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Post by UrbaneVirtuoso on Jul 6, 2016 21:23:35 GMT -5
Well, thanks for telling me not to watch/do competitive, guys.
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Den
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Post by Den on Jul 6, 2016 21:38:27 GMT -5
The "Competitive" option in the menu now is just the gathering hole for: 1. Groups of four to six stomping other teams. 2. A whooooooooole lot of uppity self-assured shit-talking loner heroes who don't work together with their finger on the Push To Talk more often than the trigger.
Meanwhile, Quick Play is more comfy than ever.
Also while Support-Only Brawl sounds interesting, it's really aggravating. Just imagine Double Lucio being nigh impossible to kill because nobody has big damage output. Double Symmetra with twelve lasers on the point and surprise! The best damage dealer of the lot (except that Lucio can outrun her). Zenyatta just playing ball. Mercy trying not to die while using her pistol more than her Staff.
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tiesieman
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Post by tiesieman on Jul 7, 2016 9:06:16 GMT -5
people always go gay for me what can i say
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Post by Deleted on Jul 10, 2016 20:03:00 GMT -5
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tiesieman
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Post by tiesieman on Jul 12, 2016 14:34:39 GMT -5
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Post by blackbarney on Jul 12, 2016 14:45:08 GMT -5
i like that healing will charge ultimates
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Post by tiesieman on Jul 12, 2016 16:04:40 GMT -5
are u enjoying your buffed quicky launcer spam too much to care
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Den
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Post by Den on Jul 12, 2016 17:55:32 GMT -5
Self-Healing charging Ultimates is a double edged sword. It boosts up a select few heroes' Ultimates, but also diminishes an element of teamwork. Before, I would stall my Breather as Roadhog and instead look for our team's healer to fix me up, giving them some needed Ultimate meter. Now, I'm being encouraged to heal myself and ignore the needs of a healer looking for stuff to do and build their own Ultimate. It makes sense that they're aiming to diminish the frequency of Resurrection and OH LET'S BREAK IT DOWN, but this change is definitely going to skew the rates of Ultimate usage across the cast.
Buffed D.va sounds like she's going to go from obsolete lesser-than-Winston to a much more effective Rein/Winston/Zarya hybrid. The new Defense Matrix mechanics are going to be one of the best anti-Ultimate tools in the game now that it will be more readily available at any moment.
Still don't think they're doing the right thing for Zenyatta. He had his own niche in beta and now he's still stuck in a non-unique role, an alternative Mercy with worse heals and not really that much better damage compared to her Blaster and Damage Boost (which surprise was buffed back up to 50% again).
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tiesieman
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Post by tiesieman on Jul 12, 2016 19:39:26 GMT -5
i played the ptr just now. dvas pretty insane
i could duel with a mccree by just right clicking (which is now what defence matrix is bound to) at his revolver intervals and stalling out long enough. its pretty stupid lol
zen...I dont know. still think he has a place once theres lots of tanks
ana seems strong. her kit has multiple uses with pretty long cooldowns, which means misuse is very punishable. Pretty strong heal, too
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qupie
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Post by qupie on Jul 13, 2016 7:27:03 GMT -5
I think self healing giving super energy is a very good move.
It was simply stupid to have a tank like roadhog who could not really tank efficiently without being detrimental to the team. Now he can take damage away from squishy teammates, while not giving the enemy a net ult advantage.
I don't know if lucio needed it though, there is seems pretty stupid, as he is already incredibly hard to kill, it might be smarter to not even shoot at him now, appart from OHK abilities.
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Post by blackbarney on Jul 13, 2016 8:15:58 GMT -5
i'm really attracted to d.va. It's a problem.
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qupie
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Post by qupie on Jul 13, 2016 9:01:02 GMT -5
I don't know if healing of souls counts as self healing though, it might count as healing from heal-packs.
You might be right about mercy ult charge, but to be honest, I think that only comes into play on really high competitive levels with teams who constantly play with eachother.
For the more casual games, roadhog has just gone from a risky team pick (is he going to do something usefull or give the enemy constant ult?), to a great teammate even if inexperienced.
