eLantern
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"Oh, cruel fate, to be thusly boned! Ask not for whom the bone bones, it bones for thee!" - Bender
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Post by eLantern on Oct 29, 2015 15:14:39 GMT -5
What are you using?
I've been using the default setup with a remapping of the "B" button and "RS" button which has put the Thruster Pack onto the right thumbstick button and moved the crouch onto the "B" button. While I think this setup is pretty ideal for access to many of the things I want quick access to and it maintains a better reflection of other FPS title setups verse a more traditional Halo setup would provide I've unfortunately been slow to adapt to it because it just hasn't felt very intuitional, so I'm thinking about changing it up to the Halo 4 layout as it would put the smart scope onto the right thumbstick, the thruster armor ability onto the left shoulder button, and the grenade to the left trigger which all better fit what I've grown accustomed to with previous Halo titles. The other reason I'm considering this is to remove the need to remap my controller's buttons to gain access to all the button options I want extremely quick access to.
Also, I've gone with a sensitivity setting of 5 and with the crouch set to the "B" button I've made it toggle-able. I kept assassinations, auto-stabilize, maintain sprint, and hold to clamber ON. Lastly, I've turned off the rumble feature.
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wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Oct 29, 2015 16:45:42 GMT -5
I am using "Green Thumb", because a while ago the only way to get all the games I play (Titanfall, CoD, Destiny, Halo) to have the same controller layout is to use Right Thumb Stick for melee.
I am not a big fan of it though, especially for melee related functions (Right Thumb is just awkward compared to buttons/bumpers/triggers), especially with claw grip.The problem is further amplified by Halo 5 having 3 kind of melees: a) regular melee, b) Spartan Charge (sprint + melee), and c) Ground Pound (get in the air + press & hold melee). With the brief campaign game play I had last night, performing these actions requires too much conscious intenvention.
Once I get an Elite, I will have many different ways to address this: remapping, using a paddle, completely rethink the entire control scheme, etc.
That said, other controls of Green Thumb are solid enough for me personally:
1) A for Clamber: I am going with press A second time to activate it, resemble how double jump works in Destiny pretty intuitively; 2) B for Crouch: I am going with hold for crouch, so I can still do Halo's signature "Crouch Jump"; 3) Left Trigger for Smart Link (ADS), pretty natural coming from years of CoD; 4) Right Bumper for Thruster: this does take some time to get used to, and I am still developing muscle memory. But since Thruster is key to Arena gun fights and RB is one of the best controls, it seems to be a great fit for me. 5) Left Bumper for grenade, right trigger for shooting: already built into my muscle memory and do not intend to change.
Sensitivity wise I am staying on the low side, stick to the default of 3 despite using KontrolFreek. This is something that I will experiment a lot after getting Elite, across the 3 games I play (Destiny, Halo 5, BLOPS3).
Did not touch other settings yet, but intend to do the following:
1) Assassination: disable when playing Arena, enable when playing campaign and Warzone; 2) auto-stabilize: experiment and then decide 3) sprint: experiment and then decide
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eLantern
True Bro
"Oh, cruel fate, to be thusly boned! Ask not for whom the bone bones, it bones for thee!" - Bender
Posts: 10,761
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Post by eLantern on Oct 29, 2015 16:56:33 GMT -5
The problem is further amplified by Halo 5 having 3 kind of melees: a) regular melee, b) Spartan Charge (sprint + melee), and c) Ground Pound (get in the air + press & hold melee). You forgot Assassination (hold melee when approaching enemy from behind without a sprint) as it's not quite the same as the regular melee (quick button press when on the ground and not sprinting).
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wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Oct 29, 2015 17:00:48 GMT -5
The problem is further amplified by Halo 5 having 3 kind of melees: a) regular melee, b) Spartan Charge (sprint + melee), and c) Ground Pound (get in the air + press & hold melee). You forgot Assassination (hold melee when approaching enemy from behind without a sprint) as it's not quite the same as the regular melee (quick button press when on the ground and not sprinting). Oh, that's how you activate Assassination? In that case it does not look like "accidental assassination" will be much of a concern (unlike Reach, which often caused unnecessary death or Yoink! - kill stolen by teammates). If that's the case, I probably will enable Assassination all the time.
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Post by blackbarney on Oct 29, 2015 17:51:10 GMT -5
Glad this thread got started. I've been having serious trouble with my layout. I keep crouching and stay crouched by accident, so I turned off crouch toggle. I find the melee button Insanely hard to get to instinctively and on time.
In CoD, I loved having crouch instead of melee on RS cuz I would drop shot a bunch.
