qupie
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Post by qupie on Sept 30, 2015 13:14:50 GMT -5
So what do you guys think of the new raid weapons? The cocoon perk is awesome if you ask me, and the weapons are decent, but not super so far.
I have the hand cannon with firefly, which is actually pretty good. Too bad it is in the low impact archetype.
The auto rifle is simply pretty bad. I only played for it a few seconds, and I don't know how much the upgrades improve the stability. But it has the stability of the super good advice without upgrades...
The same goes for the fusion, it has a ton of damage, but also a ton of recoil. Not sure yet if I like this or not. A fusion goes pretty well with a primary with cocoon I guess. Mine does have hot swap, so that could be nice in combination with braced frame and cocoon. I will have to upgrade it too see if I will use it, or infuse it (giggedy)
The shotgun has really short range so far. Otherwise cocoon is a really nice addition. Shotguns take forever to reload, and you rarely need more than one mag at a time.
So far all of these weapons seem pretty nice, but are not top tier. Every weapon I have gotten so far is shit up to pretty good. But non are really top tier so far. What are your experiences?
I am going to screw around with handcannon + shotgun/fusion this weekend, and see how usefull cocoon actually is. And if cocoon can make up for the not so super stats of the weapons.
(p.s. cocoon lets your weapon reload itself if you put it away for 5 seconds, if some of you didn't know that yet)
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wittyscorpion
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Post by wittyscorpion on Sept 30, 2015 13:27:37 GMT -5
Have not had an end-to-end run through raid yet, and no weapon drop so far. I heard the ScoutR and SniperR are pretty nice, so is the MG.
Q: what light level have you been getting from the raid gears? I got 2 ghost shells so far at 306 and 307, is the range of 305 - 310 something to expect?
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qupie
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Post by qupie on Sept 30, 2015 13:36:23 GMT -5
Damn, two ghosts? Lucky bastard that is what I really need, mine is still 294 or something. I have gotten two hand cannons. One at 302 and one at 308 I believe. The fusions are at 300 and 308. The AR is at 307 or something. Shotgun has 302. Have three pairs of boots, 305-308. Sorry don't have the exact numbers, but my lowest was 300 and my highest was 308 so far. I am pretty certain they drop from 300-310
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wittyscorpion
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Post by wittyscorpion on Sept 30, 2015 13:44:38 GMT -5
Ghost shells = 100% drop for me so far . Let's just say that certain somebody in our raid group is pretty salty about that I am sure that RNG will make it up by giving me frustrating weapon and armor drops.
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Post by thebb22 on Sept 30, 2015 14:08:28 GMT -5
Pegasus and I both got shafted on ghosts in our two runs. Very disappointing, especially since mine is only at 288. That being said, I did get the raid MG Qullim's Terminus. It rules. Slow rate of fire, high impact, stupid good stability. You can sit around and throw darts from range with it all day.
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qupie
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Post by qupie on Oct 1, 2015 11:31:27 GMT -5
That sounds good! hope to get that.
On the ghost part, I completed the raid twice on two characters (except for oryx, he was slain only thrice). So that is at least 4 chances where it didn't drop. While there is some NaCl associated with the ghost bussiness, I am not really mad. Random will be random. If I don't have it after 15 clears, I will get real salty.
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wittyscorpion
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Post by wittyscorpion on Oct 2, 2015 5:57:53 GMT -5
Got ScoutR, PulseR and Rocket in today's raid, pretty disappointing attack value though: 303, 300, and 302. So RNG did even out. I also got a third ghost shell at 300 light. The trend is worrisome... So far only used ScoutR, still not sure how powerful it is, but it sure looks great cosmetically. Pegasus Actual got the AutoR, and he does not like it. thebb22 on the other hand loves his near perfect roll Hand Cannon with 309 attack. Pegasus and THebb also got ghost shell drops! And I believe that they have even better stats roll than mine.
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wittyscorpion
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Post by wittyscorpion on Oct 4, 2015 3:19:16 GMT -5
TIL from my own experience: the raid primary weapons I got, ScoutR (Doom of Chelchis) and PulseR (Smite of Merain), seem to have 100% hip fire accuracy!ScoutR clip: xboxclips.com/WittyScorpion72/14864fc9-ce70-4ec2-b2fa-a445a7a0f994PulseR clip: xboxclips.com/WittyScorpion72/db331314-a93b-492f-a1c4-d5be6d106aecIn other words, they behave like the precision weapons in Halo, and you can switch back and forth between ADS and hip fire and maintain perfect accuracy. (BTW, I really like the artistic design of these weapons, and firing from hip let me admire it even during the killing ) I can headshot enemies from hip very easily, lead to believe the above. I would love to hear what other bros have to say about this, including the weapons I don't own (hand cannon, auto rifle, sniper rifle, machine gun), to see their hip accuracy look to you.
