|
Post by GodMars on Sept 16, 2014 6:20:18 GMT -5
Would there be an issue if only auto rifles were best pony like most CODs? LMGs and Subs are best pony in CoD, wings. I'm not sure what you're talking about. If shotgun tourney is what you guys want to play, that's cool. It's not my taste, and I believe their use should be situational.
|
|
wings
True Bro
Posts: 3,776
|
Post by wings on Sept 16, 2014 7:02:42 GMT -5
Would there be an issue if only auto rifles were best pony like most CODs? LMGs and Subs are best pony in CoD, wings. I'm not sure what you're talking about. If shotgun tourney is what you guys want to play, that's cool. It's not my taste, and I believe their use should be situational. Eh? I have always found ARs to be extremely good to barely feel the need to use much else. At least with COD you cannot spawn with two main weapons without penalty, so the versatility of an AR is amplified. I just think that, as most shooters are dominated by auto rifles, it is perhaps a change that they are not as prevalent as with other games. Another thing with the shotguns is that they share the same ammo pool with sniper rifles, and with a low ammo count, they need to be good to make people use them. I have yet to try the shotguns in the game (only used them in the Beta). Plus, I tend to find a surprising amount of people who promote fast paced CQC gunfights but, at the same time, hate on shotguns having range beyond arm's length. The irony of it!
|
|
|
Post by TheHawkNY on Sept 16, 2014 9:00:23 GMT -5
Perhaps it's because I'm a frequent shotgun user, but I don't find them to be a problem. Their range is not good, and even when in range, they seem to one hit very inconsistently. I always follow up my shots with a melee. If you're out of melee range, you're looking at not getting the kill anyway. If a guy tries to rush you with a shotgun, hit him with enough damage to OHK melee him and then melee as soon as he gets within range.
|
|
hebbnh
True Bro
Cacodemon expert
Posts: 2,688
|
Post by hebbnh on Sept 16, 2014 9:38:30 GMT -5
Haven't played much PvP to this point, but I was terrible when trying to use shottys. No range, poor damage, required liberal use of melee to be successful because they were almost never OHKs. Then again, I may just be bad at the game.
|
|
n1gh7
True Bro
Black Market Dealer
Posts: 11,718
|
Post by n1gh7 on Sept 16, 2014 10:22:04 GMT -5
I don't see why you guys are complaining about fusion rifles and shotguns. At least they are counter able and you can plan your engagements to be in your favor against them. The biggest problem I see in PvP are the vehicles. They have way too much armor, they shelter the driver way too much, and the counters to them are too rare so everytime you see or come across one, you are instantly dead. And it doesn't help that the spawns (which are very good otherwise) usually put you outside where the vehicles are even stronger. It's so frustrating that if the moon map comes up, I just quit. No penalty for it anyways.
|
|
mannon
True Bro
wordy bastard PSN:mannonc Steam:mannonc XB:BADmannon
Posts: 15,371
|
Post by mannon on Sept 16, 2014 10:36:01 GMT -5
I haven't seen reflex sights, but in beta I had a sniper that unlocked a sight with a low power zoom. In my one game in Crucible my puny low level sniper rifle did 1HK to the head due to massive headshot modifier.
I don't know if shotguns are really high mobility in Destiny other than you can hipfire them just fine as far as I can tell. And I just got one that gives me longer slide distance... not that I've really found much use for it. I guess sliding in PvP might help mix things up just to make you slightly harder to hit but you have to start out sprinting and it ends your sprint so I don't know how practical it is. I wish sliding downhill would extend the slide, it would be fun to slide down hills firing away.
