My experience earning Dark Matter camo in BO3
Nov 24, 2015 0:14:30 GMT -5
asasa, bravo2zero, and 7 more like this
Post by GodMars on Nov 24, 2015 0:14:30 GMT -5
My quest for Dark Matter camo is complete. Below I have briefly recounted my experience using each weapon and what it took for me to gold them. While my K/D went up over the course of this endeavor, my SPM and W/L dropped significantly. These stat losses where due to using weapons that did not fit my play style, dropping out of games that were on maps that did not benefit the weapon I was using, and a lot of solo play in Core/HC TDM. While these finishing numbers aren't great, I felt like I was able to keep my head above water.
Finishing rank: Prestige Master Level 60
Finishing K/D: 1.66
Finishing SPM: 265
Finishing W/L: 2.04
Note: Yes, I realize the experience with the various weapons on PC is different than on console. I play on console, so take that into consideration when commenting.
Assault Rifles
Getting diamond for ARs was mostly an enjoyable experience, with the last two ARs you unlock--the Sheiva and M8A7--being the exceptions. All ARs, except the Sheiva, are atleast Prestige 1, with a few being Prestige 2. I've tried to get those to max when possible.
AR 1: The XR-2, 1.11 K/D with 20% accuracy. I heard so much about how bad the KN-44 was, so I jumped on this gun right away. My numbers reflect learning the maps and getting used to playing a FPS again. A solid weapon, though I was not happy with its inability to handle short-range engagements because of the slow burst delay. My preferred setup is ELO, Quickdraw, and Stock. I'm debating whether or not to revisit this gun at some point.
AR 2: The HVK-30, 1.28 K/D with 22% accuracy. Getting a little more comfortable here, and I benefited from using a gun that can handle short-range engagements due to its higher rate of fire. However, I found it's recoil to be a bit of an issue at range. The HVK feels like the opposite of the XR-2 in these regards. Though I have yet to run it with this setup, ELO, Stock, and Laser intrigues me on the HVK.
AR 3: The ICR-1, 1.54 K/D with 24% accuracy. Man, I loved this gun. So steady and dependable, even if it isn't the hardest hitter. It truly doesn't get enough respect. Given its stability, headshots are an easy get, and it feels strong enough to succeed at all ranges. A strong contender for a primary choice for AR. ELO, Quickdraw, and Stock are strong again here. I could see High Caliber in place of Quickdraw, as well.
AR 4: The M8A7, 1.28 K/D, 35% accuracy. As I've recounted previously here, I hated using this gun. It jammed (hitting the firecap rate) on me constantly, and was totally inconsistent in the number of bursts it would take a kill someone at a variety of ranges. What's worse is Hawk convinced me to use an permanent unlock token on this thing. Sure, I'm glad it's done, but Foxtrot this gun. ELO, Quickdraw, and Stock if you must use this weapon. Or maybe Longbarrel in place of Quickdraw. Hell if I know.
AR 5: The Man-0-War, 1.57 K/D, 22% accuracy. An absolute pleasure to run with after having gone through the M8A7. Slow firing, but it hits like a truck and puts enemies down hard--exactly the kind of weapon I love to use. Another strong contender for a primary choice for AR. ELO, Quickdraw, and Stock, of course.
AR 6: The KN-44, 1.61 K/D, 22% accuracy. My primary Assault Rifle. I don't know WTF were people talking about when they were hating on this gun. It's a bloody Foxtroting beast. It excels at short-to-mid-range engagements, and kills hard and fast up close. Its one issue is its recoil, which makes long-range engagements a total crap shoot, and better off avoided. But up close, WOW! ELO, Quickdraw, and Stock on this guy.
AR 7: The Sheiva, 1.32 K/D, 44% accuracy. Absolute trash. The worst gun I've ever used in a CoD game. It's slow, it's hard to aim, and it jams like a mother Foxtroter. I's pretty much unusable as a primary weapon in the Core playlists. I took this to the Touch Football playlists almost immediately to get it done. Getting this gun gold dropped my K/D below 1.50 and my W/L below 2.00. Hate this gun, and I'll never use it again. I didn't even prestige it. Should you want to use it in Core, High Caliber and Long Barrel are the way to go. What optic you use is up to you. But really, skip it, because it's a shitty weapon that's best avoided.
