wittyscorpion
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All warfare is based on deception.
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Post by wittyscorpion on Jun 4, 2014 14:13:25 GMT -5
Even after playing through 5 generations, I came to realize that there are still things I don't know until recently, like: (many of them are from the "advanced combat tips" given by the companion app)
1) Your ammo, including ordinance, will be replenished after you get into your Titan. (If you love your grenades/satchel charges and wish to have more in one life, this is one way to get more of them); 2) If you are on top of a friendly Titan, you can't be hurt as long as the Titan has shields; 3) A Titan with a friendly on the shoulder can't be rodeoed; 4) Shooting while wall running won't cause you to lose speed; (especially useful when using Spitfire) 5) You start earning Build Time progress towards earning your next Titan as soon as you are out of your current Titan, and Nuclear Ejection damage contribute to the Build Time of the next Titan; 6) You will sustain damage and could die if you enter enemy Titan's Dome Shield; 7) Titans with critical hit locations shown are ones with shield depleted. Any shot from any Titan weapon can keep its shield from regenerating (MTMS is the best to use for this); 8) Two arc grenades can fully strip a Titan's shield (and I believe that you'll hear a moaning sound from Titan when this happens); 9) Atlas's damage core enhance damage of everything, including Electric Smoke; 10) Cloak can cancel smart pistol lock progress;
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mannon
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Post by mannon on Jun 4, 2014 14:50:53 GMT -5
I've noticed that I can still lock on cloaked pilots, but it takes longer, and it seems like I have to get closer, but that's anecdotal.
One thing I didn't realize until I turned on delayed auto sprint is that titans can sprint as well. I don't know why, it just never occurred to me.
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Post by daftpunk on Jun 5, 2014 11:58:33 GMT -5
One thing i learned from that app was the Titan active indicator on your hud , before i was calling in my Titan willy nilly now i check the hud and bring it in at the appropriate time
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mannon
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Post by mannon on Jun 6, 2014 8:34:39 GMT -5
Running with a sniper or at least a weapon other than the 101 or R-97 can be a good thing since you can always kill an enemy minion soon after you spawn and put his rifle/SMG in your secondary slot, rounding out your combat ability and letting you specialize. I had no idea you could pickup minion weapons or that you could replace your secondary. heh One more detail I went an entire generation without knowing. I guess I assumed when I found a gun on the ground I could swap that it was a pilots, and I just assumed you were stuck with your pistol. wow
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n1gh7
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Post by n1gh7 on Jun 6, 2014 9:00:35 GMT -5
LMGs: The HCOG ADS benefit on the LMG is gone. The reduced recoil on the LMG doesn't care if you're ADS or not. Pre-fire from the hip. It takes 15 bullets to get to the minimum recoil. Pre-fire a lot.
Most guns have a 1st bullet recoil multiplier. Most guns have increasing recoil as you fire.
Cloak blocks Active Radar Pulse.
A wall doesn't need to be in your FOV to wallrun on it.
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wittyscorpion
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All warfare is based on deception.
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Post by wittyscorpion on Jul 7, 2014 14:26:34 GMT -5
Yes if you ADS while wall running you will jab a knife in the wall and hang stationary for a while. Somewhat useful, though it drops you to hipfire. I mostly use it just for getting a quick lock on a pack of minions without losing my height then moving on though I did just Saturday pull off the patented hang above a doorway and wait for the guy who was shooting you through it a second ago to come through it so you can cave his skull in from above with a shotgun. ;3 Also if you're already ADSing while in mid air it seems like you'll grab a wall if you touch it, intentionally or not. The dot arrows are little white arrows above and below pilot dots on the minimap that indicate if the pilot is above or below you. If they are on the same level there is no arrow. Time subtract is how much titan build time is subtracted when you shoot things. Every time you shoot something time is subtracted based on the amount of damage you do, which means a pilot kill where you did all the damage is always worth the same amount of time, (I forget how much).
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wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Jul 7, 2014 20:42:58 GMT -5
One very useful tip regarding "time subtract" is that it can give you knowledge about how much damage you made to the pilot.
Killing pilot: 30 seconds substract
If you damaged a pilot but he managed to get away before you can kill him, you can use time subtract to decide whether and how to pursue. E.g: Say the subtract is 15 seconds, then you'll know that he has half of the health left, and an arc grenade is often enough to take him out.
