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Post by iw5000 on Apr 2, 2015 10:50:24 GMT -5
I got on to play Destiny and did a few solo Crota runs. Did one of my warlocks, got to Crota. Then did my Hunter character, and just flat out stalled at getting across the bridge. Like whiffed 12 straight times.
I then just stopped. Put down the controller, and said, "why the fvck am I doing this"
I couldn't give myself a good reason. I have three characters at lv 32. All of them have all the exotics, and like multiple pieces of Raid gear. Enough to max out stats on just about every combination. I have well over 200 Radiant Shards and energies. So why am I busting my head on this silly bridge jump (I have no clue why I couldn't make it yesterday)
So I went to do a Strike, just to get some wire thingys. See if things felt better there. Nope. Got about halfway through the strike, and then just got bored. Like just running up to shit, shooting it, and dying. Yawn. Again, I asked myself why? And again, I just couldn't even come up with a reason. So I just quit playing, right there mid strike.
I think I hit my wall. I'm done.
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Post by TheHawkNY on Apr 2, 2015 12:16:53 GMT -5
I've been there. I've stopped caring as much about doing bounties, because really all I'm doing is leveling things up to get more materials when I dismantle them. I pretty much only do them when no one else is online, or when I can complete them during whatever it is I want to do.
Iron Banner was a lot of fun, it was nice getting gear and weapons I actually wanted, guaranteed. I've started playing Crucible quite a bit recently. What I've found is that if you've got a decent sized fireteam, it's playable. If it's solo, you're just going to have a bad time.
I'm trying to focus more on getting those VoG weapons I don't already have. I'm tired of doing Crota, which isn't even fun.
It's definitely not fun doing the same old content solo anymore, I agree. If other people aren't online, I get a little bored.
Once more details and a release date for House of Wolves are available, my plan is to focus on making sure I'm ready for when it drops. So far, things I want to do are: -Make sure all of my characters are level 3 with all of the factions (I've already started on this) -Do public events daily and save the packages at the postmaster -Max out vanguard and crucible marks -Have exotic bounties complete, ready to turn in for new exotics
We'll see what the details are for HoW, then I'll figure out how else to prepare.
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Post by iw5000 on Apr 2, 2015 12:39:59 GMT -5
I have two exotic bounties already completed, just sitting there (shotgun and something I don't even know what it is, nor remember) Have all of my characters already at 32, plus level (and 4) on all the factions and Eris. 200 Crucible marks on my Hunter, another 180 on my one Warlock. 27,000 extra glimmer stashed in my vault for backup. Couple hundred Ascendent Shards and Energies. Couple hundred or more on all four materials. As said above, well over 100+ on both Radiant shards and energies. I have all the Raid guns fully leveled - except for the Necrochasm, which I don't have, and don't care if I get. VoG mostly suck, so not even sure why I still save them.
I'm just stockpiling to stockpile. It's kind of dumb.
So yeah. I am done.
All I need is the Gjallorhorn, but I gave up on that a while ago. It would have been nice to have, I could have found some fun in trying to solo finish Crota. But that will never be. I'll have to be satisfied that I was able to solo all up to that point. Oh well.
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Post by TheHawkNY on Apr 2, 2015 13:19:04 GMT -5
I mean, playing to get a certain weapon only leads to disappointment. It's best to just put the thought of whatever it is out of your mind, and be pleasantly surprised when it finally happens.
What makes you say the VoG guns suck? Most of them still have a lot of utility. The only three I don't see people using on a regular basis are Praedyth's Timepiece (completely replaced by Oversoul Edict), Hezen Vengeance (completely replaced by Hunger of Crota), and Praetorian Foil (who even has this? I don't think I've ever even seen it drop). The other 7 all see regular use.
A lot of people when they hit that wall have been hitting up LFG sites and taking first timers through the Raids, you could try that.
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Post by iw5000 on Apr 2, 2015 14:35:53 GMT -5
The VoG pistol is still good. Should have put an * next to that one.
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hebbnh
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Post by hebbnh on Apr 2, 2015 15:04:59 GMT -5
Welcome to the club, Stone. I'll probably be back when the next DLC releases, but right now there's just no point in playing. It's not fun anymore.