I just don't know what layout to use yet for this game. I need to figure something out
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wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Oct 29, 2015 17:58:31 GMT -5
Just a note: Left Trigger for Smart LInk (ADS) is friendly to CoD crowd, but is a waste to try-hard Halo players. This is because Halo has 100% hip fire accuracy (SniperR included), so ADS is unnecessary most of the times except when bigger zoom is needed. Also, getting shot will immediately de-scope you (instead of flinch which as in most of the other popular FPS games like CoD and Destiny), so when facing a competent opponent (which is almost always the case in Arena) you will be hitting from hip most of the time anyway.
As a result, it is a bit of waste to use LT for this function. Triggers are arguably the most powerful controls on a controller, so assign it to one of the most used functions is more desirable.
However, for players like me who need a scheme to work across multiple games, we don't really have a choice.
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eLantern
True Bro
"Oh, cruel fate, to be thusly boned! Ask not for whom the bone bones, it bones for thee!" - Bender
Posts: 10,761
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Post by eLantern on Oct 30, 2015 11:16:58 GMT -5
So I got a lot of game time in last night with the Halo 4 setup and found myself performing much better overall due to instincts built up from previous Halo titles; however, I've realized that certain aspects of the new Spartan Abilities are not as easy to perform instinctively or smoothly which has me somewhat considering going back to the default setup, but I know that'll just likely create more struggles so I remain in limbo trying to decide.
With the Default setup (without remapping any controls) I find that performing the dash-slide is extremely easy and intuitive; plus, really fun. The dash-slide is when you're sprinting (LS) and then crouch (RS); it's even better when you can pair it with a jump and immediate thrust afterwards (it creates a quick and fluid movement that flings you forward) plus you can pair it with the Stabilizer aspect at the very end to drag out some extra aerial distance in a floating hover maneuver.
Also with the Default setup having the Smart Scope or ADS on the Left Trigger (LT) it allows for the Auto-Stabilizer function (when paired directly to the Smart Scope function) to be used more intuitively too. Having it on the Right Stick (as it is with the Halo 4 setup) just isn't nearly as easy or as intuitive to perform. The simply act of zooming while moving around on the ground during combat feels great to me with the Right Stick setup due to all my past history with Halo. Unfortunately, with the Halo 4 setup your thumb has to leave the Right Stick to press the jump button ("A") in order to get the necessary altitude for the Auto-Stabilize aspect to kick-in when enacting the Smart Scope; however, to enact the Smart Scope you need to get your thumb back onto that Right Thumbstick to not only click it (for the Smart Scope and Auto-Stabilize), but also to get your aim on target. Surprisingly, I've found myself desiring to use this Auto-Stabilize function a decent amount during games and it's just not been ideal in pulling off with the Halo 4 setup.
This is where having one paddle on the backside of the controller would be ideal as long as it didn't compromise my ability to grip the controller; being able to remap the Thruster to the Paddle under the Default setup would probably be ideal or if you're good with two paddles then Jump and Thrust make sense.
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wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Oct 30, 2015 12:50:28 GMT -5
Elite pro tip (and life saving ones if you play Destiny : ) )
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wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Nov 17, 2015 11:00:45 GMT -5
I finally got an assassination animation and am thinking about turning it back on. if I do that, what control should I use in the situations that I don't want the animation to activate? Quick tap melee?
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Post by clearshot on Nov 17, 2015 11:03:58 GMT -5
I use Bumper Jumper with assassinations disabled - they do nothing but get you killed.
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eLantern
True Bro
"Oh, cruel fate, to be thusly boned! Ask not for whom the bone bones, it bones for thee!" - Bender
Posts: 10,761
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Post by eLantern on Nov 17, 2015 13:09:10 GMT -5
I keep assassinations on because they're just cool to watch and they're humiliating for the opponent (sort of in the same sense as getting tea-bagged); though, it does suck if a teammate steals the kill or an opponent saves his teammate before the animation is complete. If anything I wish the game would prevent teammates from being able to steal the kill before the assassination is officially completed.
If I want to avoid performing an assassination I can quick tap the melee button -- not the easiest thing to do in the heat of battle.
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wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Nov 17, 2015 16:05:51 GMT -5
I keep assassinations on because they're just cool to watch and they're humiliating for the opponent (sort of in the same sense as getting tea-bagged); though, it does suck if a teammate steals the kill or an opponent saves his teammate before the animation is complete. If anything I wish the game would prevent teammates from being able to steal the kill before the assassination is officially completed. If I want to avoid performing an assassination I can quick tap the melee button -- not the easiest thing to do in the heat of battle. So quick tap does work? If I can easily choose between "quick" kill and "humiliate kill", I would be more inclined to turn it back on. I may also consider keeping it off most of the time and only turn on when I play regular Warzone, because I was told that assassinating a boss looks awesome.
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