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Post by GodMars on Nov 16, 2015 15:15:10 GMT -5
The M8A7 is the worst gun I've ever used in a Call of Duty game. It's woefully inconsistent on how many bursts it takes to kill (even at close range), it's practically useless in any engagement under 10 meters, and it jams constantly. Hell, hitting moving targets at range is often an exercise in futility. The jamming is its worst trait, and I average a least 2 deaths per match because of my inability to fire back. Hawk can attest to that, as he constantly hears me bitching about it.
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Post by iw5000 on Nov 16, 2015 16:57:05 GMT -5
The M8A7 is the worst gun I've ever used in a Call of Duty game. It's woefully inconsistent on how many bursts it takes to kill (even at close range), it's practically useless in any engagement under 10 meters, and it jams constantly. Hell, hitting moving targets at range is often an exercise in futility. The jamming is its worst trait, and I average a least 2 deaths per match because of my inability to fire back. Hawk can attest to that, as he constantly hears me bitching about it. My limited experience with it (before I prestige), I didn't have a real great time with it. Sometimes it seemed to take people down very easily. Other times, I watched opponents kind of jump or zig zag right out of the way of the 2nd burst. Now it's locked up again until I get to the end of my prestige.
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Post by GodMars on Nov 16, 2015 19:32:04 GMT -5
The M8A7 is the worst gun I've ever used in a Call of Duty game. It's woefully inconsistent on how many bursts it takes to kill (even at close range), it's practically useless in any engagement under 10 meters, and it jams constantly. Hell, hitting moving targets at range is often an exercise in futility. The jamming is its worst trait, and I average a least 2 deaths per match because of my inability to fire back. Hawk can attest to that, as he constantly hears me bitching about it. My limited experience with it (before I prestige), I didn't have a real great time with it. Sometimes it seemed to take people down very easily. Other times, I watched opponents kind of jump or zig zag right out of the way of the 2nd burst. Now it's locked up again until I get to the end of my prestige. Yeah, that sounds about right. Hawk talked me into using a token on it, lol. That was a mistake. Well, I had to gold it eventually anyway, might as well be now.
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Post by iw5000 on Nov 17, 2015 7:56:05 GMT -5
My limited experience with it (before I prestige), I didn't have a real great time with it. Sometimes it seemed to take people down very easily. Other times, I watched opponents kind of jump or zig zag right out of the way of the 2nd burst. Now it's locked up again until I get to the end of my prestige. Yeah, that sounds about right. Hawk talked me into using a token on it, lol. That was a mistake. Well, I had to gold it eventually anyway, might as well be now. I feel your pain. I used my token on the Razorback. Tried it two games, and was like "Really? WTF???". Then went back to the HVK again. I need to start using smg's more. I play way to aggressive for my own liking, and that typically leads me to getting burned in that >10m range by smg'ers all the freaking time, who just dance around my AR hip firing (or god forbid, I go ADS and get the 'feet stuck in cement' feel) I thought the Razorback might be my free ticket to insta success, but it just felt like another version of the KN. Anyways, my map knowledge is getting better, as well as figuring out patterns. Still hope I guess.
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Will
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Post by Will on Nov 17, 2015 10:11:22 GMT -5
Why would you use a token on a gun, when we have things like Scavenger and Dead Silence as late unlocks? There are plenty of excellent guns at low levels - even if the M8A1 was the absolute best most OP gun in the game, it still wouldn't be worth an unlock token over a late perk.
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qupie
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Post by qupie on Nov 17, 2015 10:30:53 GMT -5
Fill me in, why is scavenger so great? Does it replenish grenades and stuff again? Because I have no problem picking up guns from fallen palls/enemies
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Post by Pegasus Actual on Nov 17, 2015 10:37:00 GMT -5
Vulture Pro does resupply lethals, so it is pretty good. Also I think some people are talking about using the 'you get on per level' tokens while others are talking about 'permanent unlock' tokens. 60 percent of the time, Sex Panther should be your permanent unlock EVERY time.
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Post by GodMars on Nov 17, 2015 10:59:34 GMT -5
Why would you use a token on a gun, when we have things like Scavenger and Dead Silence as late unlocks? There are plenty of excellent guns at low levels - even if the M8A1 was the absolute best most OP gun in the game, it still wouldn't be worth an unlock token over a late perk. I've already permanently unlocked Dead Silence. And I unlocked it because Hawk talked me into it. That, and I need to gold it.