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malgato
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Post by malgato on Apr 2, 2015 16:06:48 GMT -5
I've stopped playing Destiny, too. Had a forced 3 week break due to work and family obligations, and just haven't felt like coming back. I do still want to team up for Titanfall, so let's plan on that sometime. I know we can get a group of me, Witty, Post, and Stone. Anyone else?
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mannon
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Post by mannon on Apr 2, 2015 16:07:41 GMT -5
I think a few weeks of heavy overtime sort of broke me. I now don't feel like playing Destiny except on the weekends, and even then I'm only good for about 5 hours of it. I'm hoping a bit of a break will refresh me and I'll come back at it later.
I'll probably delete my second warlock. The plan was to get them up to 20 ASAP so I could run two level 30 weeklies and a level 26 (Hunter) per week. But as is I barely even get the 30 and 26 ones done and I have zero motivation to play the 2nd warlock... just none at all. I don't think that's happening.
At least if I made that slot back into a titan I'd have some motivation to play my least played class. I really should spend some quality time with the other classes and put my main warlock on semi retirement...
Also... I should probably actually beat the game. lawl There are still missions I've never played. heh heh It just wasn't a priority at all. You get overleveled for the regular story missions pretty fast and then there's just better things to do with your time. But, I probably should actually do them all at some point.
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markopolo
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Post by markopolo on Apr 2, 2015 16:15:01 GMT -5
It's only natural... The game did come out... When... Sept? That's 8 months?
See you (and others) when the DLC drops
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mannon
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Post by mannon on Apr 2, 2015 23:35:58 GMT -5
I'll be around on weekends at least and may rekindle my desire to play yet.
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qupie
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Post by qupie on Apr 3, 2015 3:19:58 GMT -5
Yeah, I barely play these days as well. (around 4 hours a week) Haven't really done bounties for a couple of weeks, and only have been doing the nightfalls and crota normal a few times a week to play and have a good time with friends. I don't really blame the game though. I have played this game too much They really really need to create some new bounties or something though. Or another way to lvl my stuff. I am past the addiction period where doing bounties felt like a natural way to spend a few hours a day. I am sure though, that: New vendor weapons A new raid a few new strikes a few new missions a new level cap Will give me energy and purpose in this game once more, because I just like collecting. Other than that, I just like screwing around with friends in it, and accomplishing stuff together. And (sadly) there is just no other game which does the timeless coop fun with friends as well as destiny. Probs for playing crota solo this often IW, All I ever did solo was the abyss, as it is the only part which seems like fun to solo, and that was only once. The rest seems just lame/boring to solo to me. I wish I had your stockpile of radiant mats though, I can't even upgrade second pairs of armour or guns. I am planning to go and play some more crusible when I have a decent internet connection again. I feel like there is allot of fun to be had there, as I didnt play it that much yet. And there are always some cool moments happening while playing it. p.s. I am very convinced now that 99% off all the bugs with crota are due to network issues. I have played crota a few times with (extremely) worthless connection, and my whole fireteam had very strange stuff happening. (like walking into the crystal, the glass walls not coming down, crota not kneeling but losing health anyway, some ppl surviving oversoul, gatekeeper teleports, sword teleports, ogre teleports, thrall standing still while the whole team was alive and well etc etc.) I have no clue why it affected my whole fireteam, even when I backed out and rejoined, everybody had crazy stuff going on.
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Post by iw5000 on Apr 3, 2015 13:07:53 GMT -5
Destiny's slower pace, in both the PvE and PvP, sometimes leads people to think that lag isn't happening, but lag is really bad in this game. On some levels, I would say it's even worse than CoDAW. Well, it is worse, if comparing PvP to PvP. I have numerous examples videos where there was like full 4 to 5 SECONDS of lag happening in Crucible games. Yeah, not talking 100 to 200 milliseconds, but 4 to 5 seconds. I also have a few examples in PvE, where on our side, we had easily finished Crota for like 3 to 5 seconds...only to see him not go down, and all of us wipe. This was not a glitch, but simply huge lag/connection issues going on during the Raid.
