JustABitAgroed
True Bro
Reasons to never go on GFAQs: 1. I'm considered an expert there. 2. It's GFAQs. I mean, come on man.
Posts: 345
|
Post by JustABitAgroed on Dec 4, 2015 19:28:48 GMT -5
Does 208m represent the longest distance on any map in the game?
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Dec 4, 2015 23:37:58 GMT -5
How does firetime and rechamber time effect the overall RoF of the bolt action snipers, Argus and KRM? Are the two times added together? If so, can you separately list the firetime and rechamber time of each weapon? I'd like to know how much rapid-fire actually benefits the RoF of these weapons. For the KRM, rapid fire definitely doesn't feel like a 43% increase in RoF. I need to obtain rechamber times for Argus and KRM, sorry for the confusion.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Dec 4, 2015 23:40:21 GMT -5
Does 208m represent the longest distance on any map in the game? Bullets stop traveling @ 8192 Inches. 8192 Inches = 208.0768 or (rounded) 208 Meters.
|
|
|
Post by Aphoristic on Dec 5, 2015 2:26:05 GMT -5
The shotgun damages are completely wrong. Shotguns all do a flat amount of damage plus a bonus for each pellet that hits. None of the numbers you have are even the correct per pellet damages.
You don't even have the shots to kill right for them which is easy to hand test. Brecci at worst is a 3 shot. Haymaker at worst is a 4 shot. Both at best are 2 shots.
|
|
|
Post by fhelps on Dec 5, 2015 3:12:35 GMT -5
So I assume that you claim your stats for Silencer are correct too, right? Because they're also different from what I seem on Driftor's videos. And what exactly are your sources for these attachment stats? Marvel4? Yes, as stated before. *facepalm* Well, they still look wrong for me.. Recently I saw this video(it's already in the correct mark): , and based on the guy's tests(and assuming that he's not wrong, since it's a very easy test to do) it's hard to say that the silencer decrease was of 40%. It looked much more like a 30% decrease... I still have a lot of doubts about these Attachments section of the Spreadsheet.
|
|
|
Post by -3055- on Dec 5, 2015 14:45:18 GMT -5
Yes, as stated before. *facepalm* Well, they still look wrong for me.. Recently I saw this video(it's already in the correct mark): , and based on the guy's tests(and assuming that he's not wrong, since it's a very easy test to do) it's hard to say that the silencer decrease was of 40%. It looked much more like a 30% decrease... I still have a lot of doubts about these Attachments section of the Spreadsheet. Well, i guess you gotta compile the stats for yourself then, right?
|
|
|
Post by fhelps on Dec 5, 2015 15:06:34 GMT -5
Well, they still look wrong for me.. Recently I saw this video(it's already in the correct mark): , and based on the guy's tests(and assuming that he's not wrong, since it's a very easy test to do) it's hard to say that the silencer decrease was of 40%. It looked much more like a 30% decrease... I still have a lot of doubts about these Attachments section of the Spreadsheet. Well, i guess you gotta compile the stats for yourself then, right? The thread was created with the purpose: "Post all of your concerns regarding my spreadsheet in this thread". That's what I'm trying to do(and you don't with this answer, actually), and also, politely. But looks like that most people on this forum only know how to be rude on their answers. I definitely appreciate the work with the spreadsheet, I'm just trying to be sure that all the info are correct, cause sometimes they don't seem to be.
|
|
|
Post by illram on Dec 5, 2015 16:10:16 GMT -5
I'll bring the pitchforks and torches but someone's got to tell me which castle we are storming.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Dec 5, 2015 16:39:21 GMT -5
Well, i guess you gotta compile the stats for yourself then, right? The thread was created with the purpose: "Post all of your concerns regarding my spreadsheet in this thread". That's what I'm trying to do(and you don't with this answer, actually), and also, politely. But looks like that most people on this forum only know how to be rude on their answers. I definitely appreciate the work with the spreadsheet, I'm just trying to be sure that all the info are correct, cause sometimes they don't seem to be. No offense, but everything on my spreadsheet is from the code. You are comparing the code to a YouTuber's hand testing. You have to be joking. I have never seen someone ask about hand testing results when code was already given out...
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Dec 5, 2015 16:40:44 GMT -5
The shotgun damages are completely wrong. Shotguns all do a flat amount of damage plus a bonus for each pellet that hits. None of the numbers you have are even the correct per pellet damages. You don't even have the shots to kill right for them which is easy to hand test. Brecci at worst is a 3 shot. Haymaker at worst is a 4 shot. Both at best are 2 shots. Blame BM.
|
|
|
Post by imrlybord7 on Dec 5, 2015 17:12:39 GMT -5
I'll bring the pitchforks and torches but someone's got to tell me which castle we are storming. My house, I could use the human contact.
|
|
|
Post by y260 on Dec 5, 2015 19:32:40 GMT -5
The spreadsheet looks great!
Quick question... Is the RPM on burst weapons literally "rounds per minute" including delay, or is it just the rate of fire within the burst w/o delay?
|
|
JustABitAgroed
True Bro
Reasons to never go on GFAQs: 1. I'm considered an expert there. 2. It's GFAQs. I mean, come on man.
