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Post by LeGitBeeSting on Nov 15, 2015 18:47:08 GMT -5
Reaper appears to have quieter footsteps than everyone else.
Also I should add that means if you're using Awareness but no DS Reaper is a good choice as your footsteps sound different as well.
Edito: Reaper is so criminally quite I'm not even sure Awareness affects him. Theory: His robo sounds don't fall under footsteps therefore don't get amped. Will have to test later.
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Post by lackingdamage on Nov 15, 2015 19:06:39 GMT -5
Reaper appears to have quieter footsteps than everyone else. Started to notice that.... Different headshot sound on top.
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Post by moyer on Nov 15, 2015 20:59:29 GMT -5
Reaper appears to have quieter footsteps than everyone else. Started to notice that.... Different headshot sound on top. Too bad i hate his specials.
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Post by illram on Nov 15, 2015 21:05:23 GMT -5
Reaper appears to have quieter footsteps than everyone else. Also I should add that means if you're using Awareness but no DS Reaper is a good choice as your footsteps sound different as well. Edito: Reaper is so criminally quite I'm not even sure Awareness affects him. Theory: His robo sounds don't fall under footsteps therefore don't get amped. Will have to test later. I think it's a bug. He is sometimes totally silent and then steps start suddenly cutting in. Then cutting out like the sound is going out. It's weird.
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Post by UrbaneVirtuoso on Nov 15, 2015 21:06:28 GMT -5
So Reaper confirmed for soundwhore monopoly? You'd think Spectre...
But eh, time to pick up said robotic Specialist if that's truly the case. :3
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banana
True Banana
Zoro > Law
Posts: 1,577
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Post by banana on Nov 15, 2015 21:32:30 GMT -5
Started to notice that.... Different headshot sound on top. Too bad i hate his specials. The death machine thing is the best specialist weapon
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Post by UrbaneVirtuoso on Nov 15, 2015 21:37:46 GMT -5
Psychosis is awesome, too; totally had someone juke me out earlier by pretending to be one of those spongy clones, then dropping me at point-blank for insult to injury. The ability is particularly great at bum rushing objectives, as well.
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Post by LeGitBeeSting on Nov 15, 2015 22:14:08 GMT -5
So Reaper confirmed for soundwhore monopoly? You'd think Spectre...
But eh, time to pick up said robotic Specialist if that's truly the case. :3 You'll still be loud to yourself. In 3rd person however you have almost discount CoD4 DS.
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banana
True Banana
Zoro > Law
Posts: 1,577
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Post by banana on Nov 15, 2015 22:33:24 GMT -5
you tested this right?
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Post by LeGitBeeSting on Nov 15, 2015 23:16:44 GMT -5
Go into a private game with a friend. Have them run around you as Reaper then another character. You'll hear the difference. Haven't tested Awareness yet.
Edito: Alright just tested.
Awareness does affect him but he's defiantely much quieter than other characters. However there appear to be some discrepancies; weird ones that need more testing. In Private games I can hear someone with DS (That isn't Reaper) like they don't even have DS with Awareness. Not the case in MP where I can't hear a thing from a guy with DS.
Can you guys hear DS in Multiplayer with Awareness? In private match it's like MW3 Sitrep pro, DS does nothing to hinder soundwhoring with Awareness. Maybe it's just because I'm always talking on TS in pubs.
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Post by LeGitBeeSting on Nov 16, 2015 8:40:04 GMT -5
Reaper appears to have quieter footsteps than everyone else. Also I should add that means if you're using Awareness but no DS Reaper is a good choice as your footsteps sound different as well. Edito: Reaper is so criminally quite I'm not even sure Awareness affects him. Theory: His robo sounds don't fall under footsteps therefore don't get amped. Will have to test later. I think it's a bug. He is sometimes totally silent and then steps start suddenly cutting in. Then cutting out like the sound is going out. It's weird. His audio files do appear to be bugged. Heard from some PS4 peeps that his footsteps cut out as well. Might be terrain related like in Black Ops 1.