It's bad in this game. The only thing that saves Destiny, is that the pace, movement, and action is about 1/2 of what CoDAW is, so the issues are hidden/disguised much better.
(note - I am not saying the above is an indictment against Destiny, all online FPS games have lag. It's always there. The only one I can truly say didn't seem to have any, was TitanFall )
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wittyscorpion
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Post by wittyscorpion on Apr 3, 2015 13:43:52 GMT -5
For the past weeks I have only played Nightfall. Because In the past I usually shy away from soloing Nightfall, doing that now provide sorta a fresh experience so it's still fun. I will probably keep doing it until at least I get a Gjallarhorn.
Regarding the "wall", as everybody has said here: once you decided to stop playing Destiny, there is no urge to come back. I think that's going to be a problem even after HoW comes out, lots of players have already moved on. IMHO The main way for Destiny to attract most of the leaving players back, is to 1) have a great Raid experience (even better than VoG) and 2) new weapons/armors needed to beat that Raid. Other minor things won't be significant enough to get a player who stopped playing the game for 2+ months to come back.
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Dumien
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Post by Dumien on Apr 3, 2015 13:44:19 GMT -5
So uh... I went full stop on Destiny minus a VERY quick 3ish hours of raiding on Tuesday.
Borderlands: Handsome Collection is a RIDICULOUS amount of value for a 60 dollar game. Borderlands 2 season 1 and 2. The presequel and all its DLC. A total of 12 characters with 3 unique skill trees each. In terms of content this puts Destiny to shame.
All you need to enjoy this game is some friends and some time. At first I was leery since I had already purchased BL2 + 3 DLCs (amounts to most of season 1) on Xbox 360. Didn't matter. There is enough fresh content here for me to enjoy it all over again. They were smart and allowed character transfers so I could help Plvl friends who didn't want to do things the hard way.
If you are on XB1 and want to join the party then jump on in. I'm sure I have a character around your level.
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wittyscorpion
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Post by wittyscorpion on Apr 3, 2015 13:47:58 GMT -5
So uh... I went full stop on Destiny minus a VERY quick 3ish hours of raiding on Tuesday. Borderlands: Handsome Collection is a RIDICULOUS amount of value for a 60 dollar game. Borderlands 2 season 1 and 2. The presequel and all its DLC. A total of 12 characters with 3 unique skill trees each. In terms of content this puts Destiny to shame. All you need to enjoy this game is some friends and some time. At first I was leery since I had already purchased BL2 + 3 DLCs (amounts to most of season 1) on Xbox 360. Didn't matter. There is enough fresh content here for me to enjoy it all over again. They were smart and allowed character transfers so I could help Plvl friends who didn't want to do things the hard way. If you are on XB1 and want to join the party then jump on in. I'm sure I have a character around your level. What time do you usually play? The main thing that prevents me from picking up this game is I don't enjoy the game solo. If nobody else is playing the game during the time I play, I will be wasting $60. In that case I might as well wait for it on sale, which will happen in ~6 months. I have a huge list of great games sitting on my X360 that I can solo with that I still yet to find time and interest to get into, and more are coming in the form of "free games with gold" every month. For example, for the month of April: Xbox 360 (April 1-15) Gears of War: Judgment (normally $20) Terraria (normally $15) Xbox 360 (April 16-31) Army of Two: The Devil's Cartel (normally $20) Assassin's Creed IV: Black Flag (normally $30)
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Dumien
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Post by Dumien on Apr 3, 2015 14:00:56 GMT -5
My play time varies. I've been slightly more busy with school (since I had been sick for a while), but generally the same times I was on for Destiny.
