Post by wittyscorpion on Oct 9, 2015 16:32:45 GMT -5
I have tremendous respect for this guy, but with this reveal the level dipped 0.1%
From the interview with Steven Wozniak: www.gameinformer.com/b/features/archive/2015/10/09/how-steve-wozniak-s-breakout-defined-apple-s-future.aspx
I know Steve Jobs wasn’t a big fan of games. Do you have any insight into why that would be?
The funny thing is, I think he actually loved his time at Atari, but I think he found that he was not a designer or an engineer. He’s not technical and he doesn’t want anything technical to show in computers. We had this guy Dana Redington. He did the first high-res game with some little spaceships going by and you’d point your gun at them and shoot them down. We called it Star Wars at first, but we had to change the name eventually. He did this great game, and Steve thought it was really lousy. I admired his work so much, and yet he got dismissed by Steve.
In later times – and I don’t know why – Steve didn’t seem to have that light sense of humor that you should have. He became, I think, very serious and businesslike because his goal was to run a company. He wanted to look professional in the business magazines.
Eventually when he came back to Apple, Easter eggs were disallowed. Easter eggs! These fun little things that programmers put in that, if you know the special code, you pop up a picture, or a little game – maybe a game of Breakout. So much fun, and not allowed in Apple at all. You get fired if you try something like that now.
When I knew him in high school he was just as fun as anyone else, but he was really looking for serious ways of the world, too. It’s really funny, because games involve so much creativity. Somebody thought of some clever things that really give enjoyment to other people, so Steve should’ve appreciated the creative people that were doing games.
From the interview with Steven Wozniak: www.gameinformer.com/b/features/archive/2015/10/09/how-steve-wozniak-s-breakout-defined-apple-s-future.aspx
I know Steve Jobs wasn’t a big fan of games. Do you have any insight into why that would be?
The funny thing is, I think he actually loved his time at Atari, but I think he found that he was not a designer or an engineer. He’s not technical and he doesn’t want anything technical to show in computers. We had this guy Dana Redington. He did the first high-res game with some little spaceships going by and you’d point your gun at them and shoot them down. We called it Star Wars at first, but we had to change the name eventually. He did this great game, and Steve thought it was really lousy. I admired his work so much, and yet he got dismissed by Steve.
In later times – and I don’t know why – Steve didn’t seem to have that light sense of humor that you should have. He became, I think, very serious and businesslike because his goal was to run a company. He wanted to look professional in the business magazines.
Eventually when he came back to Apple, Easter eggs were disallowed. Easter eggs! These fun little things that programmers put in that, if you know the special code, you pop up a picture, or a little game – maybe a game of Breakout. So much fun, and not allowed in Apple at all. You get fired if you try something like that now.
When I knew him in high school he was just as fun as anyone else, but he was really looking for serious ways of the world, too. It’s really funny, because games involve so much creativity. Somebody thought of some clever things that really give enjoyment to other people, so Steve should’ve appreciated the creative people that were doing games.