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Post by forbiddenone on Apr 18, 2014 1:22:11 GMT -5
How do they compare, stat wise?
Since I hit Gen 10 level 50 I started playing around more with my loadouts and I got to wondering how they stacked up against one another, both vs shields and vs armor.
I also got to wondering if I could.. say... charge up a plasma railgun shot, then hit an unsuspecting enemy, then finish them off with a volley of guided missiles (or start with the missiles, but that'd be harder).
Obviously the auto-lock of Slaved Warheads would alert the enemy to the fact that I am aiming at him, but... I dunno.
Thoughts?
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Den
He's That Guy
Posts: 4,294,967,295
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Post by Den on Apr 18, 2014 18:36:42 GMT -5
Multi-Missile is especially effective in that you can fire one missile at a time (and fire as long as you have a minimal charge) to the point that a mere tap is enough to lock on and fire before the lock indicator appears to the enemy. And instead of holding to dump the entire pod at once, rapid tapping can let out one at a time to continue pecking at the enemy titan, a means to never let up so that he can't recharge his shields.
Slaved Warheads isn't that effective in close encounters due to the long lock, slow delivery, slow missile speed and a delay in the shot before it begins guiding itself towards the enemy titan. Its forte is in medium to long range, and even then I think it isn't that good except in certain maps and in very specific positions. One trick to it is that you can aim skyward once you start shooting, the delayed guidance will give it clearance over some obstacles, having the missiles come down on top of the titan.
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Post by torrero on Apr 22, 2014 10:50:56 GMT -5
Are the slaved warheads 100% accurate? Obviously the enemy titan can jump behind cover to protect itself from the missiles. However, lets assuming a open field situation. Is it possible for an enemy titan to dash out of the way from the missiles to make them miss?
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Post by Pegasus Actual on Apr 22, 2014 12:53:11 GMT -5
I really doubt it. I could be wrong, but I feel like I've dodged them before just by walking.
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qupie
True Bro
Posts: 12,400
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Post by qupie on Apr 22, 2014 14:52:12 GMT -5
Is it correct That the multimissile only gives a lock on warning when you hit the button? I have a feeling it does, yet very little arguments to back it up.
If it doesn't, it is the best ordenance if you ask me, otherwise it is on par with the cluster (for the surprise attack and pilot utility)
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Post by wormyxl on Apr 24, 2014 12:59:34 GMT -5
Slaved warheads will turn 180 degrees on the spot after a short distance past a Titan if they miss. The only way to avoid slaved warheads is to dash or hide so they hit terrain/particle wall. This data comes from ingame testing.
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