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Post by GodMars on Sept 10, 2014 12:41:10 GMT -5
Shotguns all day long. It wasn't like this in alpha or beta. Not fun, and I don't think I'll be engaging in PvP anymore.
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hebbnh
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Post by hebbnh on Sept 10, 2014 12:53:15 GMT -5
Interesting. I played 3 matches last night and don't think I was killed by a shotgun once. Probably just small sample size, but if not and shotguns are just that good, they're bound to get nerfed.
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wings
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Post by wings on Sept 10, 2014 12:55:47 GMT -5
Might have a look then. They were bad from the ones I used in the Beta.
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wittyscorpion
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Post by wittyscorpion on Sept 10, 2014 12:55:37 GMT -5
Shotguns all day long. It wasn't like this in alpha or beta. Not fun, and I don't think I'll be engaging in PvP anymore. Questions: 1) I assume that you are talking about Control? Have you had a chance to play other game modes? In particular, Skirmish looks more tactical and promising as a duel between 2 fire teams of 3 players; 2) You are saying the experience is much worse than beta? I believe that weapon balance will be continuously tweaked intensively for the next a few days. Now might be a good time to shy away from PvP until the dust settles down. The experience could be significantly different in a month. It might still be tempting to play PvP once in a while though as some bounties offer large amount of XPs and other stuff.
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tooros
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Post by tooros on Sept 10, 2014 14:09:34 GMT -5
I didn't see a shottie in the two games I played. Fusion rifle seemed king (which was a big surprise) Some of the maps are huge. No room for shotties there. I'll have another few PvP rounds tonight. I'll see what it's like. They will get nerfed though if they're that bad.
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Post by GodMars on Sept 10, 2014 14:13:38 GMT -5
Shotguns all day long. It wasn't like this in alpha or beta. Not fun, and I don't think I'll be engaging in PvP anymore. Questions: 1) I assume that you are talking about Control? Have you had a chance to play other game modes? In particular, Skirmish looks more tactical and promising as a duel between 2 fire teams of 3 players; 2) You are saying the experience is much worse than beta? I believe that weapon balance will be continuously tweaked intensively for the next a few days. Now might be a good time to shy away from PvP until the dust settles down. The experience could be significantly different in a month. It might still be tempting to play PvP once in a while though as some bounties offer large amount of XPs and other stuff. 1. Yes, and no. I only did what I had to to clear the bounty. 2. Yes. Vindictiveskillz, one of our PS4 bros, played a decent chunk of it this morning before I came on in the afternoon, and he said he saw a lot of shotties as well. He switched to shotguns because of it.
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wittyscorpion
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Post by wittyscorpion on Sept 10, 2014 14:44:35 GMT -5
I am watching a PvP live stream and I have not seen a lot of shotty action. This guy does make Fusion Rifle look pretty strong.
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Post by -3055- on Sept 10, 2014 17:28:06 GMT -5
the long charge fusion rifles are one burst kills.
it out-trades semi autos and bad snipers.
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wings
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Post by wings on Sept 10, 2014 17:31:29 GMT -5
I find fusion rifles silly since I am given advanced warning of an incoming shot. Bit like the Torque Bow in Gears really.
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wittyscorpion
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Post by wittyscorpion on Sept 10, 2014 17:34:47 GMT -5
I find fusion rifles silly since I am given advanced warning of an incoming shot. Bit like the Torque Bow in Gears really. Seems to me the most effective way to use it is to pre charge behind cover then pop up for the kill. Any bros have played PvP enough to comment on Auto Rifle vs. Scout Rifle? Seems to me Scout Rifle is still outclassed? Interested to know how Pulse Rifle and Hand Cannon stack up as well, after weapon balancing of the day 1 patch:
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Post by -3055- on Sept 10, 2014 19:29:03 GMT -5
Fusion rifle + Ward of Dawn = you win
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Post by quickbuck on Sept 11, 2014 11:23:57 GMT -5
How do you even get into the PvP? Is it level gated? I'm like level 9 and I can't even see how to get into the arena or how to start the challenge.
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hebbnh
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Post by hebbnh on Sept 11, 2014 11:45:50 GMT -5
You should have gotten a notification to talk to Lord Shrax or something like that about the crucible at level 5 I think. Once you do that and accept the invitation thing he gives you, you should be able to get there through the map/area select screen. It's to the right of Earth.