I think the main draw of using shotguns and fusion rifles is if you can get close and lay into someone properly you can 1HK, otherwise TTK's are mostly pretty slow other than sniper headshots or supers. It wasn't an issue in the game I played, but then that was a sample size of 1. ;3 I need to play more, but have been putting it off until I had some better gear, more abilities, and more practice.
|
|
wings
True Bro
Posts: 3,776
|
Post by wings on Sept 16, 2014 12:20:41 GMT -5
Wait until people get their hands on the Patience and Time sniper rifle. If its active camo feature, that works when aiming down the sight, is any good I will definitely using that as my main weapon in the Crucible. Then I can pretend I'm playing Crysis.
|
|
|
Post by GodMars on Sept 16, 2014 14:21:23 GMT -5
Welp, I got the Toland's Legacy bounty for the Bad Juju Exotic pulse rifle, so HAHAHA, I have to PvP to unlock it.
|
|
|
Post by TheHawkNY on Sept 16, 2014 14:56:28 GMT -5
Welp, I got the Toland's Legacy bounty for the Bad Juju Exotic pulse rifle, so HAHAHA, I have to PvP to unlock it. #firstworldproblems I hate you.
|
|
wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
|
Post by wittyscorpion on Sept 16, 2014 15:39:28 GMT -5
Welp, I got the Toland's Legacy bounty for the Bad Juju Exotic pulse rifle, so HAHAHA, I have to PvP to unlock it. What does the bounty require you to do?
|
|
|
Post by GodMars on Sept 16, 2014 15:50:39 GMT -5
Welp, I got the Toland's Legacy bounty for the Bad Juju Exotic pulse rifle, so HAHAHA, I have to PvP to unlock it. What does the bounty require you to do? Exotic weapon guide for the Bad Juju: In this order: 1 weekly heroic strike (done). 25 Strikes (4/25 right now, going to be grinding all night) 10,000 exp/points/something from Guardian kills in Crucible (roughly 100 kills) Profit Upgrades: Full Auto: "This weapon can be fired in full auto mode." Soft Ballistics: "Less recoil. Penalty to Impact." Field Choke: "More range and Impact. Increased recoil." CQB Ballistics: "Greatly reduced recoil. Significant penalty to range." Hip Fire: "This weapon has bonus accuracy while firing from the hip." Skip Rounds: "Ceramic-jacketed rounds ricochet on hard surfaces. Their extreme density lets you carry more rounds in reserve. Added mass slows down weapon handling." Relic Iron Rounds: "This ammunition considerably improves Impact, but fewer rounds can be carried in reserve." Fieldwire Rounds: "A charged fieldwire jacket enhances Impact." String of Curses: "This weapon reloads instantly and increases damage for a short time after each kill."
|
|
wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
|
Post by wittyscorpion on Sept 16, 2014 15:57:24 GMT -5
That's not bad at all since Strikes can get you Vanguard Marks as well.
I assume that you got this bounty from the Postmaster?
|
|
|
Post by GodMars on Sept 16, 2014 15:58:05 GMT -5
Correction on the PvP: word is you need about 100 kills for that step.
And yes, Witty.
|
|
wings
True Bro
Posts: 3,776
|
Post by wings on Sept 16, 2014 16:05:26 GMT -5
You are allowed to do multiple Strikes of the same mission? Just keep doing Sepiks Prime. You can use your Sparrow to bomb it all the way there.
|
|
|
Post by GodMars on Sept 16, 2014 16:23:26 GMT -5
You are allowed to do multiple Strikes of the same mission? Just keep doing Sepiks Prime. You can use your Sparrow to bomb it all the way there. We're grinding rep/marks at the same time as doing it. We'll likely have two pieces of Legendary a piece for our efforts. I can't get to the PvP part until Friday, anyway; I need Xur for it.
|
|
|
Post by GodMars on Sept 20, 2014 6:46:52 GMT -5
So, anyone still want to claim that PvP isn't dominated by shotguns and fusion rifles? (Note: I'm willing to concede this may be a PS4-only phenomenon)
|
|
|
Post by -3055- on Sept 20, 2014 10:00:24 GMT -5
It's really hard to win when half of the enemy team are bladedancers with hungering strike using shotguns with melee followup.
