prioc
True Bro
eep
Posts: 235
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Post by prioc on Dec 26, 2014 11:53:41 GMT -5
I really like FTL and Risk of Rain. I've beaten RoR a few times, but even though I've never come close in FTL yet, it's still a lot of fun. I didn't really like Paranautical Activity, but it also didn't run on my PC that well. I played Spelunky a few years ago and liked it, but I never really played it again for some reason. sort of the same with Binding of Isaac, but I didn't like it that much even though I really like 2D Zelda games. something about the directional shooting seemed strange to me
Legends of Grimrock is another newer one that looks pretty cool. I played it once and really liked its graphics. MAngband is also a cool one, it's a multiplayer version of a game called Angband. I haven't played it in a while, but it's a lot of fun with some friends
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kittymulcher
True Bro
Packing my bags for the misty mountains
Posts: 446
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Post by kittymulcher on Dec 28, 2014 5:35:33 GMT -5
I play pixel dungeon every now and then. I suck at it but I killed like the level 2 boss once.
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Den
He's That Guy
Posts: 4,294,967,295
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Post by Den on Dec 28, 2014 7:42:27 GMT -5
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Post by UrbaneVirtuoso on Dec 29, 2014 1:37:41 GMT -5
"The missile hits the cacodemon. The missile hits the cacodemon. The missile hits the cacodemon. The cacodemon dies."
As much as I'd like to take this in jest, there's just something novel about it that works.
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42
True Bro
Bingo Bango Bongo
Posts: 1,588
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Post by 42 on Dec 29, 2014 17:32:59 GMT -5
Whoa whoa whoa, why ain't anyone talkin' bout Binding of Isaac?
Also, did you like Eldritch?
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Post by kirbyderby on Dec 29, 2014 18:47:30 GMT -5
Risk of Rain feels like a completely different game once you collect the Artifacts. Glass+Command (5x damage, 10% HP; and manually select your items) is so hilariously broken, but throw in the one that turns all the enemies into Elites and it's actually a fair challenge too (Overloading Magma Worm at level 1 is OP though) Death Skid Marks. Roguelike car combat. it's pretty damn awesome and I rate it my #1 impulse buy of the year.
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Post by Megaqwerty on Jan 5, 2015 14:46:12 GMT -5
I just havent played BoI much. Flash games worked terribly on my old comp and i just never bothered on my newer one. Binding had a remake released recently that is not Flash based. store.steampowered.com/app/250900/Also, pretty nothing here is a roguelike (except for Doom RL and Pixel Dungeon). These are games with roguelike elements. Not to be pedantic, as all these games are cool, but the distinction is like calling CoD an RPG since it has a leveling system. Pixel Dungeon is a good start, especially the easy variants. Dungeon Crawl Stone Soup is also good.
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Post by ChloeB42 (Alexcalibur42) on Jan 5, 2015 15:43:16 GMT -5
I just havent played BoI much. Flash games worked terribly on my old comp and i just never bothered on my newer one. Binding had a remake released recently that is not Flash based. store.steampowered.com/app/250900/Also, pretty nothing here is a roguelike (except for Doom RL and Pixel Dungeon). These are games with roguelike elements. No to be pedantic, as all these games are cool, but the distinction is like calling CoD an RPG since it has a leveling system. Pixel Dungeon is a good start, especially the easy variants. Dungeon Crawl Stone Soup is also good. You're being extremely pedantic. The distinction is like saying CoD isn't a FPS because it has a leveling system. I think this a great look at the "Berlin Interpretation" and why strict definitions are not useful. www.gamesofgrey.com/blog/?p=403
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Post by ChloeB42 (Alexcalibur42) on Jan 5, 2015 16:02:29 GMT -5
I'm not, I just think it's silly.
