wwaa
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PC / PS4 / X1
Posts: 2,086
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Post by wwaa on Feb 1, 2015 16:04:03 GMT -5
S-12: 0.13, 461 RPM Bulldog: 0.13, 461 RPM base variants: S-12: 0.13, 461 RPM Bulldog: 0.13, 461 RPM Marvel, is it a typing error or does it really look like this? On PC I had: 480 rpm << S-12 428 rpm << Bulldog firetime 0.12 works with base S-12 but not with base Bulldog ... firetime 0.13: S-12 is fine while Bulldog not consecutive. Marvel, is it a typing error ? S-12: 0.13 Bulldog: 0.13 or just not. // Guns with the same "theoretical" firetime should shoot the same way practically at the same framerate, but S-12 and Bulldog just "differ". //what do ya think? //ofc this Q is theoretical only as I cannot remember the last game I was using a shotgun ... it must have been in 2011 or something.
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asasa
True Bro
fuck
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Post by asasa on Feb 1, 2015 16:23:22 GMT -5
Yeah I started to feel like the permanent recoil increase wasn't worth the occasional fire rate buff. I mostly use it for its clearer irons now, but the standard AK has so little recoil that its irons aren't really difficult to use anyway. I always stick with the standard one on longer maps, or on classes where I use Hardline over Scavenger and need to make more of my rounds count. yeah, I'm stupid though. I was comparing the HT as if it was an AK12 w/ RF. So it's actually ~5% more firerate for 10% more viewkick, and no hipfire penalty. It's stats say it should have a 14% firerate increase. So, not quite as bad, but the RIP seems like the better choice.
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lllRL
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Post by lllRL on Feb 1, 2015 19:47:54 GMT -5
Yeah I started to feel like the permanent recoil increase wasn't worth the occasional fire rate buff. I mostly use it for its clearer irons now, but the standard AK has so little recoil that its irons aren't really difficult to use anyway. I always stick with the standard one on longer maps, or on classes where I use Hardline over Scavenger and need to make more of my rounds count. yeah, I'm stupid though. I was comparing the HT as if it was an AK12 w/ RF. So it's actually ~5% more firerate for 10% more viewkick, and no hipfire penalty. It's stats say it should have a 14% firerate increase. So, not quite as bad, but the RIP seems like the better choice. Haha yeah I ignored the bit where you mentioned worse hipfire and just put it down to a blonde moment It's a shame there's a lack of decent AK variants. Ignoring the Feeder (because it gets no "stat" buffs), the RIP is the only consistently decent one, and the Hair Trigger's performance is slightly worse overall considering the constant recoil increase versus the occasional ROF increase. The Bleeder should have a 3hk range IMO.
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Post by Megaqwerty on Feb 2, 2015 11:38:50 GMT -5
But I find [the RIP's] advantages negligible (the insane accuracy is nice but completely overkill, the regular AK is already all you ever need, and the damage increase comes at a range I'll hardly ever engage in) Ah, but with the reduced recoil, you can engage targets where the base gun would otherwise be a five hit kill.
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Post by Megaqwerty on Feb 2, 2015 13:21:23 GMT -5
Ain't no such thing as a free silencer: it still costs a class point and an attachment slot.
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Post by kylet357 on Feb 2, 2015 15:17:11 GMT -5
Ain't no such thing as a free silencer: it still costs a class point and an attachment slot. Well, the gun costs a class point and the attachment slot taken up may or not matter depending on the class you're making.
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asasa
True Bro
fuck
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Post by asasa on Feb 3, 2015 9:31:11 GMT -5
Ain't no such thing as a free silencer: it still costs a class point and an attachment slot. Well, the gun costs a class point and the attachment slot taken up may or not matter depending on the class you're making. Yeah, I rarely desire more than 13 points. For snd it's even less important (all you need is a primary, toughness, lightweight and you're set)
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Post by kylet357 on Feb 3, 2015 12:07:47 GMT -5
Yeah, my stealth class would at '11/13' if I didn't add Threat Detection grenades on it. They come in handy sometimes.