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wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Jul 8, 2014 5:29:42 GMT -5
Also, check out this youtube playlist of quick tips, including: 1) Holo sight displays number of bullets left in the mag, and the color of the number will turn red when there are very few bullets left. This is useful when rodeoing, to help you reload right before the mag becomes completely empty, which is ~25% faster on Carbine / CAR / R97; 2) On Attrition, you can eject early to deny enemy Titan doom points; 3) If you need to evac and are in your Titan, and want to use last second Ejection to get into the evac ship, you want to do so when there are at least 8 seconds on the clock; 4) If you have Smoke or Cluster missile and you want to guarantee a kill of an enemy rodeo pilot, you can walk towards a wall, turn around with your back against the wall, crouch, look up, then deploy your smoke / cluster. By doing this, the enemy pilot is trapped and can't disembark;
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Post by lazy on Jul 8, 2014 14:59:23 GMT -5
^ some good facts thanks witty I'd like to try trapping a pilot against a wall. Pure frustration for them.
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Post by Pegasus Actual on Jul 8, 2014 23:56:41 GMT -5
Not gonna lie witty, the 8 second rule popped into my head in our last game tonight when evacuating. After hitting eject at around 10 seconds I figured I had just enough time to make the rooftop just a little bit safer: xboxclipsA little later the 180 eject turn thing came in super handy in a game of marked for death, launched myself from a sticky situation most of the way across Fracture to take a round in a match that finished 8-6. Forgot to hit record though.
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wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Jul 9, 2014 0:14:16 GMT -5
Not gonna lie witty, the 8 second rule popped into my head in our last game tonight when evacuating. After hitting eject at around 10 seconds I figured I had just enough time to make the rooftop just a little bit safer: xboxclips.com/video.php?uid=2533274798628960&gamertag=Pegasus%20Actual&vid=f92f2a26-48ed-40c3-aa57-1e7ca7dd5ed5A little later the 180 eject turn thing came in super handy in a game of marked for death, launched myself from a sticky situation most of the way across Fracture to take a round in a match that finished 8-6. Forgot to hit record though. That's great! I am very glad to see that these tips are put into good use
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mannon
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Post by mannon on Jul 9, 2014 9:33:26 GMT -5
You can actually eject with as little as 3 seconds, (or possibly less, but 3 is the lowest I've succeeded at) and still escape, but it will be more difficult as the ship will already be in motion and you have to nail it on your way down since you won't be able to reach it any other way.
Note: when attempting to land on the escape ship aim for the middle of the fuselage. You will clip right through the wings and not escape if you miss.
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Post by Pegasus Actual on Jul 9, 2014 22:37:56 GMT -5
Ok, so I think I have this worked out, and I don't think I've seen it mentioned anywhere, but I might be off... When you engage your core, I think the moment the core finishes it's little countdown after you activate it, you get a shield recharge. With Ogre obviously you get the overshield and you get the big yellow shield popping into existence, crushing the dreams of your enemies... but you get something similar with Atlas. What I mean is, it basically expires your normal shield recharge cooldown... So if someone is hitting you, you will get little to no shield recharge. But, if you time your Vortex Shield, or Particle Wall, or just plain hide right as your core engages a shield recharge will trigger. I'm assuming it happens with Strider as well, but I haven't tested it.
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n1gh7
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Post by n1gh7 on Jul 10, 2014 0:12:43 GMT -5
Yeah it's with all the Titans when you activate your core. It's like activating stim.
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Post by zanderstar on Jul 17, 2014 9:19:28 GMT -5
Trick to help get rid of those pesky rodeo's. 1. When you hear the pitter patter of little pilot feets on your haul start to spin your titan in circles, This is a visual Que for your hitchhiker that your titan is moving.
2. stop spinning and look as well as crouch down in your titan. you should be looking right in between your titans feet and not moving a muscle. The sudden stop in movement as well as the crouch and looking down are all ques to the pilot that you have disembark from your titan. at this point the pilot will most likely jump off in fear of being shot or in hopes of killing you.
3. I have found that your best bet once the pilot has left the building, is to simply dash away. you need to get as much distance between the two of you as you can. Otherwise he'll just hop back on for another ride.
There is an advanced step in between 1 and 2 but only needs to be preformed if your playing against a high gen. 1.5. the step involves stoping your spin, imeediately dashing. (the sound of the dash can be mistaken for that of the hatch opening) immediately after you press the dash button, so just about mid dash you move into step 3.
this becomes a fun little game and trick that will make you smile every time someone falls for it.
hope you enjoy.
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mannon
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Post by mannon on Jul 17, 2014 10:48:49 GMT -5
I should prolly do that more, but I usually crouch disembark and most of the time they just sit there for several seconds not doing squat and let me shoot them. A few wait a moment and then jump away, and the rare odd rodeo pilot will jump away immediately, but even those normally just disappear on me and I jump back in the titan immediately to avoid getting ganked, the others I can generally kill even if they do jump away, though if I don't kill them immediately I'll get some distance (titan following and shooting at them) then get back in.