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Post by TheHawkNY on Apr 3, 2015 14:02:56 GMT -5
For the past weeks I have only played Nightfall. Because In the past I usually shy away from soloing Nightfall, doing that now provide sorta a fresh experience so it's still fun. I will probably keep doing it until at least I get a Gjallarhorn. Regarding the "wall", as everybody has said here: once you decided to stop playing Destiny, there is no urge to come back. I think that's going to be a problem even after HoW comes out, lots of players have already moved on. IMHO The main way for Destiny to attract most of the leaving players back, is to 1) have a great Raid experience (even better than VoG) and 2) new weapons/armors needed to beat that Raid. Other minor things won't be significant enough to get a player who stopped playing the game for 2+ months to come back. I took a month and a half off, and then came back. People will come back. It's not Q4, with a bunch of big releases. When the DLC comes out, you'll see plenty of people on your friends list back on Destiny, and then the holdouts will come back to the game as well, because everyone else is playing it, and they're bored with nothing new out. The question is whether they have enough content to sustain until the Comet.
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wittyscorpion
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Post by wittyscorpion on Apr 3, 2015 15:07:46 GMT -5
Seems to me that each Raid can have a "player attention span" of roughly 3 months: 1 month for normal, 1 month for hard, and 1 month for completion. The potential reasons for why HoW is scheduled beyond April (most likely) could be multifold: 1) Bungie is taking time to come up with a more complex and interesting raid experience; 2) Bungie intentionally push it off to reduce the gap between HoW and comet. Say Comet is scheduled to release in October. If they release HoW in March, people will be bored for 3 months between June and October, a 4 months hole. If they release HoW in May on the other hand, people are bored now for 1 month or 2, but the "boring" time after HoW will be reduced to 2 months. Hopefully 1) is at least part of the reason
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mannon
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Post by mannon on Apr 3, 2015 15:22:21 GMT -5
I'm not stopping, just slowing down. I'll get back into it. Hell it may pull me back in. Keep in mind I've still only played VoG once and CE never other than poking at the lamps. I definitely am not burned out on raids! heh
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tooros
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Post by tooros on Apr 3, 2015 15:59:32 GMT -5
Errrrr. My monkey is clearly bigger, and hungrier, than yours. Every night pretty much. 2 hours.
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Post by TheHawkNY on Apr 3, 2015 16:26:02 GMT -5
Seems to me that each Raid can have a "player attention span" of roughly 3 months: 1 month for normal, 1 month for hard, and 1 month for completion. The potential reasons for why HoW is scheduled beyond April (most likely) could be multifold: 1) Bungie is taking time to come up with a more complex and interesting raid experience; 2) Bungie intentionally push it off to reduce the gap between HoW and comet. Say Comet is scheduled to release in October. If they release HoW in March, people will be bored for 3 months between June and October, a 4 months hole. If they release HoW in May on the other hand, people are bored now for 1 month or 2, but the "boring" time after HoW will be reduced to 2 months. Hopefully 1) is at least part of the reason If I had to guess, the primary reason is neither of the two. I don't think they made the decision to push back the DLC with enough time to reasonably go back to the drawing board and significantly change the Raid. I can't see them going back to the drawing board and adding more, or completely reworking parts, and not having it go out an even more broken mess than the other raids were at launch. More importantly, one of the biggest issues they're running into is that players have nothing left to grind for. They have all, or almost all of the exotic weapons. They need to be able to provide a more steady stream of new weapons for people to use, get excited for, and grind for. They need to include a lot more exotic weapons than were in the first DLC. Fortunately, this is something that I think can be done over the course of a few extra weeks. Problems with them are much less of an issue, as they will be restricted to only the few users for which the weapon with a problem drops, and because they are much more fixable (they have done multiple changes to gun balance, changed perks, etc. while the Raid problems have been ongoing).
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wittyscorpion
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Post by wittyscorpion on Apr 3, 2015 17:23:09 GMT -5
I doubt adding more exotic weapons alone can attract players back, if they are not making Raids significantly easier. For a PvE player who has Gjallarhorn but missing many other exotic weapons, unless he is a collector, there is not much incentive for him to come back to Destiny just to grind for other exotic weapons. Based on my observation, the weapons that are worth "grinding" for in Destiny usually fall into one of the two categories below: 1) Make Raid a lot easier (and to lesser extent Nightfall): e.g.: Gjallarhorn, raid weapons in VoG (CE not so much), etc. 2) Over powered in Crucible: e.g.: first Suros, then Vex, then The Last Word / Thorn / Red Death, Felwinter's Lie, etc. Considering that Crucible is never able to become the main attraction of the game, Raid remains as the primary incentive to grind for weapons. On the Armor front, most of the grinding we have done are for Raid pieces, which are, unsurprisingly, needed to beat Raid. As Dumien pointed in his dedicated thread, the success of Destiny is primarily contributed to introducing "Raid" to FPS players. The other aspects of the game are actually sub par compared to other games. To continue its success Bungie needs to invest more into making the raid experience greater. If HoW Raid is not a huge step up over CE and a significant improvement over VoG, the long term well being of the game will be in serious question.
