mannon
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Post by mannon on Jan 15, 2016 10:24:19 GMT -5
I've been playing for a bit now and even prestiged once, but I really have not had a chance to use everything and it's hard to really tell anecdotal what works or doesn't without a LOT more experience. (For example I only used Dead Silence for a little bit before prestige and didn't notice that much difference, but apparently it's super effective or something.)
I have searched for some things, but while I've found some advice or information and have found weapon charts, other things I just haven't found much on. Still I apologize if I'm asking for repeat info, nobody is obligated to humor me here, I just thought I'd ask.
Okay so basically I just want to know a few tryhard things, particularly stuff that works even if you're gun skills aren't A++++. My gun skills can get pretty good, but my problem is my skills degrade quickly with disuse and I don't have time to play every day. So even if I am playing I'm going to have to warm up and may not have played for a week. This often leads to lots of frustrating games before BO3 gets fun to play again, especially if I'm playing with the gang. (I usually do better solo, prolly due to SBMM. And I honestly don't like Kill Confirmed, but I'll play it.)
Some specific things I'd like to know more about are:
Shotguns: What to use with them, especially Brecci? I enjoy a good run and gun shotgun class and Brecci seems to work pretty well for that, but still suffers a lot for lack of any 1HK range. There are sooooo many times I die to an SMG even though I got the first shot in. I know a lot of this is just me, but I still feel like I need to optimize. Unfortunately nearly all the attachments for shotguns seem related to ADS and thus mostly useless. But what are the best ones? Is rapid fire good or useless? I've been going rapid fire and fast hands, but maybe something else is better. I'm also going to experiment more with other shotties, but prolly stay away from Argus. I didn't have good luck with it before. Prolly because the spread is too narrow for me. I want something to fall back on while I'm warming up and for tactical loitering out a high traffic CCQ location like I used to do on Skidrow. In Titanfall I would fall back on the smart pistol and play a fast hit and run style while I was warming up, that worked well. Not sure there's really a CoD equivalent, but Brecci seems to fill a similar role for me, if less effective. I did figure out to use Gung Ho + Shotgun on my own at least. ;3 And I find the perk that gives you short range proximity alerts is helpful. Any other advice?
Prox Mines: I'm just curious about the shape of the detection and blast areas. It seems to me that maybe it extends out perpendicular to the surface it's placed on more than in the other dimensions, but this could be purely perceptual. This would suggest they are most effectively placed on vertical surfaces such as walls, which would also be useful for hiding them around corners or next to doorways, but if not true they may be just as effective, but more hidden on ceilings. I don't always use them, but I actually enjoy taking over a high traffic location and just turtling up.
Pistols: I'm actually enjoying pistols a bit for a change. I normally avoid them like the plague, but I've been pairing with my shotgun classes and they aren't useless. Should I just use them naked or is it worth actually using any attachments? I put an RDS on the first pistol for a bit just because I had an extra point to spare and I can't decide if I like it or not. It feels like the dot jumps more than the iron sights do when I fire it, though I don't know if that's purely visual or what. At any rate I haven't felt like the sight has helped me any. I haven't unlocked a lot of attachments as yet, but surely extended mags or something would be pretty good. I may have to give the burst fire pistol another go as well. I stopped using it because the kick makes burst firing longer range targets pretty difficult and I'm actually needing the pistol for mid range fights, to fill the gaps my shotgun can't reach.
Scorestreaks: How the hell do you get your scorestreaks without just tactical loitering? Honestly, I've always struggled with getting my killstreaks, but now that it takes what, 5 kills just to get the cheapest ones it's become extremely rare for me. I would say 80% to 85% of my games I don't get a single scorestreak the entire game and I'm using the cheapest 3. Even when I have high K/D games I rarely get my streaks. I guess maybe I need to go back to a slower and more deliberate style to do that, but honestly I find that doesn't work well for me in BO3. If I slow down I just get flanked and killed from behind. The only real defense against that seems to be to go run and gun and keep moving or have a team that's actually setting up a perimeter and not spawn flipping... which can rarely be counted on. So usually I go run and gun and hope for the best.
Frag Grenade vs Semtex vs just anything else: Seems like in some games this comes down to a tactical difference and in others there's a clear winner. Tactically I prefer to be able to bounce around corners, but if semtex is more deadly I'll have to consider it.
