Deleted
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Post by Deleted on Aug 28, 2014 16:11:32 GMT -5
Yeah but getting rid of the streaks means your chumps are without their bling bling and I don't have to hear from self-righteous tarts who cry over being killed by someone using a support killstreak having gone 14-7563 or something. Or at least go back to 3-5-7. At this point I doubt it's possible to do that and have a game that sells. The barebones playlist has never really been that viral, but maybe CoD4 remastered would sell. There is, as it is proved by scorestreak-fail in MW3, BO2 and Ghosts, one simple solution to repair scorestreak system and prevent players from quitting boring 1-minute lasting slaughter that brings nothing apart from stupid deaths and easy kills and wasted time ... final scorestreak MUST BE BLOODY N U K E and GAME OVER. Well- it worked. Lord knows how open it was to boosting for challenges/XP/camos/etc, but minus that it worked.
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Post by bucket415 on Aug 28, 2014 18:09:38 GMT -5
There are plenty of "professionals" in their fields that are absolute idiots. Just because you graduated from a game dev school or have a degree and work at IW, doesn't mean you are any good / have good ideas. I work at a business that does $150m a year in sales. There are people that work here (at important positions) with the IQ of a sweet potato. I've long believed / stated, that in general, 90% of all people are just plain dumb. It applies almost everywhere, even at IW & Activision.
They should go back to 3 / 5 / 7. If you want to have a few options to choose from for each tier (3,5,7), go for it. Any 12, 15, 18, 25, etc., streak involves some sort of tactical loitering or slowing down to achieve your streak.
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Post by ChloeB42 (Alexcalibur42) on Aug 28, 2014 20:10:15 GMT -5
I've been watching a lot of Sandy Ravage recently and I can see just exactly what's wrong with CoD. And they've all been addressed here
People Killstreaks Challenges Stats
Watching Harrier > AC130 > Nuke or even Pred > Harrier > AC130 just shows
1. Players will play for stats and challenges instead of the game 2. Players will play for killstreaks 3. Players don't ever want to shoot down killstreaks 4. Killstreaks are easy mode.
At least that's what I observe.
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Post by iw5000 on Aug 29, 2014 8:38:36 GMT -5
There are plenty of "professionals" in their fields that are absolute idiots. Just because you graduated from a game dev school or have a degree and work at IW, doesn't mean you are any good / have good ideas. I work at a business that does $150m a year in sales. There are people that work here (at important positions) with the IQ of a sweet potato. I've long believed / stated, that in general, 90% of all people are just plain dumb. It applies almost everywhere, even at IW & Activision. They should go back to 3 / 5 / 7. If you want to have a few options to choose from for each tier (3,5,7), go for it. Any 12, 15, 18, 25, etc., streak involves some sort of tactical loitering or slowing down to achieve your streak. Sometimes true, but it also needs said, sometimes very smart people can make dumb mistakes too.
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Post by iw5000 on Aug 29, 2014 8:51:03 GMT -5
I've been watching a lot of Sandy Ravage recently and I can see just exactly what's wrong with CoD. And they've all been addressed here People Killstreaks Challenges Stats Watching Harrier > AC130 > Nuke or even Pred > Harrier > AC130 just shows 1. Players will play for stats and challenges instead of the game 2. Players will play for killstreaks 3. Players don't ever want to shoot down killstreaks 4. Killstreaks are easy mode. At least that's what I observe. But with what you said, the problem isn't with the Sandy Ravage's of the world. If you have his skills, what he does is a very legitimate tactic to help his team win. Focus on killing & wreck havoc on the opposing team. That's the thing, you get enough kills, put up enough killstreaks, it will help your team. But CoD reality is that for every one 'Sandy Ravage', you have 5,000 'Sandy Sucks', who run around polluting lobbies. Go into a Dom lobby with twelve randoms, you are going to have ten Sandy Sucks all wanting to play the Sandy Ravage role, with two 'Optic Sniper Sucks' rounding out the group, creating the current crap-azz gameplay we see.... This > .....Twenty seven game modes that all play really as one mode - "Play for your KD" game mode. I don't even know why CoD even bothers with game modes anymore. It's a behavior issue. One that has some easy fixes that can be done, as well as some radical one's I would love to see. For example, I would put locking mechanism into every game mode making the sniping rifle class inoperable, UNLESS your team is winning. Want to snipe in remote part of the map doing nothing in a Dom game? Go get your team the lead. This will never happen, but it is an example of a mechanism that would have an immediate effect on player behavior. Other simpler mechanisms would be like skewing the incentives in objective games even more.
