wittyscorpion
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Post by wittyscorpion on Oct 28, 2015 9:39:29 GMT -5
On several threads we have started talking about game modes, we might as well have a dedicated thread.
I saw 3 interesting posts, let me respond to each one.
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Post by blackbarney on Oct 28, 2015 9:41:38 GMT -5
I'm not giving up on the game yet. Because of the achievements, I will happily try out Warzone several more times and try out the other modes as well. But I think the most fun I'll have in this game will likely be doing co-op campaign on Heroic.
I was swearing up a storm last night playing multiplayer and not having fun at all
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wittyscorpion
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All warfare is based on deception.
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Post by wittyscorpion on Oct 28, 2015 9:58:55 GMT -5
I have attempted to play many warzone games. I have only seen two maps. Last attempt worked ok for most of the match, and then started lagging when both teams had gotten around 900 points, when we were up 990 to 983 it just lagged out completely and I got disconnected. I have a feeling it's related to the preview dashboard having screwed up MTU. The graphics aren't great in multiplayer. I do think going for 60fps is the right thing to do, but it's not a pretty game by any means. Thne PVE portion of Warzone is not something I'm loving yet. I mean, it does feel like fighting Halo enemies but I don't think that's a good thing. There's little to no feedback when you hit an enemy. As opposed to Destiny where you can feel impact/stagger at work. The bullet spongy AIs do have health meters but without any damage feedback let alone damage numbers it's really hard to say what effect you're having on them. It's clear that you are supposed to REQ power weapons to take them down effectively, which I would love to do but with all the lag it's very hit and miss whether I'll actually spawn with the item that I tried to REQ. Chances that I'm going to stick with Halo 5 as a multiplayer fix are looking pretty bad at the moment. Can't comment on the lag yet since I have not played, this is something that I do expect to improve over time though. MSFT and 343i are trying to use this as the "flagship" for dedicated servers, so when dust settles and the "preview NXOE experience" becomes standard in 2 weeks, I expect such issues to dissipate. Worse graphics is probably here to stay. 12 v 12 + lots of AIs are gonna be really tough to pull off 60FPS, so at times the graphics will definitely be compromised. Graphics sensitive bros should be concerned if that significantly dampens your enjoyment. Maybe the dedicated servers can perform better as MSFT and 343i tweak things through the opening weeks, but I do not expect such tweaks to be magical. PvE part of Warzone will not be able to compete with Destiny for sure, as that's Destiny's bread and butter and the "30 seconds loop" that got many of us hooked. Warzone is pretty much the traditional Halo 8v8 BTB (Big Team Battle PvP) + FF (Fire Fight PvE), meets Battlefield style large scale, meets Titanfall PvP + PvE mix, meets Destiny boss fights, meets Ranking & REQ based investment system to keep players playing. The core attraction here is still rooted from classic Halo: 1) On the PvP side: attract BTB players, which has a pretty devoted set of fans; 2) On the PvE side, attract FF players, which has a pretty devoted set of fans as well. For bros who played the above before and liked them, it is a safe bet that you will love this experience. For bros who have not played Halo extensively, well, there is no real parallel that I can relate to. If you are a big fan of Destiny / Battlefield / Titanfall elements that inspired the design of this game mode, but you don't really like Halo's sandbox in general, most likely you will be disappointed.
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wittyscorpion
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All warfare is based on deception.
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Post by wittyscorpion on Oct 28, 2015 10:10:31 GMT -5
My guess, for a few bros who are wondering whether you'll like this game or not: Chances that I'm going to stick with Halo 5 as a multiplayer fix are looking pretty bad at the moment. Pegasus Actual: Based on what I see you like, I would guess that you might enjoy the following from Halo: 1) On the "standard" side: Breakout (more on this game mode later). I don't expect you to like standard Halo because the long TTK. 2) On the Warzone side: if you can get past the graphics, I think that you'll enjoy it reasonably well, considering you like Battlefield/Titanfall/Destiny-Boss-fight and don't have big issues of Halo's sandbox. But I don't think this game is going to give you the "multiplayer fix" you need, considering that you were never a big fan of Halo sandbox. BLOPS3 is most going to be your most played MP for the next a few months. Hmmmm. I was pretty sure I was going to pick this up, and now I'm strongly reconsidering. If Warzone isn't all that great, the appeal is pretty much gone for me. hebbnh: I will definitely recommend you to at least wait. Destiny's Festival of Lost, hard raid challenge mode, Trials of Osiris, November Update, etc, can surely keep Destiny bros busy for at least another 1-2 months. Wait until you can get a full picture of what the game is like and then decide. Given your past likings of CoD and Destiny's ToO though, I can venture a guess that you may appreciate Breakout. Again, more on this later.