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mannon
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Post by mannon on Apr 3, 2015 18:54:00 GMT -5
I wouldn't attribute too much of Destiny's success to the raids considering a lot of people have never played them. They are the best thing in the game, sure. But not it's only draw. I think the thing with Destiny is that it has a really rock solid core to the game. It's the actual content that tend to be lacking, except for the raids.
Destiny's formulaic, dull and repetitive missions but compelling raids keep making me think back to the post mortem on the original Half-Life. Prior to HL most shooters had fallen into a bit of a formula that tended to be a bit dull. Developers would create various interesting mechanics or scenarios to put in their levels and then sprinkle them lightly about. You might have a map feature that's fun and interesting and yet it only goes into 1 or 2 maps. Often the maps would be themed around said features. When Valve was working on HL that was originally the plan as well. But a funny thing happened. They built a couple of levels for testing where they intentionally crammed as many different and features and things into them as they could. Lo' and behold said maps were a lot of fun. So Valve decided to try to do something similar with all the maps. Instead of miserly doling out all the little things they had added onto the Quake1 engine and saving them for their own levels they used all sorts of stuff all over the game. Sure you still had maps with themes, but the themes became more narrative driven than function driven. The game became less of a toy and more of an experience, one with a story.
So here we are in 2015, and I can't help feeling Bungie has taken us back a step in that regard when it comes to nearly all the missions in the game. Here and there is a nugget of something more interesting, but mostly it just sticks to the formula. At least until you get to the raids which feel to me more like those early HL levels where they crammed everything in and it turned out to be really fun. I think Bungie needs to learn from their own raids... The rest of the game needs an upgrade.
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Post by TheHawkNY on Apr 6, 2015 15:05:30 GMT -5
wittyscorpion I'm not sure what you mean about making the Raid (and Nightfall) easier. Like all of the PvE activities, they're not difficult if you're high enough level. The PvE is essentially designed to reward time invested and make skill as small a factor as possible. How much content could they add to the Raid over an additional few weeks? And would people continue to grind for exotic weapon drops if there are only 2 or 3 new exotic weapons? I think it's unlikely they're working to add much more to HoW with regard to PvE activities (Story/Strike/Patrol/Raid). Even if they had the ability to get polished content out for this DLC, doing so would then raise the bar for every subsequent release, which would really force them to go back to the drawing board regarding their whole business model. It seems easier to me, and makes a lot more sense that they would push to make more exotic weapons/armor and perhaps more bounties. Also, you say that Crucible will never be the main attraction of the game - that may be true, but I suspect that they will make changes that will make it significantly more popular. It wouldn't take much - giving it the similar post-game drops as Roc Strikes, and refreshing the perks on the vendor weapons is all it would take for a lot of people to be in there all the time.
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markopolo
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Post by markopolo on Apr 6, 2015 15:32:04 GMT -5
I think people are expecting too much of a change for HoW. A few new raids to tide us over until sept, then more stuff... then in sept, the Xbox community will get the PSN exclusives...
I expect we'll get pretty much what we got with TDB, plus vanguard and crucible weapon/armour upgrading (but not to the same level as HoW raid gear/weapons)
The bigger stuff is coming in sept, imho
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Post by iw5000 on Apr 6, 2015 15:42:53 GMT -5
Nothing they have done now to Crucible, has gotten anyone to play it (at least in significant numbers)
I think what Witty was saying, was making the NF more skill based, and not so much just silly bullet-sponge thing. Make the NF more fun (easier) from a skill based standpoint, than just grinding length.
