Slick
True Bro
Taking the piss
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Post by Slick on Feb 6, 2016 16:28:35 GMT -5
The recoil is severe and the range is horsesh it. nobody complained about the Skorpion in BO2 yet now it's a problem. Something had to be done. Vesper TTK at the longest range is 80-ish Milliseconds faster than the VMP and the VMP is 80 milliseconds faster than the rest of the SMG's which are around 415-430 milliseconds. The recoil was very controllable, far easier than a Mini Uzi, even with its 2 o-clock kick bias. As a whole, high accuracy weapons have been losing lethal potency while high damage weapons were being nerfed at a lesser rate.
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Post by I Am Hollywood5 on Feb 6, 2016 17:59:16 GMT -5
Well if Treyarch wasn't so terrified of 3HK SMGs this probably wouldn't even be a problem. I really thought BO2 TTK was perfect for COD. I would love to see a 600rpm 3HK SMG and that shouldn't be a problem in an arcade shooter. This isn't slowfield 4.
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Post by beer0clock on Feb 6, 2016 18:55:46 GMT -5
Well if Treyarch wasn't so terrified of 3HK SMGs this probably wouldn't even be a problem. I really thought BO2 TTK was perfect for COD. I would love to see a 600rpm 3HK SMG and that shouldn't be a problem in an arcade shooter. This isn't slowfield 4. The same fire rates and damage ranges from past titles are by definition more lethal because frame rounding is fixed. That's why you see the numbers look less lethal than bo2 even though the game feels more lethal. 3hk smg's would be extremely op unless ttk's were slashed across the board.
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Usagi
True Bro
Grin and Barrett
Posts: 1,674
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Post by Usagi on Feb 7, 2016 2:22:30 GMT -5
I never see the Vesper on PC. Are we playing the same game? Granted, it's nowhere near as popular as it should be but it's still cancerous. Reminds me of akimbo G18s from MW2, all it took was one guy using them and everybody in the lobby switched to them. Horrible.
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Post by fhelps on Feb 8, 2016 18:11:11 GMT -5
PCDev just tweeted that the patch should come out to PC tomorrow, so maybe we're gonna get all the exact changes (including the rapid fire one) in the next days.
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Post by roadwarrior on Feb 9, 2016 12:05:22 GMT -5
PCDev just tweeted that the patch should come out to PC tomorrow, so maybe we're gonna get all the exact changes (including the rapid fire one) in the next days. I really hope so, I've been dying to know the new RF stats. I hope it will finally be useful.
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Post by lackingdamage on Feb 9, 2016 18:50:40 GMT -5
PCDev just tweeted that the patch should come out to PC tomorrow, so maybe we're gonna get all the exact changes (including the rapid fire one) in the next days. I really hope so, I've been dying to know the new RF stats. I hope it will finally be useful. Driffor made a video on the subject saying some ARs got 8%-7% and nothing else got changed
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Post by I Am Hollywood5 on Feb 9, 2016 23:33:18 GMT -5
Even 8% is still useless. I'd rather have something like 12%-15% with a recoil penalty or something.
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Post by bo73mar on Feb 10, 2016 5:10:24 GMT -5
I cant wait to see the new numbers on the Kuda without quickdraw and fasthands.
It feels like slow motion. Try it out its hilarious like a LMG.
