Team Halo 2: Anniversary Play a mix of Team Slayer and objective game types on re-mastered maps. 4v4.
Halo 2: Anniversary Rumble Challenge seven other opponents on re-mastered maps. This is your fight and yours alone. 8-player Free-For-All.
Team Halo 2: Anniversary Social Play with a team in unranked Team Slayer and objective game types on re-mastered maps. 5v5.
Team Slayer Eliminate the enemy team across four Halo games: Halo: Combat Evolved, Halo 2, Halo 3, and Halo 2: Anniversary. Nothing but Team Slayer, 24/7. 4v4.
Big Team Battle Battle it out in 16-player warfare with vehicles across Halo: Combat Evolved, Halo 2, Halo 3, Halo 4, and Halo 2: Anniversary. 8v8.
Halo: Combat Evolved The game that started it all. Play a mix of Slayer and objective game types in Halo: Combat Evolved for the first time on Xbox Live. 4v4.
Halo 2 Classic It’s back. A mix of the most popular Team Slayer and objective game types from the original Halo 2. 4v4.
Halo 3 A selection of fan-favorite Team Slayer and objective game types from Halo 3. 4v4.
Halo 4 A mix of Team Slayer and objective game types from Halo 4, on a selection of small to medium-sized maps. 5v5.
Team Hardcore A collection of tournament-approved game types from Halo 2 and Halo 3. The Battle Rifle is your primary weapon. 4v4.
Halo eSports The official Halo eSports playlist. 4v4.
SWAT (Rotational) Aim for the head! A collection of SWAT game types on our favorite maps from Halo 2, Halo 3, Halo 4, and Halo 2: Anniversary. Players have no shields and are equipped with rifles. 4v4.
"Each playlist within Halo: The Master Chief Collection uses an independent skill-based ranking system that is identical to the leveling system from the original Halo 2," the studio told IGN. "The system uses the same exact XP requirements as the original Halo 2; players will earn XP when they win and lose XP when they lose, and total XP will determine their rank. You will have a skill-based ranking per each playlist; we ultimately decided not to have a 'master' ranking across all four games combined, given that player skill and approach varies radically between game chapters.
"Additionally, we’ve also modified matchmaking to use skill detection, which will put players into the fairest matches faster than any Halo game to date," a studio spokesperson continued. "In ranked hoppers, players will be evaluated after each match and can go up or down in ranks depending on how well they perform. Social matches [Ed. note: read: 'unranked'] will also be available for players who prefer a more relaxed play experience."
Just finished doing Halo 4 coop and about to finish Reach coop again. Makes me look forward to eventually getting the compilation when I finally do get an XBone. I find it really odd comparing Halo 4 and Reach. 4 definitely had better visuals, I gotta give it props there. And Reach's performance hasn't been great this time around, although I don't remember having problems when I used to pay it. I'm gonna try installing it to HD to see if that helps.
As for the games... Other than just a few key things I really prefer Reach. heh For me the story in Reach is marginally better, the characters are a lot better, though. Normally I really like Cortana, but she felt really off in 4 to me and I just wasn't digging it. MC himself has no character so I don't count him. I hoped to see more of the female spartan officer, but didn't. eh Reach at least gives you a likable team of soldiers. The controls feel tighter in Reach to me, but this may be largely due to familiarity and a preference for the weapons although in Halo 4 it was interesting to see the BR and DMR in the same game. All the new alien weapons were just so much more pewpew garbage, though, and they didn't bring the needle rifle from Reach which is one of the few Covenent weapons I actually like. Oh well... Having sprint without it being an armor ability is something I really DID like in Halo 4, though. So much so that going back through reach I'm extremely reluctant to trade sprint for anything else.
The QTE's can also go strait to hell. Halo 4's anticlimatic end boss was a Foxtroting joke. We FINALLY see a Forerunner, he's a bad guy, and we never actually fight him. Shenanigans!!!!1 srsly... Whatever... Also don't dig the hud. They made it claustrophobic. Yeah it's kinda like you're actually in the helmet, but I don't like it. Woulda turned it off if I could have.
Not a bad game, but not my fav... in fact I guess it's probably my least favorite Halo game that I've played. My faves in descending order would prolly go Reach, 2, 1, 3, 4. (I haven't played ODST.) That's part of why Reach not being included kinda sucks IMO, but whatever. I'm sure I'll really enjoy replaying Halo 1 & 2 again, eventually. (Doubt I'll replay 3, it was epic, but awkward in so many ways. Just not my cuppa. I beat it once in coop and I think that was enough for me.)
Post by wittyscorpion on Oct 29, 2014 17:10:08 GMT -5
Talking about campaigns, just an FYI: according to what I read, Halo 4 got very noticeable visual upgrade, while Halo 2 got the VIP treatment due to anniversary. Halo 1 and Halo 3 may look nicer, but not as significant.
And with the dilution of meaning behind ranking you get people who complain over getting matched with people of higher or lower rank, while it literally means nothing. Then Devs get the easy out by saying "oh we are matching by a hidden skill rank" which means that people lose any sort of checks over this sort of thing like if they are even getting matched up with people correctly. And as I understand, even LoL has some features in place that prevent people from going down in rank (division?) And like, that game is one of the most played competitive games.
All this appeasement shit is really annoying.
I just hope that MCC can keep a nice large playerbase with this system in place. Serious gamers are so fickle and casuals are so petty.
But of course you can go down in rank! You don't always play at the top of your game and if you aren't playing as well then it's to your own benefit to go down and be matched against lower ranks. Yeah I used to take some pride in raising my Halo 2 rank and had intended to raise it even more, but I just never did.
I will say though, that it can have a negative in that if I felt like I was out of practice I wouldn't just go play a match or two for fun, because that would drop my rank. So I'd get more out of practice waiting for a chance to put some serious time in so I could raise or at least keep it the same, and that didn't sit well with me. I'm a bit of two minds there. I feel like you should be able to play in a more casual practice mode format, but I'm not totally sure that really gels because if a segment of the population just use it to boost their rank by only going ranked when they are "hot" and playing well then it skews matchmaking somewhat. But I also don't want to feel like I'm discouraged from playing games I know won't turn out well because I'm out of practice, or just want to try a different strategy or play with someone I know isn't very good, ect... *shrug*
Post by wittyscorpion on Oct 30, 2014 13:39:57 GMT -5
I think that this kind of ranking system is great if they can indeed "put players into the fairest matches faster than any Halo game to date". I already accepted the fact that I am a below average (that may even be an understatement) halo player, so I just want to play with people at my level.
If I did badly one day and dropped in Rank? Totally fine if I get to stomp some lower level players