Usagi
True Bro
Grin and Barrett
Posts: 1,674
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Post by Usagi on Dec 13, 2015 23:55:24 GMT -5
So, I had some time this weekend to run some tests, trying to figure out FMJ's information and seeing if Suppressor actually had no effect whatsoever on Snipers. In this experiment, I used the Locus. Combine - Shooting through one of the walls: No FMJ 4 Shots Suppressor 5 Shots 1 FMJ 1 or 2 Shots Suppressor + FMJ 1 of 2 Shots - Nuk3town - Shooting through an orange wall: No FMJ 1 Shot Suppressor 2 Shots 1 FMJ 1 Shot Suppressor + FMJ 2 Shots -- Notes: So it is obvious that suppressor has an effect on the penetration value (for Snipers, because I didn't test with other weapon classes yet), a value Marvel4 couldn't recover from the code. Possible Errors: I've been informed that "even a slightly different angle decreases penetration" and that my shots may have not always been lined up through the wall at the exact same spot, which is most likely the reason shots to kill were inconsistent in my Combine test. Anyway, see what you can make of this. I think it's safe to assume it's the same as it's always been. Damage after penetration is doubled but it cannot exceed the initial damage minus one damage. For example a 50 damage gun shoot through a wall and does 35 damage. FMJ doubles it to 70, but it will only do 49.
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lllRL
True Bro
Posts: 101
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Post by lllRL on Dec 15, 2015 18:22:56 GMT -5
Spreadsheet says KN-44 suppressor penalty is -30% range. Marvel's numbers say it's -71% range. There's even Drift0r confusing everyone now by saying it's -16% range...
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Post by LeGitBeeSting on Dec 15, 2015 18:40:59 GMT -5
Well right off the bat we can rule out Drifty being right.
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Post by dunsparceflinch on Dec 15, 2015 18:46:17 GMT -5
Spreadsheet says KN-44 suppressor penalty is -30% range. Marvel's numbers say it's -71% range. There's even Drift0r confusing everyone now by saying it's -16% range... It's -30% for the KN-44 for the same reason that long barrel is only +16% on it. Drift0r is no longer much of a reliable source after all of his mistakes.
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lllRL
True Bro
Posts: 101
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Post by lllRL on Dec 15, 2015 23:10:20 GMT -5
Spreadsheet says KN-44 suppressor penalty is -30% range. Marvel's numbers say it's -71% range. There's even Drift0r confusing everyone now by saying it's -16% range... It's -30% for the KN-44 for the same reason that long barrel is only +16% on it. Drift0r is no longer much of a reliable source after all of his mistakes. Marvel's post says the KN gets the same suppressor buff that SMGs get (16.67%) but since the KN initially got the regular 0.25 AR multiplier, surely it now loses 71% range? 0.25*1.1667 = 0.291675 I guess deep down I knew Drift0r couldn't be right. I finally unsubbed; I can't take the mistakes anymore.
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Post by dunsparceflinch on Dec 16, 2015 0:03:25 GMT -5
It's -30% for the KN-44 for the same reason that long barrel is only +16% on it. Drift0r is no longer much of a reliable source after all of his mistakes. Marvel's post says the KN gets the same suppressor buff that SMGs get (16.67%) but since the KN initially got the regular 0.25 AR multiplier, surely it now loses 71% range? 0.25*1.1667 = 0.291675 I guess deep down I knew Drift0r couldn't be right. I finally unsubbed; I can't take the mistakes anymore. The KN-44, due to its damage profile, always had suppressor and long barrel work differently than other ARs. It's suppressor and long barrel multipliers have always been the same as pistols. BTW, just so everyone gets an idea of how much worse this patch makes suppressed shotguns comparatively underpowered: SMGs: Ideal Range is normally 700u, suppressed is now 490u. ARs: Ideal Range is normally 1500u, suppressed is now 525u. LMGs: Ideal Range is normally 5400u, suppressed is still 540u. Shotguns: Ideal Range is normally 400u, suppressed is still 280u.
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JustABitAgroed
True Bro
Reasons to never go on GFAQs: 1. I'm considered an expert there. 2. It's GFAQs. I mean, come on man.
Posts: 345
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Post by JustABitAgroed on Dec 16, 2015 8:11:42 GMT -5
It's -30% for the KN-44 for the same reason that long barrel is only +16% on it. Drift0r is no longer much of a reliable source after all of his mistakes. Marvel's post says the KN gets the same suppressor buff that SMGs get (16.67%) but since the KN initially got the regular 0.25 AR multiplier, surely it now loses 71% range? 0.25*1.1667 = 0.291675 I guess deep down I knew Drift0r couldn't be right. I finally unsubbed; I can't take the mistakes anymore. No, the KN's Suppessor works differently. It only received a 40% reduction pre-patch meaning that it's a 30% reduction post-patch.