Stun vs Flash vs anything else: I've used both and they work.. ish. Mostly I find these get me killed because I throw them then get rushed before I can get my gun back up. Any consensus on these? Feels like I have to get them almost right on top of the enemy if I want them truly vulnerable. Maybe flash has more range, but it doesn't seem as effective? I don't know... Just anecdotal experience, and not enough of it.
Knife: Is it even worth using a melee weapon? Do you have to switch to it?
UAVs: Do I just have to memorize where they pop in at or something? Because I'd like very much to shoot these down without being killed while looking up at the sky for them 90% of the time. This is the biggest reason I grow reluctant to bring a launcher. Back in MW2 I ran with a launcher nearly all the time, but that was more for Harriers and choppers than anything else. In BO3 it seems like it's mostly UAV's and CUAV's, but I have a hard time finding the damn things.
What weapons are good naked?
What weapons are beasts with a particular attachment or set of attachments?
I saw the silenced thread to I'll look to that as well.
Okay just anything else you guys think would be good for me to know?
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Dumien
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Post by Dumien on Jan 15, 2016 11:20:09 GMT -5
I'll stick to your specific questions. I've been playing for a bit now and even prestiged once, but I really have not had a chance to use everything and it's hard to really tell anecdotal what works or doesn't without a LOT more experience. (For example I only used Dead Silence for a little bit before prestige and didn't notice that much difference, but apparently it's super effective or something.) DS is good but definitely not required. I personally find that playing without awareness hurts since I play a markedly more defensive style than other CoDs. You can get away with a Blast Suppressor+DS class if you really want to be stealthy. Okay so basically I just want to know a few smart player things, particularly stuff that works even if you're gun skills aren't A++++. My gun skills can get pretty good, but my problem is my skills degrade quickly with disuse and I don't have time to play every day. So even if I am playing I'm going to have to warm up and may not have played for a week. This often leads to lots of frustrating games before BO3 gets fun to play again, especially if I'm playing with the gang. (I usually do better solo, prolly due to SBMM. And I honestly don't like Kill Confirmed, but I'll play it.) I would say "getused to the maps" but that isn't good enough. Get used to the new movement system as well. Drop shotting really isn't a think because hover/jump shotting is just far more effective. Head glitch spots are still really powerful however and it is quite difficult to dislodge someone with fancy air tricks unless you are right up in their grill. Shotguns: What to use with them, especially Brecci? I enjoy a good run and gun shotgun class and Brecci seems to work pretty well for that, but still suffers a lot for lack of any 1HK range. There are sooooo many times I die to an SMG even though I got the first shot in. I know a lot of this is just me, but I still feel like I need to optimize. Unfortunately nearly all the attachments for shotguns seem related to ADS and thus mostly useless. But what are the best ones? Is rapid fire good or useless? I've been going rapid fire and fast hands, but maybe something else is better. I'm also going to experiment more with other shotties, but prolly stay away from Argus. I didn't have good luck with it before. Prolly because the spread is too narrow for me. I want something to fall back on while I'm warming up and for tactical loitering out a high traffic CCQ location like I used to do on Skidrow. In Titanfall I would fall back on the smart pistol and play a fast hit and run style while I was warming up, that worked well. Not sure there's really a CoD equivalent, but Brecci seems to fill a similar role for me, if less effective. I did figure out to use Gung Ho + Shotgun on my own at least. ;3 And I find the perk that gives you short range proximity alerts is helpful. Any other advice? Brecci is a fantastic starting point but you have to submit to the idea that you just aren't going to win against a good vesper user. I like it with rapid fire as the other perks don't really matter thanks to the new shotgun damage system. I think it works like this. Shotguns have a minimum damage now with added pellets hitting doing bonus damage. This means things like laser sights don't matter as much since hitting with all your pellets isn't as rewarding as in other CoDs. Quantity over quality here. Firing more is better. Thus I like rapid fire. I recommend against dismissing the argus. The gun is fantastic if you are feeling in the zone. You can run it with a sight, stock, quickdraw, and anything to boost moblity. Prefire all those overconfident vesper users. OR you could just use the vesper. It is quite good with extended mags or fast mags. I started by hating it because it ran out of ammo too fast, but you just have to pick your battles. It isn't like the MW3 PP90M1 where you could just charge in any lay waste to the entire enemy ream with sustained spray. Prox Mines: I'm just curious about the shape of the detection and blast areas. It seems to me that maybe it extends out perpendicular to the surface it's placed on more than in the other dimensions, but this could be purely perceptual. This would suggest they are most effectively placed on vertical surfaces