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Post by lackingdamage on Nov 16, 2015 9:51:58 GMT -5
Go into a private game with a friend. Have them run around you as Reaper then another character. You'll hear the difference. Haven't tested Awareness yet. Edito: Alright just tested. Awareness does affect him but he's defiantely much quieter than other characters. However there appear to be some discrepancies; weird ones that need more testing. In Private games I can hear someone with DS (That isn't Reaper) like they don't even have DS with Awareness. Not the case in MP where I can't hear a thing from a guy with DS. Can you guys hear DS in Multiplayer with Awareness? In private match it's like MW3 Sitrep pro, DS does nothing to hinder soundwhoring with Awareness. Maybe it's just because I'm always talking on TS in pubs. Had to change my audio settings to cut down on the background noise to hear footsteps. Noticed that DS does cancel out Awareness based on what seen players don't react to me coming around corners. Most of the time they are pre aiming or hear me throw a stun over the footsteps. Could be incorrect but feels like DS does cancel out footsteps based on player behaviour I seen. Only been able to do it within TDM/FFA with high amount of success other gamemodes have high amount of inconsistency due to other noises in the game. Even if you cut them down with the audio settings still bunch of background noise like teammates firing weapons. Something strange going on may have to get a friend to help me test it.
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Post by moyer on Nov 16, 2015 15:33:12 GMT -5
Too bad i hate his specials. The death machine thing is the best specialist weapon I assume you mean the Scythe? Why??? I usually die before it spins up fast enough to start sraying bullets. I much prefer the annihilator revolver, tempest shock rifle, etc.
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Post by illram on Nov 16, 2015 16:18:18 GMT -5
If you have ever it spun up its essentially an instakill laser death ray of bullets. If you're holding down a choke point or spraying an objective it's pretty awesome.
Even if it's not spun up I find its TTK is so fast it still can outgun some people who catch me unawares.
Only problem is it is loud. I can hear another scythe from a mile away. But most people are not soundwhoring as bad as me I find.
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Post by lackingdamage on Nov 17, 2015 7:47:29 GMT -5
Can you destroy the HIVE when it on the ground?
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Post by GodMars on Nov 17, 2015 7:57:09 GMT -5
Can you destroy the HIVE when it on the ground? Yup
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Post by UrbaneVirtuoso on Nov 18, 2015 1:21:19 GMT -5
EMP grenades can melt HIVEs pretty hard. Free score for days~.
Speaking of, do these inflict 1 point of damage as was in BO2?
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Post by LeGitBeeSting on Nov 19, 2015 12:50:54 GMT -5
Don't know about EMPs.
After playing around a bit I find it sort of funny that Reapers w/o Dead Silence are harder to hear than the other operatives with Dead Silence. Anyone else experience the same thing?
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Post by Pegasus Actual on Nov 19, 2015 14:47:51 GMT -5
Yeah there is something glitchy with the robot sound.
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Post by lackingdamage on Nov 20, 2015 16:28:00 GMT -5
Not sure about you guys but nobody on my team takes down my UAV other team does.
More play more feel that killstreaks should be removed from CoD. Objective gamemodes should always have a respawn timer and SnD SUCKS.
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Post by illram on Nov 20, 2015 18:08:20 GMT -5
I don't understand Treyarch's bipolar-ness about the UAV and stealthiness in general. It's amazing how much Treyarch has cut the balls off of the UAV but also strangely neutered stealth stuff in various ways. The UAV costs 500 points (!), it lasts like 2 seconds, it is trivially easy to shoot down.
BUT on the other hand, they make anti-UAV stuff like Ghost, or stealthy things like silencers and dead silence, weak in one way or another. Ghost requires you to run around, and I am not entirely sure to what extent; silencers are still super loud (WTF!) and the drop off damage is crazy bad; and dead silence is a super late unlock. I don't get it.
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Post by lackingdamage on Nov 23, 2015 8:03:23 GMT -5
Is the vesper hard to use for anybody else? I don't understand Treyarch's bipolar-ness about the UAV and stealthiness in general. It's amazing how much Treyarch has cut the balls off of the UAV but also strangely neutered stealth stuff in various ways. The UAV costs 500 points (!), it lasts like 2 seconds, it is trivially easy to shoot down. BUT on the other hand, they make anti-UAV stuff like Ghost, or stealthy things like silencers and dead silence, weak in one way or another. Ghost requires you to run around, and I am not entirely sure to what extent; silencers are still super loud (WTF!) and the drop off damage is crazy bad; and dead silence is a super late unlock. I don't get it. Gameplay mechanics point of view every single one must have two way interactive between players. Player using it and player having it used on. Obvious example killstreaks Why they are weak and can be taken down easy. Stealth suffers from the same issue to a point. Even with drawbacks seen loads of players using silencers or stealth perks. Reason mechanics are super powerful in the grand scale of things. Starting to think that Treyarch should accept certain things are powerful but limit usage to certain specialists. Want to use certain mechanic you need to use a shotgun. Maybe looking at this wrong but would be nice reward to use something weak get super killstreak or perks. Don't understand Treyarch current logic appears to be trying to balance between to many items. Limiting items could be easier to balance bit like what Esports tries to do.