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Post by Pegasus Actual on Jan 6, 2015 3:11:05 GMT -5
Binding had a remake released recently that is not Flash based. I'm aware, and have gotten a new comp since anyway, but havent played it. Thats why i mentioned "roguelite" in the OP. Roguelike has practically adopted a new meaning through usage, though. Kind of like how COD uses P2P networking... Right bro? It's literally 100 percent right now. Not sure FTL qualifies as a real-time strategy game. Maybe if you're god-like at the game. I sure as hell would never beat that game without hitting that spacebar at the very slightest of provocations. Anyway, FTL - godlike. Rogue Legacy - meh, fun to beat once, no inclination to go back and even get through New Game+ once. Spelunky - I'm god awful at this. I try every once in a while. I've got it on 360, all the Sony versions #crossbuy, and on Steam yet have never made it. Don't Starve - I have no idea what I'm doing, except that I get bored not doing it Binding of Isaac/Rebirth - pretty effing sweet EGATrek - 10/10, sorry Nels Anderson for never donating.
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Den
He's That Guy
Posts: 4,294,967,295
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Post by Den on Jan 6, 2015 5:30:58 GMT -5
POWDER is a fairly standard Roguelike originally homebrewed for the Gameboy Advance that you could put on a Nintendo DS flashcard to bring around with you or play on PC. And then there's always NetHack with its many many ports and graphical interface variants.
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Post by Megaqwerty on Jan 6, 2015 12:19:29 GMT -5
The Berlin Interpretation is stupid because it includes ASCII graphics as a factor. Note, however, that even the Berlin Interpretation has multiple factors and that factors have levels of importance: a single factor, even a high value one, can be omitted and a game still considered a roguelike by the strict rubric of the Berlin. Multiple games considered roguelike canon (ex. ADOM, Angband) defy some Berlin conventions, such as lack of non-modality. The Berlin Interpretation is not a strict definition.(My primary problem with the Berlin is inclusion of grid-based tiles and the specification that all units are the same size on said tiles. This is the only high value factor that directly limits gameplay. Grids themselves are not bad (even Call of Duty uses a grid), but forcing all units to be the same size can lead to obvious problems like a mouse being the same size as a dragon. That is, a perfectly normal sized mouse and not one of unusual size. In contrast, turn-based gameplay is less limiting since turns can simply be made more discrete to approximate real time gameplay.) Most of Grey's post concerns ASCII graphics, which is obviously not critical to defining any game genre, particularly this one (with even Rogue itself having graphical versions). I'm neither familiar with Grey nor any of his games, but his post is bad precisely because it is too vague. A comment there notes that his feelings about roguelikes could very well describe chess, which is, uh, probably not a roguelike. (Although it does feature permadeath.) The problem here is the description of any and every game that possesses some factors from the Berlin but lacks actual gameplay that fails to mimic roguelike gameplay in any way. Destiny is not an RPG. Leveling up, acquiring gear, and managing inventory do not an RPG make. Destiny is a first person shooter because its core gameplay is a first person shooter. Likewise, the Binding of Isaac is a twin stick shooter most akin to Smash TV. Here’s a quote from Wikipedia’s article on Smash TV: If you're not familiar with the game, the above describes Binding exactly. Simply adding randomization and permadeath does not make it a roguelike (although Smash TV had a sense of permadeath in that said mechanic occurred if quarters were not inputted upon a game over). I haven’t played every game on this list, but my understanding of them is that they are squarely not roguelikes. alright seriously lets not explode over this Sorry. I'm most familiar with the Binding of Isaac, which is a great game and which everyone should play. It costs about two gallons of gas.
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Post by LeGitBeeSting on Jan 6, 2015 12:22:15 GMT -5
chess is best roguelike
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Post by Megaqwerty on Jan 6, 2015 12:40:19 GMT -5
Chess has the following factors: permadeath, turn-based, grid-based, non-modal, complexity, resource management, hack’n’slash, monsters are similar to players, tactical challenge, and ASCII display (potentially). However, it lacks random environment generation, exploration and discovery, single player character, dungeons, and numbers. I think we can excuse the above on account of chess being the first roguelike.
