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Post by GodMars on Oct 1, 2014 9:19:16 GMT -5
Lets face it , even though i enjoy the MP its an absolute clusterf*ck , i have only one primary i have any sort of success with and its an AR and its a cydonia , and i cant afford any better Then there is the fkin warlock with revive , 3 times in one match i shot the bastard only for the f'ker to come back to life and kill me , come back last stand all is forgiven.. For what its worth, Revive being used by Locks in PvP is pretty rare.
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mannon
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Post by mannon on Oct 1, 2014 9:20:10 GMT -5
It does require the use of a super.
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Post by iw5000 on Oct 1, 2014 9:55:16 GMT -5
Here's some bad gameplay from me. Keep in mind if you watch, this particular game I was spending time trying to figure out why my recorder wasn't coming on ("Xbox Record" not working, wtf?), so I sat out some of the early going. And with that, on another note, I have been tanking some games if I know we are going to lose, in the hope that that 'last place/worst player' glitch will give me some better rewards.
Of note in this game is the the 0:42 sec mark. I put what I think is an entire clip of mostly hitting bullets into a jumping opponent, that does not kill him. Only then to die to a quick shot plus instant death touch to my face. WTF? Sh1t like that drives me nuts.
But around the 1:10 mark to the 1:50 mark, I do get 3 to 4 decent killstreak going. Hopefully everyone will watch that, to see that I am don't suck that much. I can sometimes deliver the goods!!!
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hebbnh
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Post by hebbnh on Oct 1, 2014 10:29:40 GMT -5
At 0:42, you're hitting all body shots while using a fairly high ROF, low impact weapon (based on the 16 damage per shot). Did you notice later at 1:59 that you're getting 24 damage per shot? Headshots are absolutely vital in this game. You may also want to find a lower ROF AR with higher impact, as that will make your shots both easier to land and more damaging. Otherwise it seemed like you were doing fine, just takes a while to get the feel for everything since it's quite a bit different from CoD.
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Post by iw5000 on Oct 1, 2014 10:36:08 GMT -5
At 0:42, you're hitting all body shots while using a fairly high ROF, low impact weapon (based on the 16 damage per shot). Did you notice later at 1:59 that you're getting 24 damage per shot? Headshots are absolutely vital in this game. You may also want to find a lower ROF AR with higher impact, as that will make your shots both easier to land and more damaging. Otherwise it seemed like you were doing fine, just takes a while to get the feel for everything since it's quite a bit different from CoD. No, didn't notice, but I did now that you mentioned it. Thank you. I haven't really spent any time examining any of the guns in PvP. I am a bit clueless, other than knowing that full autos seem to do better. On things like my player health, I have no clue. 100 health points? Shield is what? 200? And on another thread, some people said there are no headshot bonuses in the PvP. And with guns, in terms of impact, are there stats anywhere?
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wittyscorpion
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Post by wittyscorpion on Oct 1, 2014 10:39:27 GMT -5
At 0:42, you're hitting all body shots while using a fairly high ROF, low impact weapon (based on the 16 damage per shot). Did you notice later at 1:59 that you're getting 24 damage per shot? Headshots are absolutely vital in this game. You may also want to find a lower ROF AR with higher impact, as that will make your shots both easier to land and more damaging. Otherwise it seemed like you were doing fine, just takes a while to get the feel for everything since it's quite a bit different from CoD. No, didn't notice, but I did now that you mentioned it. Thank you. I haven't really spent any time examining any of the guns in PvP. I am a bit clueless, other than knowing that full autos seem to do better. On things like my player health, I have no clue. 100 health points? Shield is what? 200? And on another thread, some people said there are no headshot bonuses in the PvP. And with guns, in terms of impact, are there stats anywhere? Good questions on stats, I have not found one good source yet. Where is Destiny's equivalent of Marvel when we need him? Until we have that, check out the thread talking about gears for PvP. Posts there are sharing thoughts on weapon selections.