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wittyscorpion
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All warfare is based on deception.
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Post by wittyscorpion on Oct 28, 2015 10:20:19 GMT -5
Hard time finding any info on the game modes offered Understand there are the following Warzone (12 v 12) .. Not interested in this at all really Arena (4 v 4), One life.. nahh Slayer.. Only has 3 maps Am I missing anything This is a question that has complicated answers (and yes, you are definitely missing quite a few things), I will try to keep my answer reasonably short.
First of all, Halo 5 is trying to offer 3 distinct MP PvP experiences: 1) Standard PvP, just players trying to murder each other with weapons, which includes several slayer based or objective based game modes; 2) Warzone: see my wall of text above; 3) Breakout: the multi rounds elimination style game mode (imagine SnD in CoD, or Elimination/ToO in Destiny). One life per round, fast paced, and tactical (lower TTK than standard Halo);
Secondly, there are 3 types of playlists: 1) Arena: this is the most try hard, cut-throat, and curse flying 4v4 experience that have a visible ranking that going from noob to pro. See this for more info: www.halowaypoint.com/en-us/community/blog-posts/enter-the-arena2) Non-ranked standard PvP. Game modes offered in this experience will start with a small set and grow over time. See this for more info: www.halowaypoint.com/en-us/community/blog-posts/launch-playlist-details3) Warzone: dedicated to Warzone game mode. Hopefully this clears up the confusion. Let me know if you have any further questions.
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wittyscorpion
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Post by wittyscorpion on Oct 28, 2015 10:29:39 GMT -5
As a strong proponent of Halo 5, my reasons trace back to this January's beta of Arena. Despite sucking at it and only barely able to make out of Bronze to reach Silver, I was hooked because:
1) I am a big fan of Halo's long TTK, precision based encounters (despite that I suck at it), much more than the twitch style that CoD has;
2) Compared to the past Halo, I fell in love with Halo 5's weapon design. They all feel crisp and powerful to me and it is a joy to get kills with them;
3) I love the visible ranking system and can finally be able to play with players at my skill level;
Breakout was also available during beta and is interesting, although I did not get hooked. Compared to the other elimination based experience I played (CS, CoD SnD, Destiny ToO) however, I can say that I definitely prefer Breakout.
Have no experience with Warzone, so my excitement was basically hyped. Hopefully I can dive in tonight and see how much it lives up to the hype, but the lack of maps got me very very concerned. However, I decided to pick up this game long before Warzone is even announced, as I am quite sure that I'll play the heck out of Arena. So even if Warzone is gimmicky and does not have the replay value that 343i hoped, it is not a super big deal.
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wittyscorpion
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Post by wittyscorpion on Oct 28, 2015 10:43:32 GMT -5
One last thing and I'll stop my wall of posts of wall-of-text: Halo also offers "forge", which provides extensive tools for the community to create maps. The feature was not available at launch as 343i did not have enough to finish it, but is promised to be released in December. More info: www.halowaypoint.com/en-us/community/blog-posts/building-the-biggest-forge-yetThis could be the saving grace for the lack of maps. There is a super dedicated forge community out there that have a lot of talent people who can create some truly amazon maps through forge. A common practice in the past from Bungie and 343i is to organize forge competitions, pick the winners, and incorporate them into the game. So there is definitely hope that Warzone can have a growing set of maps over time, without having to have faith on 343i for delivery.