I have only two tips when it comes to all of these weapons: use optics and go for your Long Shots in Touch Football. As useless as Grip is in this game, I found the RDS and ELO to be very helpful in keeping me on target. And this is coming from someone who historical runs with the iron sights. As for Touch Football, those 10 Long Shots can be gotten pretty easily in only one or two games if you get the right maps.
Submachine Guns
I found getting diamond SMGs to be a more enjoyable--and far easier--process than the ARs; however, that is not to say it was all smooth sailing. Thanks to Double Weapon XP weekend, I believe all of these weapons are Prestige 2, with the majority at max level.
SMG 1: The Kuda, 1.21 K/D, 21% accuracy. One of my initial learning weapons in BO3, and the numbers reflect this. I can best describe my experience with this weapon as "meh." The Kuda is an unexceptional weapon that I have no desire to revisit. It's not that I hate it; I just don't care about it. I tried many attachments trying to figure out what works best with SMGs in BO3, and ended up running the Quickdraw and Stock on it.
SMG 2: The VMP, 1.50 K/D, 21% accuracy. Now here is a real SMG. I've made this puppy my primary SMG, and haven't looked back. It has the rate of fire to shred people in close range, and is just stable enough to take shots at people at medium range. The VMP reminded me of how much fun I had with SMGs in BO2. Laser Sight and Extended Mags seemed like obvious choices on this baby, though I could see Stock replacing Laser Sight depending on playstyle.
SMG 3: The Weevil, 1.82 K/D, 24% accuracy. WTF is wrong with you people? The worst SMG? Are you nuts? The Weevil was an absolute pleasure to use, and I found much success with it. It was a drastically different experience than the VMP, as it is not a gun that excels at close range. I used the Weevil a bit like a close/medium range AR, and it rewarded my choice. Oh, how steady and accurate! Oh, and so much ammo in the magazine! Being I ran this like an AR, I went with Quickdraw and Stock for attachments. No complaints here!
SMG 4: The Vesper, 1.62 K/D, 21% accuracy. I found this gun to be overrated and not as versatile as its slightly-slower brother, the VMP. It blows through ammo and kicks like a mule. One close-range kill, and reload. Maybe two kills, though one of them might be you. Medium range kills? HAHA, jog on, son. Hit markers for days! Anyway, I found success using the Vesper like a shotgun, firing from the hip and stuffing people full of lead at close range. With the Laser Sight attached I almost never ADS. It goes without saying that Extended Mags are a must on this weapon.
SMG 5: The Pharo, 1.91 K/D, 25% accuracy. Pure sex. What a Foxtroting weapon. If you haven't had the pleasure of using the Pharo yet, drop whatever gun you are working on and pick this badboy up. Close range, medium range, long range, it doesn't matter--the Pharo will Foxtrot people up. Laser Sights and Extended Mags need not apply here. It's accurate enough to need neither, with Quickdraw and Stock allowing it to become a Jack of all trades, and master of ALL. Just use it.
SMG 6: The Razorback, 1.53 K/D, 25% accuracy. I didn't understand all the hubbub over this weapon in the beta, and it certainly does suck now. Easily my least favorite SMG in BO3. It's pretty much mediocre at all ranges, and it felt like I got a lot more hit markers than kill shots with this thing. Strangely, it took me 200 less kills to gold the Razorback than any of the other SMGs. Go figure. For attachments, I found the irons to be a real hindrance, so I had to put the ELO on this thing. I also ran Quickdraw and Stock, as it didn't feel like it had enough oomph to hipfire with a Laser Sight at close range.
My only tip for getting diamond on the SMGs is this: do not treat them all the same. I know that may seem obvious, but SMGs lend themselves to a certain playstyle, and some of these guns (like the Weevil and Razorback) don't fit into that mold at all.
