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Post by kylet357 on Aug 22, 2015 9:48:13 GMT -5
What are you guys' opinion on the razorback? I always feel like I 4hk people but when I see others use it, it looks like a 3hk It is not that good for CQC, un-Foxtroting-believable for medium range. It demolishes the Kuda and Weevil in terms of overall viability. I don't have the Vesper yet. Everyone in YouTube comment sections were talking about it like it was the second coming. Some were even asking for a nerf.
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tooros
True Bro
Pony Stark
Posts: 1,306
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Post by tooros on Aug 22, 2015 11:29:14 GMT -5
In the two hours (and hence limited weapons available) I've had, razorback is the best for me. That doesn't mean much though. Maybe it's just prolific due to early unlock but I have seen a fair few.
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Post by imrlybord7 on Aug 22, 2015 12:26:07 GMT -5
When I go from using another SMG back to the Razorback it pretty much feels like I have Stopping Power and Kick Proficiency on.
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banana
True Banana
Zoro > Law
Posts: 1,577
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Post by banana on Aug 22, 2015 14:14:54 GMT -5
What are you guys' opinion on the razorback? I always feel like I 4hk people but when I see others use it, it looks like a 3hk It is not that good for CQC, un-Foxtroting-believable for medium range. It demolishes the Kuda and Weevil in terms of overall viability. I don't have the Vesper yet. The vesper is a default class
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Post by RageHulkSmash on Aug 23, 2015 23:17:44 GMT -5
How about that M8 doh.
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Post by lackingdamage on Aug 24, 2015 16:30:48 GMT -5
Thoughts on the weapons so far SMG class For some odd reason they appear to have idle sway to the SMG only one I would say needs it would be the razorback. Kuda aka MP5 Sort of like the Kuda but suffers from a massive amount of idle sway which I don't understand given how it does not have the range to be given that much idle sway. Recoil wise easy to control with not much spread. Weevil aka P90 I do not like this gun at all Spread and damage just does not work for me however does have some nice iron sights Razerback aka Very Good Vesper aka skorpion Not a fan again the spread and damage does not suit myself and the maps so far VMP aka skorpion v2 I have no idea why but I like this gun but not the vesper but they are very close to each other. Does however have no range or damage. AR class Going to be the top class in this game Treyarch appears to have added heavy idle sway to some guns to nerf them... ARK-7 Aka AK47 Good starting gun but better guns around however I do like it due to being high damage? Man O War aka ACR/M4/remington Low recoil? HVK-30 aka M4 Not a fan of the gun damage drops off too much for myself Sheiva aka SMR v2 I love this gun however that ROF is low as hell forcing you to be annoying M8A7 aka E sports top weapon Pretty much a deadly burst fire weapon with a high rof and no recoil with a ton of damage XR-2 aka M16 that good! Out classed by the M8A7 in rof however appears to have less recoil and spread? I do like it LMG class LMGs be good ! and can be deadly for teams in objective modes BMR aka M48 Melts people as a LMG but 75 rounds Treyarch I like it! Dingo aka I don't see the point of this gun and not a fan :/ Shotgun class Why Treyarch did you break the trend of rubbish shotguns and make them useable? !!! What are we going to bitch about now ¬_¬ Serious Treyarch has made shotguns semi useful due to lower spreads but range/damage is still low but they can work. KRM is good and haymaker Scavenger going to help save this class due to throwing stuns. KRM aka spas 12? Hit and miss but at times so good however low range Haymaker 12 aka AA12 from MW2 Best shotgun in the game due to being able to spam shots Snipers class I suck at them so not used them enough E sports wise M8A7/Man of war and Razerback are going to be used however......may see the haymaker. Attachments I see FMJ/Stock being top on ARs maybe grip. SMGs laser/fast mags and grip LMGs grip and FMJ Shotguns laser and long barrel or rapid fire. Black hat is awesome and I see Ghost/Flak/Fast hands/task mask being the main perks of the game. Overall I suck at this game
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ookjawa
True Bro
Needs more shotgun.