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Post by iw5000 on Oct 1, 2014 10:41:21 GMT -5
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wittyscorpion
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Post by wittyscorpion on Oct 1, 2014 10:45:22 GMT -5
I will when I have better internet. Right now I am on a trip of National Parks going through areas of on/off mobile signals, my fix on Destiny is reading you guys' posts whenever I got cell signal
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tooros
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Post by tooros on Oct 1, 2014 10:46:31 GMT -5
iw5000 As other's have pointed out on here (sorry I can't remember who) you want to look for an AR that has 'focused fire' as an upgrade. I've found it to be a huge benefit in all aspects of both PvE and PvP (Apart from very CQB.) image linkI have a Galahad E with it. A poor man's Suros Regime. I still get stuffed on PvP but occasionally not so much. My Gear
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hebbnh
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Post by hebbnh on Oct 1, 2014 11:00:51 GMT -5
At 0:42, you're hitting all body shots while using a fairly high ROF, low impact weapon (based on the 16 damage per shot). Did you notice later at 1:59 that you're getting 24 damage per shot? Headshots are absolutely vital in this game. You may also want to find a lower ROF AR with higher impact, as that will make your shots both easier to land and more damaging. Otherwise it seemed like you were doing fine, just takes a while to get the feel for everything since it's quite a bit different from CoD. No, didn't notice, but I did now that you mentioned it. Thank you. I haven't really spent any time examining any of the guns in PvP. I am a bit clueless, other than knowing that full autos seem to do better. On things like my player health, I have no clue. 100 health points? Shield is what? 200? And on another thread, some people said there are no headshot bonuses in the PvP. And with guns, in terms of impact, are there stats anywhere? I believe Bungie stated in the launch day patch that player health in PvP is now set at 200, adjusted from some other value that was kind of an odd number (191 or 193 or something seemingly random like that) to make damage calcs simpler for players. I'm assuming it's 100 for the shield, then another 100 for regular health, but I'm not really sure. Doesn't make much difference what the shield/health breakdown is, because damage is the same whether the shield is up or not, at least right now. Iron Banner, where all stats count, will probably throw a huge wrench in all of this. Headshots definitely count. Originally it was thought that they only counted once an enemy's shield had been taken out, but it's now clear that headshots are doing extra damage at all times. There's no statistical breakdown yet that I'm aware of that is even close to as in-depth as the stats we have here for CoD, but an easy way to check impact and ROF is on your inventory screen. Just hover over the weapon you're interested in to see it's stats. Hold right trigger to compare it to the weapon you currently have equipped. Note that from what I can tell, these comparisons really only work between weapons of the same type (AR vs AR, hand cannon vs hand cannon, etc). Generally lower ROF = higher impact, but that may not always be the case. Like I said before, it seems like low ROF, high impact guns rule the roost in PvP (Suros Regime FTMFW), but your mileage may vary.
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Post by iw5000 on Oct 1, 2014 11:06:51 GMT -5
You seem right on the money there. If you watch my video around the 2:00 mark, the 191 health seems about right. It seems like there are about 8 '+24s' that pop up as I am shooting that opponent. 192? So 96 for shields, 96 for health, that remains constant/equal for all players?
The problem with the headshot thing is this. It sure looks like at least ONE of my shots gets the head in that sequence of eight. The only damage that appears trailing off is +24. Where's the bonus?
Another thing, ...it would appear that like CoD, there is a damage to range effect? My gun does say +15 beyond a certain range, and +24 say within 25 meters?
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Post by iw5000 on Oct 1, 2014 11:22:22 GMT -5
iw5000 As other's have pointed out on here (sorry I can't remember who) you want to look for an AR that has 'focused fire' as an upgrade. I've found it to be a huge benefit in all aspects of both PvE and PvP (Apart from very CQB.) image linkI have a Galahad E with it. A poor man's Suros Regime. I still get stuffed on PvP but occasionally not so much. My Gear When you hit people up close with that gun (pvp), what damage numbers drift off?