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tiesieman
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Overwatch
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Post by tiesieman on Jul 13, 2016 9:58:11 GMT -5
Roadhog ult has 3 applications really. Pushing people off point or off a ledge, shooting into a zarya bubble ult (actually does insane dmg then) and destroying a rein shield . You could also corner push a single guy to death, but that really is only useful when youre out of bullits.
Otherwise it just makes you a slow horizontally moving fat fuker that screams to be shot in the dome
Also ye dvas matrix has a delay on activation and deactivation. Ppl on the test client (me including) are not very good lol
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qupie
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Post by qupie on Jul 13, 2016 10:07:19 GMT -5
I agree that roadhogs ult is not the best one. But in general I feel like he needed this. Don't underestimate the power of zoning players of the objective though.
If he should be healing himself if there is a mercy around is a completely different discusion (I think he shouldn't). But after all, there is not always a mercy around.
I for one like that giving the opponents team extra ult is less of a reason to not pick him up.
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Post by TheHawkNY on Jul 13, 2016 10:10:47 GMT -5
Are the changes going to decrease Lucio ults? He does a lot of self heals, and they only reduced his rate by 10%.
I have been using Roadhog for point defense recently, based upon your recommendations. I found he works extremely well paired with a Zenyatta, with the Zenyatta basically having Harmony on me by default whenever he's not actively healing someone else. It's a really powerful combo, and obviously the Zenyatta buff will be a huge help. I don't get too much utility out of whole hog so I'm not concerned too much about the nerf to his ultimate rate, it's probably still best to have your medic charge their ultimate instead of you when you have the choice.
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tiesieman
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Post by tiesieman on Jul 13, 2016 13:18:32 GMT -5
Dmg Boosted McCree is the new aids. One shot headshots up to 35m. Literally widowmaker on steroids, good stuff blizzard.
As for Lucio, I assume it's gonna speed it up for the most part. The least you could say about it is that it promotes being ballsy and trading dmg a tiny bit, instead of sitting back all game I guess
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Post by Deleted on Jul 14, 2016 3:51:06 GMT -5
I can't tell if we've gone too far... or not far enough.
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qupie
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Post by qupie on Jul 14, 2016 5:29:56 GMT -5
Dmg Boosted McCree is the new aids. One shot headshots up to 35m. Literally widowmaker on steroids, good stuff blizzard. As for Lucio, I assume it's gonna speed it up for the most part. The least you could say about it is that it promotes being ballsy and trading dmg a tiny bit, instead of sitting back all game I guess Lol yeah that sounds pretty stupid. They are going to revert the 50% to 30% though, along with some other things they have a close look at. The patch in test is not the final patch! www.reddit.com/r/Overwatch/comments/4sr16b/jeff_kaplan_just_gave_a_ton_of_new_info_on_sters/
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Post by blackbarney on Jul 14, 2016 9:11:04 GMT -5
oh man, seeing health bars could be huge
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Post by TheHawkNY on Jul 14, 2016 10:46:00 GMT -5
How does 200 health Zenyatta feel?
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Den
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Post by Den on Jul 14, 2016 14:03:31 GMT -5
The 200 health buff alone doesn't feel much different from the 150 health version. Slightly greater survivability, only barely alters the outcome of most fights in regards to whether or not Zenyatta lives in the end of an encounter.
However extremely unlikely it will happen in an actual match - In a 1v1, he'll rival or just barely outperform a scant few other heroes that he previously would have a guaranteed loss in an ideal scenario: All shots land. Discord is on. Opponent uses whatever Abilities they have. Faster, mobile, harder hitting heroes are still going to have the advantage over Zenyatta's lack of mobility, projectile leading and no on-hand safety measures even if he can now mathematically deal more damage versus certain tiers of health.
Basically, an encounter versus most other 200 HP heroes see changes since Zenyatta can get just over 200 damage with three shots in 0.8 seconds, so they're now required to match the damage output to beat him. Soldier 76 for example can get 170 damage in a full second with the rifle alone... but then add in the 120 from a Helix Rocket and Biotic Field effectively giving him another 40HP/sec, 76 is not going to lose any more often. It'll be closer and more likely force Zenyatta's opponent to use an ability or two to survive.
But with all of that said, up front combat isn't really Zen's forte, his peeking long range potshots with a few select pokes to deter defending heroes perched up somewhere is his deal. The 4x faster Orb projectile speed is the better buff, however minor it may seem. I don't think he'll rise up that much in terms of usage, but he'll at least be a blip on the radar to more readily counter a few entrenched enemies (that extra 50 health helps towards that as well since it's all shields).