Posts: 192
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Post by ookjawa on Aug 24, 2015 17:47:07 GMT -5
Not sure if this is common knowledge yet or not, but you can combine fast and extended mags on the SMGs (haven't tried it on the other weapon classes). The Vesper with ex/fast mags is insane.
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Usagi
True Bro
Grin and Barrett
Posts: 1,674
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Post by Usagi on Aug 24, 2015 18:13:05 GMT -5
Not sure if this is common knowledge yet or not, but you can combine fast and extended mags on the SMGs (haven't tried it on the other weapon classes). The Vesper with ex/fast mags is insane. Weird. Didn't expect to see that in a Treyarch game.
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Lexapro
True Bro
PSN: Lexa_pro
Posts: 1,066
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Post by Lexapro on Aug 24, 2015 18:23:26 GMT -5
You can also combine long barrel with silencer.
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Post by ChloeB42 (Alexcalibur42) on Aug 24, 2015 18:25:58 GMT -5
That's because they nerfed dual mag. No more extra ammo and only every other reload is faster. At least that's what I noticed when I used it on the MoW, never noticed what it does with the KRM. And they definitely nerfed suppressors so, that might explain that too.
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Post by kylet357 on Aug 24, 2015 18:49:27 GMT -5
What exactly did they do to suppressors?
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Post by lackingdamage on Aug 25, 2015 13:14:21 GMT -5
What exactly did they do to suppressors? Major range nerf or base damage nerf
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banana
True Banana
Zoro > Law
Posts: 1,577
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Post by banana on Aug 27, 2015 12:16:47 GMT -5
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Post by RageHulkSmash on Aug 27, 2015 20:56:21 GMT -5
What exactly did they do to suppressors? Major range nerf or base damage nerf I hope not. I don't know if I can play without my silencer.
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Post by LeGitBeeSting on Aug 27, 2015 21:09:45 GMT -5
Why would you silence your shotgun outside of the BLOPS1 Spas-12 though?
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Post by lackingdamage on Aug 28, 2015 7:36:36 GMT -5
Shame FMJ won't let you fire at head glitch people FMJ is hit and miss however it was not nerfed soo yea!!!
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Post by LeGitBeeSting on Aug 28, 2015 9:20:35 GMT -5
nou
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Post by noscreenname on Aug 28, 2015 9:53:39 GMT -5
So silencers do more than just the normal range reduction now? I only ran AK and BRM silenced but they did feel pretty weak. Can anyone confirm this?
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Post by Megaqwerty on Aug 29, 2015 15:29:33 GMT -5
No hard data, but anecdotally, suppressor appears to be one additional hit at all ranges.
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wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Aug 29, 2015 17:50:45 GMT -5
That's exactly how silencer works in Titanfall, add 1 more bullet to kill. They probably just copied that, easier for players to understand.
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Post by imrlybord7 on Aug 29, 2015 18:26:26 GMT -5
That's exactly how silencer works in Titanfall, add 1 more bullet to kill. They probably just copied that, easier for players to understand. I don't see why they would care about that at all. If they did then they would remove every instance of the word "range" from the game and just talk about damage and recoil. Not to mention that the stat bars are still useless lies.
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banana
True Banana
Zoro > Law
Posts: 1,577
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Post by banana on Aug 29, 2015 20:06:03 GMT -5
I wish they just did this:
Damage: 40-33-20 Range 800-1400 RoF: 600 rpm Accuracy: leave the same obv and have an option to press L1 or something to show the viewkick and centerspeed numbers.
I covered every stat bar right?
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Post by dunsparceflinch on Aug 30, 2015 19:05:36 GMT -5
With how weak the silencer is, all the new effective ways to detect people, and the fact that the maps are BO2 style which have never been camp friendly in the first place, I don't see why don't just make ghost either give you full UAV immunity or make it have a really forgiving movement system instead of the current system where even RELOADING makes you show up on UAVs.
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Post by Megaqwerty on Aug 31, 2015 4:52:13 GMT -5
Nerfing Ghost in BO2 was not justified. It is even more useless in BO3.
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Post by imrlybord7 on Aug 31, 2015 8:46:06 GMT -5
Nerfing Ghost in BO2 was not justified. It is even more useless in BO3. Well.... BO1 + Ghost = very poopy matches BO2 = very alright matches I kind of doubt I ever blipped into existence on the mini map while running Ghost in BO2, but I never ran snipers or LMGs or the shield.