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Post by quickbuck on Sept 11, 2014 12:36:55 GMT -5
cool. thanks.
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mannon
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Post by mannon on Sept 11, 2014 12:48:13 GMT -5
I'm thinking what Destiny really needs is some sort of searchable in game guide like how most non-game software has help documents. I've seen RPG's that do something similar with a notes log and every time new mechanics are introduced it gives you a hint prompt on the screen explaining it and adds that note to a log you can look at later if you skip it or just need a refresher. Just do that and make it searchable as well. So first time you pick up spinmetal, boom it pops up and tells you all about resources, how you get them and what they are for, ect and if you just skip past it you can look at it later.
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Post by xFEARtheSHIELDx on Sept 11, 2014 14:20:11 GMT -5
Fusion rifle + Ward of Dawn = you win Apparently you can't shoot from inside of WoD.
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hebbnh
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Post by hebbnh on Sept 11, 2014 14:37:43 GMT -5
Fusion rifle + Ward of Dawn = you win Apparently you can't shoot from inside of WoD. You can't shoot from inside to outside, but you can pop in and out leaving yourself vulnerable only for a short time, or better yet you lure your opponent inside your shield where you have an advantage. Should be an effective strategy with shotguns also.
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mannon
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Post by mannon on Sept 11, 2014 15:40:22 GMT -5
Me wonders if you could pop it low and get high on something to headglitch.
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wittyscorpion
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Post by wittyscorpion on Sept 11, 2014 15:52:36 GMT -5
I'm thinkinMg what Destiny really needs is some sort of searchable in game guide like how most non-game software has help documents. I've seen RPG's that do something similar with a notes log and every time new mechanics are introduced it gives you a hint prompt on the screen explaining it and adds that note to a log you can look at later if you skip it or just need a refresher. Just do that and make it searchable as well. So first time you pick up spinmetal, boom it pops up and tells you all about resources, how you get them and what they are for, ect and if you just skip past it you can look at it later. I think the game did a decent job of using waypoints to lead players to things that need their attention, including Crucible Master. The mobile companion app provides decent background info when players are not playing the game. For the more complex stuff, people probably have to go to the Internet for answers anyway. That said: I do wish that they provide a detailed in game map for each exploration location.
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Post by -3055- on Sept 11, 2014 15:58:21 GMT -5
Fusion rifle + Ward of Dawn = you win Apparently you can't shoot from inside of WoD. Yeah, but the charge time on fusion rifles become negligible with the ward. Also, if you get the bonus that gives you a shield while in ward, then it's shotgun and melee 1v6s multikills for days.
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mannon
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Post by mannon on Sept 11, 2014 16:03:16 GMT -5
That said: I do wish that they provide a detailed in game map for each exploration location. MOtherfucking THIS! I mean, jeez! There is a map you can look at from orbit, and while it's hard to make out at first once you know an area you realize it's actually pretty accurate. Also in the second mission (after intro mission) you get to see a map on the wall underground, and that map is actually REALLY good, it even shows how each of the areas connects to each other and such. And we supposedly acquired that map in mission so... comon!
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Dumien
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Post by Dumien on Sept 11, 2014 23:15:37 GMT -5
So I tried. I promise you I tried. I really did. It takes alot to really get me pissed off at something. Crucible done did it. I love Destiny. Not as a whole. One part of it is a fantastic game in the vein of Diablo and Borderlands. This is the PvE game. The PvP game is not only inferior to many other pvp games in the same genre, but the PvE player is forced into Crucible in order to get good weapons.
So, we all know how engrams work, yes? Get a rare engram and you get a chance at a legendary/rare/uncommon. Get a legendary engram and you get a chance at exotic/legendary/rare. I've only pulled 2 legendaries and one exotic. My friends have pulled equal amounts or less. Want to know where those legendaries came from?
losing games in crucible. Not winning. Losing. In fact, the legendaries came from my worst games...where I scored at the bottom of my team. That is utter garbage. I don't want to be rewarded for doing poorly...and I certianly shouldn't be incentivized to play without the need for getting better because "hey I might get an exotic weapon even if I don't try." That is actually bad game design. I see amazing players get no reward. Bungie is just afraid that people won't populate the pvp servers so they make the best way to get rare PvE weapons a party favor for that birthday party you never wanted to attend.