Unfortunately I think a thing to consider is that his changes are not isolated, the biggest detriment to Zenyatta's desired rise in popularity in the series of PTR changes is that the sort of buff to his role is immediately obsoleted by McCree's range buff. McCree has become the fast firing counter-sniper. Zenyatta sort of would have become such a counter-sniper with the ability to apply Discord much more quickly and land Destruction orbs in immediate succession, but his three projectiles per second are not going to match two hitscans per second, even if his Discord boost makes it 202 damage versus 140 damage (not including headshots). A Mercy+McCree damage boost (whether it's 30% or 50%) rounding a corner and shooting anyone will best Zenyatta usually being the only one to benefit from his Discord and taking a couple shots at the one enemy he tags.
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tiesieman
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Post by tiesieman on Jul 14, 2016 17:52:12 GMT -5
Think Zen might get some small extra tweaking. His hp feels fine (maybe 150 shields is a bit much, but then again that is his only real self sustain), his new orb skill speeds feel great but his ult just looks...weird. For that reason alone I'd see blizz do something like a speed ramp-up instead of being instant sanic. Regardless, I think he's at least viable now and potentially really strong
That being said, I think Ana might have the bigger impact. The burst heal you get from the e skill (the nade) is pretty insane and you can pop even tanks back to heal almost instantly. She has pretty huge healing and damage potential at the offset of it being less passive, but once you get past that barrier I think she's super good
edit: zen orb on left button nerfed to 40, but the right click orb now also does 40
Left orb nerf is pretty harsh, and the right click still seems mediocre even if you can burst a 200 hp character without discording beforehand. But he was suuuper strong before so i'm fine with this
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Post by qupie on Jul 15, 2016 5:03:09 GMT -5
I don't know about zen, obviously I haven't tried him (ps4) but I played a lot of him in his current state. The discort/harmony buff seems huge, and the health will help a lot against tracers. At this point I lose about 60-70% of tracer 1v1 battles, but with this I think Zen might have a real chance to ward of flankers. Same goes for winston.
You will still have to opperate in the backlines, but instead of sitting back in sniper positions he might now be viable to sit in the back of the team, on the ground. Which also makes his ult more valuable.
He will never be the sole healer though, but I feel like he can work in a double healer setup if you also have a soldier. Or maybe even a three healer setup.
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Post by qupie on Jul 15, 2016 9:28:02 GMT -5
Some small balance changes in PTR: masteroverwatch.com/news/39-ptr-mini-patch-july-14-2016Seems they though Zen was too much in the previous state, sounds like a mistake to me though. Now his own damage output is lacking to go 1v1 against some heroes. Making him a mediocre healer, still a decent damage support, but only in a supporting manner. 40*1.5 = 60 per shot, as before it was 45*1.5= 67. So against 200 or 400 health this makes a big difference. Makes me kind of sad . The right click did get a buff, but I am not really looking forward to using that all that often, as it seems like a pretty boring way of playing him.
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Post by LeGitBeeSting on Jul 15, 2016 11:34:28 GMT -5
Hold the door.
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Post by Deleted on Jul 16, 2016 21:47:08 GMT -5
I knew you guys said Roadhog's hook had a generous hitbox- I didn't know it was THAT generous (3:57):
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Post by tiesieman on Jul 17, 2016 3:23:56 GMT -5
PTR hitboxes are pretty close to the model though (perhaps even a tiny bit too close given the animations the game uses), even for hanzos arrows. If those new hitboxes come through, props to blizzard but I wonder how they will deal with the likes of Hanzo being weaker as a result
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Post by tiesieman on Jul 17, 2016 11:01:58 GMT -5
argument against that is youre gonna screw with the muscle memory of a shitton of people, but I really don't see another viable option myself that doesn't make him even more spammier or ability-relient
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Post by tiesieman on Jul 19, 2016 12:53:59 GMT -5
Patch is live, everything on PTR is in including hitboxes
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Den
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Post by Den on Jul 19, 2016 15:09:46 GMT -5
Seems everybody jumped on that update right away, my patch download has stalled.
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