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markopolo
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Post by markopolo on Oct 12, 2015 8:28:36 GMT -5
I've seen the sniper rifle in action in a pug doing the warsat part of the sleeper stimulant
It really helped out... A lot. I saw the perks they used and it looked quite desirable
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exxtrooper
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Post by exxtrooper on Nov 7, 2015 16:18:45 GMT -5
An important thing to note is that all the primaries have barrels commonly only found on exotic weapons, they are all using barrels like linear compensator, which means they all have a flat 2.5% increase in damage.
While not the most impressive damage boost, a Doom Of Chelics will always do more damage than the hung jury, no matter the roll.
The raid scout rifle can roll full auto, which is only available on Suros scouts at the moment, which can be attractive for the people with lazy fingers. While the Pulse Rifle is very good, you'll still have a higher damage output with the Doom Of Chelics as its in the most preferable scout rifle category at the moment.
If you're going for the best raid team loadouts possible, fitting your entire team with Doom Of Chelics is the most ideal choice for the primary slot in encounters besides sisters and oryx himself.
Will Of Light gives a flat 10% damage bonus against all taken, this coupled with the barrel upgrades will give you a flat 75% damage bonus across your entire raid team, and 15% against non-taken.
Nonetheless, primaries will almost only be for add-clearing, as the touch of malice and black spindle are the ideal weapons against the bosses, which doesnt make this essential.
For PVP, the machine gun has the highest inventory stat among machine guns in the game right now, only being beat by the trials machine gun. Meaning it will grant you the highest possible kills with the ammo granted from heavy boxes in pvp.
The Sniper has a scope which gives you unrivaled situation awareness with how little the scope covers, as well as higher incredibly high aim assist.
Otherwise, statistically speaking, non of the raid weapons can really hold up against other weapons in the game, but the raid scout is will always be better than the Hung Jury, no matter how much people like this weapon.
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markopolo
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Post by markopolo on Nov 7, 2015 16:45:44 GMT -5
I got the fusion rifle. It was crappy with a crappy roll but it was goid infusion fodder
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tooros
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Post by tooros on Nov 7, 2015 20:16:01 GMT -5
Auto rifle and shottie raid drops for me. I don't like either of them.
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qupie
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Post by qupie on Nov 9, 2015 9:30:51 GMT -5
I like the shotgun! Cocoon is an awesome perk for Shotguns (an MG's) because of the long reload time and the fact you only need 3-4 shots and go back to primary anyway.
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tooros
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Post by tooros on Nov 9, 2015 10:48:10 GMT -5
I like the shotgun! Cocoon is an awesome perk for Shotguns (an MG's) because of the long reload time and the fact you only need 3-4 shots and go back to primary anyway. Hmmm - Good Point. I infused my AR into my hung Jury. I kept the shottie just because. I'll give it another go.
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wittyscorpion
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Post by wittyscorpion on Nov 9, 2015 14:50:24 GMT -5
Once you lower the expectations on raid weapons (i.e. do NOT expect Fatebringer, VoC, etc which are like exotic weapons without taking exotic slot), they are not that bad. My rankings: 1) MG: already great at stock level, even better with good perks (say Persistence); 2) Shotty: very solid for PvE. My go to weapon for Shield Brothers, as well as one-shot-the-shielded-doors during the raid opening; 3) SniperR: while impact is a bit low in PvE, it is a pretty solid option for PvP, due to its clean sight. Some PvPers swear by it; 4) ScoutR: (probably due to extended range?) nearly perfect hip fire accuracy; 5) FusionR: high impact. Get one with Hip Fire perk and it can do some serious damage in PvP; 6) RL: I have one with Tripod. Not bad when coupled with Titan's "tracking" helm; 7) PulseR: meh 8) AutoR: trashy recoil pattern. Definitely the worst. I have never gotten the HC so can't comment on it. thebb22 seems to like it a lot because I see him using it all the time (probably can be ranked right between MG and Shotty?). Also, in a way it is actually a good thing that the raid weapons are not superior than other legendary weapons, so you can feel free to infuse them into your preferred choices (e.g.: Primary = Hung Jury / Red Death / No Time To Explain / Boolean Gemini / Supercell, Special = Black Spindle / 1000 Yard Stare, Heavy = Swords / Sleeper Simulant)
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Post by thebb22 on Nov 9, 2015 15:28:21 GMT -5
I like my hand cannon simply for the fact that it has firefly on it. For me, the best use of it is when I'm on the right side for the Warpriest fight. It's more useful in that situation than Hung Jury since it has higher impact and can one shot the acolytes while also staggering the other ones trying to come out the door. Hung Jury scopes in just a little too far in this situation and doesn't one shot those guys, so it's not quite as easy to clear those adds. Pretty much any other part in the raid I use Hung Jury though. The hand cannon is fairly situational, but is definitely fun to use, especially with that ridiculous sound.
