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Post by Aphoristic on Dec 31, 2015 4:59:46 GMT -5
So it adds an extra 13% to your furthest range, but cuts the flat damage at that range to 80%? So effectively it's an additional "long barrel" range added to the gun. Whoever wrote that line on the chart needs to change it. Too many people think it worsens the guns rather than adds an arguably worthless addition to it.
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JustABitAgroed
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Post by JustABitAgroed on Dec 31, 2015 9:55:14 GMT -5
Thank you for that clarification Marvel. I was really hoping the devs wouldn't do something as insane as having the Long Barrel be enormously detrimental.
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Post by dunsparceflinch on Dec 31, 2015 12:21:36 GMT -5
It decreases added damage only at the increased range and doesn't affect spread at all. So basically, it adds another damage range past the minimum damage range whose base damage is equal to 80% of the minimum damage and whose range goes from the edge of the previous range to 1.13* the overall range without long barrel. That's still pretty useless unless you are using the Brecci or Haymaker.
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Deleted
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Post by Deleted on Jan 1, 2016 15:17:20 GMT -5
Updated "Shotguns" to include Long Barrel specific values.
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Post by omega8trigun on Jan 2, 2016 20:53:05 GMT -5
It decreases added damage only at the increased range and doesn't affect spread at all. So basically, it adds another damage range past the minimum damage range whose base damage is equal to 80% of the minimum damage and whose range goes from the edge of the previous range to 1.13* the overall range without long barrel. That's still pretty useless unless you are using the Brecci or Haymaker. Ya on the Argus it's just a few extra meters of being able to hit someone but can't one shot them. Pretty pointless.
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Post by noyoucannot on Jan 5, 2016 12:27:28 GMT -5
I'd love you forever Marv if you posted the sprintout times for each gun. It appears this time around there's a few exceptions to the rule and its not quite how it was in previous CODs where you could just go by the class for the sprintout time/
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JustABitAgroed
True Bro
Reasons to never go on GFAQs: 1. I'm considered an expert there. 2. It's GFAQs. I mean, come on man.
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Post by JustABitAgroed on Jan 5, 2016 14:04:05 GMT -5
I'd love you forever Marv if you posted the sprintout times for each gun. It appears this time around there's a few exceptions to the rule and its not quite how it was in previous CODs where you could just go by the class for the sprintout time/ You don't love him forever already?
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Will
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Post by Will on Jan 5, 2016 21:18:02 GMT -5
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JustABitAgroed
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Post by JustABitAgroed on Jan 18, 2016 17:11:09 GMT -5
@voidglitch Why is the TTK for Range 3 on the Pharo .364? Should it not be .298? Firetime wouldn't apply to the first bullet of the second burst correct? Or does it get stacked on at the end of the first burst? I also have some concerns about the Rapid Fire RoF of the burst weapons. I may be missing something somewhere though.
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Post by dunsparceflinch on Jan 18, 2016 18:16:57 GMT -5
This is going to sound like a weird request, but is there any way that the chart could be updated with the actual unit ranges either instead of or in addition to the meter rounded ranges ?
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Post by imrlybord7 on Jan 19, 2016 18:07:55 GMT -5
This is going to sound like a weird request, but is there any way that the chart could be updated with the actual unit ranges either instead of or in addition to the meter rounded ranges ? If you want that information immediately just multiply the range in meters by 39.4. The units are inches.
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lllRL
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Post by lllRL on Jan 20, 2016 11:32:08 GMT -5
@voidglitch Why is the TTK for Range 3 on the Pharo .364? Should it not be .298? Firetime wouldn't apply to the first bullet of the second burst correct? Or does it get stacked on at the end of the first burst? I also have some concerns about the Rapid Fire RoF of the burst weapons. I may be missing something somewhere though. Burst weapon TTK is time to fire burst + burst delay + fire time ((60/909)*3) + 0.1 + (60/909) = 0.364s
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JustABitAgroed
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Post by JustABitAgroed on Jan 20, 2016 13:29:44 GMT -5
Makes sense. I just wasn't sure. Thank you both.