Light Machine Guns
I know what you're thinking: how the hell did he get those camos so quickly after finishing SMGs? The truth is I had been working on them a tiny bit at a time since the game launched. Enough work had been done that the day I got 3 of the 4 LMGs gold in one morning this past weekend. I do love my LMGs. The last one for me to work on, the Gorgon, was definitely the least pleasant to use out of the bunch.
LMG 1: The BRM, 1.85 K/D, 22% accuracy. While I had pretty decent numbers with the BRM, I felt like there were constant hit detection issues with it. You would have thought other players where living in the Matrix they were able to slip its bullets so easily. Frustrating, but not a horrible experience. Not a good gun, but not a bad one. I ran Quickdraw and Stock, as I did on all of the LMGs.
LMG 2: The Dingo, 1.65 K/D, 23% accuracy. Something very strange happened after I took this weapon through its first Prestige: it became very inaccurate. What once seemed like a laser I didn't need an Optic on became a fair bit more erratic. Now, of course it was always that way, but I suspect at some point I started choosing longer engagements where the aim assist in this game almost completely goes bye-bye (it seems weaker than I would expect for all of the LMGs at long range). I liked it better than the BRM, though my numbers don't reflect this. Quickdraw and Stock attached to it, of course.
LMG 3: The 48 Dredge, 1.86 K/D, 23% accuracy. The Dredge is the only LMG anyone should use. Like the M8A7, I find it has consistency issues with the number of bursts it takes to kill, but unlikely the M8A7, being fully automatic makes up for this. I suspect the discrepancy in number of bursts is latency related. Anywho, it's a beast of a gun. Nothing more needs to be said. And you know what I had attached.
LMG 4: The Gorgon, 1.35 K/D, 19% accuracy. What a piece of shit. Like the BRM, it seems to suffer from hit detection issues. Latency? I dunno for sure, but probably. The nerfed this gun pretty well into the ground, and outside of running it on my Anti-streak class, I will never pick it up again. I suggest you don't either. Quickdraw, Stock, yadda yadda, this gun sucks.
My tip for the LMGs is to set them up to make them as much AR-like as possible. As I've already said, I ran Quickdraw and Stock on all of them, and it made a difference. I suppose you could get all of this done tactical loitering or posting yourself up in a window someplace, but where is the fun in that? And it would take bloody forever.
Shotguns
With the exception of the Argus, I did the Shotguns exclusively in Touch Football. It was just way easier getting one-shot kills and headshots there. I probably won't use any of these guns again, but I didn't find the experience to be overly difficult.
SG 1: The Argus, 1.37 K/D, 323% accuracy. The dominant Shotgun, without a doubt. My numbers would have been higher with it had I not been so focused on golding it and using it on EVERY map. Insane, one-shot kill range when ADS, and you can still one-shot people at close range while firing from the hip. You can make this your primary Shotgun and never second guess your decision. I went Stock and Quickdraw on this puppy, as I predominantly ADS with it (as it should be used).
SG 2: The Haymaker, 1.57 K/D, 83% accuracy. I tried this thing in Core and found it to be total trash. While it may be fully automatic, it takes way too many shots to kill. In Touch Football, though, it's quite good, and one shots for days. I really only used it ADS, though, as it requires headshots for the camo, which is a real pain. Stock and ELO for camo, Laser Sight and Fast Mags for normal use.
SG 3: The KRM, 1.45 K/D, 75% accuracy. High damage, but slow to fire. It's easy to see why it's the starter Shotgun. I was thankful it only required one-shot kills to gold. I would say Laser Sight and Fast Mags.
SG 4: The Brecci, 1.59 K/D, 72% accuracy. Back to the slow work of headshots again. Thankfully, though it is semi-auto, it's quick to fire. I didn't mind golding the Brecci so much, as it's quite a good gun in Touch Football. I hear it's also quite good in Core. You can plow through groups of people with this thing. Like the Haymaker, I ran ELO and Stock to gold, but I would otherwise run this gun with something like Fast Mags and Extended Mags.
My tip for Shotguns should be obvious at this point: for the sake of time, do them in Touch Football. It goes much faster.
Sniper Rifles
Getting diamond Snipers is not what I would call a pleasant experience. Using them goes completely against my play style, and the lack of aim assist really, truly sucks. The only upside to using Sniper Rifles is that you get to work on your Pistol Secondaries at the same time. As a class of weapon, I will likely never touch a Sniper Rifle again in this game.