such as walls, which would also be useful for hiding them around corners or next to doorways, but if not true they may be just as effective, but more hidden on ceilings. I don't always use them, but I actually enjoy taking over a high traffic location and just turtling up. Watch my recent 20-3 game on the Den:TV thread. In that game I get 6ish trip mine kills all placed on walls. I find walls and ceilings to be the best spots. You won't do well normally with them since flak jacket and hard wired are very popular perks. However some people like to be greedy and run fast hands + overdrive or the boost perk. Setting up a class with scav + 2 shock + 2 trip mines will punish the hell out of anyone trying to be that greedy. Pistols: I'm actually enjoying pistols a bit for a change. I normally avoid them like the plague, but I've been pairing with my shotgun classes and they aren't useless. Should I just use them naked or is it worth actually using any attachments? I put an RDS on the first pistol for a bit just because I had an extra point to spare and I can't decide if I like it or not. It feels like the dot jumps more than the iron sights do when I fire it, though I don't know if that's purely visual or what. At any rate I haven't felt like the sight has helped me any. I haven't unlocked a lot of attachments as yet, but surely extended mags or something would be pretty good. I may have to give the burst fire pistol another go as well. I stopped using it because the kick makes burst firing longer range targets pretty difficult and I'm actually needing the pistol for mid range fights, to fill the gaps my shotgun can't reach. The pistols on this game are solid. The RK5 and the auto pistol get significantly better with dual wield. The RK5 remains my highest K/D weapon with a whopping 5.5 ... with a somewhat meaningful sample size of 300. It is one of the only contenders against the Vesper. The semi-auto pistol is good, but I wish it would kill in 2 hits. Some people have success with it with high caliber. I just avoid it. Often times overkilling a second primary is better. Scorestreaks: How the hell do you get your scorestreaks without just tactical loitering? Honestly, I've always struggled with getting my killstreaks, but now that it takes what, 5 kills just to get the cheapest ones it's become extremely rare for me. I would say 80% to 85% of my games I don't get a single scorestreak the entire game and I'm using the cheapest 3. Even when I have high K/D games I rarely get my streaks. I guess maybe I need to go back to a slower and more deliberate style to do that, but honestly I find that doesn't work well for me in BO3. If I slow down I just get flanked and killed from behind. The only real defense against that seems to be to go run and gun and keep moving or have a team that's actually setting up a perimeter and not spawn flipping... which can rarely be counted on. So usually I go run and gun and hope for the best. Slower and more deliberate IS probably what you want if you want to get those high streaks... OR you need to play alot and get good at rushing. I take it you play defensively so I recommend just learning spawns and power spots. If you do prefer an offensive style then the more powerful specialists reward an aggressive/high SPM style... just accept that you won't be getting as many scorestreaks as someone more experienced. I recently started running UAV/Dart/Cerberus in SnD with Ripper as my specialist since it has the fastest timer. I can get specialist in a round with only 1 or 2 kills...so I can play defensively. Getting specialist kills with ripper (which reward 150 points instead of 100)...in turn... nets me my greedy killstreaks. The opposite approach is also possible...by running overclock and a specialist with a high average kill yield like BEES. Trophy system is really really good as well. It helps get me into a defensive mindset AND it rewards you for supporting your team with 25 points a save. One of my classes runs scav with double trophy + trip mine. I call it "set it and forget it." Just toss the trophies near head glitches and watche the points roll in. Occasionally you will get kills with them if you place around the corner from a door as someone will die trying to throw a grenade or C4 through. Frag Grenade vs Semtex vs just anything else: Seems like in some games this comes down to a tactical difference and in others there's a clear winner. Tactically I prefer to be able to bounce around corners, but if semtex is more deadly I'll have to consider it. Frags are alright. C4/trip mine for life tho. Stun vs Flash vs anything else: I've used both and they work.. ish. Mostly I find these get me killed because I throw them then get rushed before I can get my gun back up. Any consensus on these? Feels like I have to get them almost right on top of the enemy if I want them truly vulnerable. Maybe flash has more range, but it doesn't seem as effective? I don't know... Just anecdotal experience, and not enough of it. I don't use them much, but I find that flashes are much more dangerous to me. Both are good against try hard players since they generally won't be running tac mask (perk 3 is where many of the good ones are at). Knife: Is it even worth using a melee weapon? Do you have to switch to it? Funsies only. You want the knifing experience? Play with the ripper. UAVs: Do I just have to memorize where they pop in at or something? Because I'd like very much to shoot these down without being killed while looking up at the sky for them 90% of the time. This is the biggest reason I grow reluctant to bring a