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Post by TheHawkNY on Nov 17, 2015 11:09:36 GMT -5
Why would you use a token on a gun, when we have things like Scavenger and Dead Silence as late unlocks? There are plenty of excellent guns at low levels - even if the M8A1 was the absolute best most OP gun in the game, it still wouldn't be worth an unlock token over a late perk. He's getting all AR's gold, already had Dead Silence permunlocked, was trying to figure out what to use the next token on. My point was that it's unlocked too late in the prestige to get gold. I have used a permunlock on it myself, and find the M8 to be awesome. I think it's one of those guns that's really connection dependent. If you have a higher ping, it's going to take an extra burst to kill sometimes, which drastically changes the effectiveness of the gun. As for it jamming, the only issue I've had with it is listening to GodMars' constant complaints about it. Perhaps I should try it out again now that I have better map knowledge, but initially I found little success with Scavenger. Semtex are really weak, and I found that Stun+Semtex wasn't getting me kills. Also, stuns feel like they take forever to throw.
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Post by wantonRULE on Nov 17, 2015 12:10:06 GMT -5
Why would you use a token on a gun, when we have things like Scavenger and Dead Silence as late unlocks? There are plenty of excellent guns at low levels - even if the M8A1 was the absolute best most OP gun in the game, it still wouldn't be worth an unlock token over a late perk. He's getting all AR's gold, already had Dead Silence permunlocked, was trying to figure out what to use the next token on. My point was that it's unlocked too late in the prestige to get gold. I have used a permunlock on it myself, and find the M8 to be awesome. I think it's one of those guns that's really connection dependent. If you have a higher ping, it's going to take an extra burst to kill sometimes, which drastically changes the effectiveness of the gun. As for it jamming, the only issue I've had with it is listening to GodMars' constant complaints about it. Perhaps I should try it out again now that I have better map knowledge, but initially I found little success with Scavenger. Semtex are really weak, and I found that Stun+Semtex wasn't getting me kills. Also, stuns feel like they take forever to throw. Agree here. At first I thought the m8 was terrible and weak. But at the time, connections and me being bad (first week of cod) was really the problem. I've enjoyed the m8 and it's been really consistent and the only hiccups as of late were lobbies with spotty connection. I get a nice 1 burst kill range and it's rof allows nice spammy follow ups. The m8 and Hvk have been my go-to ar's. Kuda and VMP have been good to me, the vesper is also good on tight maps but the weevil...I want to like it but like the sn6, it's full of disappoint.
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Post by GodMars on Nov 17, 2015 12:19:15 GMT -5
I get a nice 1 burst kill range and it's rof allows nice spammy follow ups. My problem is I cannot "spammy follow up," as the gun jams on me in those situations. Also, it's one burst kill range seems very inconsistent. Sometimes it takes two bursts to kill at a close range that would usually only require one. Edit: For the record, Rapid Fire has no discernible effect on the allowed time between bursts. I jam up just as much with it as without. I also found Long Barrel to be fairly useless when it came to increasing my one-burst kills.
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Dumien
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Post by Dumien on Nov 17, 2015 12:30:20 GMT -5
Scavenger is pretty great. It opens up a completely different type of play in SnD. Today I ran around with a VMP, 2 shocks, 2 trip mines, scav, DS, and Awareness.
I've always been a big fan of setting up most of my classes in such a way that I "force them to have it" because the the result is that in order to counter me they have to have a bunch of counter perks that make them less good in gunfights against friends who can spend slots on better gunplay perks/attachments. Specificly if you run engineer/Tac Mask you can't have both DS and awareness. If you have flak jacket, in that case, the shock will still get you (and thus I will either get you or have information on you). If you have hardwired you most likely don't have fast hands to make you good at tight engagements.
It ends up working out beautifully for my team and I.
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Post by GodMars on Nov 17, 2015 12:42:59 GMT -5
Scavenger is pretty great. It opens up a completely different type of play in SnD. We don't play SnD. Pretty much just KC, TDM, and Dom.
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Dumien
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Post by Dumien on Nov 17, 2015 12:46:30 GMT -5
Hmm alright then.
I've had great success with trip mines in KC/TDM/FFA so I'll bet the loadout would work there. In Dom Spaceman Pro is pretty much a go-to so I doubt it would be good there.
