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Post by kylet357 on Nov 10, 2014 20:49:58 GMT -5
I went into a private match and tested these guns out, and this is the results for what their damage are:
AK-12: 33-20
MK14: 48-25
HBRa3: 40-20
EPM3: 34-30 (the minimum damage may be wrong, I'm not entirely sure)
Ameli: 49-20
Pytaek: 40-24
I chose these weapons because they were the easiest to test (no chance of accidentally double tapping and ruining tests). I don't know how to work out ranges just by looking at them, so if anyone here is on PS3 that would like to help me then feel free to send me a message (my PSN is the same as my name on here).
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Post by ChloeB42 (Alexcalibur42) on Nov 10, 2014 21:00:56 GMT -5
I'll help you test expect a message from...well it's the same as here too.
EDIT:Well it says it isn't registered. Unless I'm fudging up somewhere
EDIT2: As for the EPM3, unless the longest line of sight on Instinct isn't far enough, I was getting 3 hits and 1 stun to get a kill, putting minimum damage at 33
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Post by UrbaneVirtuoso on Nov 10, 2014 21:14:52 GMT -5
I'd help but I don't have it. D:
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Post by kylet357 on Nov 10, 2014 23:25:25 GMT -5
I'll help you test expect a message from...well it's the same as here too. EDIT:Well it says it isn't registered. Unless I'm fudging up somewhere EDIT2: As for the EPM3, unless the longest line of sight on Instinct isn't far enough, I was getting 3 hits and 1 stun to get a kill, putting minimum damage at 33 Oops, my bad. It's kylet357, not 345. This is the only site where I use 345 on instead. Don't know why.
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Post by ChloeB42 (Alexcalibur42) on Nov 11, 2014 0:37:50 GMT -5
Well I'll be able to help tomorrow
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Post by snakex on Nov 11, 2014 8:25:33 GMT -5
IMR: 35-24
ARX-160: 35-32
shotguns may be inaccurate: S-12 15-? x8
Bulldog 30-? x8
Tac-19 50-? x8
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Will
True Bro
K/D below 1.0
Posts: 1,309
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Post by Will on Nov 11, 2014 9:13:48 GMT -5
Per bullet? Really? How is the minimum higher than the MK14.... Sledgehammer you confuse me.... This might make the ARX a sexier choice for Hard core than the HBR....
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Post by snakex on Nov 11, 2014 10:39:56 GMT -5
ok i did some testing and it looks like there's a damage instant drop. e.g. Bal-27 40-33-24
EDIT:
Assault Rifle:
Bal-27: 40-33-24 - 0-17-36m AK12: 33-28-24 - 0-12-41m ARX: 35-20 HBRa3: 40-24 IMR: 35-24 MK14: 48-25
SMG:
KF5(first 5 bullets): 35-25 KF5: 33-18 MP11: 30-19 ASM1: 35-18 SN6: 33-18 SAC3: 25-16 AMR9: 33-16
Sniper: Weapon: damage head(H), upper torso (UT), lower torso (LT)
Lynx: 70 H:1.5, UT:1.1, LT:1.1 MORS: 98 H:1.5, UT:1.1, LT:1.1 NA-45: 30 H:3.5, UT:1.4, LT:1,0 NA-45(Explosion): 130-? Atlas: 98 H:1.5, UT:1.5, LT:1.1
Shotguns:
Tac-19: 50-30 x6 (need confirmation) S-12: 15-10 x8 Bulldog: 30-18 x8
Heavy: EM1: 5-3 (still needs testing) Pytaek: 40-24 XMG(mobile): 40-15 XMG(turret): 20-15 EPM: 34-33 Ameli: 49-24
Other: Flash/Stun(Impact): 15 Flash/Stun(Explosion/Flash): 1
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arcanine2009
True Bro
the definitely not obsessed with dragunov guy
Posts: 11,792
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Post by arcanine2009 on Nov 11, 2014 12:48:09 GMT -5
Does the Lynuxnov OSOK in the head with a silencer at least?
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Post by snakex on Nov 11, 2014 12:56:46 GMT -5
no
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Post by Judge_St3vo on Nov 11, 2014 13:53:02 GMT -5
they cured quickscoping by curing sniping entirely this time. If you're interested in the snipers your SOL. Eh. The MORs isn't THAT bad. I've been killed by it plenty.
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Post by Judge_St3vo on Nov 11, 2014 13:57:53 GMT -5
ASM1: 35-18
Surprised by the 35 max. I have a feeling the max damage range is really short (or has an instant drop) because the ASM1 is a hit marker machine.
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Post by wantonRULE on Nov 11, 2014 13:58:16 GMT -5
Awesome work. SMG:
MP11: 30-19 SN6: 33-18
Probably too early to do some weapon analysis and breakdown but I'm assuming the SN6 has a longer 4btk range than the MP11? (I've had a lot of fun and success, or as much as lag allows me to, with these two)
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Post by snakex on Nov 11, 2014 14:07:16 GMT -5
updated the shotguns min damage
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Post by wantonRULE on Nov 11, 2014 14:09:48 GMT -5
ASM1: 35-18 Surprised by the 35 max. I have a feeling the max damage range is really short (or has an instant drop) because the ASM1 is a hit marker machine. This confirms a video I saw (xclusive ace) about the max damage range being very small then drops to its min damage. But ye, when I use I have the same experience. SN6 or MP11 have been good to me.