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eLantern
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Post by eLantern on Oct 28, 2015 12:54:19 GMT -5
- MATCHMAKING OPTIONS -
ARENA: All playlists under Arena will feature a type of visible CSR, a penalty system for undesired behavior, no real REQ use, and no Join-in-Progress system (JiP). Team Arena - Basically, it's the playlist that corresponds with the Halo Championship Series (HCS); it's 4v4. It features a meshing of various Arena game-types (slayer and non-slayer based) and will likely be the first to include "seasonal" Competitive Skill Rankings (CSRs) which I'm told means that they will get reset per "season" or roughly on a monthly basis. Slayer - A 4v4 slayer based objective mode under a standard Halo setup (full shields). Breakout - A 4v4 round based elimination mode with modified shield levels to allow for quicker TTKs. It will also feature a new type of neutral flag non-slayer based objective to go alongside the basic elimination objective in order to help dissuade defensive tactical loitering strategies. Swat - A 4v4 slayer based objective mode where players do not receive any shields (only player health) which allows for extreme TTKs (precision headshots = instant kills). FFA - A 1v7 slayer based objective mode under a standard Halo setup (full shields). Weekend Social - A game type or mode that the community votes to have featured during the weekend. It's unclear as to whether this playlist will be found under Arena, but I assume it will be; also, as a playlist under the Arena it will likely feature some type of CSR. WARZONE: All playlists under Warzone will include a limited Join-in-Progress system (JiP) and full REQ use; they will not feature visible CSRs or a penalty system for undesired behavior. Warzone - A 12v12 mode that meshes player vs player and player vs environment (aka AI) under a mix of non-slayer based objectives (capture bases) and slayer based objectives (target alien AI) with standard shield settings. Warzone Assault - A 12v12 one-sided non-slayer based objective mode that greatly limits the amount of player vs environment in-comparison to player vs player. It features standard shield settings and your team is either assaulting or defending as it's prime objective and doing so in a progressive manner. Big Team Battle is supposed to be arriving in the coming weeks as a "core" offering under Arena.
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Post by Pope Leo VII on Oct 28, 2015 13:02:23 GMT -5
Wall of text and links aided a great deal in understand what the hell has just been released..
Little hazy of what to expect exactly, going to give it a shot.
Being anti SnD, battlefield and destiny seems there a few game modes that will peak my interest.
Are you allowed to choose specific game types..
ie.. Only Warzone Assault
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eLantern
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Post by eLantern on Oct 28, 2015 13:11:51 GMT -5
Are you allowed to choose specific game types.. ie.. Only Warzone Assault Under WARZONE you can choose to play Warzone or Warzone Assault, so to answer your question: yes.
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wittyscorpion
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Post by wittyscorpion on Oct 28, 2015 13:12:23 GMT -5
Being anti SnD, battlefield and destiny seems there a few game modes that will peak my interest. That basically ruled out Warzone I guess, and does not look like you'll be interested in Breakout (at least not out of the gate). In that case: 1) Start with "Slayer" and "FFA" and see if you like them. These are the baselines of "typical" "classic" Halo experience; 2) If it is not your cup of tea: try SWAT. OSK precision headshot, good adrenalin rush; 3) If you like SWAT, consider Breakout even though it is elimination. The TTK is middle ground because "typical" and "SWAT". The round is over so fast, you don't really need to worry about the one life aspect so much. It is a game mode that a-team-on-mic can easily squash randoms though, because it is less about gun skills and more about communication and team tactics. 4) If you are murdering other players in "Slayer" and "FFA" on the other hand, then consider jump into Arena. After a bunch of placement games, you will be given a ranking and matched with peers at your level. It provides the "fix" for competitive MP regardless where you are on the skill pyramid. 5) If you enjoy the "typical" halo experience from 1) but don't want to be try-hard and just want to have some casual fun, then consider Warzone.
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Post by beavenge on Oct 28, 2015 13:17:27 GMT -5
Weekend Social - A game type or mode that the community votes to have featured during the weekend. It's unclear as to whether this playlist will be found under Arena, but I assume it will be; also, as a playlist under the Arena it will likely feature some type of CSR. Grifball with CSR sounds amazing. Because there is no reason the masses should not vote for Grifball.
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wittyscorpion
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All warfare is based on deception.
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Post by wittyscorpion on Oct 28, 2015 13:19:58 GMT -5
I don't expect anything "social" to be included in the Arena, the two words just don't mix. Also, Arena has month long seasons, that does not gel well with "weekend".
"Weekend Social" is basically game modes that have cult followings, and/or experiences that are fun for a few games but then got boring or repetitive. Just my guess though.
