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Post by psychlon on Oct 16, 2014 5:25:50 GMT -5
Pretty much confirmed a ton of stuff we've been talking about.
Attack pretty much boils down to 0 vs. much lower level enemies to a point where a non upgraded weapon does the exact same damage as a fully upgraded.
All we need now is someone doing the work of putting the numbers in some nice graphics and it's pretty much self explanatory.
This system goes pretty much against everything I've ever come across but it does make sense considering that they want you to repeat everything over and over.
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mannon
True Bro
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Post by mannon on Oct 16, 2014 9:25:12 GMT -5
It's a bit different and it makes the player and enemy levels a very large factor, but I don't think it's so far out. I have seen RPG's where level is just used for determining base stats and those base stats are what is used for actual damage calculations and such. But I've also seen RPG's where level is directly used in various ways similar to this. Mainly I think we're not used to seeing games with level variances use formulas like this to keep things so tight.
Destiny has managed to cram everything into just 30 levels, yet maintain content gating and still keep low level mobs somewhat relevant. Sure, when you're level 20+ those level 4 and 7 dregs out in the Mothyards are no threat to you, but it's not to the extent that you would see in most MMO's because you don't see an exponential increase in damage and health over level progression and because you actually do less damage to lower level mobs in Destiny.
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Post by psychlon on Oct 16, 2014 16:36:31 GMT -5
However if we consider same for mobs as is for players... a lvl 20 shouldn't be able to be hit by a lvl 4 mob and yet it doesn't resist.
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