|
Post by imrlybord7 on Dec 6, 2015 16:11:35 GMT -5
Yeah it's a little less clear there. I'd like to know if pellets are gonna take longer to disappear too. Yeah, your pellets travel a drop further with Long Barrel. I wish they hadn't made it so gosh darn golly gee whiz weak on everything that wasn't an AR. Also Suppressor has no negative impact on how far your pellets travel.
|
|
|
Post by dunsparceflinch on Dec 6, 2015 16:28:34 GMT -5
You sure about that suppressor part? Because I definitely notice it reducing hitmarker range on the Argus.
|
|
|
Post by imrlybord7 on Dec 6, 2015 19:37:19 GMT -5
You sure about that suppressor part? Because I definitely notice it reducing hitmarker range on the Argus. I only tested it on the Brecci with Long Barrel. But based on the sheet it shouldn't affect the Argus's range at all.
|
|
|
Post by dunsparceflinch on Dec 6, 2015 21:51:30 GMT -5
You sure about that suppressor part? Because I definitely notice it reducing hitmarker range on the Argus. I only tested it on the Brecci with Long Barrel. But based on the sheet it shouldn't affect the Argus's range at all. Unless "minimum damage range" has a similar definition on shotguns as it does on SMGs.
|
|
|
Post by imrlybord7 on Dec 6, 2015 23:28:26 GMT -5
On the Argus it just says it reduces damage by 10%.
|
|
|
Post by dunsparceflinch on Dec 6, 2015 23:46:45 GMT -5
I know from experience that the suppressor reduces the hitmarker range of the argus, so likely what is going on is that the Argus gets both the Argus specific 10% damage reduction per pellet AND the shotgun standard 30% range reduction for all base damage ranges except the second to last one.
|
|
banana
True Banana
Zoro > Law
Posts: 1,577
|
Post by banana on Dec 7, 2015 10:24:30 GMT -5
I used to think Drift0r was well in-sync with the Den boards and vice-versa, sourcing reliable info together.
My, how times have changed. He used to be
|
|
|
Post by imrlybord7 on Dec 7, 2015 13:53:13 GMT -5
I know from experience that the suppressor reduces the hitmarker range of the argus, so likely what is going on is that the Argus gets both the Argus specific 10% damage reduction per pellet AND the shotgun standard 30% range reduction for all base damage ranges except the second to last one. Did you do wall tests in a private match? IMO you shouldn't trust anything else.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Dec 7, 2015 17:36:19 GMT -5
I don't even know why people are questioning what appears in the code. This type of behavior is new to me.
|
|
|
Post by dunsparceflinch on Dec 7, 2015 20:11:24 GMT -5
I don't even know why people are questioning what appears in the code. This type of behavior is new to me. I'm not questioning that the code is there, I'm just disagreeing as to what the code means. Try the Argus yourself if you don't believe me. The range at which you can hit someone with the Argus decreases with suppressor.
|
|
JustABitAgroed
True Bro
Reasons to never go on GFAQs: 1. I'm considered an expert there. 2. It's GFAQs. I mean, come on man.
Posts: 345
|
Post by JustABitAgroed on Dec 8, 2015 14:22:35 GMT -5
Shieva ADS time is 266ms and just wondering, where did you get that headshot multiplier from? I could've sworn it was different from the other ARs. Also, just to be absolutely clear, does the boost from High Caliber get added onto the original headshot multiplier (1.6x) like Drift0r seemed to think or does the new headshot multiplier replace the old one (1.5x)?
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Dec 8, 2015 18:05:32 GMT -5
Shieva ADS time is 266ms and just wondering, where did you get that headshot multiplier from? I could've sworn it was different from the other ARs. Also, just to be absolutely clear, does the boost from High Caliber get added onto the original headshot multiplier (1.6x) like Drift0r seemed to think or does the new headshot multiplier replace the old one (1.5x)? Headshot Multiplier is replaced by the new value, not added or multiplied onto it. Example: KN-44 has a 1.1x headshot multiplier. You decide to equip High Caliber on your KN-44. Your KN-44's headshot multiplier now becomes 1.5x.
|
|
JustABitAgroed
True Bro
Reasons to never go on GFAQs: 1. I'm considered an expert there. 2. It's GFAQs. I mean, come on man.