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Post by ChloeB42 (Alexcalibur42) on Aug 29, 2014 9:36:53 GMT -5
I've been watching a lot of Sandy Ravage recently and I can see just exactly what's wrong with CoD. And they've all been addressed here People Killstreaks Challenges Stats Watching Harrier > AC130 > Nuke or even Pred > Harrier > AC130 just shows 1. Players will play for stats and challenges instead of the game 2. Players will play for killstreaks 3. Players don't ever want to shoot down killstreaks 4. Killstreaks are easy mode. At least that's what I observe. But with what you said, the problem isn't with the Sandy Ravage's of the world. If you have his skills, what he does is a very legitimate tactic to help his team win. Focus on killing & wreck havoc on the opposing team. That's the thing, you get enough kills, put up enough killstreaks, it will help your team. But CoD reality is that for every one 'Sandy Ravage', you have 5,000 'Sandy Sucks', who run around polluting lobbies. Go into a Dom lobby with twelve randoms, you are going to have ten Sandy Sucks all wanting to play the Sandy Ravage role, with two 'Optic Sniper Sucks' rounding out the group, creating the current crap-azz gameplay we see.... This > .....Twenty seven game modes that all play really as one mode - "Play for your KD" game mode. I don't even know why CoD even bothers with game modes anymore. It's a behavior issue. One that has some easy fixes that can be done, as well as some radical one's I would love to see. For example, I would put locking mechanism into every game mode making the sniping rifle class inoperable, UNLESS your team is winning. Want to snipe in remote part of the map doing nothing in a Dom game? Go get your team the lead. This will never happen, but it is an example of a mechanism that would have an immediate effect on player behavior. Other simpler mechanisms would be like skewing the incentives in objective games even more. Apparently my 5. Didn't post. It was supposed to have 5. Devs don't get this I don't blame the Sandy Ravages for using what the game gives them, but devs give players these things. But the fact is people will be drawn towards the bullshit. Why would a Sandy Ravage sit around a full game when he can exploit shit spawns overpowered killstreaks and players who won't run CB or try and shoot things down and get a Game Over Nuke within the first 1/3 of a game? Why would a crap player not use Painkiller or in MW3 Dead Man's Hand? Why would people stay in a game when killstreaks are OP? Why would a player PTFO when if they do they'll die and can easily just avoid it like the plague? My point was going to be that devs need to understand that players will use what the devs give them and devs need to stop giving them this crap. Also a lot of my post was towards the "Sandy Sucks" people. He just released another Booster Justice and players got butthuty for him ruining their boosting. I watched as people gladly took advantage of Painkiller and people use OMA+DC+Tubes, people sitting in Estate sniping instead of going for B or C.
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Post by jaedrik on Aug 29, 2014 14:40:08 GMT -5
Why would you want to get rid of steaks? D: . . . Oh, streaks.
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Deleted
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Post by Deleted on Aug 29, 2014 15:24:44 GMT -5
Why would you want to get rid of steaks? D: . . . Oh, streaks. Get rid of streakers, too. Nobody wants to picture dangly bits while eating.
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wwaa
True Bro
PC / PS4 / X1
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Post by wwaa on Aug 30, 2014 3:59:05 GMT -5
There is, as it is proved by scorestreak-fail in MW3, BO2 and Ghosts, one simple solution to repair scorestreak system and prevent players from quitting boring 1-minute lasting slaughter that brings nothing apart from stupid deaths and easy kills and wasted time ... final scorestreak MUST BE BLOODY N U K E and GAME OVER. And there must be .a.lot. of NICE challenges, emblems and titles related with dat ONE. Otherwise: back with scorestreaks to COD4. That doesn't really make any sense. Bo2 and CoDGhosts streaks are entirely different. One was completely ridiculously over-powered, and the latter is currently very muted and not very effective in being a game changer. If both 'failed', they failed for different reasons. And bringing back the so called glory days of MW1 is hardly the answer. That's just nostalgia playing tricks on people. Going back to MW1 streaks is just a slightly more dulled down version of what went on with Ghosts. It's not going to change how people play the game. Of course BO2 and Ghosts streaks are very different, MW3 was different as well, devs try and try but introducing any new version of high lethal killstreak is a fail(*) if no nuke threat attached to it. (*) wasted time for both teams, 1-minute nuisance while playeers kill in 0.3 sec, boredom, any new kill by chopper does not mean anything, you can ignore it and die 6 times in a row, or hide away or quit the game, or even try to destroy it, and if done it still means nothing. and unfair as well, as usually newb teammates feed one opponent camper, and the whole team pays for this, game slows down, pure nonsense. the best strategy is: quit button. -> back to COD4 is not "nostalgia": low lethal easy to destroy and easy to obtain killstreaks were ok (~ in TF you get titan for free) add some "Specialist" feature, add some non-lethal "Support" toys and done, not much thinking needed, .... OR add nuke, go wild. --> issuing a game where viable, reasonable, proper, built-in strategy is to press QUIT button, and FORGET IT, and search for a new game or swap to Skyrim, is a complete FAIL.
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wings
True Bro
Posts: 3,776
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Post by wings on Aug 30, 2014 5:04:12 GMT -5
Yeah but getting rid of the streaks means your chumps are without their bling bling and I don't have to hear from self-righteous tarts who cry over being killed by someone using a support killstreak having gone 14-7563 or something. Or at least go back to 3-5-7. At this point I doubt it's possible to do that and have a game that sells. The barebones playlist has never really been that viral, but maybe CoD4 remastered would sell. There is, as it is proved by scorestreak-fail in MW3, BO2 and Ghosts, one simple solution to repair scorestreak system and prevent players from quitting boring 1-minute lasting slaughter that brings nothing apart from stupid deaths and easy kills and wasted time ... final scorestreak MUST BE BLOODY N U K E and GAME OVER. Well- it worked. Lord knows how open it was to boosting for challenges/XP/camos/etc, but minus that it worked. A remastered COD4 is probably the best IW can do and it would be around 10 years, like with Halo. Then the disaffected mugs will be craving for a fixed MW2 next.
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Deleted
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Post by Deleted on Aug 30, 2014 12:24:28 GMT -5
can't fix what ain't broken But you can fix things with balls.
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Post by ChloeB42 (Alexcalibur42) on Aug 30, 2014 19:00:40 GMT -5
can't fix what ain't broken Akimbo 1887s post patch are broken. How can I be Arnold Schwarzenegger with dat pitiful range?
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