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Post by Megaqwerty on Feb 3, 2015 12:39:02 GMT -5
What's the build? I always need more points.
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Post by kylet357 on Feb 3, 2015 15:19:02 GMT -5
What's the build? I always need more points. 1st tier: Low Profile 2nd Tier: Cold Blooded and Peripherals 3rd tier: Blast Suppressor and Hard Wired Exo: Cloak Grenade: TDx2 Primary: IMR Impact w/ Suppressor Scorestreak: UAV There are some things here that you can remove and do whatever else you want with the points (Cloak, Threat Detection x 2, and UAV), the rest of the class is what I'd recommend to always have.
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Post by Megaqwerty on Feb 3, 2015 17:27:26 GMT -5
Is Hard Wired needed any more? I have had no issues with system hacks post-nerf.
Do you use the grenades at all? I would take them off and take Lightweight instead.
I would do: 5: Impact: Suppressor, Stock, Extended Mag 3: Lightweight, Low Profile 1: Cold-Blooded 3: Blast Suppressor, Toughness 1: UAV
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Post by kylet357 on Feb 3, 2015 17:53:11 GMT -5
Is Hard Wired needed any more? I have had no issues with system hacks post-nerf. Do you use the grenades at all? I would take them off and take Lightweight instead. I would do: 5: Impact: Suppressor, Stock, Extended Mag 3: Lightweight, Low Profile 1: Cold-Blooded 3: Blast Suppressor, Toughness 1: UAV I don't see much use for lightweight in an SnD class, where you're gonna have a pretty slow paced match. The grenades do get used, but Tracking Drones are probably much more helpful (except they can't tag multiple people like TD can). Hard Wired is less for the System Hack (although it does come in handy for the occasional one) and more for everything else (I am starting to see people use stun grenades more and more now). And the immunity to UAV Scrambler is pretty useful as well. I imagine the EMP immunity is useful as well, but that's saying people actually use them (I pretty much never see them).
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Post by Megaqwerty on Feb 3, 2015 17:55:21 GMT -5
Well, that's your problem right there. That said, Lightweight is still useful in Search as you can surprise enemies by being in places you otherwise cannot be at the start of a round. I only play scrub respawning game modes.
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lllRL
True Bro
Posts: 101
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Post by lllRL on Feb 4, 2015 10:11:07 GMT -5
Is Hard Wired needed any more? I have had no issues with system hacks post-nerf. Do you use the grenades at all? I would take them off and take Lightweight instead. I would do: 5: Impact: Suppressor, Stock, Extended Mag 3: Lightweight, Low Profile 1: Cold-Blooded 3: Blast Suppressor, Toughness 1: UAV I think I'd rather take Peripherals over Lightweight. Running slightly faster is nice but... being able to decimate an entire team because they saw no death skulls pop up is pure awesome ninja stealth LOL Peripherals has become my number one perk of choice; I use it on all five classes, and I don't even do that with Toughness anymore I'd love an IMR Impact. If I feel like using the IMR I have to run it unsuppressed (19m 4hk range is baaad) and on small maps only, which sucks because a burst AR isn't the ideal weapon to be running loud in CQC with.
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Post by Megaqwerty on Feb 4, 2015 10:20:09 GMT -5
Party chat works in Search, at least on Playstation, so no death skulls should do nothing unless you are playing randoms.
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Post by kylet357 on Feb 4, 2015 11:08:51 GMT -5
Party chat works in Search, at least on Playstation, so no death skulls should do nothing unless you are playing randoms. I'm guessing that's only PS4. Can't do the same on PS3 and 360 (they've always made it so you're unable to do party chat in Search for CoD games since MW2 I believe).
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Post by Megaqwerty on Feb 4, 2015 12:17:30 GMT -5
Ghosts PS4 allowed party chat in Search for maybe six months or so before it was patched out.