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eLantern
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Post by eLantern on Oct 28, 2015 13:27:18 GMT -5
I don't expect anything "social" will be part of Arena, the two words just don't mix. Also, Arena has month long seasons, that does not gel well with "weekend". "Weekend Social" is basically game modes that have cult followings, and/or experiences that are fun for a few games but then got boring or repetitive. Just my guess though. I think you're confusing news that was put forth by 343i regarding the "Team Arena" playlist verses the "ARENA" category. All playlists under ARENA will feature CSRs (according to Josh Holmes). It's not entirely clear if Weekend Social will appear as an additional option alongside ARENA & WARZONE, but based on all the digging and reading I did prior to Halo 5's release relating toward playlists my suspicion is that the Weekend Social option is going to be located within the ARENA and thus will have CSRs associated to it.
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wittyscorpion
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All warfare is based on deception.
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Post by wittyscorpion on Oct 28, 2015 13:38:56 GMT -5
Are you saying the following: 1) "ARENA" is a category all by itself with "permanent" CSRs, alongside with category STANDARD (I made up this word) and category WARZONE; 2) Team Arena is in the category STANDARD along with Slayer, FFA, SWAT, etc, but features seasonal CSRs; 3) Weekend Social is party of ARENA Looks like I probably got confused by 1 and 2 (I still have not played a second of the game yet other than making sure my downloads on two XONEs are both successful). If that's the setup, then I am more thrilled; However, what led you to believe 3? I would have expected "Weekend Social" to be either its own category, or part of STANDARD category. I don't see how it would belong to ARENA. BTW, all my info are coming from this post: www.halowaypoint.com/en-us/community/blog-posts/launch-playlist-detailswhich in summary is this: Is this incorrect?
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eLantern
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Post by eLantern on Oct 28, 2015 13:47:22 GMT -5
Grifball with CSR sounds amazing. Because there is no reason the masses should not vote for Grifball. My votes will be going in this order... 01. Capture the Flag - Can't believe this, or a meshed non-slayer based objective playlist, isn't included as part of the core Arena offerings at release; IMO, it's pretty shameful, but I think it's because 343i desire to have people populate the HCS related "Team Arena" playlist. I do think that eventually a CTF or a meshed non-slayer based objective playlist will be added under the Arena. 02. Skirmish/Objective (CTF, Strongholds, Ricochet, & 1-Site Extraction) - These are the non-slayer based objectives I'd prefer to see meshed together on smaller or midsized maps as each gametype provides a little something different in strategy and gameplay. CTF is about pushing into an opponents base, retrieving their flag and securing it in yours. Strongholds is about capturing and then maintaining ownership of a majority of static territories; basically, the same mode as (classic) 3-Plots which was an improvement over Territories. Ricochet is similar to many sports in that your team is attempting to score points by getting a ball into a specific area (controlled by the opposing team); I tend to think of it as a faster-paced, more aggressive and dynamic Neutral Bomb gametype. Extraction is about capturing and defending mobile sites throughout a map; I think of it as a better form of KotH on smaller maps as you or one of your teammates doesn't necessarily have to maintain being in such a vulnerable state. 03. Big Team or Squad Battle (Slayer, Regicide, SWAT, CTF, Assault, Multi-Site Extraction, Dominion, KotH, & Oddball) - I list Big Team here because I'm not convinced it'll last long under the Arena as a permanent "core" playlist option given 343i's desire to maintain a healthy Warzone population count; therefore, I think Big Team, or perhaps it'll transition into Squad, eventually becomes a Weekend Social option (why I'm listing it here). I would have listed it first under Weekend Social choices, but with Warzone being available and with possibly no JiP helping a Big Team game maintain balance I'm sliding it down to number 3. 04. Snipers - Perhaps it'll get added as one of the Arena core playlists; also, I'd like to see it include Shotty Snipers as a possible variant. 05. Ricochet - Just a fantastic game mode; greatly disappointed that it's return (in Halo 5) didn't receive a high priority. 06. Regicide (Team) - Another splendid mode, but would personally prefer to play this under Big Team (8v8) or Squad (6v6) team settings. 07. Assault - I really think Bomb Assault should return in Halo 5, but I would prefer to see it under Big Team (8v8) or Squad (6v6) team settings. 08. Dominion - Very unlikely to appear in Halo 5 given what Warzone is, but maybe it could find a place as a meshed non-slayer based objective option under Big Team; though, big maps would have had to of been designed to support Dominion aspects which is why I doubt it returns. 