launcher. Back in MW2 I ran with a launcher nearly all the time, but that was more for Harriers and choppers than anything else. In BO3 it seems like it's mostly UAV's and CUAV's, but I have a hard time finding the gosh darn golly gee whiz things. Its tough. Annihilator downs them in one shot. Black hat can work if you want to give enemies a headache, but good teams will kill you while you try to shoot down their streaks. The answer to this question is team up with other good players and don't let the enemy team get killstreaks. What weapons are good naked? Great question. I'm super opinionated about this. In order...starting with my favorites: Pharo,Sheiva,Vesper,LCar,Brecci, All the snipers. Of these I truly feel that Pharo really needs no attachments at all. the difference is so minimal and the irons are so good that using anything with it would be a waste. Sheiva is a preference thing. I don't mind the irons. Others hate it. I play well with it against good players. Some say the gun jams. idk. What weapons are beasts with a particular attachment or set of attachments? Snipers get no-penalty silencers. Vesper is good with anything that influences its mag. Many three shot weapons are good with high caliber (Man-O-War). XR-2 is good with Rapid fire AND high caliber. Quickdraw + fast hands is a good combo and find to run with most anything. Recon sight on LMGs is great. Akimbo on the pistols if you really want to run a pistol.
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Post by UrbaneVirtuoso on Jan 15, 2016 12:14:30 GMT -5
I used to think many SMGs were better off naked, but then I embraced the Stock; 104% speed is nothing to scoff at.
Speaking of the Pharo, Rapid Fire also makes a substantial difference as with all the burst weapons. Hosing for days.
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mannon
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Post by mannon on Jan 15, 2016 12:51:37 GMT -5
I wouldn't have thought rapid fire would be good for bursts, but it makes sense. Just depends on the implementation. I assumed it would screw up the burst grouping or something and probably not affect the burst delay. What exactly is the effect of RF on burst guns? I'll have to try that. So far I've mostly avoided burst guns because my aim is still sloppy and the bursts aren't as tight as the MW2 burst AR's were... (granted that was a bit OP).
Some good things to think about here. I've also completely avoided the trophy thing, but sounds like I should give it a go. I had a class with double prox and double sticky stun things, maybe I should use the trophies on it instead once I level up enough to rebuild it.
I loved the Vesper my first time through. Lately I'm having more trouble controlling it, but that's probably because I took some time off from the game plus I lost all my attachments. It's definitely a nice gun.
Brecci is great for ambush, not not so great head to head. I think I need a backup strategy for it and to learn to just hit and run rather than charge into a full frontal assault thinking I can somehow outgun the other guy. It's hard for me to change that mindset, because I'm used to shotguns being the ultimate 1HK weapon up close so rushing strait in actually does work in those cases. With the Brecci I need to be flanking or surprising every enemy, every time. Gotta think more defensively.
I'll give the Argus another go once my aim is more solid. For now I'm just avoiding it.
I'd have run awareness more, but I'm often just running on TV speakers or there's so much chatter over voice that it just doesn't seem like it really helps much. ;3 Maybe more for solo.
I didn't even mention specialists. Personally I've gotten to the point I mostly just run bees because they are simple and fire & forget. I kind of don't like the ones that replace your primary weapon because even though it's really powerful it kinda breaks my momentum and forces me to change tactics. I also get really frustrated if I just die immediately after activating it and get nothing for it. In fact I've died many times specifically because I was trying to use it or activate it. In that vein I usually go Berserker for ease of use. At least I don't have to necessarily be precise, plus I can fire around corners. I haven't really found any great synnergies with the specialists. I did better with supers in Destiny, but those were usually something you'd activate and be done with it. I could try the grav spike thing, but you have to get close with that and in my mind having to get close equals having to die a bunch of times trying. Granted I'm already stuck with that when running a shotgun class, but then if I'm running shotgun I kinda feel like I wouldn't need the grav spike. I dunno... Still experimenting. I may not bother unlocking the flamethrower this time though. My first time through that thing only came in useful a couple of times. Usually range was a huge problem for me when I used it or else it just wouldn't kill fast enough and I'd die anyway. heh
It's weird trying to find stuff that works well for me. I know it comes down to personal play style. I'm just not as good as other players with certain things. I need a couple good tryhard classes to fall back on and keep me playing and having fun so I'll have more time to experiment down the road. Eventually I'll get around to using almost everything, I figure. I did in MW2 and this is the most fun I've had in CoD since... wish we could get MW2 style maps, though. ;3
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Post by illram on Jan 15, 2016 12:53:26 GMT -5
Awareness. Exploit it.