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Will
True Bro
K/D below 1.0
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Post by Will on Nov 23, 2015 9:07:29 GMT -5
With how garbage they made the UAV (never seen one last in the sky more than 2 seconds), there is absolutely no reason for Ghost to have that stupid movement requirement. They ought to just do away with that. The perk is completely useless as it stands, you are better off carrying a launcher.
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Post by LeGitBeeSting on Nov 23, 2015 9:19:20 GMT -5
I see the reasoning behind it. If you want to be radar immune you have to be moving fast and therefore audible (Unless you're Reaper).
I still think Spooky Ghost is alright though depending on game type if you're solo. In solo objective modes the enemy team gets a UAV/CUAV every 10-20 seconds off of farming your 4-40 teammates; if you were to shoot them down you'd literally do nothing else other than star gaze the entire match. Also the meta of BLOPS3 makes UAV good. If the enemy team got a UAV in a old school CoD like CoD4/5/MW2 it was no biggie; you just went defensive as the enemy would come to you. In BLOPS3 the entire enemy team will zerg you from 6 different routes if they know where you are and the maps aren't nearly as defensible in compared to previous tittles. If you play in sweet party? Then Ghost is useless as the enemy team will never get a UAV and if they do you can safely shoot it down instantly.
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Post by iw5000 on Nov 23, 2015 9:20:14 GMT -5
I don't understand Treyarch's bipolar-ness about the UAV and stealthiness in general. It's amazing how much Treyarch has cut the balls off of the UAV but also strangely neutered stealth stuff in various ways. The UAV costs 500 points (!), it lasts like 2 seconds, it is trivially easy to shoot down. BUT on the other hand, they make anti-UAV stuff like Ghost, or stealthy things like silencers and dead silence, weak in one way or another. Ghost requires you to run around, and I am not entirely sure to what extent; silencers are still super loud (WTF!) and the drop off damage is crazy bad; and dead silence is a super late unlock. I don't get it. I think it's the backlash from CoD Ghosts and the whole hiding in general. The almost universal hatred amongst the community at the level of hiding douchebaggery that went on with Ghosts. Made to appear ten times worse than it was, due to Ghosts coming out AFTER BO2 (which was a track meet), No UAVs in Ghosts, also made worse by how big the maps were, as well as some other factors. "We hating tactical loiteringBS" seemed to be the community battle cry. So then CoDAW comes out, and those developers try to solve it by adding the idiocy known as exo jumping, making maps irrelevant. That failed. At least with 3A, they are attempting to resolve this age old problem by more basic means. Slightly gimping anti-stealth measures. That's ok. BO3 seems sort of ok right now. UAV's get shot down, but not always and not definitely not always in 2 seconds. As said by someone else, even putting one up on a team full of launcher users, it typically distracts them for about 10 seconds or so. They have to find it. Back and forth the pendulum swings.
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Post by LeGitBeeSting on Nov 23, 2015 9:47:06 GMT -5
Is it just me or does the silencer not affect the Dragunov's BTK?
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Post by kirbyderby on Nov 23, 2015 10:35:14 GMT -5
From my experience I don't think silencer has any effect on any of the snipers' damage.
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Post by Disgruntled Jigglypuff on Nov 23, 2015 15:07:12 GMT -5
I run geist bro on my suppressed hit marker maker, and all of my shitgun classes in general. You be surprised at how many triple kills I get because I don't appear on the radar. No one who doesn't sound whore ever checks their flank when a UAV is in the air.
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Post by Macht on Nov 23, 2015 15:18:49 GMT -5
From my experience I don't think silencer has any effect on any of the snipers' damage. This has been my experience as well. The Drakon with ELO and silencer is almost broken.
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Post by Macht on Nov 23, 2015 15:22:42 GMT -5
silencers are still super loud (WTF!) I actually love this about the game. The SVG-100 silenced sounds almost exactly like a real rifle does when suppressed. It made me smile the first time I shot it.
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