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Post by dpkaufman on Apr 30, 2016 9:54:47 GMT -5
Ya'll are too smart for me, but I'm enjoying this thread.
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Post by Marvel4 on May 7, 2016 16:06:14 GMT -5
The HG 40 now uses the SMG Stock.
Kuda: 4HK range increased by 33.33% Kuda: 30 damage range decreased by 2.18%
Razorback: 4HK range increased by 15.31%
Rapid Fire (Sheiva): Fire time decreased by 3.19%
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banana
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Post by banana on May 7, 2016 17:48:01 GMT -5
The HG 40 now uses the SMG Stock. Kuda: 4HK range increased by 33.33% Kuda: 30 damage range decreased by 2.18% Razorback: 4HK range increased by 15.31% Rapid Fire (Sheiva): Fire time decreased by 3.19% According to this: percentcalculator.com/Decreasing 500 (random number) by 25% then increasing it by 33.33% makes it 499.99. Which means the Kuda back to where it was prenerf (or slightly worse? Is 33.33 just a rounding thing from you?) Razorback: the overall changes would make 500 (random number) into 568.19. So if that accidental nerf never happened it would have been a 13.64% increase Vonderhaar said the Razorback was slightly underperforming (before the accidental nerf). The question is if 13.64% is enough to make it slightly overperforming
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JustABitAgroed
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Post by JustABitAgroed on May 7, 2016 17:48:54 GMT -5
Thank you for the info Marvel. I like how they decided to immediately nullify the nerf to the Kuda. I do have a question though, what happened to the Kuda's 30 damage range? Is it the same as the 32 damage range now?
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banana
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Post by banana on May 7, 2016 17:56:33 GMT -5
The HG 40 now uses the SMG Stock. Kuda: 4HK range increased by 33.33% Kuda: 30 damage range decreased by 2.18% Razorback: 4HK range increased by 15.31% Rapid Fire (Sheiva): Fire time decreased by 3.19% According to this: percentcalculator.com/Decreasing 500 (random number) by 25% then increasing it by 33.33% makes it 499.99. Which means the Kuda back to where it was prenerf (or slightly worse? Is 33.33 just a rounding thing from you?) Razorback: the overall changes would make 500 (random number) into 568.19. So if that accidental nerf never happened it would have been a 13.64% increase Vonderhaar said the Razorback was slightly underperforming (before the accidental nerf). The question is if 13.64% is enough to make it slightly overperforming Current Razorback is 1250 Old Razorback (from calcs) is 1100 That's a difference of 150 units aka 3.75 meters. Doesn't sound noticeable at all
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JustABitAgroed
True Bro
Reasons to never go on GFAQs: 1. I'm considered an expert there. 2. It's GFAQs. I mean, come on man.
Posts: 345
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Post by JustABitAgroed on May 7, 2016 18:15:25 GMT -5
According to this: percentcalculator.com/Decreasing 500 (random number) by 25% then increasing it by 33.33% makes it 499.99. Which means the Kuda back to where it was prenerf (or slightly worse? Is 33.33 just a rounding thing from you?) Razorback: the overall changes would make 500 (random number) into 568.19. So if that accidental nerf never happened it would have been a 13.64% increase Vonderhaar said the Razorback was slightly underperforming (before the accidental nerf). The question is if 13.64% is enough to make it slightly overperforming Current Razorback is 1250 Old Razorback (from calcs) is 1100 That's a difference of 150 units aka 3.75 meters. Doesn't sound noticeable at all There is about another 1/2 meter in there. 1250/1.1531=~1084 (Which is strange because I could have sworn that the Razorback's 4HK was actually 1100. Maybe a rounding error?), but no, it really isn't that noticeable. It needs to get to around 38 before it can start being considered as a viable alternative to the ICR, or any other AR for that matter.
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banana
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Post by banana on May 7, 2016 18:20:11 GMT -5
Current Razorback is 1250 Old Razorback (from calcs) is 1100 That's a difference of 150 units aka 3.75 meters. Doesn't sound noticeable at all There is about another 1/2 meter in there. 1250/1.1531=~1084 (Which is strange because I could have sworn that the Razorback's 4HK was actually 1100. Maybe a rounding error?), but no, it really isn't that noticeable. It needs to get to around 38 before it can start being considered as a viable alternative to the ICR, or any other AR for that matter. I was talking about the pre accidental nerf razorback. The one Vonderhaar said is slightly underperforming
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JustABitAgroed
True Bro
Reasons to never go on GFAQs: 1. I'm considered an expert there. 2. It's GFAQs. I mean, come on man.
Posts: 345
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Post by JustABitAgroed on May 7, 2016 19:11:47 GMT -5
There is about another 1/2 meter in there. 1250/1.1531=~1084 (Which is strange because I could have sworn that the Razorback's 4HK was actually 1100. Maybe a rounding error?), but no, it really isn't that noticeable. It needs to get to around 38 before it can start being considered as a viable alternative to the ICR, or any other AR for that matter. I was talking about the pre accidental nerf razorback. The one Vonderhaar said is slightly underperforming Didn't realize. Sorry about that.
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banana
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Post by banana on May 8, 2016 12:01:21 GMT -5
The HG 40 now uses the SMG Stock. Kuda: 4HK range increased by 33.33% Kuda: 30 damage range decreased by 2.18% Razorback: 4HK range increased by 15.31% Rapid Fire (Sheiva): Fire time decreased by 3.19%wait that is a buff right?
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Post by imrlybord7 on May 21, 2016 18:41:11 GMT -5
Yeah, RF Sheiva got an ROF increase.