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Post by Marvel4 on Feb 10, 2016 15:25:50 GMT -5
KN-44: 3HK range increased by 16.67% KN-44: 30 damage range increased by 33.33%
HVK-30: 4HK range increased by 33.33% HVK-30: 30 damage range decreased by 33.33%
ICR-1: Range increased by 33.33%
Sheiva: 2HK range increased by 33.33%
M8A7: 30 damage range decreased by 33.33%
Kuda: ADS time increased by 11.11% Kuda: Sprint out time increased by 9.09%
VMP: Sprint out time increased by 9.09%
Weevil: 30 damage range increased by 60%
Vesper: ADS time increased by 11.11% Vesper: Centerspeed decreased by 10% Vesper: Sprint out time increased by 9.09% Vesper: Hipspread standing minimum increased by 25% Vesper: Hipspread standing maximum increased by 10% Vesper: Idle amount increased by 33.33% Vesper: Idle speed increased by 33.33% Vesper: Gunkick increased by 10% Vesper: Viewkick pitch maximum increased by 8.33% Vesper: Viewkick minimum magnitude increased by 50% Vesper: Viewkick yaw increased by 16.67%
LMGs: Idle amount decreased by 50%
Gorgon: Idle amount decreased by 75%
Locus: Drop time decreased by 30% Locus: Raise time decreased by 46.67%
BlackCell: Reload add time increased by 65%
Scythe: Magazine size decreased by 25%
Combat Axe: Damage increased by 33.33%
Satellite: Aim assist range decreased by 100%
G.I. Unit: Idle amount decreased by 75%
Cerberus (Launcher Turret): Destabilize distance increased by 900%
Cerberus (AI Launcher Turret): Projectile speed increased by 42.86%
Cerberus (AI Gun Turret): Damage maximum increased by 6.06% Cerberus (AI Gun Turret): Damage minimum increased by 40%
Quickdraw (SMG): ADS time increased by 100%
Rapid Fire (Pharo): Fire time increased by 2.17% Rapid Fire (XR-2): Fire time increased by 4.6% Rapid Fire (M8A7): Fire time increased by 4.44%
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Dumien
True Bro
Black Market Trader
No engrams. Only disappointment.
Posts: 3,292
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Post by Dumien on Feb 10, 2016 15:37:27 GMT -5
First time I think I've seen a 900% increase anywhere on a changelog.
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Post by noscreenname on Feb 10, 2016 16:03:55 GMT -5
Thanks Marvel.
"Quickdraw (SMG): ADS time increased by 100%"
Was this really necessary? Along with more m8 nerfs? Pfft.
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Deleted
Deleted Member
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Post by Deleted on Feb 10, 2016 16:12:43 GMT -5
Thanks for the information Marvel4.
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Usagi
True Bro
Grin and Barrett
Posts: 1,674
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Post by Usagi on Feb 10, 2016 16:23:59 GMT -5
BlackCell: Reload add time increased by 65% lame
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Post by imrlybord7 on Feb 10, 2016 16:35:22 GMT -5
Holy shit, I'm pretty sure they just buffed the ICR and KN44 and nerfed the HVK and M8 in Touch Football because I asked them to. At least now Long Barrel will be necessary for those two to roflstomp so insanely.
And I might have gotten Quickdraw nerfed on SMGs too. Or not.
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Slick
True Bro
Taking the piss
Posts: 1,015
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Post by Slick on Feb 10, 2016 16:38:48 GMT -5
Kuda: ADS time increased by 11.11% Kuda: Sprint out time increased by 9.09% - Welp, identical to the VMP now. Sad times. Also, that Cerberus buff. Holy cow.
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Post by thewhitetestament on Feb 10, 2016 17:02:59 GMT -5
What do the "idle amounts decreased" changes do? I'm not familiar with what "idle amount" means.
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Post by djangoraw on Feb 10, 2016 17:24:20 GMT -5
Thank you for posting the changes. I knew something was up when I felt like a slug playing with the SMGS on Monday. The Kuda feels way slower than the rest though for some reason. Maybe they nerfed quickdraw on it specifically. They just totally destroyed the entire SMG class and aggressive fast paced playstyles with this patch. I guess Von was tired of people rushing his sorry ass and destroying him. This is pretty unacceptable in my opinion. They should've sped AR's up not slowed SMG's down.
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Usagi
True Bro
Grin and Barrett
Posts: 1,674
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Post by Usagi on Feb 10, 2016 17:24:41 GMT -5
So they lied about the KRM and Argus buffs?
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Post by noscreenname on Feb 10, 2016 17:29:41 GMT -5
So they lied about the KRM and Argus buffs? They were included in patch notes, but were an old hotfix.
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Post by freshmuffins on Feb 10, 2016 17:36:24 GMT -5
So they lied about the KRM and Argus buffs? Apparently so. However considering how awful the latest PC patch is in breaking the game there's also a chance the changes just didn't make it in. I also like how "Fine-tuned Rapid Fire effectiveness across all weapons." translates to Rapid Fire adjustments on 3 weapons.