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Post by wantonRULE on Nov 17, 2015 16:57:50 GMT -5
I get a nice 1 burst kill range and it's rof allows nice spammy follow ups. My problem is I cannot "spammy follow up," as the gun jams on me in those situations. Also, it's one burst kill range seems very inconsistent. Sometimes it takes two bursts to kill at a close range that would usually only require one. Edit: For the record, Rapid Fire has no discernible effect on the allowed time between bursts. I jam up just as much with it as without. I also found Long Barrel to be fairly useless when it came to increasing my one-burst kills. Interesting, I've never had it jam up; not calling you a liar because I've capped the rof on burst weapons before and they've "jammed" - maybe I'm doing it wrong then lol. As far as the one burst reliability all I can chalk it up to is the connections. The XR-2 I've had the same consistency issues but due to the rof of the M8 it's more forgiving (which I lean towards it than the XR-2). I didn't try rapid fire yet but I was going to give the long barrel a go to see if the extra 12 meters (?) was worth it. Guess not. Also I like grip; can't put numbers to it but it "feels" tighter.
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Post by iw5000 on Nov 17, 2015 17:03:46 GMT -5
Why would you use a token on a gun, when we have things like Scavenger and Dead Silence as late unlocks? There are plenty of excellent guns at low levels - even if the M8A1 was the absolute best most OP gun in the game, it still wouldn't be worth an unlock token over a late perk. Scavenger is kind of worthless for me. Pick up another gun, or I typically die long before running out of ammo. That's how I roll. Dead Silence? I play mostly all Domination and it's as loud as sh1t during a typical game. And while it would be nice to move silently, I kind of like Awareness better, being able to hear others. So why get the gun? Why not. I wanted to try it some more. I do dumb stuff like that. I'll be 2nd Prestige by Sunday anyways.
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Post by GodMars on Nov 17, 2015 17:12:41 GMT -5
If you aren't running both Awareness and Dead Silence, you aren't doing it right.
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Post by iw5000 on Nov 17, 2015 17:24:29 GMT -5
If you aren't running both Awareness and Dead Silence, you aren't doing it right. I did a little of that. I want to try stuff though. I've read what everyone says is 'the best' on here, but sometimes you just want to fuck around and see for yourself. Try your own combinations. Try everything, even if it's not the best combination. I mean, come on. I'm playing a lot of solo Domination. Half the games I am playing are Games in Progress. It's not like anything really matters. It's garbage time for the most part while playing this. And for everyone, no one here is playing in $1 million tournies.
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Post by GodMars on Nov 17, 2015 17:33:20 GMT -5
Sure, but I love to sound whore.
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Post by iw5000 on Nov 17, 2015 17:51:28 GMT -5
Sure, but I love to sound whore. I think we all like that.
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Post by ChloeB42 (Alexcalibur42) on Nov 17, 2015 18:00:26 GMT -5
I don't. Especially because I play Domination and with a group of 3-5, if you don't know where the enemy is in Domination, then you don't know how to play Domination.
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Dumien
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Post by Dumien on Nov 17, 2015 18:20:05 GMT -5
sure. In Ground war I guess both perks are essentially useless if you task yourself with lockdown of a certain area.
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Post by GodMars on Nov 17, 2015 18:41:18 GMT -5
I don't. Especially because I play Domination and with a group of 3-5, if you don't know where the enemy is in Domination, then you don't know how to play Domination. So when of the 1-3 randoms you end up with flip the spawns, you do what exactly? And how well do those randoms hold up their end of the bargain? Or are 3 of you managing total map control by yourselves? Sound is a huge part of situational awareness. To discount it or ignore it is foolish.
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Post by illram on Nov 17, 2015 19:10:01 GMT -5
The problem with DS and Awareness together is the extra 2 slots. I'm still figuring out what guns I like and so right now I find most of my slots go to the gun attachments and even carrying two primaries (shotgun and non shotgun).
For whatever reason I see loads of folks running something other than awareness, like Gung ho. So I have not yet personally felt the need for DS. That will probably change as the community progresses learns and progresses.
As for awareness being useful in domination... of course it's useful. It is always better to know exactly where your opponent is, rather than generally. Even if you are just ADS'ing down a lane or something, it is nice to hear (a) someone sneaking up on you or (b) when people are actually going to pop out of the corner.