Sniper 1: Drakon, 1.33 K/D, 34% accuracy. Spammy McSpamspam. Generally speaking, not a one-shot kill. Being that all Sniper Rifles require one-shot kill to gold, I had to take this POS into Touch Football to get it done. Now, I like Touch Football; I just don't like this gun. If for some stupid reason I was running with this gun again, I would go Varix 3, Suppressor, and Stock as my attachments. But really, why would I do that?
Sniper 2: Locus, 1.30 K/D, 46% accuracy. Holy shit, is this gun bad. The Locus very much feels like a "if you miss, you're dead" sort of weapon. The sheer amount of viewkick after every shot makes re-centering on your target difficult. To make matters worse, it is only semi-reliable when it comes to one-shot kills. And have fun getting Bloodthirsty medals with this thing; I ended up enlisting a little friendly help in the endeavor to snag the last few I needed. I ran Suppressor and Ballistics CPU on the Locus because, well, what else would you use?
Sniper 3: P-06, 2.54 K/D, 23% accuracy. The P-06 is a case of "which doesn't belong, and why?" The P-06 doesn't belong in the same class as the other Sniper Rifles because it's legitimately good. If I had to use a Sniper Rifle again, it would be this one. The charge time is very easy to get used to, and a little drag-scoping action works wonders against moving targets. I ran Suppressor again here, but you may want to run Rapid Fire instead of Ballistics CPU, as I hear the Rapid Fire has a noticeable effect on the weapon.
Sniper 4: SVG-100, 1.67 K/D, 46% accuracy. I thought I was going to hate this gun. It is incredibly slow firing, so I fully expected Locus 2.0 here; I was wrong. Sure, it is not the easiest to use, but it's a reliable one-hit kill, and it doesn't suffer much in the way of viewkick. The only trouble I had with this weapon was earning Doubles medals, but a little luck and the right maps snagged me all 5 within 5 games. For attachments, Suppressor and Ballistics CPU are the way to go. This thing has a lot of sway, so you are really going to want that CPU.
Two pretty basic tips when going for Sniper Rifle gold: choose your maps carefully, and always run Suppressor as one of your attachments. Sniper Rifles suffer no penalty from Suppressors, so there is no reason not to use them. Also, don't be afraid to sacrifice your W/L and drop out of games that are on maps that do not benefit your goals as a sniper.
Secondaries
I don't have the Launchers listed here for obvious reasons. Meeting their requirements are a matter of luck, not skill. For the rest, I found the Secondaries to be a pleasant surprise.
Sec 1: RK5, 1.29 K/D, 37% accuracy. I golded this run while running it as my Secondary to the Drakon and Locus Sniper Rifles, with a little bit of Touch Football thrown in to finish it off. If you are comfortable with burst weapons you'll have no problem with this one. The only attachment I ran on this fun was High Caliber, and I consider that to be the only one it needs.
Sec 2: MR-6, 1.77 K/D, 48% accuracy. A total piece of shit in Core; a true beast in Touch Football. Don't use this gun outside of Touch Football. Really, just don't. It's something like a 4-5 shot kill in Core, and a reliable 1-2 shot kill in Touch Football. Attach High Caliber to this gun, and it will one-shot to the head at any range in Touch Football. I ran the ELO Optic as well, as its irons are non-existent.
Sec 3: Combat Knife, 1.37 K/D. Wow, using the Knife this was not difficult at all. Actually, it was quite fun. Perks play a huge role with the Combat Knife, and you should run Perks that mask your presence while exposing the enemies. I am talking Sixth Sense, Hardwire, Awareness, and Dead Silence. I ran Scavenger as well, to replenish the Concussion Grenades I was chucking at people. Heat Wave Specialist is a winner with the Combat Knife, as well.