09. Strongholds - It was nice to essentially see 3-Plots return (in Halo 5) and given a new name. 10. Extraction - Was a terrific mode addition in Halo 4. I hope to see it in Halo 5 eventually; though, I'm more of a fan of 1-Site for smaller maps and teams where it works sort of as an improved form of KotH. I prefer Multi-Site for larger maps and teams for how it allows for a different tactics and strategy from KotH. 11. Multi-Team (Fiesta, Slayer, Mini Slayer, Snapshot, SWAT, Regicide, Headhunters, Crazy King, Rocket Race, Rocket Hog Race, etc) - I can see it setup with 3 different settings: 4 teams of 3, 4 teams of 2, or 6 teams of 2. Depending on the game-modes offered with the different setup I'd probably would raise or lower it in my ranking by a few spots. 12. Doubles - I can't imagine this playlist not eventually getting turned into a permanent Arena offering; I also think it's ideal for Neutral Flag games. 13. Action Sack (Fiesta, Plasma Wars, Mini-Slayer, Snapshot, SWATguns, Paintball, Medal Madness, Lightning Flag, Gungoose CTF, etc.) 14. Rumble Pit (Juggernaut, Fiesta, Gun Game, Mini Slayer, Snapshot, Paintball, Crazy King, etc) 15. King of the Hill - A classic offering no doubt, but I personally like it best under Big Team (8v8) or Squad (6v6) team settings as I don't think it plays all the enjoyably on smaller maps with smaller teams. 16. Oddball - Yet another classic offering, but like KotH I personally enjoy it best under Big Team (8v8) or Squad (6v6) team settings. I like it for the team defense tactics that become required when possessing the ball. 17. Race (Likely to be Community influenced) 18. Infection (Might be somewhat Community influenced) - Personally, more of a fan of playing this with a group of people in custom games; not matchmaking. 19. Grifball (Possibly Community influenced) 20. Headhunters - Highly unlikely to appear in Halo 5. 21. Stockpile - Highly unlikely to appear in Halo 5. 22. "Classic" Slayer - No Spartan Abilities; not sure we will see 343i introduce this until a Community made social weekend offering is selected and voted on.
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wittyscorpion
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All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Oct 28, 2015 13:51:10 GMT -5
Until Halo can get a stable player base of the same size as CoD (on XBL) or at least Halo 3, most of the choices outside Slayer/FFA/SWAT/Warzone/Breakout (and likely one dubbed as "Team Objective" which entertain a mix bag of objective based 4v4 experience) probably will only appear in "Weekend Social".
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eLantern
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Post by eLantern on Oct 28, 2015 14:18:14 GMT -5
Are you saying the following: 1) "ARENA" is a category all by itself with "permanent" CSRs, alongside with category STANDARD (I made up this word) and category WARZONE; 2) Team Arena is in the category STANDARD along with Slayer, FFA, SWAT, etc, but features seasonal CSRs; 3) Weekend Social is party of ARENA Looks like I probably got confused by 1 and 2 (I still have not played a second of the game yet other than making sure my downloads on two XONEs are both successful). If that's the setup, then I am more thrilled; However, what led you to believe 3? I would have expected "Weekend Social" to be either its own category, or part of STANDARD category. I don't see how it would belong to ARENA. BTW, all my info are coming from this post: www.halowaypoint.com/en-us/community/blog-posts/launch-playlist-detailswhich in summary is this: Is this incorrect? What I'm saying is that there are two categories to go into for multiplayer. 1) ARENA 2) WARZONE Under ARENA, all the playlist options feature Microsoft's TrueSkill (SBMM) system paired with 343i's Halo 5 playlist CSR system (CSRs are visible ranks assigned per playlists, but also allow 343i to further refine the SBMM system per a player's playlist skill rank.); also, players who play under ARENA will be subjected to a penalty system for undesired behavior, they won't be able to use their REQ items outside of just cosmetic stuff, and they won't be dropped into active matches (no JiP). Under WARZONE, the two playlists (Warzone & Warzone Assault) don't feature any type of Halo 5 visible CSR, but the matchmaking system is still governed by Microsoft's TrueSkill (SBMM) system. It's not going to be as refined as how Microsoft's TrueSkill system is used in conjunction with 343i's CSR system to govern the individual playlists within the ARENA, but skill-based matchmaking will still occur to some degree. These playlists will include a limited Join-in-Progress (JiP) system to ensure that team balance can be maintained as best as possible over the duration of a match and because of the JiP system there's little use in having the penalty system so it's not included. These playlists are where you use your full complement of REQ assets. Weekend Social does not appear like it's going to be a third categorical option, but instead it looks like it's being treated as a placeholder name-tag for an ARENA playlist to be voted on by the community for featuring over the weekend. My understanding based on all the reading and digging I did is that as a playlist option under ARENA it will fall under the same ARENA-based constraints; meaning, no full REQ use which makes sense plus it'll feature visible CSRs and the penalty system since there won't be JiP.