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Post by GodMars on Oct 1, 2014 11:35:50 GMT -5
No, didn't notice, but I did now that you mentioned it. Thank you. I haven't really spent any time examining any of the guns in PvP. I am a bit clueless, other than knowing that full autos seem to do better. On things like my player health, I have no clue. 100 health points? Shield is what? 200? And on another thread, some people said there are no headshot bonuses in the PvP. And with guns, in terms of impact, are there stats anywhere? Good questions on stats, I have not found one good source yet. Where is Destiny's equivalent of Marvel when we need him? Until we have that, check out the thread talking about gears for PvP. Posts there are sharing thoughts on weapon selections. Here's a small examination of armor, regeneration, and agility:
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tooros
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Post by tooros on Oct 1, 2014 11:47:01 GMT -5
iw5000 As other's have pointed out on here (sorry I can't remember who) you want to look for an AR that has 'focused fire' as an upgrade. I've found it to be a huge benefit in all aspects of both PvE and PvP (Apart from very CQB.) image linkI have a Galahad E with it. A poor man's Suros Regime. I still get stuffed on PvP but occasionally not so much. My Gear When you hit people up close with that gun (pvp), what damage numbers drift off? Not sure TBH. I'll check for you later on.
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wings
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Post by wings on Oct 1, 2014 14:02:07 GMT -5
Focused fire? Hey, Toughness.
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Post by iw5000 on Oct 1, 2014 16:01:25 GMT -5
Good questions on stats, I have not found one good source yet. Where is Destiny's equivalent of Marvel when we need him? Until we have that, check out the thread talking about gears for PvP. Posts there are sharing thoughts on weapon selections. Here's a small examination of armor, regeneration, and agility: Where does one find their Defense, Armor, Recovery, Agility, Speed and Toughness stats? I'm assuming one's Defense is the number that goes up into the 1,000's. But how does that relate to Armor? In the above video, the narrator refers to it a few times, but never explains where the stat is found. It seems like there is no difference in the three classes's armor stats.
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tooros
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Post by tooros on Oct 1, 2014 16:22:41 GMT -5
iw5000 As other's have pointed out on here (sorry I can't remember who) you want to look for an AR that has 'focused fire' as an upgrade. I've found it to be a huge benefit in all aspects of both PvE and PvP (Apart from very CQB.) image linkI have a Galahad E with it. A poor man's Suros Regime. I still get stuffed on PvP but occasionally not so much. My Gear When you hit people up close with that gun (pvp), what damage numbers drift off? 43 yellow 29 white.
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n1gh7
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Post by n1gh7 on Oct 1, 2014 16:30:29 GMT -5
They're all in your subclass details.
Defense (the number that goes into 1000s) is (along with attack) the number that gets leveled in non-iron banner PvP. My guess is that functionally in iron banner defense will be how resistant you are to damage (some multiplier based on the attack of the shooter that changes how many hit points each bullet does) while armour is how many actuall hit points you have (as it currently is in PvP).
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Post by iw5000 on Oct 5, 2014 11:06:29 GMT -5
I keep hammering away on the PvP. I probably got another twenty plus Domination games in the past two days. So with that, my complaints coming aren't coming from a 'he just sucks, so he complains' perspective. I have gotten a lot better. I am routinely putting up 15 to 20 plus kills a game, playing solo. And winning a lot of games now. But there are just so many silly/dumb things in this game, it's mind boggling. The more i play, the more i notice. It takes many of CoD's worst faults, and builds off of them.
For example: You love OP tube launching in CoD? You love OP 'super' explosions in Destiny. Love the 8' teleportation animation knife kills in CoD? You'll be digging the 20' teleportation kills in Destiny. Love bullsh1t sequences in CoD where you can't kill people (cause they are sliding, etc..), you'll love sill sequences like the Hunter's ninja animation kill sequence. Love frustrating to short or to long TTK's in CoD? Welcome to Destiny where you can get all confusing going from a 15 milli-second TTK to a 3.5 SECOND TTK on the drop of the hat.
