|
Post by Megaqwerty on Apr 3, 2015 10:40:26 GMT -5
At 1200rpm? Uh, no. 18dmg @ 1200rpm is the exact same damage per second as 6dmg @ 3600rpm (consoles). Don't forget the unlimited ammo, no reloading, and ridiculous number of "bullets" it can fire before overheating. And of course the insane hipspread. Given identical BTK or TTK, a higher RPM is superior as it is more forgiving for missed shots. This is a nerf on consoles, which didn't need it. I can confirm that the change is live on PS4: six hit kills in the firing range.
|
|
cat
True Bro
domestic cats master race
Posts: 136
|
Post by cat on Apr 3, 2015 11:12:32 GMT -5
Looks like FJ in HC takes away only 50% of damage.
|
|
|
Post by ktownlegend on Apr 3, 2015 11:26:27 GMT -5
At 1200rpm? Uh, no. 18dmg @ 1200rpm is the exact same damage per second as 6dmg @ 3600rpm (consoles). Don't forget the unlimited ammo, no reloading, and ridiculous number of "bullets" it can fire before overheating. And of course the insane hipspread. Given identical BTK or TTK, a higher RPM is superior as it is more forgiving for missed shots. This is a nerf on consoles, which didn't need it. I can confirm that the change is live on PS4: six hit kills in the firing range. So this ends the Hole Puncher/Impact argument. Impact has same ttk with higher RPM.
|
|
|
Post by Megaqwerty on Apr 3, 2015 12:32:08 GMT -5
So this ends the Hole Puncher/Impact argument. Impact has same ttk with higher RPM. Check your math. The IMR only kills faster than the ARX when the IMR is still a three hit kill. Where the ARX is a three hit kill and the IMR is not, the ARX kills faster, albeit marginally. ...that said, I do prefer the IMR precisely due to the higher rate of fire being more forgiving.
|
|
|
Post by ktownlegend on Apr 3, 2015 12:48:23 GMT -5
So this ends the Hole Puncher/Impact argument. Impact has same ttk with higher RPM. Check your math. The IMR only kills faster than the ARX when the IMR is still a three hit kill. Where the ARX is a three hit kill and the IMR is not, the ARX kills faster, albeit marginally. ...that said, I do prefer the IMR precisely due to the higher rate of fire being more forgiving. Check your frame rounding. Those ttks are for the 937 RPM or whatever. not the actual 900 RPM. 3 shots at 900 RPM = 4 shots at 1200 RPM
|
|
|
Post by Megaqwerty on Apr 3, 2015 13:00:26 GMT -5
First shot has no fire time and does not contribute to TTK. You need to subtract one from BTK: At three hits to kill, the ARX kills in 133 ms and the IMR in 100 ms. These increase to 250 ms and 150 ms, respectively, at four hits to kill. The ARX kills faster when the IMR is a four hit kill, but the ARX is a three hit kill (although the ability to kill with either gun in a single burst at range is questionable).
|
|
|
Post by ktownlegend on Apr 3, 2015 13:51:05 GMT -5
First shot has no fire time and does not contribute to TTK. You need to subtract one from BTK: At three hits to kill, the ARX kills in 133 ms and the IMR in 100 ms. These increase to 250 ms and 150 ms, respectively, at four hits to kill. The ARX kills faster when the IMR is a four hit kill, but the ARX is a three hit kill (although the ability to kill with either gun in a single burst at range is questionable). You win this round... but then that sort of contradicts the higher fire rate lower damage being better theory..
|
|
probaddie
True Bro
You're triggering my intelligence
Posts: 11,043
|
Post by probaddie on Apr 7, 2015 11:25:52 GMT -5
I'll just leave these here....
|
|
banana
True Banana
Zoro > Law
Posts: 1,577
|
Post by banana on Apr 7, 2015 12:56:40 GMT -5
Wut
|
|
Will
True Bro
K/D below 1.0
Posts: 1,309
|
Post by Will on Apr 7, 2015 16:22:30 GMT -5
Interstellar would have been a boring movie if probaddie was in it. He would have solved the gravity equation in one day.
|
|
|
Post by RainbowCrash on Apr 8, 2015 4:12:20 GMT -5
I should expect nothing less from the balancing gurus at SG but the fact the ohm still has an 8000 range 2 makes me want to hurl.
|
|
|
Post by Megaqwerty on Apr 8, 2015 13:17:45 GMT -5
IMR stats have had typos since day one. We have told them as such. Repeatedly. I would not trust Sledgehammer to walk a dog competently.
|
|
|
Post by dunsparceflinch on Apr 8, 2015 18:59:49 GMT -5
Also, from some testing it seems that the revamp and watcher function exactly the same as the regular Ohm.
|
|
Will
True Bro
K/D below 1.0
Posts: 1,309
|
Post by Will on Apr 8, 2015 20:09:32 GMT -5
IMR stats have had typos since day one. We have told them as such. Repeatedly. I would not trust Sledgehammer to walk a dog competently. I just want that shit fixed so I stop getting daily messages asking if I made a typo on the spreadsheet.