Sometimes, though, the titan screws with me. heh I really hate it when I get out to shoot a pilot and the titan immediately decides to stand up, turn away, and keep moving around so I can't shoot the other fecking pilot on it's shoulder. I find that extremely annoying as for some reason I already have a little trouble visually locating the pilot in among all the clunky shapes on the titan. If I don't spot the pilot's head I find him hard to locate even when I know where to look. I call this Michael Bay Transformers Syndrome, everything up there just looks like a mess of junkyard parts thrown together and it's visually confusing, partly because this is the only time I see a titan from this angle.
BTW I do this despite running smoke on nearly all my titan loadouts. heh But I use it more as a defensive measure for titan v titan than as an anti rodeo device. I usually just forget to use it when a pilot hops on and I'm already out of the titan before I remember, partly because I often forget if I'm running smoke, vortex, or particle shield on whatever loadout I'm playing. *shrug* Of course, now, if my smoke is available and I jump out the autotitan pops the smoke immediately. I don't know if this is good or bad. This is actually not good for me as it encourages the pilot to jump away when I'd rather them stay put so I can shoot them. I also find it helps obscure them when they jump away. Gotten me killed at least once.
I'll have to adjust my strategy, mebbe use the fake out more and if they don't jump pop smoke and make 'em wish they did.
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Dumien
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Post by Dumien on Jul 17, 2014 10:56:53 GMT -5
I find that switching the titan to guard mode while I get out really helps. The titan will guard the direction you are facing when you make the order so make sure you haven't turned around to shoot the rodeo-er yet.
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Post by zanderstar on Jul 17, 2014 15:56:31 GMT -5
Oh man I hate the Titan shuffle I've begun to call it. Why oh why can't it just do the same darn thing when I get out. He stands up shimmies this way and that basically like when it's in follow mode and you go to get in all happy and he hears the ice cream man and goes running leaving you in the dark. And the warp fall targeting. I mean really? Just really?
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mannon
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wordy bastard PSN:mannonc Steam:mannonc XB:BADmannon
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Post by mannon on Jul 17, 2014 16:21:31 GMT -5
I've gotten so that when I do call the titan in (often I just save it and respawn in the sucker) I look at my feet when I call it just to make sure it drops as close as possible instead of accidentally dropping it half the map away. Be nice if you could hold V to target it and see the indicator but still adjust your aim, then release to call it.
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Post by zanderstar on Jul 17, 2014 16:59:09 GMT -5
I love dropping it on people, Ive pretty much got it down but every now in then you just have to laugh as it falls behind you, or 50 feet to the right.
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wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Jul 18, 2014 22:54:01 GMT -5
This feels a bit like bugs to the game, how to shoot pilots on Titans with shields:
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Post by zanderstar on Jul 19, 2014 8:11:19 GMT -5
That's the reason I started using the wingman and not the Hammond. Two pops and they fall off the titan in a heap.
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Post by Pegasus Actual on Jul 19, 2014 12:43:17 GMT -5
Hmm, did not know that. That will be useful for when I play CTF with randoms.
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wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Jul 25, 2014 22:58:00 GMT -5
How to cluster rodeo without self damage:
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Post by Pegasus Actual on Jul 26, 2014 2:34:14 GMT -5
I am the master of the opposite, cluster bombing a rodeo pilot and only managing to hurt myself.
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wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Jul 26, 2014 8:12:03 GMT -5
I am the master of the opposite, cluster bombing a rodeo pilot and only managing to hurt myself. Me too Never had a successful kill. From the video above looks like I need to aim the cluster high…
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wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Aug 16, 2014 21:16:41 GMT -5
I have been using the above technique with great results. Very cool tips!
Two more:
Advanced Vortex Shield guide:
How to fire certain Titan weapons faster using technique "vortex cancel":
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mannon
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Post by mannon on Aug 17, 2014 5:58:02 GMT -5
Not to go grammar nazi or anything, but why reference the technique as "above" then put them below? Should it not have said "the below technique"?
Really I only ask because I see this ALLLLLLL the time, and it's always puzzled me.
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wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Aug 17, 2014 10:30:44 GMT -5
"Above" is referring to the earlier tips of cluster missile a rodeo enemy without damaging your own Titan
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wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Aug 17, 2014 10:44:57 GMT -5
Everything you need to know about Stealth Kit:
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