Sec 4: L-CAR 9, 1.57 K/D, 17% accuracy. The L-CAR is essentially a mini-Vesper. I used this in both Core and Touch Football, but I cannot say which I preferred for headshots. I attempted to use an ELO Optic on it, but I am not sure it actually helped. The Extended Mag attachment is a must, however, as this thing burns through ammo quickly. I also ended up running Scavenger to help me replenish ammo when running this gun alone in Touch Football. It's gosh darn golly gee whized effective as long as you have bullets.
At this point my only tip is to have fun, because that exactly what you should be having with these weapons.
Finishing rank: Prestige Master Level 60
Finishing K/D: 1.66
Finishing SPM: 265
Finishing W/L: 2.04
Note: Yes, I realize the experience with the various weapons on PC is different than on console. I play on console, so take that into consideration when commenting.
Assault Rifles
Getting diamond for ARs was mostly an enjoyable experience, with the last two ARs you unlock--the Sheiva and M8A7--being the exceptions. All ARs, except the Sheiva, are atleast Prestige 1, with a few being Prestige 2. I've tried to get those to max when possible.
AR 1: The XR-2, 1.11 K/D with 20% accuracy. I heard so much about how bad the KN-44 was, so I jumped on this gun right away. My numbers reflect learning the maps and getting used to playing a FPS again. A solid weapon, though I was not happy with its inability to handle short-range engagements because of the slow burst delay. My preferred setup is ELO, Quickdraw, and Stock. I'm debating whether or not to revisit this gun at some point.
AR 2: The HVK-30, 1.28 K/D with 22% accuracy. Getting a little more comfortable here, and I benefited from using a gun that can handle short-range engagements due to its higher rate of fire. However, I found it's recoil to be a bit of an issue at range. The HVK feels like the opposite of the XR-2 in these regards. Though I have yet to run it with this setup, ELO, Stock, and Laser intrigues me on the HVK.
AR 3: The ICR-1, 1.54 K/D with 24% accuracy. Man, I loved this gun. So steady and dependable, even if it isn't the hardest hitter. It truly doesn't get enough respect. Given its stability, headshots are an easy get, and it feels strong enough to succeed at all ranges. A strong contender for a primary choice for AR. ELO, Quickdraw, and Stock are strong again here. I could see High Caliber in place of Quickdraw, as well.
AR 4: The M8A7, 1.28 K/D, 35% accuracy. As I've recounted previously here, I hated using this gun. It jammed (hitting the firecap rate) on me constantly, and was totally inconsistent in the number of bursts it would take a kill someone at a variety of ranges. What's worse is Hawk convinced me to use an permanent unlock token on this thing. Sure, I'm glad it's done, but Foxtrot this gun. ELO, Quickdraw, and Stock if you must use this weapon. Or maybe Longbarrel in place of Quickdraw. Hell if I know.
AR 5: The Man-0-War, 1.57 K/D, 22% accuracy. An absolute pleasure to run with after having gone through the M8A7. Slow firing, but it hits like a truck and puts enemies down hard--exactly the kind of weapon I love to use. Another strong contender for a primary choice for AR. ELO, Quickdraw, and Stock, of course.
AR 6: The KN-44, 1.61 K/D, 22% accuracy. My primary Assault Rifle. I don't know WTF were people talking about when they were hating on this gun. It's a bloody Foxtroting beast. It excels at short-to-mid-range engagements, and kills hard and fast up close. Its one issue is its recoil, which makes long-range engagements a total crap shoot, and better off avoided. But up close, WOW! ELO, Quickdraw, and Stock on this guy.
AR 7: The Sheiva, 1.32 K/D, 44% accuracy. Absolute trash. The worst gun I've ever used in a CoD game. It's slow, it's hard to aim, and it jams like a mother Foxtroter. I's pretty much unusable as a primary weapon in the Core playlists. I took this to the Touch Football playlists almost immediately to get it done. Getting this gun gold dropped my K/D below 1.50 and my W/L below 2.00. Hate this gun, and I'll never use it again. I didn't even prestige it. Should you want to use it in Core, High Caliber and Long Barrel are the way to go. What optic you use is up to you. But really, skip it, because it's a shitty weapon that's best avoided.