What jacks me off quite a bit now is the lack of a private match. WTF? Was this dropped with the plot? It's hard to learn the maps. Learn relationships between spots or flags, like in Control (Domination). So i keep plugging away, through trial and error. Another reason i am plugging away, is that Destiny's vertical play style is going to help with CoD AW. Obviously Destiny's control plays MUCH different than CoD Dom in AW, but there are elements that are going to be the same. Using vertical abilities to close gaps between flag points. In the video below, (a map from the planet Mars), i have really figured out some vantage points that mess life miserable for the enemies. A solo player can control C & B, to hold down the game, with just a couple jump sequences. So stay off of A.
But this video, ( i won, top scorer on the team), i edited it to a couple sequences that showcase some really dumbness with this game. I am using the Gallahad, as i haven't put in the required seven days of playing to get the other Suros Regime. I have a nice nubs tube kill midway, and then at 1:40....just a ridiculous death i suffer. Catch a guy on the flag, unload a full clip, then die as he rushes me. WTF
One last thing. Anyone else getting game 'freezes' going on? Where you get locked out of a game? I'm seeing this quite a bit in PvP. Every 3rd game or so. And like in the video below, you don't get reinforcements in this game. I have played MANY games where it is 4 v 6, 5 v 6 for the entire 15 minutes. Very frustrating.
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Post by GodMars on Oct 5, 2014 22:58:05 GMT -5
So, TheHawkNY was just wrecking everyone in Crucible with his brand new Vex Mythoclast. I'm hoping we can add another Vex or two to the clan this week with another Hard Mode victory.
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Dumien
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Post by Dumien on Oct 6, 2014 1:31:52 GMT -5
Yeah gotta get everyone up and ready for iron banner. We have one mythoclast here last I checked.
Anyone get the arc hand cannon yet on PS4?
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Post by GodMars on Oct 6, 2014 7:03:44 GMT -5
Yeah gotta get everyone up and ready for iron banner. We have one mythoclast here last I checked. Anyone get the arc hand cannon yet on PS4? I don't think so. Who got the Mythoclsst Xbox-side?
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Post by iw5000 on Oct 6, 2014 8:02:46 GMT -5
So, TheHawkNY was just wrecking everyone in Crucible with his brand new Vex Mythoclast. I'm hoping we can add another Vex or two to the clan this week with another Hard Mode victory. Article about that already. Bungie keeps embarrassing itself with bvllshit like this. And why would you guys go take pride in beating people down with what is garbage unfair gunplay like this? Seriously, watching that video, it's just cheap. On every level. The TTK with that gun is like 1/3 of of a regular full auto. We're not talking milli-seconds, we are talking seconds. This is basically a cheating code/exploit no different than a CoD player using some invincibility glitch. Oh wait, that's right. Bungie ENCOURAGES this stuff in Destiny. And why is the media just now talking about about the garbage going on the PvP? This bs has been happening since day 1.
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hebbnh
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Post by hebbnh on Oct 6, 2014 8:46:36 GMT -5
But this video, ( i won, top scorer on the team), i edited it to a couple sequences that showcase some really dumbness with this game. I am using the Gallahad, as i haven't put in the required seven days of playing to get the other Suros Regime. I have a nice nubs tube kill midway, and then at 1:40....just a ridiculous death i suffer. Catch a guy on the flag, unload a full clip, then die as he rushes me. WTF First, the SUROS didn't require even half that amount of playtime. I know this because I have about half that amount of playtime, and I've had it for over a week already. If you think the SUROS is an issue, just wait until Vex Mythclasts start showing up more often. Second, some hopefully constructive criticism on the video. At 0:24, you're aiming at the head and cut the guy down pretty quickly. At 0:36 you're aiming at feet and barely doing anything (not that it probably would have mattered in this case since you were caught without a shield). 