Awareness + Dead Silence is probably the easiest "upgrade" to your playing ability outside of any aiming or map knowledge. You can do well without it, but if you want a "quickfix," try it. Unless you have to play with the volume down or something, give it a try
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Post by TheHawkNY on Jan 15, 2016 13:06:04 GMT -5
Shotguns: My typical shotgun class is Sixth Sense, Scavenger, DS+Awareness, with a flashbang and a C4. On the Brecci, the only three attachments you should consider are Fast Mags, Ex Mag, and Rapid Fire.
Pistols: I find the opposite utility that you do. I find them great up close, garbage at mid-long range. When shotgunning, I prefer to avoid long range engagements where I'd be at a disadvantage using a pistol. I do find them to be a great backup to LMGs and Snipers.
Prox Mines: I don't know about the blast radius, but they can generally be run past. I use them in combination with a shock charge for best results.
Frag vs Semtex is personal preference, similar to previous titles. C4 is probably the best lethal, can be used as a tripmine, a motion detector, and in combination with tacticals. Just stun/flash them, throw C4, duck behind cover, detonate.
Stun vs Flash: Stuns are good if you're going for headshots. Flashbangs do have that huge radius, which makes them great for checking for enemies, but there will be those times that you get a hit marker and they're not really flashed. However, I find from personal experience getting hit with a good Flashbang is just emotionally devastating. I think I probably prefer stuns for challenges, Flashbangs for general effectiveness. Both get you killed because they take years to throw and no perk speeds it up.
Combat knife: Needs to be switched to. I generally only use for when I'm going knifing, but if you want to stay off the minimap it could be a decent close range backup.
UAVs: No idea about spawn locations. Engineer will show them on the minimap. You generally won't need to worry about them when you party up with us.
Best Naked Weapons: All of the shotguns, Weevil, Pharo, Razorback. If you need something longer range, I'd say either the XR-2 or the ICR.
Best weapon setups: Like Dumien said, Vesper + Fast Mags & Extended Mags is the go-to tryhard mode. Brecci + Fast Mags & either ExMags or Rapid Fire. Currently loving both the HVK and KN-44 with Stock + Fast Mags. XR-2 + High Caliber. BRM + Sight + Quickdraw + Fast Mags is a long range powerhouse. Weevil + Extended Mags for Nuketown, because 70 bullets ain't no joke.
Things you didn't discuss that you should know: The importance of Specialists. Unfortunately for you, none of the best specialist abilities are unlocked at early levels. You asked about getting streaks - being able to bust out HIVE and loiter it out when you get close to your streaks is great. Reaper's Scythe is a solid weapon, and can shred any enemy scorestreaks; Psychosis is generally useful; and oh yeah, that built-in enemies not hearing your footsteps thing is really powerful. Ripper allows you to just tear through multiple enemies when you catch them at the right moment. It also gives more bonus score than any of the other Specialists and charges super quickly, so you can forgo a close range secondary when using it. Purifier is absolutely nasty - slide into a room just sweeping back and forth, the trick is not to kill the enemies, but to not get killed between the initial flamethrower hitmarker and their death. Heat Wave is a solid ability, and is great for doing challenges.
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Dumien
True Bro
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Post by Dumien on Jan 15, 2016 13:14:11 GMT -5
Also don't underestimate ripperI did at first, but one of my friends set me straight. Ripper is easily the most versatile "weapon" as you can use a gun while it is active. It combines the best parts of MW2 Commando and Tac knife letting you chain together rapid kills for lots of points. You can also use your gun while it is active so there is literally no downside. If you have melee on the B button (xbox) or o button(ps) you don't have to worry about reaching your thumb all the way over there...you can simply reactive your super and it will perform an attack.
