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Post by Marvel4 on Jan 20, 2015 13:42:23 GMT -5
Added NA-45 explosion damage.
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Post by brontesaur on Jan 21, 2015 1:24:41 GMT -5
Marvel any news on Ravager with Danger Close? IIRC Drift0r said it made no difference whether you had DC or not with ravager. Also is there any difference between stock NA45+DC and Ravager without DC?
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Will
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Post by Will on Jan 21, 2015 15:17:33 GMT -5
Dear god I hope that is a mistake....
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DidUknowiPwn
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Post by DidUknowiPwn on Jan 21, 2015 15:54:55 GMT -5
Dear god I hope that is a mistake.... Not at all, can show the entire damage addition for you if you want
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asasa
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Post by asasa on Jan 21, 2015 15:56:40 GMT -5
Heads up Danger Close only increase damage by 10% level.explosiveDamageMod = getIntProperty( "perk_explosiveDamage", 10 )/100; // increased explosive damage by this % else if ( isPlayer( attacker ) && weaponInheritsPerks( weapon ) &&
( attacker _hasPerk( "specialty_explosivedamage" ) ) )
{
damageAdd += damage*level.explosiveDamageMod;
} _perks.gsc FMJ doesn't affect Juggernaut. Shiit, 10% is really weak.
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Will
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Post by Will on Jan 21, 2015 16:52:04 GMT -5
Is it a 10% increase to scorestreak damage as well?
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Post by ChloeB42 (Alexcalibur42) on Jan 21, 2015 16:56:10 GMT -5
Is it a 10% increase to scorestreak damage as well? Doubt it " isPlayer( attacker ) && weaponInheritsPerks( weapon ) && ( attacker _hasPerk( "specialty_explosivedamage" If you have the perk and at attacking the weapon gets the 10% boost. Unless there's additional lines.
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Usagi
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Post by Usagi on Jan 21, 2015 21:54:54 GMT -5
I calculated the lethal radii for the NA-45 and all variants that affect damage. These calculations assume that damage dropoff is linear and that Danger Close is a 10% increase in damage.
NA-45: ~67u w/DC: ~88u Rover: 0u w/DC: ~21u Screamin: 0u w/DC: ~26u HE: ~77u w/DC: 100u Ravager: ~125u w/DC: ~148u
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Post by Megaqwerty on Jan 21, 2015 23:31:44 GMT -5
Ravager sounds almost overpowered. How big is the radius of a Dom flag?
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Post by brontesaur on Jan 22, 2015 1:30:52 GMT -5
I calculated the lethal radii for the NA-45 and all variants that affect damage. These calculations assume that damage dropoff is linear and that Danger Close is a 10% increase in damage. NA-45: ~67u w/DC: ~88u Rover: 0u w/DC: ~21u Screamin: 0u w/DC: ~26u HE: ~77u w/DC: 100u Ravager: ~125u w/DC: ~148u I wonder if DC increases explosion radius or merely damage.
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DidUknowiPwn
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Post by DidUknowiPwn on Jan 22, 2015 1:46:04 GMT -5
I calculated the lethal radii for the NA-45 and all variants that affect damage. These calculations assume that damage dropoff is linear and that Danger Close is a 10% increase in damage. NA-45: ~67u w/DC: ~88u Rover: 0u w/DC: ~21u Screamin: 0u w/DC: ~26u HE: ~77u w/DC: 100u Ravager: ~125u w/DC: ~148u I wonder if DC increases explosion radius or merely damage. DC modifies damage not radius.
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Post by Megaqwerty on Jan 22, 2015 10:01:41 GMT -5
Right, but it will change the lethal damage radius inside of that maximum radius.
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Will
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Post by Will on Jan 22, 2015 20:57:18 GMT -5
Does Danger Close cancel out Flak Jacket? Like outside of the multipliers, just flat out cancel it? That would redeem it...
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Post by xFEARtheSHIELDx on Jan 23, 2015 16:30:51 GMT -5
Does Danger Close cancel out Flak Jacket? Like outside of the multipliers, just flat out cancel it? That would redeem it... From my testing, a non DC Ravager on a non FJ player, has a similar kill radius, as a DC Ravager on a FJ user... around 8 feet.
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oTradeMark
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Post by oTradeMark on Jan 27, 2015 19:36:05 GMT -5
Does every gun in Advanced Warfare have an infinite minimum damage range aside from Shotguns?
Also, shotguns instantly go to 0 damage at their second range?
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asasa
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Post by asasa on Jan 27, 2015 19:40:38 GMT -5
Definitely not. I dont think most guns in CoD have had an infinite minimum damage range; they tend to disappear before hitting score streaks. However, will they disappear before shooting someone? Not on any map I've seen.