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markopolo
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Post by markopolo on Apr 6, 2015 15:51:26 GMT -5
Nothing they have done now to Crucible, has gotten anyone to play it (at least in significant numbers) I would count Iron Banner as making the crucible better/more desirable. While they are separate, they too are connected. I mean, I never played any crucible/PVP until IB. Also, more exotic bounties that are crucible related might help too. And honestly, I like the Nightfall the way it is, so long as there's a burn. The no-burn Valus ones just effin suck, but (to use the last one as an example) I enjoyed criting the Nexus for 5k and hated only doing 1.4k in the weekly. Thank goodness for coins, I suppose
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Post by TheHawkNY on Apr 6, 2015 16:02:50 GMT -5
Nothing they have done now to Crucible, has gotten anyone to play it (at least in significant numbers) I think what Witty was saying, was making the NF more skill based, and not so much just silly bullet-sponge thing. Make the NF more fun (easier) from a skill based standpoint, than just grinding length. If the rewards are there, the players will come. I'm not saying PvE player levels, but a lot more players will do Crucible if it were a better place to get rewards.
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mannon
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Post by mannon on Apr 6, 2015 16:21:44 GMT -5
I'm not super happy with NF the way it is now. It's far too much bullet spongy cheese. I would prefer a battle where I can actually fight it out by running around, taking cover, and engaging dynamically rather than hiding behind a crate/grill/lamp/box, ect... or just finding some way to stay out of range and snipe. I think that should be the primary mode of play in Destniy, going toe to toe with the AI's. (But still using cover, certainly. Just not being married to it.) Problem is even the lowliest of enemies on NF that have shields can be a real bitch and anything at all can kill you seriously fast. I also think lightswitch is over used and I don't like it as a modifier. It takes away the ability to use close quarters which is some of the most fun ways to fight. And since you can't kill things fast enough to keep them off of you or realistically kite them, you have to cheese. Well unless you have really great weapons and the appropriate burn...
But meh... Maybe Nightfall is designed for people who have run VoG 50 times and have primary exotics of every element... Although if you do, what's the point in still running the NF? The rewards are more in line with a lower level less decked out Guardian who has a LOT of trouble doing it without cheese, even with a full fireteam, but the difficulty is high enough that by the time it feels fair the rewards are pathetic.
Perhaps NF should have two difficulties instead of just one...
I think the biggest problem with Crucible is actually the rewards, rather than any of it's other, (many) problems. A lot more people play Iron Banner. Sure some probably just want to bring out their high end gear and wail on lower level players. But there are so many players at the level cap or 1 below it that I don't think that can remotely be the main draw. I think the main draw is the gear. Nearly everything people talk about with regard to Iron Banner has to do with the items and ranking up or how to win or rank up faster, ect... The problem with Crucible is that the rewards are so pathetic that unless you're grinding an exotic bounty it just feels like you're wasting your time when you could have been doing PvE instead. I think the biggest boost Crucible could get to the number of people playing would come from giving it better rewards. (Not that there aren't other things to fix... I just don't think fixing those things alone will bring all that many players into it.)
As for HoW... be prepared for massive butthurt. I expect it will be similar to TDB, just a bit different and maybe a tad more content than TDB, just because Bungie wasn't totally happy with TDB's reception and will try to learn from it. Whether the lessons they learned and incorporate will be good or ill is hard to say. I doubt there's much they could really have altered, though. Much of HoW was probably already fairly ingrained into design docs and budgets ect long before the game even released. There's no way Bungie scrapped it and started over. They will have made some changes, and maybe added some extras, but largely it'll be more of the same I think. I expect most of the internets will be disappoint.
Personally I have very low expectations so I'll prolly be fine with it. ;3
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mannon
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Post by mannon on Apr 6, 2015 16:23:10 GMT -5
For that matter I think I've already gotten my money's worth out of the game even though I paid for the full digital guardian edition. To me the DLC's are just extra. I could probably stop playing Destiny forever and still feel happy with that ~80$ investment.
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