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wittyscorpion
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All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Oct 28, 2015 14:22:04 GMT -5
You are saying visible CSRs are on playlists like Slayer/FFA/SWAT/Breakout/etc? You already see them in game? Are these the Bronze/Silver/Gold/Oryx/etc tiers like Arena in Beta, or ranked playlists in MCC?
I know these playlists will definitely have SBMM based on invisible ratings, but I did not expect them to have visible ranking indicators. That's great news.
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eLantern
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Post by eLantern on Oct 28, 2015 15:20:20 GMT -5
You are saying visible CSRs are on playlists like Slayer/FFA/SWAT/Breakout/etc? You already see them in game? Are these the Bronze/Silver/Gold/Oryx/etc tiers like Arena in Beta, or ranked playlists in MCC? I know these playlists will definitely have SBMM based on invisible ratings, but I did not expect them to have visible ranking indicators. That's great news. Yes, visible CSRs are included within all the ARENA playlists; however, I'm not aware of any playlist outside of the "Team Arena" playlist eventually receiving seasonal resets (when it debuts later this year), but it sounds like it's possible that any ARENA playlist could eventually be selected for induction. Yes, there are 7 visible CSRs tiers which are: Bronze, Silver, Gold, Platinum, Diamond, Onyx, & Champion. Within the Bronze to Diamond tiers there are an additional 6 sub-levels within each tier. The Onyx tier behaves slightly differently than the previous tiers in that once you reach Onyx, your raw CSR score is shown instead of a sub-level symbol. This raw score provides further precision in comparing yourself amongst your peers. If you find yourself with a CSR score that places you amongst the top 200 players in the world for that particular playlists you'll be inducted into the Champion tier. Just so you know, when you first hop into any of the ARENA playlists you will play a series of placement matches before earning your CSR. These placement matches will measure your skill based on your individual performance; not solely team performance. After you complete 10 games, your individual performance will place you into one of the 7 competitive skill tier ranks which include 6 sub-levels for tiers Bronze through Diamond. After earning your starting CSR rank, the ONLY way to increase that rank is by winning. For team-oriented playlists, this emphasizes the importance of team play. Whether you drop 30 kills in a game of Slayer or single-handedly capture every flag in a CTF match, wins are the only way to improve your CSR. As you win, you will progress through the 6 sub-levels of your tier rank. If you're skilled enough to continue winning once you reach a sub-level of 6, you will advance into the next tier rank. Losing games will cause your progress within a tier rank to decrease, but you will never drop down a whole tier rank from losing; meaning, once you're placed into a tier group you cannot drop below it.
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Post by blackbarney on Oct 28, 2015 15:23:48 GMT -5
I play with a buddy who is much much better than me. How will matchmaking work when we play together?
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wittyscorpion
True Brorange
All warfare is based on deception.
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Post by wittyscorpion on Oct 28, 2015 15:47:03 GMT -5
I think that I am finally getting a clearer picture, and now totally understand what you are saying.