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Post by kylet357 on Feb 4, 2015 13:01:53 GMT -5
My point exactly. It's not too far of a stretch to think that it will be patched on AW soon. After that, the next games shouldn't have to worry about patching it in.
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Post by Megaqwerty on Feb 4, 2015 13:08:43 GMT -5
Eh, it should be allowed. If players want to communicate with each other, they can use Ventrilo or Skype or Teamspeak or this ancient technology called the telephone.
There is no need to block party chat.
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lllRL
True Bro
Posts: 101
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Post by lllRL on Feb 4, 2015 15:30:38 GMT -5
Party chat works in Search, at least on Playstation, so no death skulls should do nothing unless you are playing randoms. Yeah I guess I was thinking too generally. I don't even play SnD haha
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Will
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Post by Will on Feb 4, 2015 22:00:50 GMT -5
My point exactly. It's not too far of a stretch to think that it will be patched on AW soon. After that, the next games shouldn't have to worry about patching it in. I hope they don't. I hate having our conversations broken up and cut off nonstop, so we'd be going back to Skype as we did with past CODs.
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Post by Megaqwerty on Feb 5, 2015 1:14:28 GMT -5
If you're having conversations not related to the game, you're obviously a scrub.
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Post by kylet357 on Feb 5, 2015 13:18:33 GMT -5
I honestly could care less about it, because it only affects SnD. A game mode I very rarely play now.
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JustABitAgroed
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Post by JustABitAgroed on Mar 3, 2015 5:18:10 GMT -5
Do all of these still round down to 60*60/integer on console?
You are my bro, bro. (Sorry, didn't know to do this at first.)
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Will
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Post by Will on Mar 3, 2015 5:35:15 GMT -5
Do all of these still round down to 60*60/integer on console? Kind of. The consoles (engines) don't seem to be locked at 60fps, but rather just capped at that. Like, visually, you'll get 60fps, but the engine must be doing strange things because testing shows varying fire rates. Drift0r kept getting 1100rpm for the Squeaker on his Xbox One, which would only be possible on a fixed frame rate of 55fps, or it could be an average of a frame rate that bounces around during firing. He just did a video yesterday showing how different it is from one console to the other, too: But yeah for the most part, the 60fps rounded values will probably be closer to reality than the coded values.
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DidUknowiPwn
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Post by DidUknowiPwn on Mar 3, 2015 19:19:07 GMT -5
Just do cg_drawfps 1 with some modded console then you'll see the FPS for yourself <_<
Also people seem to forget that though the game should be consistent, like it should be, SH might believe it should be different based on the console. (This is a farfetched idea as why should developers make varying versions per-console? In any case there are limitations for both even leading back to CoD4 there's specific types of settings for both PS3 and X360 that didn't happen on either console. Who knows man, but let's get one thing straight framerate isn't tied to firerate.)
Here's a quote that I got from someone who has worked on the CoD engine for about 6 years: "player only sends a usermove packet with the +attack bit set. server does it 100% based on sv_fps which is ALWAYS 20. unless the com_maxfps limitation causes residualtime to be rounded differently but that's not related to 'uncapped frame rates' that's related to weirdly-varying frame rates + not an issue on dedis ofc"
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Post by Marvel4 on Mar 4, 2015 13:35:51 GMT -5
Updated.
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Will
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Post by Will on Mar 4, 2015 21:58:47 GMT -5
So basically the S-12 variants that are supposed to increase the fire rate now actually decrease it? GG Sledgehammaaa
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Post by LeGitBeeSting on Mar 4, 2015 22:24:38 GMT -5
Compliant #1, S-12 #1.
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Post by xFEARtheSHIELDx on Mar 5, 2015 0:40:32 GMT -5
but let's get one thing straight framerate isn't tied to firerate.) Wait, wut? I really wish someone with the proper testing equipment could get to the bottom of this, once and for all....
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