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Post by dunsparceflinch on Jan 21, 2016 6:22:34 GMT -5
This is going to sound like a weird request, but is there any way that the chart could be updated with the actual unit ranges either instead of or in addition to the meter rounded ranges ? If you want that information immediately just multiply the range in meters by 39.4. The units are inches. Which usually works when that answer is close enough to a certain multiple of 50 inches, but I've had a couple of cases where it doesn't seem obvious which number it was rounded from. Shotguns for example are harder to tell because developers are more likely to use multiples of 25 units.
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Post by imrlybord7 on Feb 2, 2016 19:13:23 GMT -5
Rapid Fire got tuned for a bunch of weapons. Can we get the numbers?
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Post by freshmuffins on Feb 2, 2016 20:38:51 GMT -5
Rapid Fire got tuned for a bunch of weapons. Can we get the numbers? The patch hasn't hit the PC yet.
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Post by imrlybord7 on Feb 2, 2016 20:53:03 GMT -5
The patch hasn't hit the PC yet. derp
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lllRL
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Post by lllRL on Feb 2, 2016 23:12:20 GMT -5
Rapid Fire got tuned for a bunch of weapons. Can we get the numbers? All I know is I was using the rapid fire Kuda/Weevil for a while before the patch, and it doesn't really seem to be any different. Wouldn't surprise me if they knocked off 0.38% of the increase
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Post by TheHawkNY on Feb 4, 2016 10:39:11 GMT -5
Rapid Fire got tuned for a bunch of weapons. Can we get the numbers? All I know is I was using the rapid fire Kuda/Weevil for a while before the patch, and it doesn't really seem to be any different. Wouldn't surprise me if they knocked off 0.38% of the increase Weird, I notice the difference on those guns.
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banana
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Post by banana on Feb 4, 2016 16:34:45 GMT -5
I can test later today probably
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Post by imrlybord7 on Feb 4, 2016 17:58:31 GMT -5
I can test later today probably I'm gonna test the HVK, Razorback and M8 in a bit (only guns worth using in HC). I want my absurd Type 25 w/ Laser back. That's probably a little optimistic though.
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Post by imrlybord7 on Feb 4, 2016 19:47:55 GMT -5
630 to 670 on the Razorback, so probably no change from the initial value.
720 to 787.5 on the HVK, so probably around a 9 to 9.5% increase. The Type 25 it is not.
600 to 662 on the M8, so probably around a 10 to 10.5% increase. But the practical ROF is probably a decent amount higher since you won't be sitting through 7 burst delays.
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Deleted
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Post by Deleted on Feb 4, 2016 21:39:28 GMT -5
Some interesting stuff that is going on here. Yeah, just waiting for the patch to hit PC. Marvel4's contract ends this Saturday though, so who knows if he will have a spreadsheet ready?
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banana
True Banana
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Post by banana on Feb 5, 2016 10:01:31 GMT -5
Hopefully he's working on it right now. Maybe not though because of his personal life. I only play cod for 2 hours a week now (my brothers play the rest) because of school + work + friends
Growing up sucks lmao
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Post by illram on Feb 5, 2016 16:02:24 GMT -5
"school, work, friends"... "growing up..."
Ha.
Wait til you have kids.
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Post by imrlybord7 on Feb 5, 2016 19:42:52 GMT -5
So as long as you don't reproduce everything is just okay all the time, right?
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Post by kylet357 on Feb 5, 2016 20:08:39 GMT -5
So as long as you don't reproduce everything is just okay all the time, right? As someone who did an internship at my old high school, yes.
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Post by roadwarrior on Feb 8, 2016 13:24:44 GMT -5
630 to 670 on the Razorback, so probably no change from the initial value. 720 to 787.5 on the HVK, so probably around a 9 to 9.5% increase. The Type 25 it is not. 600 to 662 on the M8, so probably around a 10 to 10.5% increase. But the practical ROF is probably a decent amount higher since you won't be sitting through 7 burst delays. Except the HVK has WAY better range than the Type 25 could ever dream of, 1 hit kill in H C anyhow is substantially further.
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Post by imrlybord7 on Feb 8, 2016 16:44:05 GMT -5
Except the HVK has WAY better range than the Type 25 could ever dream of, 1 hit kill in H C anyhow is substantially further. No.
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Post by roadwarrior on Feb 8, 2016 17:02:34 GMT -5
Just checked and confirmed for black ops 2 Type 25 had the worst 1 hit kill range of all the assault rifles tied with the M tar. HVK (with long barrel) is nearly twice as far.
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