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wittyscorpion
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Post by wittyscorpion on Sept 12, 2014 0:18:23 GMT -5
So I tried. I promise you I tried. I really did. It takes alot to really get me pissed off at something. Crucible done did it. I love Destiny. Not as a whole. One part of it is a fantastic game in the vein of Diablo and Borderlands. This is the PvE game. The PvP game is not only inferior to many other pvp games in the same genre, but the PvE player is forced into Crucible in order to get good weapons. So, we all know how engrams work, yes? Get a rare engram and you get a chance at a legendary/rare/uncommon. Get a legendary engram and you get a chance at exotic/legendary/rare. I've only pulled 2 legendaries and one exotic. My friends have pulled equal amounts or less. Want to know where those legendaries came from? losing games in crucible. Not winning. Losing. In fact, the legendaries came from my worst games...where I scored at the bottom of my team. That is utter garbage. I don't want to be rewarded for doing poorly...and I certianly shouldn't be incentivized to play without the need for getting better because "hey I might get an exotic weapon even if I don't try." That is actually bad game design. I see amazing players get no reward. Bungie is just afraid that people won't populate the pvp servers so they make the best way to get rare PvE weapons a party favor for that birthday party you never wanted to attend. I personally don't see a problem with this even if it is indeed their intention (which I still have serious doubt until we have more data to prove firmly, more later). This ensures that I will be happy either way: if I have a good game, I'll be happy because I did well; If I have a a bad game, I have a good chance to get some legendary/exotic gear as consolation prize. I have not played Crucible post launch, but I liked my experience during beta because it provides Halo style fun but much less hard core than Halo. As I mentioned in other thread, I like the longer TTK aspect of Halo, but don't have the skill to fully enjoy the game due to my inability to obtain and control the power weapons like Sniper Rifle and Rocket Launcher. Destiny made the fun parts of Halo MP much more accessible to me, hence have my vote. (With that said, I totally acknowledge that I am most likely the minority, especially among bros of this board). Now let's talk about loot of Crucible. In a reveal article published at the beginning of this year, Bungie has the following to say about this topic: As you can see, the players who got rewarded with better loot are not "supposed" to be the worst performers, but players who might be at the bottom of the leaderboard but actually did something extraordinary, like killing a much "stronger" player. Whether this is what they did implement or not we have no idea. However, if the phenomena Dumien observed is indeed what's happening (which again I don't have a big problem with but I can understand many players do), I am sure that Bungie will change it sooner or later under the pressure from the community.
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wittyscorpion
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Post by wittyscorpion on Sept 12, 2014 0:28:40 GMT -5
That said: I do wish that they provide a detailed in game map for each exploration location. MOtherFoxtroting THIS! I mean, jeez! There is a map you can look at from orbit, and while it's hard to make out at first once you know an area you realize it's actually pretty accurate. Also in the second mission (after intro mission) you get to see a map on the wall underground, and that map is actually REALLY good, it even shows how each of the areas connects to each other and such. And we supposedly acquired that map in mission so... comon! I assume that you are agreeing with me in a sarcastic manner, if that's the case, LoL (More) seriously speaking: I am severely "orientation/direction challenged", so I really appreciate the hand holding of an overhead map, with me clearly displayed as an arrow on it, so not only I get a better sense of what the game universe looks like, but more importantly where I am relative to that universe. The game to be released next year, "Tom Clancy's The Division", is supposed to carry this concept even further with a 3D map: That, is what I call next gen gaming (for the orientation/direction challenged)
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Dumien
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Post by Dumien on Sept 12, 2014 0:32:07 GMT -5
Sure. That's fine.
My problem lies with the fact that this underdog system is the single best method of obtaining rare loot. PvE engram farming/hoping is a far less certain method of obtaining excellent loot than playing crucible (which also nets you crucible marks for amazing gear).
I was playing with a party of 5 other guys who all "hate crucible" but admit that it is necessary for our PvE goals...AKA Raid prep.
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Post by tooros on Sept 12, 2014 3:21:31 GMT -5
Have you hit level 2 engram decryption? I ask because, during the alpha/beta, I got some blue once I'd got up there. Before then it was a poor way to get kit. I haven't even made level 1 yet in the release version.