|
|
banana
True Banana
Zoro > Law
Posts: 1,577
|
Post by banana on Apr 9, 2015 13:37:16 GMT -5
Put a note of it on the main page of the spreadsheet, some people will see it
|
|
|
Post by Megaqwerty on Apr 12, 2015 19:31:41 GMT -5
Put a note of it on the main page of the spreadsheet, some people will see it But not Sledgehammer.
|
|
|
Post by -3055- on Apr 13, 2015 18:33:05 GMT -5
Sledgehammer made a game with a shotgun that can hold 90 rounds. They're great developers
|
|
|
Post by LeGitBeeSting on Apr 13, 2015 18:46:43 GMT -5
Sledgehammer made a game with a shotgun that can hold 90 rounds. They're great developers
|
|
fpsdredd
True Bro
Always working on the FPS metagame
Posts: 495
|
Post by fpsdredd on Apr 27, 2015 9:09:12 GMT -5
Heard about a massive nerf to the ASM, any of you guys here anything?
|
|
fpsdredd
True Bro
Always working on the FPS metagame
Posts: 495
|
Post by fpsdredd on Apr 27, 2015 11:18:48 GMT -5
It's time for me to revisit the EPM3.
|
|
cat
True Bro
domestic cats master race
Posts: 136
|
Post by cat on Apr 27, 2015 12:02:31 GMT -5
Apparently it was an Issue.
|
|
|
Post by Megaqwerty on Apr 27, 2015 12:58:54 GMT -5
I got five bucks that says Sledgehammer didn't fix the useless EPM variants. Also, the Exterminator's head multipler was probably not modified, making it also useless.
Mag size is now 44.
|
|
JustABitAgroed
True Bro
Reasons to never go on GFAQs: 1. I'm considered an expert there. 2. It's GFAQs. I mean, come on man.
Posts: 345
|
Post by JustABitAgroed on Apr 27, 2015 13:00:36 GMT -5
All from personal in-game testing: It looks like the S12 variants were fixed. AMR9 variants don't appear to be fixed. The Pytaek variants seem to now have the same Damage model as the Loophole, Exploit, and Hasty.
|
|
|
Post by Megaqwerty on Apr 27, 2015 13:01:59 GMT -5
All from personal in-game testing: It looks like the S12 variants were fixed. AMR9 variants don't appear to be fixed. The Pytaek variants seem to now have the same Damage model as the Loophole, Exploit, and Hasty. But do the plus fire rate S12 variants actually fire any faster? If not, then their cons still make them worse than the Compliant. The Tiger Blood would need to fire at least at 720 RPM to justify the pellet loss.
|
|
fpsdredd
True Bro
Always working on the FPS metagame
Posts: 495
|
Post by fpsdredd on Apr 27, 2015 13:09:18 GMT -5
All from personal in-game testing: It looks like the S12 variants were fixed. AMR9 variants don't appear to be fixed. The Pytaek variants seem to now have the same Damage model as the Loophole, Exploit, and Hasty. If true, I may rest my loophole and start using the Pytaek LR. Edit: Not indicated from the patch notes, oh well.
|
|
JustABitAgroed
True Bro
Reasons to never go on GFAQs: 1. I'm considered an expert there. 2. It's GFAQs. I mean, come on man.
Posts: 345
|
Post by JustABitAgroed on Apr 27, 2015 13:09:21 GMT -5
I'm on 360 so I can't test that accurately.
|
|
JustABitAgroed
True Bro
Reasons to never go on GFAQs: 1. I'm considered an expert there. 2. It's GFAQs. I mean, come on man.
Posts: 345
|
Post by JustABitAgroed on Apr 27, 2015 13:34:52 GMT -5
Heard about a massive nerf to the ASM, any of you guys here anything? Mag size is now 35 (52 w/ Extended Mags). Not sure about any other nerfs. I couldn't find a Range or Damage nerf in personal testing. Accuracy appeared to be the same as well.
|
|
cat
True Bro
domestic cats master race
Posts: 136
|
Post by cat on Apr 27, 2015 14:02:29 GMT -5
Not 100% sure but ASM1's initial ROF has been adjusted to match its normal ROF. It still present but it's the same. Pytaek has ads time of ~0,35s. EPM3's overheat rate changed to ~0,18 (or 0,2). Least amount of shots i was getting is 11.
|
|
|
Post by Megaqwerty on Apr 27, 2015 14:09:12 GMT -5
Not 100% sure but ASM1's initial ROF has been adjusted to match its normal ROF.. This was the last patch.
|
|
cat
True Bro
domestic cats master race
Posts: 136
|
Post by cat on Apr 27, 2015 14:15:55 GMT -5
Well, my bad. Last thing i remember about previous path was Error 12 and nasty fps drops.
|
|