I have only two tips when it comes to all of these weapons: use optics and go for your Long Shots in Touch Football. As useless as Grip is in this game, I found the RDS and ELO to be very helpful in keeping me on target. And this is coming from someone who historical runs with the iron sights. As for Touch Football, those 10 Long Shots can be gotten pretty easily in only one or two games if you get the right maps.
Submachine Guns
I found getting diamond SMGs to be a more enjoyable--and far easier--process than the ARs; however, that is not to say it was all smooth sailing. Thanks to Double Weapon XP weekend, I believe all of these weapons are Prestige 2, with the majority at max level.
SMG 1: The Kuda, 1.21 K/D, 21% accuracy. One of my initial learning weapons in BO3, and the numbers reflect this. I can best describe my experience with this weapon as "meh." The Kuda is an unexceptional weapon that I have no desire to revisit. It's not that I hate it; I just don't care about it. I tried many attachments trying to figure out what works best with SMGs in BO3, and ended up running the Quickdraw and Stock on it.
SMG 2: The VMP, 1.50 K/D, 21% accuracy. Now here is a real SMG. I've made this puppy my primary SMG, and haven't looked back. It has the rate of fire to shred people in close range, and is just stable enough to take shots at people at medium range. The VMP reminded me of how much fun I had with SMGs in BO2. Laser Sight and Extended Mags seemed like obvious choices on this baby, though I could see Stock replacing Laser Sight depending on playstyle.
SMG 3: The Weevil, 1.82 K/D, 24% accuracy. WTF is wrong with you people? The worst SMG? Are you nuts? The Weevil was an absolute pleasure to use, and I found much success with it. It was a drastically different experience than the VMP, as it is not a gun that excels at close range. I used the Weevil a bit like a close/medium range AR, and it rewarded my choice. Oh, how steady and accurate! Oh, and so much ammo in the magazine! Being I ran this like an AR, I went with Quickdraw and Stock for attachments. No complaints here!
SMG 4: The Vesper, 1.62 K/D, 21% accuracy. I found this gun to be overrated and not as versatile as its slightly-slower brother, the VMP. It blows through ammo and kicks like a mule. One close-range kill, and reload. Maybe two kills, though one of them might be you. Medium range kills? HAHA, jog on, son. Hit markers for days! Anyway, I found success using the Vesper like a shotgun, firing from the hip and stuffing people full of lead at close range. With the Laser Sight attached I almost never ADS. It goes without saying that Extended Mags are a must on this weapon.
SMG 5: The Pharo, 1.91 K/D, 25% accuracy. Pure sex. What a Foxtroting weapon. If you haven't had the pleasure of using the Pharo yet, drop whatever gun you are working on and pick this badboy up. Close range, medium range, long range, it doesn't matter--the Pharo will Foxtrot people up. Laser Sights and Extended Mags need not apply here. It's accurate enough to need neither, with Quickdraw and Stock allowing it to become a Jack of all trades, and master of ALL. Just use it.
SMG 6: The Razorback, 1.53 K/D, 25% accuracy. I didn't understand all the hubbub over this weapon in the beta, and it certainly does suck now. Easily my least favorite SMG in BO3. It's pretty much mediocre at all ranges, and it felt like I got a lot more hit markers than kill shots with this thing. Strangely, it took me 200 less kills to gold the Razorback than any of the other SMGs. Go figure. For attachments, I found the irons to be a real hindrance, so I had to put the ELO on this thing. I also ran Quickdraw and Stock, as it didn't feel like it had enough oomph to hipfire with a Laser Sight at close range.
My only tip for getting diamond on the SMGs is this: do not treat them all the same. I know that may seem obvious, but SMGs lend themselves to a certain playstyle, and some of these guns (like the Weevil and Razorback) don't fit into that mold at all.
Light Machine Guns
I know what you're thinking: how the hell did he get those camos so quickly after finishing SMGs? The truth is I had been working on them a tiny bit at a time since the game launched. Enough work had been done that the day I got 3 of the 4 LMGs gold in one morning this past weekend. I do love my LMGs. The last one for me to work on, the Gorgon, was definitely the least pleasant to use out of the bunch.