So the Kuda has linear range drop off from 201 to 1000 like older games, right? Where does its damage dip below 30?
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Post by wat7 on May 22, 2016 1:37:53 GMT -5
Yeah, RF Sheiva got an ROF increase. So the Kuda has linear range drop off from 201 to 1000 like older games, right? Where does its damage dip below 30? Should be at ~733 inches
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Post by tobysi on May 31, 2016 17:27:04 GMT -5
Anyone else feel like the ffar got a recoil buff? Or maybe I'm crazy?
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banana
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Post by banana on May 31, 2016 17:30:03 GMT -5
some niggies have been saying rapid fire on the shotguns have been buffed too.
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Post by tobysi on May 31, 2016 19:37:39 GMT -5
some niggies have been saying rapid fire on the shotguns have been buffed too. [bor] Really hmm I'll have to try that out
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Post by wat7 on May 31, 2016 20:19:51 GMT -5
some niggies have been saying rapid fire on the shotguns have been buffed too. i've seen that but haven't noticed anything different after trying it myself. Maybe a PS4 patch that hasn't hit PC yet, probably just placebo though
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Post by tobysi on May 31, 2016 22:45:49 GMT -5
Didn't notice a difference with rapid fire shotguns on the xbone. The ffar seems like it has less recoil tho but who knows
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Post by thexclusiveace on Jun 1, 2016 10:42:29 GMT -5
I just did some hand testing with rapid fire on the KRM and there appears to be no change. There's still approximately a 6% decrease in fire time.
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Post by tobysi on Jun 2, 2016 1:07:07 GMT -5
I just did some hand testing with rapid fire on the KRM and there appears to be no change. There's still approximately a 6% decrease in fire time. Thanks that was my experience as well
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Post by tobysi on Jun 13, 2016 14:12:07 GMT -5
Marshall 16 got nerfed and the sights got nerfed anyone got the exact stats?
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banana
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Post by banana on Jun 13, 2016 14:30:21 GMT -5
marvel will probably post them soon
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Post by lustindarkness on Jun 13, 2016 14:40:16 GMT -5
We may have to wait for it be available on PC tomorrow?
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Post by tobysi on Jun 13, 2016 22:09:57 GMT -5
I wonder if there are any other buffs/nerfs that aren't listed. Wouldn't surprise me with 3arc
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banana
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Post by banana on Jun 13, 2016 23:23:00 GMT -5
We may have to wait for it be available on PC tomorrow? I thought they were out at the same time this time
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Post by Pegasus Actual on Jun 14, 2016 21:49:10 GMT -5
I got the stupid Marshalls last week, so of course this week they are finally nerfed.
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Post by Marvel4 on Jun 17, 2016 4:32:01 GMT -5
The Marshal 16 with Dual Wield (left hand) got an increased damage.
Marshal 16: 1HK range decreased by 20% Marshal 16: 1-2HK range decreased by 14.29%
Marshal 16 with Dual Wield: 1HK range decreased by 20% Marshal 16 with Dual Wield: 2HK range decreased by 30.77% Marshal 16 with Dual Wield: 2-3HK range decreased by 25.58%
XM-53, BlackCell, L4 Siege, NX ShadowClaw, War Machine, H.I.V.E.: Viewkick minimum magnitude increased
Recon: ADS recoil reduction decreased by 33.33% Recon (KN-44, HVK-30, Man-O-War, SMG): ADS recoil reduction decreased by 66.67%
Varix 3: ADS recoil reduction decreased by 66.67% Varix 3 (KN-44, HVK-30, Man-O-War, SMG, LMG): ADS recoil reduction decreased by 83.33%
Thermal: ADS recoil reduction decreased by 33.33% Thermal (KN-44, HVK-30, Man-O-War): ADS recoil reduction decreased by 66.67%
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Post by lustindarkness on Jun 17, 2016 9:46:29 GMT -5
So, do the grip and sights properly stack now? I have not played since Tuesday so I have not tested anything.
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banana
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Post by banana on Jun 17, 2016 11:22:16 GMT -5
So, do the grip and sights properly stack now? I have not played since Tuesday so I have not tested anything. According to the patch notes, yes It's interesting that the kn/hvk/Mow got extra nerfs for all 3 sights. I'm assuming it was because they were crazy over performing with them. It's probably safe to assume that they're close to the top of top kd guns without them as well.
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haoz
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Post by haoz on Jun 17, 2016 11:29:17 GMT -5
I think thermal on sniper rifles is too OP. Colored enemies and reduced recoil.
Interestingly the FFAR still gets the higher recoil reduction from sights.
They made things really complicated.
Is it still true that any ADS recoil reduction sets minimum magnitude to 0?
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Post by lustindarkness on Jun 17, 2016 11:47:36 GMT -5
So, do the grip and sights properly stack now? I have not played since Tuesday so I have not tested anything. According to the patch notes, yes It's interesting that the kn/hvk/Mow got extra nerfs for all 3 sights. I'm assuming it was because they were crazy over performing with them. It's probably safe to assume that they're close to the top of top kd guns without them as well. Gracias Bro. Yeah, the KN/HVK/MOW difference is very interesting.
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JustABitAgroed
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Post by JustABitAgroed on Jun 17, 2016 12:34:44 GMT -5
There's an extra calculation in the cell of the Rift's RPM. +0.125. Anyone know what that means? It's similar to what the P-06 has for its charge time but it's not quite the same and I couldn't find any mention of there being a charge time on the weapon.
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