but really hope it comes back soon. ROFLstomps just are not fun. I'll stick with a lobby through one and try again hoping I get more warmed up or the players change. But two and I definitely switch (unless I'm feeling stubborn... which happens). But if I leave one lobby for another one with the same result I'm basically done playing for the day and go watch Youtube or play some FTL or something.
Part of me really kinda wishes you couldn't blow up the dropship. Just making it to the damn thing when you're already losing is quite an achievement, but then having it stolen from you just because the enemy team had 3 titans up constantly, the entire game, which is why you lost in the first place... sucks. Way I see it let the losers have their little consolation if they can actually make it to the damn thing alive. Not that I won't blow them up if I get the chance. heh
But there's just nothing a losing team can do about it if they are losing that badly, even if they can get a titan or few the other team will bring 3 or 4. If they have enough firepower to blow up the dropship there's pretty much nothing you can do about it unless you take one for the team and manage to distract them while everybody else gets out.
Then again the game already does lots of things right for new and lower skilled players, a lot more than most multiplayer games so I gotta give it that.
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wittyscorpion
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Post by wittyscorpion on May 23, 2014 13:06:51 GMT -5
Respawn just put up a long post regarding matchmaking: www.titanfall.com/news/ctf-matchmaking-update-pc-and-xbox-oneIt is quite long and honest speaking most of the points are common sense so it is mainly an uninteresting read. Below are the gist of interesting information: 1) CTF is back on PC; 2) They are busy adjusting the matchmaking system to help people find games easier, examples like including "neighbor continent" into consideration if that's what it takes; 3) Skill based matchmaking is quite relaxed right now as finding games quickly is higher priority. They are adding "last resort" team balancing after a lobby is formed;
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n1gh7
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Post by n1gh7 on May 23, 2014 16:01:16 GMT -5
It's nice that they included this: "your skill. This is different than your level, as anyone can level up by playing – even weaker players can complete multiple gens with enough patience. Based on skill rating, we essentially put all players into various skill bins on a bell curve. One interesting thing we've learned is that median player skill tends to be similar regardless of Gen level." People still don't understand that.
Anyways, nothing will calm this irrational hatred they are getting from PC players about having a server browser.
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Post by Pegasus Actual on May 24, 2014 17:49:18 GMT -5
Anyways, nothing will calm this irrational hatred they are getting from PC players about having a server browser. That's pretty much the bottom line.
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wittyscorpion
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All warfare is based on deception.
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Post by wittyscorpion on Jun 24, 2014 15:03:54 GMT -5
Finally, lobby level re-balance before/after each game is coming: www.titanfall.com/game-update-four?sf27709206=1Lately I am really annoyed by lobbies that have 3- players on one team and 5+ players on the other, when there are still plenty of time on the clock before the game starts. That is just wrong. Matching skills is nice to have, while matching player count is must have.
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Post by volgon on Jun 24, 2014 17:33:15 GMT -5
Did they keep the team rebalancing on XBONE? I remember seeing the playlist on PC and thought they had the feature in for a while but I guess they took it out.
Also wish they would reduce the timer in between matches. 90 seconds is way too long to be waiting around in a lobby, imo. 45 or 60 would be much better.
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wittyscorpion
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All warfare is based on deception.
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Post by wittyscorpion on Jun 24, 2014 19:00:29 GMT -5
Did they keep the team rebalancing on XBONE? I remember seeing the playlist on PC and thought they had the feature in for a while but I guess they took it out. Also wish they would reduce the timer in between matches. 90 seconds is way too long to be waiting around in a lobby, imo. 45 or 60 would be much better. I believe that this is what's going on right now: 1) when finding players to fill lobbies, skill is no longer much of a factor. It is much more important to get a lobby going than having smaller skill gaps among the players in the lobby; 2) right now, no lobby level re-balancing as far as I can tell; 3) the new patch is going to add lobby level re-balancing. Both player count and player skills will be considered for that purpose; Regarding the 90 second timer: for some reason I never feel that it is too long. I seem to always have something to do during the intermission: check the score of last game, check the challenges that I am working on, choose burn cards, check personal stats, tweak loadouts, etc
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n1gh7
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Post by n1gh7 on Jun 25, 2014 0:34:46 GMT -5
Did they keep the team rebalancing on XBONE? I remember seeing the playlist on PC and thought they had the feature in for a while but I guess they took it out. They had it in the beta matchmaking, then implemented it on both systems, then ninja removed it on PC. Not sure if they added it back in. Edit: Actually never mind, not what you're referring to. The team re-balancing that they implemented was added to both systems. What it did through was break the teams apart and had each search for new enemies after a few games instead of just mixing up the teams within the lobby.
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wittyscorpion
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All warfare is based on deception.
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Post by wittyscorpion on Jul 8, 2014 6:36:17 GMT -5
Team re-balancing: based on what I observed so far, looks like
1) it happens when the game count down timer is within 10 second window, like around 5 seconds;
2) There are times that no rebalancing is attempted even when the teams are horribly unbalanced (say 3 players on 1 team and 6 players on the other team). I can only speculate why for 2 possible reasons, a) the matchmaking is in the process of trying to connect more players into the lobby, in this case you should see "connecting" on the slots to be filled, and b) some players in the lobby are partied up;
If you are playing solo and got assigned to a under staffed team, and your team has no hope of winning, what you can do is to "compete" with your teammates on the MVP spot. This will give your enough incentive to remain fully engaged in the game.
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