Post by mannon on Apr 28, 2014 13:36:51 GMT -5
The parkour seems mostly intuitive with a few nuances that bear pointing out in learning it, but I can't help but wonder about the mechanics behind it. In particular I got to playing around with it in pilot training and noticed something.
When parkouring on a single wall it is, (just) possible to stay off the ground indefinitely by using your double jump to get back on the wall. It doesn't seem possible to climb a single wall in this way, in fact it seems like with perfect timing the best you can hope for is maintaining your average height. It seems after a wall run there is a timer that prevents you from catching the same wall again until it runs out, or something to that effect.
However, if you jump from one wall to another wall this seems to reset the timer and you can immediately wall run on that wall, thus jumping from one wall to another whether parallel walls or in a corner you can climb indefinitely (or until you run out of walls).
Now I don't know if it's a timer, that's just what it feels like. I'm wondering if anybody has more information on how exactly this mechanic seems to work? Partly I ask because I'm still fairly bad at parkour and this little feature actually screws me up all the time because I just haven't quite programmed myself to predict it accurately. I think the idea is for wall running to be like double jump in that you get one wall run per wall, although as I said if you time your double jump right you can actually wall run indefinitely, though not particularly usefully on a single wall. (For one I only had room to try doing this going strait up the wall, I suspect it isn't possible going horizontally as you will probably lose height.)
When parkouring on a single wall it is, (just) possible to stay off the ground indefinitely by using your double jump to get back on the wall. It doesn't seem possible to climb a single wall in this way, in fact it seems like with perfect timing the best you can hope for is maintaining your average height. It seems after a wall run there is a timer that prevents you from catching the same wall again until it runs out, or something to that effect.
However, if you jump from one wall to another wall this seems to reset the timer and you can immediately wall run on that wall, thus jumping from one wall to another whether parallel walls or in a corner you can climb indefinitely (or until you run out of walls).
Now I don't know if it's a timer, that's just what it feels like. I'm wondering if anybody has more information on how exactly this mechanic seems to work? Partly I ask because I'm still fairly bad at parkour and this little feature actually screws me up all the time because I just haven't quite programmed myself to predict it accurately. I think the idea is for wall running to be like double jump in that you get one wall run per wall, although as I said if you time your double jump right you can actually wall run indefinitely, though not particularly usefully on a single wall. (For one I only had room to try doing this going strait up the wall, I suspect it isn't possible going horizontally as you will probably lose height.)