1:08 looks like you threw a perfect 'nade that should've dropped the guy's shield and allowed you to kill him easily without using your super, but it appears to have done no damage--odd--so good thing you used your super! At 1:24 you know the guy is coming but somehow he's able to get several shots off first. You're also shooting at knees again. Didn't matter because the guy on your flank was going to drop you anyway, but you probably should have gotten one kill here. 1:45 is fun with Bladedancer zerg rush knives time. Looks like a bunch of chest shots that manage to bring his shield down. A few headshots in there may have been enough to swing things in your favor. Also, you get almost 2 full seconds to try to kill the Bladedancer as he's rushing you. Your super at 1:08 took maybe 3/4 of a second from launch to kill. So while I feel your frustration on seemingly laying a whole clip into the Bladedancer and still dying, I don't really see how it's any worse than any of the other "insta-win" supers, and at least you had a chance to gun him down. Would you feel better about it if you'd have gotten Nova Bombed or Titan Smashed instead? BTW, Bladedancers lose to Nova Bombs and Hulk Smashes all the time. Try closing in on a group of three guys thinking you're gonna have an easy triple kill, only to get Hulk Smash insta-killed instead. Now THAT'S frustrating! My biggest issue in starting to actually enjoy the PvP (when I play it, which isn't that often) was simply understanding that I was going to take some "cheap" deaths that there was literally nothing I could do to avoid, and also realizing that I'd be dealing out my fair share of those same "cheap" deaths to others, especially in game types like Control that encourage frequent close quarters battles. Basically as it stands now there's no way to have a good time if you're taking the game seriously. Might as well just embrace the "everything is OP, so nothing is OP" gameplay for what it is, and stick to CoD for serious play.
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Post by iw5000 on Oct 6, 2014 9:10:31 GMT -5
Thanks for the critique!
At 0:36 a blast goes off where I take damage, so rather than aiming, I just starting firing at him.
At 1:08...yes, which is what annoyed the fvck out of me. My grenade did zero damage on his shield. None. Nothing. Nada. What is this opponent using that a FULLY leveled up VoidWalker grenade does 0 damage on a shield? Or is that game that busted with the coding? So because my grenade doesn't even dent his shield, I then have to waste a super immediately.
1:24. Lag? I have no reason why he got off the first shots at me. Frustating. I was aiming sort of low as I thought he was going to power slide. Plus, going low can be a default for me. I am still trying to break out of CoD habits. Shoot low, hit drop shotters. Habits are hard to break.
1:45. Not much to say. BladeDancer is immune to bullets I suppose. My griping with the BladeDancer stuff is because I have now recorded (and watched) at least three sequences where I have seen BladeDancers go in and get multi-kills. Thing is, with a Warlock Super-Void toss...you still to aim and it goes somewhat slow. An opponent can jump away. But have you watched a BladeDancer? Seen it in action? Bungie's coding speeds up the animation sequence to as to let the BladeDancer basically start moving at 1500 mph, jumping around in manner that no person can remotely hit with a gun.
I hear what you are saying with the "Everything is OP" comment. But it's not a 'serious vs non-serious' thing for me. It's a "Fair' issue. "Unfair" leads to no fun. And Bungie seems hell bent on making the PvP all about "he who plays a lot, gets OP weapons a lot". That's bs. And when you toss in the others, like how Destiny's FPS is like the worst of CoD with OP garbage crap and nubetubing, multiplied by ten, with a dash of gameplay that seems to derived from Mario Kart (exploding shells, etc...)
I hear you on the Vex Myth gun. I have watched the videos. Ridiculous.
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Post by GodMars on Oct 6, 2014 9:26:42 GMT -5
For what it's worth, iw, Bladedancers are not immune to the Mythoclast. So, there's that.
I fully expect them to either nerf the Mythoclast or tone it down/rebalance it within the Crucible (I'd prefer the latter).
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Post by SaggyManbaggy on Oct 6, 2014 9:30:08 GMT -5
The galahad e and suros both do the same damage in pvp. White 29 Yellow 43 Guess the normalization is working or they both have the same impact. The Mythocast in that video is doing White 43 Yellow 56
Galahad and suros shots to kill White 7 Yellow 5
Mythocast White 5 Yellow 4 Of course that means nothing without rpm but with the amount of other bs in this game it doesn't seem one bullet means that much. I just wonder if they didn't normalize damage to the Mythocast because as above both autos are dealing the same. People only bitching about the soros though all while galahad is doing the same damage as far as autos are concerned. I wonder if the patch will reduce damage across all autos, guess it would have to.