LMG 1: The BRM, 1.85 K/D, 22% accuracy. While I had pretty decent numbers with the BRM, I felt like there were constant hit detection issues with it. You would have thought other players where living in the Matrix they were able to slip its bullets so easily. Frustrating, but not a horrible experience. Not a good gun, but not a bad one. I ran Quickdraw and Stock, as I did on all of the LMGs.
LMG 2: The Dingo, 1.65 K/D, 23% accuracy. Something very strange happened after I took this weapon through its first Prestige: it became very inaccurate. What once seemed like a laser I didn't need an Optic on became a fair bit more erratic. Now, of course it was always that way, but I suspect at some point I started choosing longer engagements where the aim assist in this game almost completely goes bye-bye (it seems weaker than I would expect for all of the LMGs at long range). I liked it better than the BRM, though my numbers don't reflect this. Quickdraw and Stock attached to it, of course.
LMG 3: The 48 Dredge, 1.86 K/D, 23% accuracy. The Dredge is the only LMG anyone should use. Like the M8A7, I find it has consistency issues with the number of bursts it takes to kill, but unlikely the M8A7, being fully automatic makes up for this. I suspect the discrepancy in number of bursts is latency related. Anywho, it's a beast of a gun. Nothing more needs to be said. And you know what I had attached.
LMG 4: The Gorgon, 1.35 K/D, 19% accuracy. What a piece of shit. Like the BRM, it seems to suffer from hit detection issues. Latency? I dunno for sure, but probably. The nerfed this gun pretty well into the ground, and outside of running it on my Anti-streak class, I will never pick it up again. I suggest you don't either. Quickdraw, Stock, yadda yadda, this gun sucks.
My tip for the LMGs is to set them up to make them as much AR-like as possible. As I've already said, I ran Quickdraw and Stock on all of them, and it made a difference. I suppose you could get all of this done tactical loitering or posting yourself up in a window someplace, but where is the fun in that? And it would take bloody forever.
Shotguns
With the exception of the Argus, I did the Shotguns exclusively in Touch Football. It was just way easier getting one-shot kills and headshots there. I probably won't use any of these guns again, but I didn't find the experience to be overly difficult.
SG 1: The Argus, 1.37 K/D, 323% accuracy. The dominant Shotgun, without a doubt. My numbers would have been higher with it had I not been so focused on golding it and using it on EVERY map. Insane, one-shot kill range when ADS, and you can still one-shot people at close range while firing from the hip. You can make this your primary Shotgun and never second guess your decision. I went Stock and Quickdraw on this puppy, as I predominantly ADS with it (as it should be used).
SG 2: The Haymaker, 1.57 K/D, 83% accuracy. I tried this thing in Core and found it to be total trash. While it may be fully automatic, it takes way too many shots to kill. In Touch Football, though, it's quite good, and one shots for days. I really only used it ADS, though, as it requires headshots for the camo, which is a real pain. Stock and ELO for camo, Laser Sight and Fast Mags for normal use.
SG 3: The KRM, 1.45 K/D, 75% accuracy. High damage, but slow to fire. It's easy to see why it's the starter Shotgun. I was thankful it only required one-shot kills to gold. I would say Laser Sight and Fast Mags.
SG 4: The Brecci, 1.59 K/D, 72% accuracy. Back to the slow work of headshots again. Thankfully, though it is semi-auto, it's quick to fire. I didn't mind golding the Brecci so much, as it's quite a good gun in Touch Football. I hear it's also quite good in Core. You can plow through groups of people with this thing. Like the Haymaker, I ran ELO and Stock to gold, but I would otherwise run this gun with something like Fast Mags and Extended Mags.
My tip for Shotguns should be obvious at this point: for the sake of time, do them in Touch Football. It goes much faster.
Sniper Rifles
Getting diamond Snipers is not what I would call a pleasant experience. Using them goes completely against my play style, and the lack of aim assist really, truly sucks. The only upside to using Sniper Rifles is that you get to work on your Pistol Secondaries at the same time. As a class of weapon, I will likely never touch a Sniper Rifle again in this game.