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Post by UrbaneVirtuoso on Jan 15, 2016 13:28:16 GMT -5
All of my ಠ_ಠ.
Since we're talking Specialists, you'd be wise to exploit the Reaper as much as possible; it's free Dead Silence provides a major power spike.
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Dumien
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Post by Dumien on Jan 15, 2016 13:32:03 GMT -5
I can hear sneaky robots with 1 v 1 with awareness, but sneaky robots are difficult to pick up when they are intermingled with thunderfoots. Also the clone ability from reaper creates a multitude of thunderfoot robots to confuse awareness crutched players like myself.
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Post by snes chalmers on Jan 15, 2016 18:00:05 GMT -5
Another vote for the Pharo, Razorback, ICR, and probably even the HVK bare or just 1 attachment...and for the use of HIVE, psychosis/scythe, or ripper with regards to a specialist.
I've been running the Dingo and 48 Dredge suppressed lately (with QD and sometimes a sight, I will probably try a rapid fire/suppressed 48 soon), and I've been having a pretty swell time with them. Given that they're the low damage high RoF LMG's, the suppressor penalty isn't as much of a factor, and you still retain their 4 shot kill ability in close quarters. Not to mention they're good, or in the Dredge's case great, for being a bit more defensive and getting streaks.
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Post by -3055- on Jan 16, 2016 5:18:30 GMT -5
Bumper jumper. Brecci. Corners.
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Post by Deleted on Jan 16, 2016 12:38:01 GMT -5
Herro fellow bro, here is my take:
Shotguns: The Argus is excellent choice if u have good first-shot aim. Quickdraw is highly beneficial. Brecci is good for a stealth/flanking build. I use ext mags and suppressor. The Haymaker is easy to use but it kills a little slower. The KRM is is not bad, but it gets a lot of hitmarkers.
Pistols: MR6 is a great mid-range pistol that really needs no attachments. I used this on my shotgun classes. The L-Car is another choice, but has higher recoil and less range. Ext. mags will be a benefit. Dual wield is lethal up close. RK5 is okay but has doodoo range and moderate recoil. Extended mags or dual wield is a solid choice.
UAVs: You will have to find them in one way or another. Their spawn points seem to be random. Finding them is realtively easy, although a building may cover your line of sight. Permaunlock Ghost if you h8 staying on the radar m8.
NOTE: trying to find UAVs on Redwood will be like playing Where's Foxtroting Waldo.
Scorestreaks: Scorestreaks are kind of hard to get in general. Expext them to get shot down often. I just go to the enemy's spawn and flank them. Then get a few kills and flank again. The Hellstorm is a good all-around streak. Good Suppressed Weapons: KN-44, Snipers, Razorback, Pharo, M8A7, Brecci, Vesper, 48 Dredge (I usually need 2 bursts to kill will burst-fire weapons anyway, so the suppressor works for me.)
Knife: Switching is neccessary. You must be in within the distance where the enemy can smell your breath to kill with the knife. It has no lunge. It's a meme really.
Rapid fire increases RPM by 6% expect on burst weapons. It decreases the burst delay on those. Whether the 6% increase is worth it is up to you.
I rarely use equipment, I can't determine their use. Sorry bro.
Specialists are really personal preference in public matches. The Reaper is quite good though.
Water routes are a great way to keep you from getting seen. I always use them if available. Flank and BE THE TURTLE.
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Post by illram on Jan 16, 2016 13:24:48 GMT -5
Brecci is by far the easiest shotgun to use in my opinion. Yes it feels weird to rely on a 2 hit kill shotgun, the shotgun purist in me says that is blasphemy, but that is this game's reality. I wouldn't silence it though as it's main benefit is its 2 hit kill. If I wanted silence I'd probably use the Haymaker. I'm going to be a broken record and say that awareness+DS is, again, simply awesome also for run and gun shotgun style play, for the obvious reason that you can run around like a madman, and your own footsteps don't get in the way of you hearing anyone else. You don't need sixth sense either, run ghost instead. When the opposing team has a UAV up, expect to run into a lot of surprised and soon-to-be-dead opponents.
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mannon
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Post by mannon on Jan 16, 2016 15:20:34 GMT -5
Had a lot of good games last night. I'm not sure whether to credit some of the advice or the alcohol I was drinking. ;3 (Actually I'm pretty sure it had more to do with playing on a Friday night which is probably when population in game peaks.)