Posts: 345
|
Post by JustABitAgroed on Dec 8, 2015 18:45:16 GMT -5
Shieva ADS time is 266ms and just wondering, where did you get that headshot multiplier from? I could've sworn it was different from the other ARs. Also, just to be absolutely clear, does the boost from High Caliber get added onto the original headshot multiplier (1.6x) like Drift0r seemed to think or does the new headshot multiplier replace the old one (1.5x)? Headshot Multiplier is replaced by the new value, not added or multiplied onto it. Example: KN-44 has a 1.1x headshot multiplier. You decide to equip High Caliber on your KN-44. Your KN-44's headshot multiplier now becomes 1.5x. Thanks for that clarification. RIP in pepes Drift0r's credibility.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Dec 8, 2015 18:47:09 GMT -5
Fixed ADS times. Working on updated values from the patch.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Dec 8, 2015 19:22:22 GMT -5
Updated.
|
|
|
Post by I Am Hollywood5 on Dec 10, 2015 18:03:36 GMT -5
Bunch of buffs/nerfs today, I'd really like to know specific numbers if possible
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Dec 10, 2015 19:49:23 GMT -5
Marvel4, wake up!
|
|
|
Post by imrlybord7 on Dec 10, 2015 20:53:22 GMT -5
Bunch of buffs/nerfs today, I'd really like to know specific numbers if possible They actually happen gradually and then get revealed all at once. The lack of transparency is a little annoying but I guess if they ever made a huge change they'd announce it right away.
|
|
JustABitAgroed
True Bro
Reasons to never go on GFAQs: 1. I'm considered an expert there. 2. It's GFAQs. I mean, come on man.
Posts: 345
|
Post by JustABitAgroed on Dec 10, 2015 22:13:16 GMT -5
It's like 4 in the morning bruh. Chill.
|
|
|
Post by clamslam12 on Dec 11, 2015 5:32:29 GMT -5
are the ttk correct after the recent hotfix?
|
|
|
Post by mattwolf on Dec 11, 2015 22:21:20 GMT -5
Why did the sheet go back to "when you scroll to the right, you lose the weapons names".
Scrolling for the far end stats basically make you go back and forth or memorize the gun position because it just disappears when you scroll.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Dec 12, 2015 9:53:34 GMT -5
Why did the sheet go back to "when you scroll to the right, you lose the weapons names". Scrolling for the far end stats basically make you go back and forth or memorize the gun position because it just disappears when you scroll. The first two columns are frozen, this shouldn't be happening.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Dec 12, 2015 9:56:27 GMT -5
TO CLARIFY: Marvel4 is not breaking his contract through this spreadsheet. Nothing under the contract terms is being directly obtained from Marvel4. He is perfectly safe in his legal boundaries.
|
|
|
Post by RageHulkSmash on Dec 12, 2015 14:32:19 GMT -5
Is the spreadsheet updated? I'm still seeing old values on my phone. The weapon names don't freeze on the left side either.
|
|
JustABitAgroed
True Bro
Reasons to never go on GFAQs: 1. I'm considered an expert there. 2. It's GFAQs. I mean, come on man.
Posts: 345
|
Post by JustABitAgroed on Dec 12, 2015 14:54:44 GMT -5
Is the spreadsheet updated? I'm still seeing old values on my phone. The weapon names don't freeze on the left side either. No, it has not been updated. I'm sure void will post when it has.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Dec 12, 2015 16:00:58 GMT -5
Is the spreadsheet updated? I'm still seeing old values on my phone. The weapon names don't freeze on the left side either. No, it is not updated yet. Also, I'm going to try to fix them not being frozen.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Dec 13, 2015 22:38:34 GMT -5
im gonna assume you fixed it cuz its working for me. top two rows should also be frozen for primaries too btw. or pretty much the headers of any one that needs scrolling. Yep yep.
|
|
JustABitAgroed
True Bro
Reasons to never go on GFAQs: 1. I'm considered an expert there. 2. It's GFAQs. I mean, come on man.
Posts: 345
|
Post by JustABitAgroed on Dec 13, 2015 22:43:06 GMT -5
im gonna assume you fixed it cuz its working for me. top two rows should also be frozen for primaries too btw. or pretty much the headers of any one that needs scrolling. Yep yep. Any ETA on when the stats are going to be updated?
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Dec 13, 2015 22:49:07 GMT -5
So, I had some time this weekend to run some tests, trying to figure out FMJ's information and seeing if Suppressor actually had no effect whatsoever on Snipers. In this experiment, I used the Locus.
Combine - Shooting through one of the walls:
No FMJ 4 Shots
Suppressor 5 Shots
1 FMJ 1 or 2 Shots
Suppressor + FMJ 1 of 2 Shots
-
Nuk3town - Shooting through an orange wall:
No FMJ 1 Shot
Suppressor 2 Shots
1 FMJ 1 Shot
Suppressor + FMJ 2 Shots
--
Notes: So it is obvious that suppressor has an effect on the penetration value (for Snipers, because I didn't test with other weapon classes yet), a value Marvel4 couldn't recover from the code.
Possible Errors: I've been informed that "even a slightly different angle decreases penetration" and that my shots may have not always been lined up through the wall at the exact same spot, which is most likely the reason shots to kill were inconsistent in my Combine test.
Anyway, see what you can make of this.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Dec 13, 2015 22:49:44 GMT -5
Any ETA on when the stats are going to be updated? My internet has been acting pretty shitty on my PC, so I can't update it at the moment. I'm on my phone right now.
|
|