|
Post by jakey on Nov 12, 2015 18:27:28 GMT -5
Hi everyone, im really curious as to how flinch is calculated and how to reduce it.
My assumptions are that flinch is mix of damage and rpm, is that right ? and also would a gun with faster center speed suffer less from flinch ?
Basically im trying to work out best setup to make myself flinch as little as possible and my opponent flinch as much as possible. thanks in advance for any helpful answers
|
|
JustABitAgroed
True Bro
Reasons to never go on GFAQs: 1. I'm considered an expert there. 2. It's GFAQs. I mean, come on man.
Posts: 345
|
Post by JustABitAgroed on Nov 12, 2015 18:39:14 GMT -5
Every time you're shot, you flinch a certain amount. In previous entries (and ostensibly this one as well), the more damage inflicted per shot, the more you would flinch. (This was one of the reasons why the pros used the Bal over the AK in AW.) If you want to make people flinch more, use a gun with higher damage per bullet. As far as the centerspeed question, I have absolutely no idea, but I would assume not. It wouldn't make much sense.
|
|
qupie
True Bro
Posts: 12,400
|
BO3 Flinch
Nov 12, 2015 18:54:58 GMT -5
via mobile
Post by qupie on Nov 12, 2015 18:54:58 GMT -5
Well you don't get less flinch per shot, but if I remember correctly centerspeed does help with the recovery after flinch. So in practice it does reduce it in a way.
|
|
Will
True Bro
K/D below 1.0
Posts: 1,309
|
Post by Will on Nov 12, 2015 19:06:02 GMT -5
Well you don't get less flinch per shot, but if I remember correctly centerspeed does help with the recovery after flinch. So in practice it does reduce it in a way. Centerspeed undoes viewkick. Flinch is not viewkick. I'm pretty sure (not 100%) that flinch is a permanent offset, and the only way to undo it is via physical input (moving joystick or mouse) I could be speaking out of my ass, but that is my understanding of it.
|
|
qupie
True Bro
Posts: 12,400
|
BO3 Flinch
Nov 12, 2015 19:17:43 GMT -5
via mobile
Post by qupie on Nov 12, 2015 19:17:43 GMT -5
You could be totally right. Has been a while since I was interested in cod. (Ghosts)
|
|
banana
True Banana
Zoro > Law
Posts: 1,577
|
Post by banana on Nov 12, 2015 20:34:09 GMT -5
Every time you're shot, you flinch a certain amount. In previous entries (and ostensibly this one as well), the more damage inflicted per shot, the more you would flinch. (This was one of the reasons why the pros used the Bal over the AK in AW.) If you want to make people flinch more, use a gun with higher damage per bullet. As far as the centerspeed question, I have absolutely no idea, but I would assume not. It wouldn't make much sense. If the pros were more informed, they would've used the hbr. Faster ttk, more flinch, and lower recoil when both have grip
|
|
JustABitAgroed
True Bro
Reasons to never go on GFAQs: 1. I'm considered an expert there. 2. It's GFAQs. I mean, come on man.
Posts: 345
|
Post by JustABitAgroed on Nov 12, 2015 22:56:19 GMT -5
Every time you're shot, you flinch a certain amount. In previous entries (and ostensibly this one as well), the more damage inflicted per shot, the more you would flinch. (This was one of the reasons why the pros used the Bal over the AK in AW.) If you want to make people flinch more, use a gun with higher damage per bullet. As far as the centerspeed question, I have absolutely no idea, but I would assume not. It wouldn't make much sense. If the pros were more informed, they would've used the hbr. Faster ttk, more flinch, and lower recoil when both have grip Yeah, I know. I think they just didn't like the iron sights or pumping the trigger. Kind of stupid. They should learn to use the best guns.
|
|
probaddie
True Bro
You're triggering my intelligence
Posts: 11,043
|
Post by probaddie on Nov 12, 2015 23:06:35 GMT -5
Well you don't get less flinch per shot, but if I remember correctly centerspeed does help with the recovery after flinch. So in practice it does reduce it in a way. Centerspeed undoes viewkick. Flinch is not viewkick. I'm pretty sure (not 100%) that flinch is a permanent offset, and the only way to undo it is via physical input (moving joystick or mouse) I could be speaking out of my ass, but that is my understanding of it. I can't speak directly to how Black Ops III works, but in any game where we have access to the developer console, we know that the time it takes to recover from any shot is exactly 0.5 seconds, no matter how strong the deflection in aim.
|
|
|
BO3 Flinch
Nov 13, 2015 21:06:20 GMT -5
via mobile
Post by dunsparceflinch on Nov 13, 2015 21:06:20 GMT -5
I would think that flinch can be recovered somewhat by aim assist based on the fact that PC players are complaining about flinch a lot more than console players.
|
|
mannon
True Bro
wordy bastard PSN:mannonc Steam:mannonc XB:BADmannon
Posts: 15,371
|
Post by mannon on Dec 10, 2015 9:48:30 GMT -5
Hmm... CoD aim assist isn't magic bullet style but rather strengthens or weakens the effect of your input. It won't move your aim for you without your own input or curve bullets off of your aim point to hit a target. It will assist you getting back on target after being pulled off so I guess it might be slightly countered by that on console. On the other hand that's really just a crutch and it really isn't even as good as having mouse control and doing it manually. (Put console players and PC players on the same servers and I'm sure console players will get destroyed on average, even with aim assist and if the PC players were limited to console resolution and framerates.) That's assuming aim assist hasn't changed since MW2... (Though why would it?)
