Lionhead is promising that players will be able to experience the entire game for free, with no gated areas, along with open access to all quests, and no energy bar to limit play time.
"The only thing that will stand in your way from playing quest seven, is that you haven't finished quest six", Game director David Eckelberry told GameSpot.
Interesting ideas on the money making scheme:
Fable Legends will incentivise players to make purchases, even if those items can also be earned through gameplay. Most notably, the four heroes you can play as will rotate on a fortnightly basis, and a new set of public-facing characters will be introduced. Any XP and loot earned with those characters will be saved until they next appear in the public rotation. However, users will also be able to purchase that character for use indefinitely, either by using silver coins collected during gameplay, or by forking over real-world cash.
Similarly, Villains will be able to permanently unlock creatures using silver coins or real-world cash. Players will then be able to use those creatures non-canonically, bringing them into earlier story quests to change things up. Cosmetic and vanity items will also be available for purchase.
Lionhead has not yet disclosed the pricing structure of Fable Legends. Also up in the air is how long players will need to play the game in order to earn enough coins to unlock a character.