Some shotguns do have insane range though. The really low rof can easily one shot people triple your melee lunge range.
|
|
n1gh7
True Bro
Black Market Dealer
Posts: 11,718
|
Post by n1gh7 on Sept 20, 2014 11:45:12 GMT -5
So, anyone still want to claim that PvP isn't dominated by shotguns and fusion rifles? (Note: I'm willing to concede this may be a PS4-only phenomenon) I don't really see a ton of shotguns or fusions rifles. More shotguns than fusion rifles for sure through. Maybe that's because I don't put myself in situations where I would get killed by them? Or I just wreck anyone that uses them? Dunno, maybe it's just all the shitty FPS players on PS4.
|
|
hebbnh
True Bro
Cacodemon expert
Posts: 2,688
|
Post by hebbnh on Sept 20, 2014 19:58:09 GMT -5
Played a match earlier and did well with a shotgun...at point blank range. 3 shot kill when opponents are more than 10 feet away. Anyone complaining about the shotguns in Destiny must have never seen the MW2 Spas-12 or prepatch terminators in action.
|
|
|
Post by GodMars on Sept 20, 2014 22:13:26 GMT -5
So, anyone still want to claim that PvP isn't dominated by shotguns and fusion rifles? (Note: I'm willing to concede this may be a PS4-only phenomenon) I don't really see a ton of shotguns or fusions rifles. More shotguns than fusion rifles for sure through. Maybe that's because I don't put myself in situations where I would get killed by them? Or I just wreck anyone that uses them? Dunno, maybe it's just all the shitty FPS players on PS4. I wasn't aware the Xbone had a large enough player base to sustain an a healthy PvP community within Destiny.
|
|
wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
|
Post by wittyscorpion on Sept 21, 2014 0:45:46 GMT -5
I don't really see a ton of shotguns or fusions rifles. More shotguns than fusion rifles for sure through. Maybe that's because I don't put myself in situations where I would get killed by them? Or I just wreck anyone that uses them? Dunno, maybe it's just all the shitty FPS players on PS4. I wasn't aware the Xbone had a large enough player base to sustain an a healthy PvP community within Destiny. I know this meant to be a joke, lol Seriously speaking though, I am always under the impression that XBL side has significantly more serious FPS competitive MP players than PS4. I was told CoD pub stomping is significantly easier on PSN than on XBL, but maybe that's a biased view from XBL fan boys.
|
|
mannon
True Bro
wordy bastard PSN:mannonc Steam:mannonc XB:BADmannon
Posts: 15,371
|
Post by mannon on Sept 21, 2014 0:53:40 GMT -5
Was probably true for PS3 and 360. I dunno about PS4 and XBONE. Seems like things are very different this gen.
|
|
wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
|
Post by wittyscorpion on Sept 21, 2014 1:27:27 GMT -5
OK, let's use data to compare To do this we need to look no further than www.destintytracker.com (which might as well be renamed at list-of-destiny-pvp-try-hards.com ). A PSN ID/XBL gamer tag can only show up on the leaderboards out 1 of the following 2 ways: 1) the player himself is serious enough to check his ranks/stats on the web site, or 2) they player has friends who are interested in his PvP performance. Also note the prerequisite: the player must have played at least 5 Crucible games to have a rank on the leaderboard. PS4 leaderboard: 26,759 players are on the list; XBL leaderboard: 24,076 players are on the list; PS4 wins! But wait, isn't PS4 outselling XONE 2-to-1, and Destiny "best played on PS4"? In other words, PS4 should have a much larger total user base than XONE, and yet XONE has almost equal number of try-hard players. So XONE wins by a huge margin (in terms of having much higher concentration of Crucible-try-hards)
|
|
wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
|
Post by wittyscorpion on Sept 21, 2014 2:46:28 GMT -5
Question: what's the verdict on the "Combined Arms" Crucible playlist? a) I thought that I have seen the worst of game modes, I was wrong b) It is fun as a weekend diversion, not good enough to be played regularly; c) Lots of fun to play, I hope that they are making the playlist more permanent; d) Best fun I have ever had! Vehicles rule!