1) There are only two main categories: ARENA and WARZONE. I was mistakenly thinking 3: STANDARD (that includes Slayer/FFA/SWAT/Breakout), ARENA (which only includes Team Arena), and WARZONE;
2) Within ARENA, there are actually two different setup. Team Arena which has season based CSRs, and the rest which have permanent CSRs;
If I were to re-categorize:
1) "Permanent CSR Arena": multiple playlists with dedicated game mode (e.g.: Slayer, FFA) and/or specific purpose (e.g.: Team Objectives, Team Snipers), each with own permanent CSRs; 2) "Seasonal CSR Arena": one single playlist (Team Arena) with seasonal CSR ratings. The playlist contains a mixbag of competitive 4v4 game modes, including: Slayer, Breakout, CTF, etc. 3) "Warzone": contains 2 playlists, Warzone, and Warzone Assault.
Launch options vs. future extensions:
For all: new maps will be added For 1): starting playlists at launch = Slayer/FFA/SWAT/Breakout, but more playlists will be added. They will first appear as Weekend Social, and can become permanent or semi-permanent if popular enough; For 2): starting game modes at launch (in the single playlist) = Slayer/CTF/Strongholds/Breakout, but future adjustments will be made to add (and possibly remove) more game modes; For 3): only possible future adjustments are adding maps;
Love this lineup, I am excited.
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eLantern
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Post by eLantern on Oct 28, 2015 15:47:23 GMT -5
I play with a buddy who is much much better than me. How will matchmaking work when we play together? Well since the matchmaking system uses Microsoft's TrueSkill system as it's backbone for pairing similarly skilled players I assume that it'll do it's best to find the equivalent of your two skill levels plus whoever you get teamed up with, so that either side has "in theory" the potential for victory. Outside of that the matchmaking system within the ARENA will also be influenced by your playlist CSR; that aspect will likely take place after you've achieved a tier rank within the playlist. However, if your friend has achieved a specific tier rank and you have not then I'm pretty sure the system doesn't factor in any influencing for playlist skill on your behalf; instead, it'll only factor in your overall (Microsoft) TrueSkill within it's attempt to pair similarly skilled players as you're still trying to determine your playlist skill rank. Also, your performance within the matche(s) will be measured on an individual level toward determining your playlist CSR while your buddy who has his CSR is now only affected by whether or not you guys are able to win matches and not his individual performance.
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eLantern
True Bro
"Oh, cruel fate, to be thusly boned! Ask not for whom the bone bones, it bones for thee!" - Bender
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Post by eLantern on Oct 28, 2015 15:56:19 GMT -5
I think that I am finally getting a clearer picture, and now totally understand what you are saying. 1) There are only two main categories: ARENA and WARZONE. I was mistakenly thinking 3: STANDARD (that includes Slayer/FFA/SWAT/Breakout), ARENA (which only includes Team Arena), and WARZONE; 2) Within ARENA, there are actually two different setup. Team Arena which has season based CSRs, and the rest which have permanent CSRs; If I were to re-categorize: 1) "Permanent CSR Arena": multiple playlists with dedicated game mode (e.g.: Slayer, FFA) and/or specific purpose (e.g.: Team Objectives, Team Snipers), each with own permanent CSRs; 2) "Seasonal CSR Arena": one single playlist (Team Arena) with seasonal CSR ratings. The playlist contains a mixbag of competitive 4v4 game modes, including: Slayer, Breakout, CTF, etc. 3) "Warzone": contains 2 playlists, Warzone, and Warzone Assault. Launch options vs. future extensions: For all: new maps will be added For 1): starting playlists at launch = Slayer/FFA/SWAT/Breakout, but more playlists will be added. They will first appear as Weekend Social, and can become permanent or semi-permanent if popular enough; For 2): starting game modes at launch (in the single playlist) = Slayer/CTF/Strongholds/Breakout, but future adjustments will be made to add (and possibly remove) more game modes; For 3): only possible future adjustments are adding maps; Love this lineup, I am excited. I think you're really close; though, perhaps I needed to do a better job explaining seasonal CSRs within the ARENA. As it is now, no playlists feature seasonal CSRs as it's to be debuted later this year, but all indications are that "Team Arena" will be the first playlist to be inducted into having seasonal CSRs. There remains the possibility that other ARENA playlists could also receive seasonal CSRs off the bat or that 343i will change their minds about which playlist(s) will be apart of the seasonal resets; maybe "Team Arena" doesn't get it and also simply gets replaced under the ARENA because it didn't prove popular enough to remain as a "core" ARENA playlist option... who knows? I think 343i has left this part vague on purpose so that they don't paint themselves into a corner and can make what they think is the right decision regarding the ARENA and seasonal resets come their debut.