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Post by ChloeB42 (Alexcalibur42) on Jan 6, 2015 12:41:16 GMT -5
The Berlin Interpretation is stupid because it includes ASCII graphics as a factor. Note, however, that even the Berlin Interpretation has multiple factors and that factors have levels of importance: a single factor, even a high value one, can be omitted and a game still considered a roguelike by the strict rubric of the Berlin. Multiple games considered roguelike canon (ex. ADOM, Angband) defy some Berlin conventions, such as lack of non-modality. The Berlin Interpretation is not a strict definition.(My primary problem with the Berlin is inclusion of grid-based tiles and the specification that all units are the same size on said tiles. This is the only high value factor that directly limits gameplay. Grids themselves are not bad (even Call of Duty uses a grid), but forcing all units to be the same size can lead to obvious problems like a mouse being the same size as a dragon. That is, a perfectly normal sized mouse and not one of unusual size. In contrast, turn-based gameplay is less limiting since turns can simply be made more discrete to approximate real time gameplay.) Most of Grey's post concerns ASCII graphics, which is obviously not critical to defining any game genre, particularly this one (with even Rogue itself having graphical versions). I'm neither familiar with Grey nor any of his games, but his post is bad precisely because it is too vague. A comment there notes that his feelings about roguelikes could very well describe chess, which is, uh, probably not a roguelike. (Although it does feature permadeath.) The problem here is the description of any and every game that possesses some factors from the Berlin but lacks actual gameplay that fails to mimic roguelike gameplay in any way. Destiny is not an RPG. Leveling up, acquiring gear, and managing inventory do not an RPG make. Destiny is a first person shooter because its core gameplay is a first person shooter. Likewise, the Binding of Isaac is a twin stick shooter most akin to Smash TV. Here’s a quote from Wikipedia’s article on Smash TV: If you're not familiar with the game, the above describes Binding exactly. Simply adding randomization and permadeath does not make it a roguelike (although Smash TV had a sense of permadeath in that said mechanic occurred if quarters were not inputted upon a game over). I haven’t played every game on this list, but my understanding of them is that they are squarely not roguelikes. alright seriously lets not explode over this Sorry. I'm most familiar with the Binding of Isaac, which is a great game and which everyone should play. It costs about two gallons of gas. I don't know what chess you play, but there is no permadeath in chess. Also I'm not very familiar with BoI, I've seen a few gameplay videos and that's it. I'm mostly going off of FTL, which I am quite familiar with. And "Destiny is not an RPG", no. If you were to say Destiny is an FPS and an FPS only and you went in there expecting an FPS you'd be sadly disappointed. It is an RPG under the subgenre of ARPG.
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Post by Megaqwerty on Jan 6, 2015 12:44:40 GMT -5
Captured pieces cannot re-enter the field. Once the game ends, play cannot continue from that point. Permadeath.
Get Binding, preferably the new one, Rebirth. Now's a bad time since the Holiday Sale just ended, but it's still an incredible value at $15.
I think it plays better with a controller, but it's great fun on either console or PC (or PC with a controller).
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Post by ChloeB42 (Alexcalibur42) on Jan 6, 2015 12:47:29 GMT -5
Chess has the following factors: permadeath, turn-based, grid-based, non-modal, complexity, resource management, hack’n’slash, monsters are similar to players, tactical challenge, and ASCII display (potentially). However, it lacks random environment generation, exploration and discovery, single player character, dungeons, and numbers. I think we can excuse the above on account of chess being the first roguelike. no permadeath, no resource management, no hack n slash, not complex...also it's not a videogame
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Post by ChloeB42 (Alexcalibur42) on Jan 6, 2015 12:49:20 GMT -5
Captured pieces cannot re-enter the field. Once the game ends, play cannot continue from that point. Permadeath. Get Binding, preferably the new one, Rebirth. Now's a bad time since the Holiday Sale just ended, but it's still an incredible value at $15. I think it plays better with a controller, but it's great fun on either console or PC (or PC with a controller). "Captured pieces cannot reenter the field" Uh yes they can...do you even play chess?
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Post by Megaqwerty on Jan 6, 2015 13:01:16 GMT -5
Bad phrasing. Within the context of the game, the queen or whatever isn't added to the board but rather the pawn becomes that piece.
The former piece stays dead.
(The above distinction is actually important to the game: promotion is not limited to captured pieces.)
Resource management: there are finite number of pieces, which must be managed carefully.