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Post by Megaqwerty on Aug 31, 2015 13:14:35 GMT -5
Well.... BO1 + Ghost = very poopy matches. git gud I maintain that Ghost was fine in Black Op 1 for two reasons. The first is that the opportunity cost versus the other first tier perks, all of which had far more direct effects. Only Hardline was underpowered in comparison. (The problem with Black Ops 1 was the player base and the predominant play styles, not Ghost.) However, the largest reason Ghost was and cannot be overpowered is simply that UAVs are countered by a single person on your team destroying it. To reiterate, a single person can effectively provide Ghost to the entire team, thus leaving it free to use literally any other perk, leading to real advantages over opponents. The above has been true in every game since MW2, which introduced the concept of destroying UAVs. (One exception would be AW. Low Profile is far more desirable here due to both undesirable perks overall and also the extreme power of some UAV modules.) Additionally, even if your entire team is running the UAV counter perk, the UAV grants assist points and its destruction will prevent the enemy from acquiring these and thus possibly higher streaks. BO2 made shooting down UAVs easier than previous games and BO3 has made it so easy that UAVs are nearly useless. It is trivially easy to find and destroy aerial streaks now, even without Engineer (which now shows their exact position). The anti-air launcher has been buffed with additional rounds, faster reload, and faster lock on. I launched missiles at UAVs before the announcer even finished the toast. TL;DR: Ghost should be buffed because even if Ghost had no movement requirement, it would still be useless.
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Post by noscreenname on Aug 31, 2015 13:31:13 GMT -5
Ghost and UAVs seem useless at this point for me because damn were the UAVs easy to shoot down. I need my blackbird though Vanderhat, kthnx.
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Post by xFEARtheSHIELDx on Aug 31, 2015 15:56:55 GMT -5
git gud However, the largest reason Ghost was and cannot be overpowered is simply that UAVs are countered by a single person on your team destroying it. To reiterate, a single person can effectively provide Ghost to the entire team, thus leaving it free to use literally any other perk, leading to real advantages over opponents. Additionally, even if your entire team is running the UAV counter perk, the UAV grants assist points and its destruction will prevent the enemy from acquiring these and thus possibly higher streaks. BO2 made shooting down UAVs easier than previous games and BO3 has made it so easy that UAVs are nearly useless. It is trivially easy to find and destroy aerial streaks now, even without Engineer (which now shows their exact position). The anti-air launcher has been buffed with additional rounds, faster reload, and faster lock on. I launched missiles at UAVs before the announcer even finished the toast. TL;DR: Ghost should be buffed because even if Ghost had no movement requirement, it would still be useless. On top of all this, you also have the severe nerf to the silencer, so if you're going ninja mode, you're already pretty handicapped.
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Post by dunsparceflinch on Aug 31, 2015 16:01:04 GMT -5
I disagree with megaqwerty that ghost was fine in BO1, mainly because Ghost wasn't just UAV counter but also killstreak counter as well. Players were encouraged to run ghost not just to stay off the radar (which at the time was pretty much the only way of detecting players other than seeing them), but to also hide from killstreaks. I remember there was a no ghost no second chance playlist and it sucked because there was no way to hide from killstreaks.
But I agree that BO2 made taking out UAVs much easier and BO3 made taking them out even easier. Plus they don't last as long. And again, it's just one way of detecting players. There's still detection through tracker, awareness, sixth sense, not using blast suppressor, not using a silencer, and the fact that BO3/BO2 maps are designed very well against tactical loitering.
With the way ghost currently is in BO3, you are forced to run Gung ho as well and are forced to play extremely aggressively. I personally have no issue playing that way and using gung ho, but I can guess that 90% of players would have a problem with those two requirements.
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Post by Megaqwerty on Aug 31, 2015 18:15:06 GMT -5
I disagree with megaqwerty that ghost was fine in BO1, mainly because Ghost wasn't just UAV counter but also killstreak counter as well. Pro tip: you can shoot down all aerial streaks except the Blackbird and VSAT.
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