Worth considering.
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Post by quickbuck on Sept 12, 2014 4:00:06 GMT -5
As you can see, the players who got rewarded with better loot are not "supposed" to be the worst performers, but players who might be at the bottom of the leaderboard but actually did something extraordinary, like killing a much "stronger" player. Whether this is what they did implement or not we have no idea. I think they may well have done this, I got a couple of good bits of gear last night and now I think about it, they were in matches where we got stomped, but where I was seemingly the only person (with randoms) actually playing the objective rather than nursing my KDR in a corner somewhere. At the time I had no idea how or why I got them. For my vote, I think it's a good idea. Particularly if you don't really know what specifically is being rewarded, but you have a vague idea that seeking out strong opponents and playing the objective may help. It shouldn't be a loser's prize every match, but the knowledge that if you're losing badly then you may be better off going all out to be heroic rather than pulling out of the match or forming a defensive huddle is surely a good thing. I barely saw any shotguns btw (as the OP feared were too dominant). Haven't really played enough to be sure, but I think hand cannons might need a buff. I've got one that's a three shotter and it often seemed to need all three bullets plus a stab to get a kill ( but maybe you get kit rewards through going into battle with such a ridiculous weapon).
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wittyscorpion
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Post by wittyscorpion on Sept 12, 2014 7:21:34 GMT -5
Sure. That's fine. My problem lies with the fact that this underdog system is the single best method of obtaining rare loot. PvE engram farming/hoping is a far less certain method of obtaining excellent loot than playing crucible (which also nets you crucible marks for amazing gear). I was playing with a party of 5 other guys who all "hate crucible" but admit that it is necessary for our PvE goals...AKA Raid prep. If that's the only way, then it would be a big problem. Lots of players out there (I would venture to say > 60% of current player base) probably will never even want to touch PvP despite how enticing it looks from XP and other stuff point of view. Once Raid is in place, I think that it would be the main source of rare gears for PvE people.
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mannon
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Post by mannon on Sept 12, 2014 9:24:00 GMT -5
I played one match of Cruicible, finally. Was quite frustrating. I usually couldn't even meet up with my teammates without running into an enemy and dying, but I did have a few satisfying kills and my team carried me so we managed to win the match. Probably helped that I did at least play the objective, but I know I gave up a lot of points dying. One teammate got a reward item and the rest of us just got xp and such. I'll have to play more, but I need a decent auto rifle. I've been sticking to pulse rifle, but only because I've gotten feck all for auto rifle loot. (Planning to run precision weapons on my Hunter but try to play auto rifle on my warlock since I mostly ignored it in beta.)
I have hard time with anything besides scout rifle, it just seems like the easiest weapon to actually use at range because the auto rifle and even pulse rifle won't really stay on target. I'm getting used to countering the pulse rifle's upward kick, and that helps, but it's way more work than just using a scout rifle. Auto rifles feel like they can only burst fire at even medium range, much less long range, but maybe that's just because I've never had a good one. I know that I had a similar situation with hand cannons in beta in that they were completely useless garbage in white, but once I got a decent green it was not bad and I had fun with it.
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wings
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Post by wings on Sept 12, 2014 9:50:57 GMT -5
I have hard time with anything besides scout rifle, it just seems like the easiest weapon to actually use at range because the auto rifle and even pulse rifle won't really stay on target. I'm getting used to countering the pulse rifle's upward kick, and that helps, but it's way more work than just using a scout rifle. Auto rifles feel like they can only burst fire at even medium range, much less long range, but maybe that's just because I've never had a good one. I know that I had a similar situation with hand cannons in beta in that they were completely useless garbage in white, but once I got a decent green it was not bad and I had fun with it. The only pulse rifle I have liked is called The Stranger's Rifle - it deals 203/215 attack, has a 21 round magazine, and can be fired fully automatically. It makes short work of a lot of enemies that my Valka SR3 can deal with. So I just use that and the Hieracon-LR3 sniper rifle, which grants bonus reserve ammo with each kill with it, and I'm set. Just need an expansion to my sniper ammo reserves, like I have with the pulse rifle (Rustburner chest amour) and I am all set.
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