Hack n slash: core game play involves combat. Just like in a traditional roguelike, combat is initiated by entering the same tile that an enemy is occupying.
Complexity: and you said I don't play chess.
Video game: Berlin Interpretation don't say nothing about this. Also, there are electronic versions of chess.
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Post by ChloeB42 (Alexcalibur42) on Jan 6, 2015 13:11:14 GMT -5
Technically you cannot "uncapture" a piece, no. However it's not a permanent death, in fact you can create new life. Yes the pawn become the piece, but it becomes brand new information. A pawn only has one direction in which it can move and in only one increment, a queen on the other hand is unrestricted in movement, within in the parameters of other pieces movements. Also pawn's intention is to be sacrificed, either for promotion, protecting another piece, or just slowing the opponents moves.
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Post by ChloeB42 (Alexcalibur42) on Jan 6, 2015 13:22:15 GMT -5
Bad phrasing. Within the context of the game, the queen or whatever isn't added to the board but rather the pawn becomes that piece. The former piece stays dead. (The above distinction is actually important to the game: promotion is not limited to captured pieces.) Resource management: there are finite number of pieces, which must be managed carefully. Hack n slash: core game play involves combat. Just like in a traditional roguelike, combat is initiated by entering the same tile that an enemy is occupying. Complexity: and you said I don't play chess. Video game: Berlin Interpretation don't say nothing about this. Also, there are electronic versions of chess. But the pieces aren't resources, they're characters. The core gameplay does not involve combat Oh it's complex, in the sense of possible games, but so is a rubik's cube, Go, and checkers. It's complexity derives from the player, not from the pieces.
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Post by LeGitBeeSting on Jan 6, 2015 13:32:54 GMT -5
Who says characters can't be resources?
edito: Also since when are chess pieces characters?
Also complexity is complexity regardless.
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Post by ChloeB42 (Alexcalibur42) on Jan 6, 2015 13:44:08 GMT -5
Who says characters can't be resources? edito: Also since when are chess pieces characters? Also complexity is complexity regardless. To relate it to video games. I mean if you really want to get technical every single video game is just resources, there are no such things as characters. And complexity isn't complexity regardless. Chess is not complex, in gameplay, but in sheer volume of possible moves. By that definition, all video games have complexity, because you can do whatever you want.
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Post by LeGitBeeSting on Jan 6, 2015 14:05:54 GMT -5
I'm saying characters can be resources simultaneously.
Yes pretty much all video games are complex.
chess still best roguelike and pony
edito:just like me
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Post by LeGitBeeSting on Jan 6, 2015 14:24:01 GMT -5
All videerr gayme genres are too broad anyways. I mean technically CoD is an MMO/MOBA/Roguelike(SnD).
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Post by Megaqwerty on Jan 29, 2015 12:39:51 GMT -5
Rogue Legacy is free next month on Playstation Plus. So glad I didn't buy it.
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Post by Megaqwerty on Feb 4, 2015 10:25:36 GMT -5
Rogue Legacy is good. You know what isn't good? Me. At Rogue Legacy.
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Post by Megaqwerty on Feb 4, 2015 12:22:30 GMT -5
Also I know it sounds crazy, but don't buy the bestiality perk. Its nothing but disappointment. I'm sorry, but you had me from "bestiality". I am purposely not using any external resources so as to maximize discoverability. To this end, I have no idea what purpose homosexuality serves. The game itself looks pretty easy: I think I just need to learn all the enemy patterns. I am a huge Castlevania veteran so the controls are very natural. Except for jumping. Jumping is extremely floaty.
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42
True Bro
Bingo Bango Bongo
Posts: 1,588
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Post by 42 on Feb 4, 2015 13:55:03 GMT -5
Practice makes not suck. Lucky for you its a game specifically designed for you to bumrush through it a gazillion times. Also I know it sounds crazy, but don't buy the bestiality perk. Its nothing but disappointment. Bestiality comes in handy for some of the bosses.
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Post by LeGitBeeSting on Feb 4, 2015 17:21:59 GMT -5
but don't buy the bestiality perk Is it because mice are selfish lovers?
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