Bumper jumper is probably a great setup for most people, but I'm a longtime claw grip user so it's not necessary. I still just use the default controls. When I played AW I kept accidentally throwing grenades instead of using melee because I was used to Destiny controls, but for BO3 that's really not been a problem and I rarely melee anyway. I actually really love the way BO3 toned down the melee attack so I can just focus on using my guns and only melee when it makes sense.
Last night I was running Brecci+Fast Hands+Rapid Fire. I think for me this is my definitive Brecci. I couldn't be sure if the attachment that extends range is worth using or not, but since literally nobody suggested it I assume it's garbage. For me fast hands is better than extended mag too, because I'm an obsessive reloader. (Honestly I probably need to use fast hands on everything, that one attachment saves me from so many deaths.) For some reason last night it felt like it killed quickly and I was winning head to head fights a lot of the time while last week I couldn't kill anybody I didn't flank and get the first shot on their backside.
Had a little more luck with scorestreaks too, but clearly I need to use some strategy there. I think I need to start thinking of my specialist abilities as scorestreak feeders and hold them until I've got part of a streak going. I'm really bad about not paying attention to the time or score and then I get pissed because I don't use stuff so I've gotten in the habit of just using things as quickly as possible.
I wouldn't say that the first pistol is a massive badass, but I use it on my Brecci class to have something I can use out in the open otherwise maps like Hunted would be a problem where I need to cross lots of open area to get to the CQB killzone. I think it's best to just go naked with it, though. There's no point using an attachment or a sight on it when I could overkill a primary for the cost. Even a naked AR is going to be better. But it's not terrible, I do get kills with it.
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mannon
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Post by mannon on Jan 16, 2016 18:46:37 GMT -5
Oh yeah the other thing was I started using awareness since I was solo all night with my headset and it's pretty awesome. In fact it kinda steals sixth sense's thunder most of the time. Sixth sense is still good for some things like warning me about enemies coming into the house through the water in Hunted.
By the way... that house is dumb. lol If you look at it from the perspective of a real house rather than just a place to fight over in a game... WTF? lol Estate at least seemed more like a real house. Though technically I suppose we don't actually have access to the entire house in Hunted. I never looked to see if there are interior doors leading to the parts we can't get to or not. Why the hell is there a weird pool in the living room that leads out to a pond, though? ;3
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Post by illram on Jan 16, 2016 19:25:20 GMT -5
Yes not really child proof is it.
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dm
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Post by dm on Jan 19, 2016 10:30:30 GMT -5
UAVs: Do I just have to memorize where they pop in at or something? Because I'd like very much to shoot these down without being killed while looking up at the sky for them 90% of the time. This is the biggest reason I grow reluctant to bring a launcher. Back in MW2 I ran with a launcher nearly all the time, but that was more for Harriers and choppers than anything else. In BO3 it seems like it's mostly UAV's and CUAV's, but I have a hard time finding the gosh darn golly gee whiz things. As you are using a headset you should be able to hear them, when the call out comes out for a UAV take a second to get the direction from your headset while arming your launcher. I can even sometimes get enough of a clue to direction to take them out on Redwood but that normally takes a bit longer and only works 30% of the time.
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mannon
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Post by mannon on Jan 26, 2016 10:13:11 GMT -5
I prestiged my Brecci just because and I have to say, I really do feel the loss of rapid fire. Without it I just lose a lot more engagements. There's something else bugging me about it too.
I read something about using gungho working kinda funny. If I understand it right gungho lets you fire once while sprinting, but you then have to wait for the sprint out time to fire again unless you ADS. If you ADS then you can fire immediately.
If that's true I'm wondering what's the best way to really play the Brecci where your 2HK TTK is super critical in 1v1 head on situations. I don't really know if I can get used to using ADS to break sprinting I've gotten too used to only hipfiring with it and generally hate to ADS shotguns.
But if ADSing is the only way to make gungho really work out for me then I guess I'll have to learn. Or am I reading all of this wrong?
I suppose I should also be focusing on not having as many head on situations with the Brecci, because it is really more of a flanking shotgun, but even with sixth sense and awareness it's not always avoidable and running away can be just as dangerous. It's hard for me to play a shotgun class defensively. heh I want to be super aggressive, but without rapid fire it kills my scorestreaks even if I do okay on KDR.