|
|
qupie
True Bro
Posts: 12,400
|
Post by qupie on Sept 21, 2014 5:12:58 GMT -5
So, anyone still want to claim that PvP isn't dominated by shotguns and fusion rifles? (Note: I'm willing to concede this may be a PS4-only phenomenon) It is not dominated, but they are sure very prevalent, just like snipers and lmg. My question though: what is wrong with that? They are special/heavy weapons with limited ammo... They should be (slightly) stronger. Maybe the ammo should be al little rarer, but I think bungie will play with those kind of things in the future. Other than that, auto rifles are still more prevalent, and also very easy to do well with. Your problem sounds more like you are playing the wrong game rather than with weapon balance itself... Finally a game where other weapons than full auto rifles are usefull, and people start complaining... Don't get me wrong, crusible is not really my cup of tea yet either, but just remember you are not playing cod. I prefer walking into several different scout rifles, auto rifles, shotguns, snipers and fusion rifles, compared to only AN/railgunner enemies... Etc
|
|
wings
True Bro
Posts: 3,776
|
Post by wings on Sept 21, 2014 11:53:43 GMT -5
Finally a game where other weapons than full auto rifles are usefull, and people start complaining... Don't get me wrong, crusible is not really my cup of tea yet either, but just remember you are not playing cod. I prefer walking into several different scout rifles, auto rifles, shotguns, snipers and fusion rifles, compared to only AN/railgunner enemies... Etc This is what I have been after for a long while. While weapon diversity may be quite high in COD (I have no idea on comparisons with shooters), it is largely down to funsies for the player often instigated by in-game comsetic awards (I got diamond LMGs and sniper rifles in BO2 for example) and less of an issue of utility, often gimping their setup in the process. And here you are given three weapons. Not sure if you can swap out your inventory mid-game like you can in PvE, but if so, then all the more reason why having a jack of all trades gun is needless. The only games I can think of where ARs are not as predominant as they are in COD are Gears of War (series) and Borderlands (both). They both allow to equip three guns or more.
|
|
|
Post by TheHawkNY on Sept 23, 2014 12:58:11 GMT -5
So, anyone still want to claim that PvP isn't dominated by shotguns and fusion rifles? (Note: I'm willing to concede this may be a PS4-only phenomenon) PvP is dominated by LMGs. If you have LMG ammo, the only way you can be beaten is by someone else with heavy ammo or by a super. Otherwise, you should win roughly 95% of gunfights.
|
|
wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
|
Post by wittyscorpion on Sept 23, 2014 13:50:19 GMT -5
So, anyone still want to claim that PvP isn't dominated by shotguns and fusion rifles? (Note: I'm willing to concede this may be a PS4-only phenomenon) PvP is dominated by LMGs. If you have LMG ammo, the only way you can be beaten is by someone else with heavy ammo or by a super. Otherwise, you should win roughly 95% of gunfights. This is by design. Bungie wants the players to fight for map control and whichever team is successful at doing it should dominate the game. Purple ammo are "rewards" to drive both players into the map control fight. They are the equivalent of the power weapons in Halo.
|
|
|
Post by GodMars on Sept 28, 2014 17:49:33 GMT -5
Now I'm the jackass running around with a fusion rifle, but not because I want to. I am 330/500 for this stupid Thorn bounty. Things actually were going well enough (thanks mostly to always being able to grab the purple ammo) up until I got around 360/500, then I started getting stuck with groups that were horribly over-matched; I just got crushed. Even changing lobbies didn't help. I'm talking teams losing matches 2:1. Lost 30 points in 4 matches before calling it quits.
I'll say this, using a fusion rifle as your main weapon in Destiny sure exposes the games latency problems in PvP. I can't tell you how many times a guy was dead center in my sights and took no damage from my shot (this happens about 50% of the time). Or those times I got lucky enough to drop someone with it, and they didn't go through their death animation until after a few seconds.
|
|
mannon
True Bro
wordy bastard PSN:mannonc Steam:mannonc XB:BADmannon
Posts: 15,371
|
Post by mannon on Sept 28, 2014 21:05:50 GMT -5
I wonder if the latency problems are regional. Not that I've played much PvP but I really haven't noticed much lag other than some occasional rubber banding.
|
|