Posts: 345
|
Post by JustABitAgroed on Dec 5, 2015 19:59:14 GMT -5
The spreadsheet looks great! Quick question... Is the RPM on burst weapons literally "rounds per minute" including delay, or is it just the rate of fire within the burst w/o delay? Latter. Burst Delay is also included.
|
|
|
Post by y260 on Dec 5, 2015 20:15:24 GMT -5
The spreadsheet looks great! Quick question... Is the RPM on burst weapons literally "rounds per minute" including delay, or is it just the rate of fire within the burst w/o delay? Latter. Burst Delay is also included. Cool. Thanks
|
|
|
Post by dunsparceflinch on Dec 5, 2015 20:19:19 GMT -5
There is no way the burst RoF of the Dredge is ~500 RPM. It's either the same fire rate as the M8's burst or something really close to that.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Dec 5, 2015 20:53:47 GMT -5
There is no way the burst RoF of the Dredge is ~500 RPM. It's either the same fire rate as the M8's burst or something really close to that. Yeah, we are currently working on burst weapons. Only ones that are finished are Pharo, XR-2 and M8A7. Apologies.
|
|
banana
True Banana
Zoro > Law
Posts: 1,577
|
Post by banana on Dec 6, 2015 10:58:11 GMT -5
The spreadsheet looks great! Quick question... Is the RPM on burst weapons literally "rounds per minute" including delay, or is it just the rate of fire within the burst w/o delay? w/o burst delay. p-06, rk5, and dredge aren't done yet but they will be soon
|
|
|
Post by imrlybord7 on Dec 6, 2015 11:31:48 GMT -5
So how does the suppressor affect shotguns exactly?
|
|
|
Post by dunsparceflinch on Dec 6, 2015 11:36:00 GMT -5
So how does the suppressor affect shotguns exactly? I might be reading the sheet wrong, but it appears to reduce all ranges by 30% and on the Argus it also reduces all damage by 10%.
|
|
|
Post by imrlybord7 on Dec 6, 2015 11:44:28 GMT -5
I might be reading the sheet wrong, but it appears to reduce all ranges by 30% and on the Argus it also reduces all damage by 10%. The words "added" and "except minimum" make me think something else is going on.
|
|
|
Post by dunsparceflinch on Dec 6, 2015 11:59:59 GMT -5
Didn't see the sheet before that update. My guess then is that the base damage range is reduced except for the second to last range (similar to how "minimum damage" is defined for long barrel on SMGs) while the argus also gets its bonus pellet damage reduced by 10%.
|
|
banana
True Banana
Zoro > Law
Posts: 1,577
|
Post by banana on Dec 6, 2015 12:59:58 GMT -5
The spreadsheet looks great! Quick question... Is the RPM on burst weapons literally "rounds per minute" including delay, or is it just the rate of fire within the burst w/o delay? w/o burst delay. p-06, rk5, and dredge aren't done yet but they will be soon nvm only the dredge is wrong but bm has the value completely wrong. without burst delay I'm getting 682 which it obv isn't
|
|
banana
True Banana
Zoro > Law
Posts: 1,577
|
Post by banana on Dec 6, 2015 13:24:50 GMT -5
dredge is done, 1200
|
|
|
Post by dunsparceflinch on Dec 6, 2015 13:30:14 GMT -5
The dingo ammo is incorrect. It's 80 normally and 112 with extended mags.
Also, it seems that the BRM gets the biggest benefit from extended mags since it gets 53% more ammo.
|
|
lllRL
True Bro
Posts: 101
|
Post by lllRL on Dec 6, 2015 14:59:29 GMT -5
Soooo by "minimum damage range +25%" for the description of long barrel on SMGs, you mean second to last damage range right? Since you can't really increase "infinity" or 208m in this game, unless I'm missing something
|
|
|
Post by dunsparceflinch on Dec 6, 2015 15:33:27 GMT -5
Soooo by "minimum damage range +25%" for the description of long barrel on SMGs, you mean second to last damage range right? Since you can't really increase "infinity" or 208m in this game, unless I'm missing something Correct. It affects the second to last damage range. I have a feeling that's also what is meant with regards to long barrel on shotguns.
|
|
lllRL
True Bro
Posts: 101
|
Post by lllRL on Dec 6, 2015 15:34:55 GMT -5
Soooo by "minimum damage range +25%" for the description of long barrel on SMGs, you mean second to last damage range right? Since you can't really increase "infinity" or 208m in this game, unless I'm missing something Correct. It affects the second to last damage range. I have a feeling that's also what is meant with regards to long barrel on shotguns. Yeah it's a little less clear there. I'd like to know if pellets are gonna take longer to disappear too.
|
|
|
Post by dunsparceflinch on Dec 6, 2015 15:36:41 GMT -5
Correct. It affects the second to last damage range. I have a feeling that's also what is meant with regards to long barrel on shotguns. Yeah it's a little less clear there. I'd like to know if pellets are gonna take longer to disappear too. It does on the Argus, but in a way that doesn't really extend its 1HK range. Not sure with regards to other shotguns.
|
|
JustABitAgroed
True Bro
Reasons to never go on GFAQs: 1. I'm considered an expert there. 2. It's GFAQs. I mean, come on man.
Posts: 345
|
Post by JustABitAgroed on Dec 6, 2015 15:51:46 GMT -5
The dingo ammo is incorrect. It's 80 normally and 112 with extended mags. Also, it seems that the BRM gets the biggest benefit from extended mags since it gets 53% more ammo. Nobody's perfect, ya live and ya learn it. We all pull a Drift0r sometimes. BTW, did you mean ammo in the mag or ammo overall? Ammo in the mag would only be a 40% increase.
|
|
|
Post by UrbaneVirtuoso on Dec 6, 2015 16:02:33 GMT -5
I used to think Drift0r was well in-sync with the Den boards and vice-versa, sourcing reliable info together.
My, how times have changed.
|
|