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Post by SaggyManbaggy on Oct 6, 2014 9:38:22 GMT -5
On second thought my suros isn't fully maxed out, have 2 damage to go so that may make a difference. Anybody have a maxed out suros to check?
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hebbnh
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Post by hebbnh on Oct 6, 2014 9:49:07 GMT -5
Thanks for the critique! At 0:36 a blast goes off where I take damage, so rather than aiming, I just starting firing at him. At 1:08...yes, which is what annoyed the fvck out of me. My grenade did zero damage on his shield. None. Nothing. Nada. What is this opponent using that a FULLY leveled up VoidWalker grenade does 0 damage on a shield? Or is that game that busted with the coding? So because my grenade doesn't even dent his shield, I then have to waste a super immediately. 1:24. Lag? I have no reason why he got off the first shots at me. Frustating. I was aiming sort of low as I thought he was going to power slide. Plus, going low can be a default for me. I am still trying to break out of CoD habits. Shoot low, hit drop shotters. Habits are hard to break. 1:45. Not much to say. BladeDancer is immune to bullets I suppose. My griping with the BladeDancer stuff is because I have now recorded (and watched) at least three sequences where I have seen BladeDancers go in and get multi-kills. Thing is, with a Warlock Super-Void toss...you still to aim and it goes somewhat slow. An opponent can jump away. But have you watched a BladeDancer? Seen it in action? Bungie's coding speeds up the animation sequence to as to let the BladeDancer basically start moving at 1500 mph, jumping around in manner that no person can remotely hit with a gun. I hear what you are saying with the "Everything is OP" comment. But it's not a 'serious vs non-serious' thing for me. It's a "Fair' issue. "Unfair" leads to no fun. And Bungie seems hell bent on making the PvP all about "he who plays a lot, gets OP weapons a lot". That's bs. And when you toss in the others, like how Destiny's FPS is like the worst of CoD with OP garbage crap and nubetubing, multiplied by ten, with a dash of gameplay that seems to derived from Mario Kart (exploding shells, etc...) I hear you on the Vex Myth gun. I have watched the videos. Ridiculous. Yeah, having played as one myself and against plenty of other Bladedancers, I know exactly what you mean. They're damn tough to hit when they're jumping and knifing around like crazy! I'm just saying they're not totally invincible or guaranteed multi-kills any more than the Warlock or Titan supers are, plus Bladedancer straight up loses to Nova Bomb or Titan Smash supers. Also to shotgun facials. And they pretty much have to get in your face for the kill, whereas Warlocks can hit from farther away, Titans seem to get a ton of AOE/splash damage, Gunslingers obviously have a lot more range, etc, etc, etc. They all have their own pros and cons, but it seems like Bladedancer supers take a lot more flak as being cheap or OP from the community, when I think most of those people haven't played as one to see that while yeah, it can easily wipe a whole team in close quarters, it also has plenty of weaknesses. Not saying that's what you're doing, that's just been my experience from reading on multiple sites. Mario Kart is actually a pretty good analogy. When you're winning, you just know you're gonna get hit by some BS that's gonna spin you out and put you at the back of the pack, then once you're there, you know you're gonna catch back up and be dealing out some of that BS yourself and it'll all work out in the end. Personally I don't think I've seen anything that's truly OP/unfair at this point, Vex Mythoclast notwithstanding, and they'll have to fix that soon or everyone will just quit out of any games where it's present. SUROS is good but it's not god mode, and other ARs at least compete with it.
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hebbnh
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Post by hebbnh on Oct 6, 2014 10:05:58 GMT -5
Also, I wouldn't be surprised if there's a "barebones" playlist added at some point which eliminates supers and some of the class abilites and focuses on gunplay, especially if that's something the community pushes for. Sounds like that might be right up your alley!
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