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tooros
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Post by tooros on Nov 10, 2015 8:47:00 GMT -5
40 calcified fragments in..... Flakes done. T3 in sub two minutes next. Oh Malice you will be mine.
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markopolo
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Post by markopolo on Nov 10, 2015 19:01:01 GMT -5
40 calcified fragments in..... Flakes done. T3 in sub two minutes next. Oh Malice you will be mine. 42, 43 after t3 If I could only get a damn skyburners conand beacon to drop, I'd be at 44
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Post by Pegasus Actual on Nov 10, 2015 19:23:40 GMT -5
Uhh, is your inventory full or something? That shit drops like candy.
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tooros
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Post by tooros on Nov 11, 2015 2:22:20 GMT -5
I lost mine due to spotting a chest enroute, the timer ran out at one second. I haven't seen another one since. 41 now.
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tooros
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Post by tooros on Nov 11, 2015 8:21:58 GMT -5
JAYZUZ FARKING KRYST!
OK - The court has never been a huge draw for me. I started this week (in earnest) I've just realized that the T3 boss is on weekly rotation and that'll mean a minimum of 2 weeks before I get enough fragments for the malice.
F. F. S.
(I know I should have known this, but I didn't, Court holds little interest for me.)
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markopolo
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Post by markopolo on Nov 11, 2015 8:34:46 GMT -5
Is it the last one you need, Guvnah?
The main thing that sucks about CoO is that it can only be done in a max 3 person fireteam and then you have to hope for random help, which is dodgy at best. Much like the PE's we're used to but a T3 is much harder than any PE that is going on.
But it's gonna be around all week, so I'm sure the fates will align and you'll get it!
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tooros
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Post by tooros on Nov 11, 2015 8:54:43 GMT -5
I got yesterday's one Balwur. I'm missing Thalnok and Kagoor. I have 41. I can get skyburners, the silly green room maggot run to the 'Scent of a worm,' and the Sunless cell strike one tonight. That'll be 44. Then I'm at the mercy of the Court. However - I've just realized there's a T2 one. So that'll make 45 Result. I assume T2 is in general, not weekly, rotation? Fungu T3. I've got what I need from you.
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markopolo
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Post by markopolo on Nov 11, 2015 9:09:09 GMT -5
Oooooooooooooh
Don't get me fucking started on theSkyburners bullshit one. I have ground the Cabal down to a pulp and no one drops that fucking command beacon to start the show.
I have one... The deployment codes the 3rd step... Is that why? I have to burn that one before I get the 1st one?
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tooros
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Post by tooros on Nov 11, 2015 9:27:00 GMT -5
www.gamesradar.com/destiny-taken-king-calcified-fragment-locations/?page=12I had the beacon, I used it, got the codes. Used that while collecting flakes and got distracted on the timed run. I arrived 1 second too late. Lost the lot. I need to start again. Well pi55ed off about it. DM still has his but I don't think I'll get the fragment at the end of his run. I think I need to farm a beacon again.
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markopolo
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Post by markopolo on Nov 11, 2015 9:30:47 GMT -5
Hey, at least you got the damn thing....
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tooros
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Post by tooros on Nov 11, 2015 10:48:55 GMT -5
Hmmmmm - I struggle managing three characters. Just found some codes on my Hunter. (Destiny App Wins Again)
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markopolo
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Post by markopolo on Nov 11, 2015 11:12:39 GMT -5
Yea... I have polo#2 to 40 and that's it
Still confused about what is character locked and what is account locked
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qupie
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Post by qupie on Nov 11, 2015 11:58:44 GMT -5
Weekly heroic strikes: gives you 3x10 marks per account Dayly heroic mission: gives you 1x15 marks per account Weekly crucible playlist: gives you 3x10 marks per win per account Daily crucible playlist: gives you 1x15 marks for a finished game (win or loss) per account
Weekly heroic strikes: gives you 1 legendary engram per character raid: gives you loot per character Nightfall: gives you loot per character Crucible bounties from shaxx: gives you loot per character
Thats about it I think.
The 200 mark cap is account wide, and you can get as many as you want per week.
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tooros
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Post by tooros on Nov 12, 2015 3:56:49 GMT -5
44. Got the T2 court, the sunless strike and the scent run.
Just missing the skyburners but I have the codes. I was going to run it solo but, will the ballache involved in getting the key in the first place, I didn't want to risk it.
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