It's really hard to draw conclusions when comparing console vs PC communities, because there are actually a lot more variables than aim assist. It's possible aim assist can help compensate for flinch, but I'm a bit skeptical that it really helps all that much except in a few rare cases. My experience with flinch is once you're knocked off target it's extremely difficult to get back on target before you're dead. For all we know this could just be a cultural bias towards complaining about different things.
|
|
asasa
True Bro
fuck
Posts: 4,255
|
Post by asasa on Dec 10, 2015 19:46:33 GMT -5
Unless it's changed and/or I remember incorrectly, aim assist will:
Lower sensitivity within a square around the target (obviously within some range)
Pull to the targets relative direction of movement if you have ANY input on aim. For example, if they are moving to your left, but your analog stick is slightly to the right, your aim will actually move left. If you have no aiming input i.e. you are neither moving or aiming, it will not follow them. (I might be wrong on that)
|
|
|
BO3 Flinch
Dec 11, 2015 10:29:15 GMT -5
via mobile
Post by srntener on Dec 11, 2015 10:29:15 GMT -5
The aim assist isn't always a benefit as many people think. I've experienced a high number of cases where I wished I had turned it off. If a person moves in front of the person I was shooting, aim assist can pull my shots from the original target to the new target. As a result, you can easily end up shooting at a second target; killing neither because the first target was already shooting at you and didn't have their aim pulled off target and will kill you before you can kill either.
With this said, aim assist, based on pc complaints of flinch in BO3, could have a decent impact on the effects of flinch on consoles. Flinch hasn't caused much of an impact for me in any game mode though as I tend to kill people, or die, faster than I could notice major flinch impacts due to the ttk of commonly used weapons.
Still, I will test the impact of flinch in a custom game today with increased health, aim assist on and off, and different damage values. If I notice anything significant in the game film I'll post my findings here.
|
|
|
BO3 Flinch
Dec 11, 2015 10:57:46 GMT -5
via mobile
Post by dunsparceflinch on Dec 11, 2015 10:57:46 GMT -5
Keep in mind that aim assist doesn't work unless you are moving your aim.
|
|
|
Post by -3055- on Dec 12, 2015 0:54:53 GMT -5
Keep in mind that aim assist doesn't work unless you are moving your aim. Or your aim is being moved, by either recoil or flinch.
|
|
asasa
True Bro
fuck
Posts: 4,255
|
Post by asasa on Dec 12, 2015 9:36:13 GMT -5
Are you sure about that? I thought that, at least for recoil, they were entirely separate.
|
|
|
BO3 Flinch
Dec 12, 2015 19:56:52 GMT -5
via mobile
Post by RageHulkSmash on Dec 12, 2015 19:56:52 GMT -5
Aim assist works while strafing as well.
|
|
mannon
True Bro
wordy bastard PSN:mannonc Steam:mannonc XB:BADmannon
Posts: 15,371
|
Post by mannon on Dec 13, 2015 4:15:24 GMT -5
I think aim assist requires manual input from one or both sticks, but it does move the box that detects a target to be aim assisted. In other words recoil can push your aim up far enough to no longer aim assist on a target you just shot at, and will aim assist on any other target comes into view of the box in the middle of the screen during the kick. Not really much of a thing except with scoped in sniper rifles. Probably works the same for flinch.
|
|
|
Post by Pegasus Actual on Dec 13, 2015 4:58:30 GMT -5
The aim assist isn't always a benefit as many people think. I've experienced a high number of cases where I wished I had turned it off. Lol then turn it off and compare the number of cases you get wrecked due to lack of sticky aim to said high number of cases.
|
|
|
Post by RageHulkSmash on Dec 13, 2015 13:27:37 GMT -5
Anybody who can play this game without target assist on console is a manly man. It takes some getting used to, and most importantly, you are playing against others who have it on. I tried playing without it for the last two days... I'm not a manly man .
|
|
JustABitAgroed
True Bro
Reasons to never go on GFAQs: 1. I'm considered an expert there. 2. It's GFAQs. I mean, come on man.
Posts: 345
|
Post by JustABitAgroed on Dec 13, 2015 14:08:58 GMT -5
I played without it for all of BO2 and let's just say that it definitely was not a very good CoD for me statistically. It wasn't impossible though.
|
|
|
BO3 Flinch
Dec 18, 2015 12:50:35 GMT -5
via mobile
Post by srntener on Dec 18, 2015 12:50:35 GMT -5
The aim assist isn't always a benefit as many people think. I've experienced a high number of cases where I wished I had turned it off. Lol then turn it off and compare the number of cases you get wrecked due to lack of sticky aim to said high number of cases. I've tried turning it off numerous times and while I don't get wrecked it certainly isn't an experience I recommend. Depends on the range and weapon though, I could probably handle SMGs at close range as opposed to using an LMG or Assault Rifle at longer ranges. (Excluding impacts of horrible lag when that occurs since I'd be completely wrecked.) Oh and without aim assist, long distance sniper rifle shooting does get me wrecked completely; so I'm guilty as charged there. Lol
|
|
|
BO3 Flinch
Dec 18, 2015 12:56:27 GMT -5
via mobile
Post by srntener on Dec 18, 2015 12:56:27 GMT -5
Also, while not my first post, since I avoid posting normally and message instead, I'll post this now to show I've read the rules: "You are my bro, bro." Applies to anyone I've referred to or commented a reply to.
|
|