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Post by kylet357 on Nov 11, 2014 14:09:56 GMT -5
Oh my deity that I don't believe in because I'm atheist, they're fucking terrible. The Tac-19 is the only worth using, but piss poor range makes it piss poor.
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arcanine2009
True Bro
the definitely not obsessed with dragunov guy
Posts: 11,792
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Post by arcanine2009 on Nov 11, 2014 14:24:34 GMT -5
Doesn't it OSOK to the upper chest and above without a silencer? Also.. MK14 has like no recoil, right?
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Post by I Am Hollywood5 on Nov 11, 2014 14:28:52 GMT -5
they cured quickscoping by curing sniping entirely this time. If you're interested in the snipers your SOL. lolwut. No. The MORS and Atlas 20mm are ridiculous. Probably the beastliest snipers in any COD ever. The MORS is an MW2 Intervention that effectively fits all its ammo into one unlimited magazine. The Atlas 20mm 1HK's to the foot.
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Post by snakex on Nov 11, 2014 14:31:38 GMT -5
Doesn't it OSOK to the upper chest and above without a silencer? Also.. MK14 has like no recoil, right? Lynx OHK only on head and MK14 has a noticable vertical kick without grip
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Post by I Am Hollywood5 on Nov 11, 2014 14:35:01 GMT -5
ASM1: 35-18 Surprised by the 35 max. I have a feeling the max damage range is really short (or has an instant drop) because the ASM1 is a hit marker machine. Yeah it honestly seems like it's only melee-range. I've never gotten a 3HK on that gun, ever, even in very close ranges. Other thoughts: LOL at the BAL and hBruh3 having the same damage. EPM3 might be the worst gun in COD, ever. AMR9 with 16 min damage... mother of all facepalms.
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arcanine2009
True Bro
the definitely not obsessed with dragunov guy
Posts: 11,792
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Post by arcanine2009 on Nov 11, 2014 14:36:04 GMT -5
MK14 better have like +600 RPM, pre-patch BO2 Fal accuracy and a smg hipfire hipspread considering that its **** at what it did best in all the previous CoD games. smh.
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Post by I Am Hollywood5 on Nov 11, 2014 14:53:51 GMT -5
Still same BTK under all circumstances. All that affects is the range calculation (and there are more important numbers for that). Can any pc players confirm if the mp log file is viewable? It would save everyone a lot of time. As far as I can tell there is no mp log file in AW, period.
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Post by I Am Hollywood5 on Nov 11, 2014 15:22:42 GMT -5
As far as I can tell there is no mp log file in AW, period. well you have to host a game for it to be created, and idk if PC has dedis this time around. If so, it wouldn't exist unless someone sets up an online private match. Just tried hosting an online private match, can't find a log file anywhere. Searched the entire AW directory. Where could you find it with BO2?
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Post by mrbone2u on Nov 11, 2014 17:42:13 GMT -5
The problem with damage values in this iteration of cod is the variants. Just 1 more point of damage on most of the AR's turn them from 5 shot to 4 shot kills at range. Not to mention fire rates and other variables that can turn a bad gun into a beast.
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Post by imrlybord7 on Nov 11, 2014 17:48:11 GMT -5
Drift0r said that RoF, damage and accuracy (recoil) changes are very noticeable while mobility, handling and range changes are basically negligible. I haven't unlocked a single variant that I would use in place of the standard version yet, very frustrating. HERE HAVE SOME VIRTUAL CLOTHING THANKS
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Post by Disgruntled Jigglypuff on Nov 11, 2014 18:04:55 GMT -5
Drift0r said that RoF, damage and accuracy (recoil) changes are very noticeable while mobility, handling and range changes are basically negligible. I haven't unlocked a single variant that I would use in place of the standard version yet, very frustrating. HERE HAVE SOME VIRTUAL CLOTHING THANKS And then you get something like the sega genesis Quiet Time ...and then I cry...
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Will
True Bro
K/D below 1.0
Posts: 1,309
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Post by Will on Nov 11, 2014 18:10:24 GMT -5
I would jizz myself if there is an SMG variant that has a minimum damage of 30. 1HK at all ranges in Hardcore. Welcome back, MW2 UMP, you have been missed.
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Post by kylet357 on Nov 11, 2014 18:16:26 GMT -5
Drift0r said that RoF, damage and accuracy (recoil) changes are very noticeable while mobility, handling and range changes are basically negligible. I haven't unlocked a single variant that I would use in place of the standard version yet, very frustrating. HERE HAVE SOME VIRTUAL CLOTHING THANKS Hey, want a Bloodshed Helmet?
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Post by ChloeB42 (Alexcalibur42) on Nov 11, 2014 18:17:30 GMT -5
they cured quickscoping by curing sniping entirely this time. If you're interested in the snipers your SOL. The thing that makes it difficult is the movement, otherwise the MORS and Atlas aren't bad. MORS technically doesn't ever need to reload and the Atlas is OHK practically everywhere. The main problem is the ADS reminds me of BO1 in it's early days. The sway is atrocious and it's random where it'll be located when you ads. Variable scope gives you a clear picture in the peripherals so it's no longer a tunnel vision, which is a nice bonus. Lynx and NA45 might as well not exist, but the other two are usable.
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Post by ChloeB42 (Alexcalibur42) on Nov 11, 2014 18:19:57 GMT -5
one can never forget the great UMP WANG class. UMP+Silencer+Marathon+CB+Ninja+Filler. One of mankind's greatest inventions. Right up there with the atomic bomb, which interestingly UMP WANG made nukes easy mode lol
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