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Post by bmac39 on Jan 27, 2015 22:31:21 GMT -5
asasa you're dum
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DidUknowiPwn
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Post by DidUknowiPwn on Jan 27, 2015 23:00:40 GMT -5
Weapons have both a maximumDamageRange and a minimumDamageRange, maxDamageRange implies that from 0 to MDR the weapon will do maxDamage constantly. minDamageRange implies that from everything after MDR to MINDR range the weapon will do the minDamage constantly.
After that the bullet is deleted.
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asasa
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Post by asasa on Jan 28, 2015 0:24:28 GMT -5
Our savior has spoken. You are WRONG. Bow down, again, to the CoD MLG Master Pro. asasasasasasasasa is almost NEVER wrong.
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Will
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Post by Will on Jan 28, 2015 2:23:30 GMT -5
Weapons have both a maximumDamageRange and a minimumDamageRange, maxDamageRange implies that from 0 to MDR the weapon will do maxDamage constantly. minDamageRange implies that from everything after MDR to MINDR range the weapon will do the minDamage constantly. After that the bullet is deleted. What bullet? It's a hitscan, not a projectile #shitsgettingserious
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Post by Marvel4 on Jan 28, 2015 7:08:28 GMT -5
// we need to make sure the uav doesn't go higher than 8100 units because bullets die at 8192
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asasa
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Post by asasa on Jan 28, 2015 9:17:17 GMT -5
// we need to make sure the uav doesn't go higher than 8100 units because bullets die at 8192 Rekt beaver. Mofuckn REKT
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oTradeMark
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Post by oTradeMark on Jan 28, 2015 15:38:41 GMT -5
Weapons have both a maximumDamageRange and a minimumDamageRange, maxDamageRange implies that from 0 to MDR the weapon will do maxDamage constantly. minDamageRange implies that from everything after MDR to MINDR range the weapon will do the minDamage constantly. After that the bullet is deleted. I thought there was a medium damage range as well? That's why there are 3 damage points for weapons? Using examples below, this is how I understand damage range so correct me if I'm wrong: The default BAL-27 will do: 34 damage up to 200 units 33 damage between 200 and 1200 units 24 damage from 1200 units to deletion (8192 units) And the default Bulldog will do: 30 damage per pellet up to 150 units 18 damage per pellet between 150 and 600 units 0 damage per pellet past 600 units
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DidUknowiPwn
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Post by DidUknowiPwn on Jan 28, 2015 16:26:31 GMT -5
There never was a medium damage, it's always been maxDamage and minDamage for CoD.
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asasa
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Post by asasa on Jan 28, 2015 17:02:55 GMT -5
So where does the third value come in?
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Post by thegentleman on Jan 28, 2015 17:55:55 GMT -5
Yeah, I guess I'm fuzzy on that as well. When we say that something is 34-33-25 and give range values of say, 400 and 1600, how exactly are we to interpret that? I was reading the stats exactly as Trademark was, which would imply that between 400 and 1600 it was doing 33 damage.
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DidUknowiPwn
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Post by DidUknowiPwn on Jan 28, 2015 18:05:31 GMT -5
At the moment we're probably assuming it based off damage, but damage doesn't get modified over distance unless it passes maxDamageRange. I don't know how it works in AW until I can get damage output to work but that'll probably be never. Or until someone dumps the weaponfiles.
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banana
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Post by banana on Jan 28, 2015 18:10:10 GMT -5
There never was a medium damage, it's always been maxDamage and minDamage for CoD. Except in bo2 and aw
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DidUknowiPwn
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Post by DidUknowiPwn on Jan 28, 2015 18:15:53 GMT -5
There never was a medium damage, it's always been maxDamage and minDamage for CoD. Except in bo2 and aw \damage\33\damage2\22\damage3\22\damage4\0\damage5\0\minDamage\18\maxDamageRange\400\damageRange2\401\damageRange3\850\damageRange4\0\damageRange5\0\minDamageRange\851\minPlayerDamage\0\ Seems to be true, I retract my earlier statement. I'll try digging around a bit more in AW exe.
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asasa
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Post by asasa on Jan 28, 2015 18:17:17 GMT -5
At the moment we're probably assuming it based off damage, but damage doesn't get modified over distance unless it passes maxDamageRange. I don't know how it works in AW until I can get damage output to work but that'll probably be never. Or until someone dumps the weaponfiles. I'm thinking the confusion here is coming from the wording.. Your saying the gun does 50 damage, then at max damage range it drops to 40, then to 30 at minimum. We're imaging it does 50 at max damage range, 40 at medium damage range, and 30 at minimum damage range. Yes or no?
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