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wittyscorpion
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All warfare is based on deception.
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Post by wittyscorpion on Oct 28, 2015 16:02:29 GMT -5
I play with a buddy who is much much better than me. How will matchmaking work when we play together? I don't have any evidence, my belief (take it for what it is worth) is that the system will more likely to match you and your friend to players at his level than yours. If that's true, then it is probably not a desirable situation for you (because you'll be facing tougher opponents) or your friend (he is going to have harder time winning games than playing with random teammates that are at his level, and suffering a lower CSR than he actually can reach as a result). However, if your friend value playing with you much much more than the CSRs he is getting, and you guys can play together all the time, after some time theoretically you two should reach a rating that reflect the combo of you two playing together. This could be fun because you'll be facing more challenging opponents (that could still yet be beatable) while he is going to have easier time winning gun flights. Total speculation though. You guys can play it out over a season and see (provided Seasonal CSRs will be enabled soon). I recommend Seaonsoal because CSRs there are wiped clean at the end of each season, ideal for such kind of experiment.
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Post by blackbarney on Oct 28, 2015 16:14:46 GMT -5
So it doesn't matter who is party leader or anything, right ?
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wittyscorpion
True Brorange
All warfare is based on deception.
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Post by wittyscorpion on Oct 28, 2015 16:14:47 GMT -5
To clear up any confusions regarding "Season" that I might have introduced, direct quote from www.halowaypoint.com/en-us/community/blog-posts/enter-the-arena:A few notes: 1) not enabled yet, but will be "later this year"; 2) December is most likely the first season; 3) Whichever playlists get picked to be "Seasonal", its CSR will change from "permanent" to "Seasonal"; 4) They have not said anything on which playlist(s) are likely to become "Seasonal";
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eLantern
True Bro
"Oh, cruel fate, to be thusly boned! Ask not for whom the bone bones, it bones for thee!" - Bender
Posts: 10,761
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Post by eLantern on Oct 28, 2015 16:22:41 GMT -5
So it doesn't matter who is party leader or anything, right ? Nope
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Post by Pope Leo VII on Oct 29, 2015 8:33:32 GMT -5
Being anti SnD, battlefield and destiny seems there a few game modes that will peak my interest. That basically ruled out Warzone I guess, and does not look like you'll be interested in Breakout (at least not out of the gate). In that case: 1) Start with "Slayer" and "FFA" and see if you like them. These are the baselines of "typical" "classic" Halo experience; 2) If it is not your cup of tea: try SWAT. OSK precision headshot, good adrenalin rush; 3) If you like SWAT, consider Breakout even though it is elimination. The TTK is middle ground because "typical" and "SWAT". The round is over so fast, you don't really need to worry about the one life aspect so much. It is a game mode that a-team-on-mic can easily squash randoms though, because it is less about gun skills and more about communication and team tactics. 4) If you are murdering other players in "Slayer" and "FFA" on the other hand, then consider jump into Arena. After a bunch of placement games, you will be given a ranking and matched with peers at your level. It provides the "fix" for competitive MP regardless where you are on the skill pyramid. 5) If you enjoy the "typical" halo experience from 1) but don't want to be try-hard and just want to have some casual fun, then consider Warzone. My beef with warzone is the inclusion of BOTS... If I want PVE ill go play an MMO
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wittyscorpion
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All warfare is based on deception.
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Post by wittyscorpion on Oct 29, 2015 10:36:45 GMT -5
When I first started Titanfall, I don't like the idea of AIs either, but that turned out to be brilliant.
Of course, Warzone AIs serve very different purpose. In a way Warzone is more like MOBA, and this style is becoming increasingly popular in upcoming FPS games on console.
From my point view I actually think it is much more interesting than just playing against players when the scale of the fight is large, making the battlefield much more lively and the encounters much richer.
Another way to think of it is the combination of BTB (Big Team Battle) and FF (Fire Fight). I enjoyed both in the past but also have issues:
1) I hate respawn in BTB, having to run a long way back to the hotspots and often just get killed and had to do it again. Too much running around;
2) FF can feel dull as all I am facing are waves of AIs. There are no grander objectives to achieve than just staying alive.
I am hoping Warzone can combine the best of both together, still yet to play it though.
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