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Post by GodMars on Nov 17, 2015 19:21:09 GMT -5
The problem with DS and Awareness together is the extra 2 slots. I'm still figuring out what guns I like and so right now I find most of my slots go to the gun attachments and even carrying two primaries (shotgun and non shotgun). For whatever reason I see loads of folks running something other than awareness, like Gung ho. So I have not yet personally felt the need for DS. That will probably change as the community progresses learns and progresses. As for awareness being useful in domination... of course it's useful. It is always better to know exactly where your opponent is, rather than generally. Even if you are just ADS'ing down a lane or something, it is nice to hear (a) someone sneaking up on you or (b) when people are actually going to pop out of the corner. The players who aren't running awareness and dead silence tend to be the easier kills. They sound like a herd of elephants running around, and they aren't using sound to their advantage. It blows my mind sometimes to see players cluelessly carrying on missing the obvious sound cues that signal incoming danger--even when it's right behind them.
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Post by ChloeB42 (Alexcalibur42) on Nov 17, 2015 20:46:12 GMT -5
I don't. Especially because I play Domination and with a group of 3-5, if you don't know where the enemy is in Domination, then you don't know how to play Domination. So when of the 1-3 randoms you end up with flip the spawns, you do what exactly? And how well do those randoms hold up their end of the bargain? Or are 3 of you managing total map control by yourselves? Sound is a huge part of situational awareness. To discount it or ignore it is foolish. I keep an eye on the randos, it's evident when spawns will flip and the maps have predictable pathing. I've been playing Domination since UT99, things haven't changed drastically since then
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Post by GodMars on Nov 18, 2015 0:10:08 GMT -5
Golded the M8A7 tonight. Thankfully it only took me two days. I couldn't have spent another minute with that gun. I left it at max prestige 1. Ended up with a 1.28 KD on the M8; while not horrible, the experience was anything but fun. In comparison, when I golded the ICR--considered an inferior AR--I had a 1.51 KD with it.
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bravo2zero
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Post by bravo2zero on Nov 18, 2015 3:14:33 GMT -5
Two things I am experiencing which may or may not have anything to do with the lack of Stock/Stalker: 1. at least a few times a game I find myself just shooting to the left or right of someone without hitting them, and 2. I find I am sweeping my gun left and right over my target a lot instead of staying relatively dead on. Both are getting me killed way too much for my liking. Mega thinks it may be due to aim assist/latency issues, but I am left to wonder. Yep, same here. In fact, what's ironic here is that I have already recorded a 'death montage' on my XB1, where I have accumulated like twenty short clips over the past three days. Dying in almost the same manner as you described. I start shooting, and am 'off'. I get like stickied down, frozen in place. I try to adjust strafing. I go a bit to far. Miss. I die. I have probably tweaking my sensitivity like ten times so far, thinking I need more response from the game. But then when I do, I start over-shooting to far. Get hit markers, but die. Back and forth it goes. This isn't a game breaker for me, but it's something I am needing to fix. I'm guessing it's my instincts to strafe a lot. And use of Stock, like you said. Or lag. I don't know, but it is frustrating. Are we saying that ADS strafing is a bit goosed? I'm struggling staying on target a bit doing this and I do tend to use stock on most classes.
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Post by GodMars on Nov 18, 2015 7:22:35 GMT -5
Yep, same here. In fact, what's ironic here is that I have already recorded a 'death montage' on my XB1, where I have accumulated like twenty short clips over the past three days. Dying in almost the same manner as you described. I start shooting, and am 'off'. I get like stickied down, frozen in place. I try to adjust strafing. I go a bit to far. Miss. I die. I have probably tweaking my sensitivity like ten times so far, thinking I need more response from the game. But then when I do, I start over-shooting to far. Get hit markers, but die. Back and forth it goes. This isn't a game breaker for me, but it's something I am needing to fix. I'm guessing it's my instincts to strafe a lot. And use of Stock, like you said. Or lag. I don't know, but it is frustrating. Are we saying that ADS strafing is a bit goosed? I'm struggling staying on target a bit doing this and I do tend to use stock on most classes. Stock has no effect while shooting
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bravo2zero
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I'm super excited guys
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Post by bravo2zero on Nov 18, 2015 8:11:25 GMT -5
Are we saying that ADS strafing is a bit goosed? I'm struggling staying on target a bit doing this and I do tend to use stock on most classes. Stock has no effect while shooting Okay so the stock attachment does not effect shooting, but is there an issue with ADS shooting while strafing?(to avoid being shot)
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