Sniper 1: Drakon, 1.33 K/D, 34% accuracy. Spammy McSpamspam. Generally speaking, not a one-shot kill. Being that all Sniper Rifles require one-shot kill to gold, I had to take this POS into Touch Football to get it done. Now, I like Touch Football; I just don't like this gun. If for some stupid reason I was running with this gun again, I would go Varix 3, Suppressor, and Stock as my attachments. But really, why would I do that?
Sniper 2: Locus, 1.30 K/D, 46% accuracy. Holy shit, is this gun bad. The Locus very much feels like a "if you miss, you're dead" sort of weapon. The sheer amount of viewkick after every shot makes re-centering on your target difficult. To make matters worse, it is only semi-reliable when it comes to one-shot kills. And have fun getting Bloodthirsty medals with this thing; I ended up enlisting a little friendly help in the endeavor to snag the last few I needed. I ran Suppressor and Ballistics CPU on the Locus because, well, what else would you use?
Sniper 3: P-06, 2.54 K/D, 23% accuracy. The P-06 is a case of "which doesn't belong, and why?" The P-06 doesn't belong in the same class as the other Sniper Rifles because it's legitimately good. If I had to use a Sniper Rifle again, it would be this one. The charge time is very easy to get used to, and a little drag-scoping action works wonders against moving targets. I ran Suppressor again here, but you may want to run Rapid Fire instead of Ballistics CPU, as I hear the Rapid Fire has a noticeable effect on the weapon.
Sniper 4: SVG-100, 1.67 K/D, 46% accuracy. I thought I was going to hate this gun. It is incredibly slow firing, so I fully expected Locus 2.0 here; I was wrong. Sure, it is not the easiest to use, but it's a reliable one-hit kill, and it doesn't suffer much in the way of viewkick. The only trouble I had with this weapon was earning Doubles medals, but a little luck and the right maps snagged me all 5 within 5 games. For attachments, Suppressor and Ballistics CPU are the way to go. This thing has a lot of sway, so you are really going to want that CPU.
Two pretty basic tips when going for Sniper Rifle gold: choose your maps carefully, and always run Suppressor as one of your attachments. Sniper Rifles suffer no penalty from Suppressors, so there is no reason not to use them. Also, don't be afraid to sacrifice your W/L and drop out of games that are on maps that do not benefit your goals as a sniper.
Secondaries
I don't have the Launchers listed here for obvious reasons. Meeting their requirements are a matter of luck, not skill. For the rest, I found the Secondaries to be a pleasant surprise.
Sec 1: RK5, 1.29 K/D, 37% accuracy. I golded this run while running it as my Secondary to the Drakon and Locus Sniper Rifles, with a little bit of Touch Football thrown in to finish it off. If you are comfortable with burst weapons you'll have no problem with this one. The only attachment I ran on this fun was High Caliber, and I consider that to be the only one it needs.
Sec 2: MR-6, 1.77 K/D, 48% accuracy. A total piece of shit in Core; a true beast in Touch Football. Don't use this gun outside of Touch Football. Really, just don't. It's something like a 4-5 shot kill in Core, and a reliable 1-2 shot kill in Touch Football. Attach High Caliber to this gun, and it will one-shot to the head at any range in Touch Football. I ran the ELO Optic as well, as its irons are non-existent.
Sec 3: Combat Knife, 1.37 K/D. Wow, using the Knife this was not difficult at all. Actually, it was quite fun. Perks play a huge role with the Combat Knife, and you should run Perks that mask your presence while exposing the enemies. I am talking Sixth Sense, Hardwire, Awareness, and Dead Silence. I ran Scavenger as well, to replenish the Concussion Grenades I was chucking at people. Heat Wave Specialist is a winner with the Combat Knife, as well.
Sec 4: L-CAR 9, 1.57 K/D, 17% accuracy. The L-CAR is essentially a mini-Vesper. I used this in both Core and Touch Football, but I cannot say which I preferred for headshots. I attempted to use an ELO Optic on it, but I am not sure it actually helped. The Extended Mag attachment is a must, however, as this thing burns through ammo quickly. I also ended up running Scavenger to help me replenish ammo when running this gun alone in Touch Football. It's gosh darn golly gee whized effective as long as you have bullets.
At this point my only tip is to have fun, because that exactly what you should be having with these weapons.