As for prox mines it seems like the explosive shoots out of the tube perpendicular to the surface that the mine is attached to before exploding in the air. I feel, anecdotally that placing them on walls next to doorways enemies come from is generally more effective than floor or ceiling because it launches the explosive in the same direction the enemy is travelling when they come through the doorway. But, I have done zero testing so it's not even really a hypothesis, just an idea. The downside is sometimes walls next to doors leave it highly visible if the doorway is approached from the right angle. It helps if there's a nice recessed area. Or, if it's a doorway where they can't just run strait through, but will have to come in then turn it's really handy if there's a corner or something near the door that points the mine to the space right in front of it. Then you're practically firing the explosive right at them. But I don't recommend that if it's a doorway they can just run strait through as it'll go off behind them.
I'd say for me I generally try to optimize lethality first then stealth as long as it's still hidden from the direction of ingress. If an opponent proves cautious or particularly apt to spot the usual locations I switch up to more stealthy placements like ceilings next to walls or at least high ceilings unlikely to be seen. Many ceilings aren't suitable, though as they leave it almost as obvious as putting it on the ground or too high to be effective. The ground is definitely the worst place, though. Even a somewhat hidden spot on the ground is usually really terrible. You also really can't count on the things to cover your back the way you sorta could with claymores in MW2. They can certainly help you secure an area, though. Or at least grab a few extra kills here and there.
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mannon
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Post by mannon on Mar 1, 2016 18:05:34 GMT -5
I didn't realize the prox mines have basically the same lethal area shape as betties. In other words if it's on the ground you can crouch under the explosion and be fine. If it's on a wall you can hug the wall and not get hurt. Helps explain why they are particularly good on ceilings since that offers no safe zone to your enemies. Right next to doorways, on walls pointing into a room usually works pretty good too for any doors people tend to run through, but if you get anybody just creeping in they map not get hurt.
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Post by Pope Leo VII on Mar 2, 2016 10:42:07 GMT -5
Also don't underestimate ripperI did at first, but one of my friends set me straight. Ripper is easily the most versatile "weapon" as you can use a gun while it is active. It combines the best parts of MW2 Commando and Tac knife letting you chain together rapid kills for lots of points. You can also use your gun while it is active so there is literally no downside. If you have melee on the B button (xbox) or o button(ps) you don't have to worry about reaching your thumb all the way over there...you can simply reactive your super and it will perform an attack. One of the hardest things while using the Ripper is figuring out the range, and whether you should go for a lunge or start shooting. Another tip for the ripper is when an opponent is outside lounging range, go into a slide before activating. Jeesus, specialist cleans up in Kill Confirmed. 200 points a pop (kill+tag), when you find 2-4 people in a room hello streaks. Lately, I am walking over the tags and not picking them up despite just knifing them lol
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mannon
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Post by mannon on Mar 14, 2016 9:07:57 GMT -5
Okay so I've been sprinting around Skyjacked with a KRM+gungho and enjoying the heck out of it. (I stick to interiors and tunnel and avoid the exterior areas.) Being able to fire instantly from a dead sprint is super effective in close quarters. I wanted to work on my RK5 pistol so I started using it and to be honest it's pretty much just as effective. heh You have to aim a little better, and it's not instantaneous 1HK, but the burst is super fast and I get quite a few 1 burst kills. Plus the followup bursts are much quicker than with the shotgun. And I don't even have dualies yet. ;3
Here's a question, though. Once I do have them dual will that erase my ability to fire instantly out of sprint? I assume it will since usually going dual replaces ADS. If so that sounds like dual would be something of a mixed blessing. Still very good for a backup weapon, but not very good for my high speed Skyjacked sprinting. heh
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Gamma
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Post by Gamma on Mar 15, 2016 5:16:30 GMT -5
I only really played IW CODs where soundwhoring was nigh OP. I found that I almost completely neglected the minimap; I am now appreciating just how useful it actually is. I'm trying to train myself to constantly glance at it, rapidly after each kill
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mannon
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Post by mannon on Mar 15, 2016 7:10:28 GMT -5
I sometimes use it too much and get killed. I wish I could move it closer to the middle of the screen. It's definitely very useful, though. Especially with ninja and awareness. I'm not really sure how you'd soundwhore without it. I always look to the minimap when I hear a jump thrust or footsteps to see if it's a teammate.
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