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lllRL
True Bro
Posts: 101
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Post by lllRL on Dec 16, 2015 13:13:52 GMT -5
Marvel's post says the KN gets the same suppressor buff that SMGs get (16.67%) but since the KN initially got the regular 0.25 AR multiplier, surely it now loses 71% range? 0.25*1.1667 = 0.291675 I guess deep down I knew Drift0r couldn't be right. I finally unsubbed; I can't take the mistakes anymore. No, the KN's Suppessor works differently. It only received a 40% reduction pre-patch meaning that it's a 30% reduction post-patch. Well damn; I never noticed that on the spreadsheet thanks for pointing that out
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Dec 24, 2015 15:13:56 GMT -5
Added Rapid Fire feature to the spreadsheet (as people are telling me that random n00bs off Reddit don't know how to calculate). I may add Rapid Fire TTKs as well.
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Post by UrbaneVirtuoso on Dec 24, 2015 15:58:49 GMT -5
Admittedly, I classify as said noob since math isn't my forte. Thanks.
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Post by imrlybord7 on Dec 24, 2015 16:33:01 GMT -5
Admittedly, I classify as said noob since math isn't my forte. Thanks. I think you can multiply a number by 1.0638 on a computer. Math isn't magic. Believe in the heart of the cards.
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banana
True Banana
Zoro > Law
Posts: 1,577
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Post by banana on Dec 24, 2015 16:55:27 GMT -5
you can even put on google 722*106.38% and not even have to change the percentage into a decimal number
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Post by dunsparceflinch on Dec 24, 2015 17:09:32 GMT -5
Or you can more accurately take the firetime, multiply it by 0.94 (because that is the exact affect of rapid fire), and then use the new firetime to get the rapid fire RoF.
So for example the HVK has a firetime of 0.083, which when multiplied by 0.94 gets you 0.07802, which we can obviously round to 0.078, and then we divide 60 by 0.078 to get 769 RPM.
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Deleted
Deleted Member
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Post by Deleted on Dec 24, 2015 17:25:11 GMT -5
Or we can do it how I did it on the spreadsheet in less steps.
Firetime / 106.38% (some rapid fires are different per weapon) = New RPM
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Post by Marvel4 on Dec 24, 2015 19:51:15 GMT -5
Your calculations are not accurate and don't work for rechamber weapons because rechamber time isn't affected by Rapid Fire.
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Post by UrbaneVirtuoso on Dec 24, 2015 21:09:30 GMT -5
See, this is exactly why I mentioned it.
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Deleted
Deleted Member
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Post by Deleted on Dec 24, 2015 23:26:17 GMT -5
Your calculations are not accurate and don't work for rechamber weapons because rechamber time isn't affected by Rapid Fire. You'll help me fix it tomorrow then.
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JustABitAgroed
True Bro
Reasons to never go on GFAQs: 1. I'm considered an expert there. 2. It's GFAQs. I mean, come on man.
Posts: 345
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Post by JustABitAgroed on Dec 25, 2015 2:53:59 GMT -5
@voidglitch ADS times plz?
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Post by -3055- on Dec 25, 2015 11:32:38 GMT -5
ads is for losers.
Sprintout time please?
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Dec 25, 2015 13:53:07 GMT -5
@voidglitch ADS times plz? ADS Times ARE in there. Unless you mean ADS Movement Speeds? Because I can't get those.
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Deleted
Deleted Member
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Post by Deleted on Dec 25, 2015 13:53:35 GMT -5
ads is for losers. Sprintout time please? If I could get those, I would.
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Post by -3055- on Dec 25, 2015 13:59:53 GMT -5
Because i know nothing about how acquiring stats work, what's stopping you? Is marvel getting off on being withholding again?
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Post by kirbyderby on Dec 25, 2015 14:01:32 GMT -5
marvel I don't care what other people say about you, I think you're a beautiful person
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Deleted
Deleted Member
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Post by Deleted on Dec 25, 2015 16:13:01 GMT -5
Marvel4 is a person
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Post by UrbaneVirtuoso on Dec 25, 2015 16:15:14 GMT -5
Isn't he a Pokemon?
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banana
True Banana
Zoro > Law
Posts: 1,577
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Post by banana on Dec 25, 2015 22:57:37 GMT -5
Rare pic of marvel4:
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JustABitAgroed
True Bro
Reasons to never go on GFAQs: 1. I'm considered an expert there. 2. It's GFAQs. I mean, come on man.
Posts: 345
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Post by JustABitAgroed on Dec 26, 2015 4:00:45 GMT -5
@voidglitch ADS times plz? ADS Times ARE in there. Unless you mean ADS Movement Speeds? Because I can't get those. Yes, that's what I meant. Should have been more specific. RIP ADS movement speeds.
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Post by imrlybord7 on Dec 26, 2015 16:01:14 GMT -5
We know the Stock ADS movement speeds, so if you compare the weapons with and without Stock you can get a decent idea.
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Deleted
Deleted Member
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Post by Deleted on Dec 27, 2015 0:55:10 GMT -5
Due to the fact that Shotguns have so many variables that do not need to clog up the "Primaries" section of the spreadsheet, Shotguns will now have their own designated page on the spreadsheet.
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Post by dunsparceflinch on Dec 27, 2015 13:37:55 GMT -5
You should post the per damage instead of the max pellet damage. (Your spread sheet shows the maximum 16 damage from pellets instead of the 2 damage per pellet)
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