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Post by I Am Hollywood5 on Feb 10, 2016 17:52:29 GMT -5
Typical Treyarch balancing. This patch irritates me so much. Nerfing the Vesper into oblivion is one thing, almost everything else makes no sense. RF is probably the most useless attachment in the game, so instead of buffing it, they make it even more useless on the burst weapons (except of course they don't nerf the RF P-06, because logic). I grinded my arse off to get RF on the XR2 and M8A7, all for nothing. They nerfed the scythe enough the first time, so cut the mag by a another quarter? It literally makes no sense to use now considering the charge time. And why give all SMGs except the Razorback an assault rifle ADS time? Nerf something else, instead of one of the attributes that make it distinctly an SMG.
Whatever, at least they buffed the KN-44's 3HK range.
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Post by djangoraw on Feb 10, 2016 18:11:08 GMT -5
And why give all SMGs except the Razorback an assault rifle ADS time? Nerf something else, instead of one of the attributes that make it distinctly an SMG. Whatever, at least they buffed the KN-44's 3HK range. I mean they could buff the AR's or reduce range increase recoil on SMGS, but that would make too much sense. Better just ruin the SMG category completely so slow people like Von wont get wrecked.
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Post by noyoucannot on Feb 10, 2016 18:46:55 GMT -5
Hmm, after looking through these changes I'm going to try out KN-44 as my "rush" gun. The Quickdraw and other nerfs seems to make the SMGs on par with the ARs in terms of ADS time/sprintout time unless I'm missing something. Sure, the 5% movement speed difference and the worse stock movement might not make it worth it, but High Caliber is ridiculous.
Also, RIP HVK in Touch Football for me. Going to use Razorback and KN-44 depending on the map probably, maybe with some Dingo thrown in if I want to play conservative.
Marv, can you confirm if Fast Hands is a straight up 50% reduction for Sprintout times on all weapons?
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Post by lackingdamage on Feb 10, 2016 18:47:51 GMT -5
Some of these changes are confusing
Others I can sort of see the logic behind it
Vesper had a brutal nerf done to it which makes no sense....
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banana
True Banana
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Posts: 1,577
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Post by banana on Feb 10, 2016 23:04:12 GMT -5
Sick KN44 buff
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Post by djangoraw on Feb 10, 2016 23:21:43 GMT -5
Best SMG in the game now. It'll be nerfed next week.
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Post by shatt3r on Feb 11, 2016 1:04:49 GMT -5
QuickDraw time for SMGs increased by 100%? Can someone explain this to me. Not the reason why they did this but the math? Didn't quick draw cut ads time in half? (50% of original ads time) you increase that that 100% so there's no reduction in ads time at all? Can someone correct me?
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Post by noyoucannot on Feb 11, 2016 1:08:15 GMT -5
QuickDraw time for SMGs increased by 100%? Can someone explain this to me. Not the reason why they did this but the math? Didn't quick draw cut ads time in half? (50% of original ads time) you increase that that 100% so there's no reduction in ads time at all? Can someone correct me? Quickdraw used to do this equation: ADS Time * 0.35 0.35 * 2 = .7 Quickdraw now does this equation: ADS Time * 0.7 SMG Quickdraw bonus is equal to all other guns except LMGs now.
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Post by omega8trigun on Feb 11, 2016 3:09:42 GMT -5
And why give all SMGs except the Razorback an assault rifle ADS time? Nerf something else, instead of one of the attributes that make it distinctly an SMG. Whatever, at least they buffed the KN-44's 3HK range. I mean they could buff the AR's or reduce range increase recoil on SMGS, but that would make too much sense. Better just ruin the SMG category completely so slow people like Von wont get wrecked. I wouldn't say they're ruined. It's just now ARs stand a chance to be able to react against SMGs instead of always being at a disadvantage because SMGs are always just faster at everything. Before, ARs just felt pointless to someone who doesn't want to sit in a window, on a use mind bullets, or prone all game. Now maybe people who like to move around can use something else besides SMGs without feeling hindered. SMGs still have generally tighter hip fire and faster strafe speed, while ARs have better range. Edit: Also, looking at the spreadsheet it seems to indicate that Gung-Ho reduces sprint out time on most ARs and SMGs? Is that right? If so, people who really want to keep that fast sprint out time could use that. Yes it sucks having to give up a perk but if it's that valuable to you, it's an option.
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