mannon
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Post by mannon on Feb 23, 2016 11:58:42 GMT -5
I've been playing a while and I'm curious about the movement system. Titanfall felt fairly intuitive, but I've found BO3 a bit less consistent and I keep screwing things up from time to time. So, basically I just though I'd see what the bros have to say about it.
First, yeah I should probably do the other speedrun maps, I just haven't arsed myself up to bother. I don't enjoy them. Movement in TF was fun in it's own right to me, but in BO3 it's more of a means to an end, though it does make for some cool stuff. I've played around a little in custom games, but again I get bored and usually just go find a game instead. So that's also on the todo list.
I have noticed that your thrust meter refills while wallrunning. In fact I think if you had a nice strait, flat wall that was long enough you could stay on it indefinitely by alternating between runs and thrust jumps, you'd just have to wallrun long enough to charge back up. In practice there aren't too many places to really chain wallruns that have long enough runs to recharge you much. You generally only get to chain once or maybe twice. Mostly it's useful for having some thrust at the end of a wallrun. There's probably some things I could do with that that I just haven't thought of or don't have the skill and timing for yet, though. (Like that super fast defuse on Redwood I saw a video of.)
Speaking of chaining wallruns is there a right way? Like the two opposing walls on Redwood where you can jump from one to the other... In TF (sorry I keep mentioning it) jumping off a wall automatically pushes away from it so chaining between opposing walls is super easy. In BO3 it seems you really have to direct yourself to the other wall and it's much easier to screw up and run out of thrust. Should I be looking to the other wall then jumping and pushing forward, or just aim strait ahead and try to air strafe it? It seems like that'd work, but I haven't tested it.
Generally I find wallruns like to randomly drop me right off the wall at times. I'm not sure what that is. I'm thinking I should let go of the movement keys entirely once the run starts and let it just autopilot me, or maybe hold the key towards the wall, in case I come off it for a moment. I have fallen off of inside corners when I was holding forward and looking away from the wall, so I'm thinking that my wallrun broke for a split second and holding forward pushed me away from the wall. I've been resorting to just not looking that far away from the wall, but maybe it can be safely done still. I'm uncertain.
Any great tricks? I'm pretty sure I saw a guy launch himself across the courtyard in Combine from the sniper ledge once. He didn't use the wall at all. I'm not sure what he did. My assumption is that he powerslid into a jump or something, but he went really far out there.
What's the fastest way to get around? Powersliding is pretty quick, but I'm not sure how to chain it or use it over more than just a short distance. Should I chain it into jumps or save the thrust? hmm...
Anyway I won't pester too much more on this. I have kinda a love/hate thing with BO3 movement. It often frustrates the hell out of me, but then I think most of that is due to the still massively cluttered map design. By contrast the much more wide open maps of Titanfall are a real delight to prance around.
Over all I have a very casual grasp of the movement mechanics so any insights would be great. Time to start making it work for me the way AW never did... heh
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Usagi
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Post by Usagi on Feb 23, 2016 16:19:43 GMT -5
The wallrunning is so bad that I don't even bother. Titanfall's was perfect. Sliding is probably the fastest way to get around as long as you do the YY trick so you don't lose any momentum.
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mannon
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Post by mannon on Feb 23, 2016 16:49:55 GMT -5
What's the YY trick?
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Will
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Post by Will on Feb 23, 2016 18:12:49 GMT -5
I think the trick to really moving smoothly in BO3 is to try and not use the boost mechanic. Just use single jumps. You can easily go back and forth between opposing walls doing this, and like you said you do need to point the left stick away from the wall to get your guy to push off of it.
If you practice moving around with no boosting, then you will always have that boost in your back pocket to pull out when you're in a firefight or other tense situation. As a bonus, you are silent and don't show up on radar when you aren't boosting.
I recently switched back over to Titanfall, and the transition was instant. It just feels so natural and great playing that game. Then I tried going back to BO3, and I just couldn't do it. Sure, BO3 does feel infinitely smoother than AW, but it has nothing on the perfection that is Titanfall.
Titanfall is looking more and more like it's going to be my favourite game of all time. I simply have absolutely no negative experiences with it.
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mannon
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Post by mannon on Feb 23, 2016 18:56:42 GMT -5
Titanfall is hands down my favorite multiplayer game of all time. I love it. (Probably the only multiplayer game that really comes close for me is TFC.) My only real gripe about the game is that there's not enough meat to it. If they came out with a map pack today and there were people on the servers I'd pick it up. Mebbe few things that could be tweaked for the better, then just give us more guns, more maps, maybe some visual customization options other than tiny logos on the titans that you can barely even see. ;3 And a real campaign would be nice, but from MP only perspective it sure is a damn fine game. I guess I'd also kinda like it if the titans on each side were also more visually different from each other. The pilots had some of that, but the titans kinda all looked the same per chassis. (Just out of personal preference I would also change wallhang to something other than aiming while wallrunning, because that always bothered me when I was just trying to shoot somebody while I was in the air and then suddenly I was a nice stationary target for them.)
I'm so looking forward to the next one!
Anyway I'll definitely have to try boosting less and I'll google the YY thing and see if I can figure it out. I assume it would be triangle, triangle on PS4?
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probaddie
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Post by probaddie on Feb 23, 2016 20:06:28 GMT -5
All I know is this thread made me hungry for a burger. /shitpost
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Usagi
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Post by Usagi on Feb 23, 2016 21:09:10 GMT -5
Have you noticed that when you slide you are forced to a complete stopat the end, robbing you of all your momentum? The YY trick allows you to keep walking or sprinting after a slide without being forced to stop. All you have to do is switch weapons at some point during the slide, hence the name YY which is the button for switching weapons on XBox. I don't know what the input is on PS4.
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Post by imrlybord7 on Feb 23, 2016 21:24:52 GMT -5
You can also just hop at the end of your slide so that your gun is up the whole time.
The wall running is only bad if you're a scrub who isn't playing on Bumper Jumper.
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banana
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Post by banana on Feb 23, 2016 22:33:08 GMT -5
xclusiveace tests a bunch of different movements:
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mannon
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Post by mannon on Feb 24, 2016 9:26:12 GMT -5
Ahh excellent. Yeah it's triangle then. Switch weapons anytime or hop, got it. Very good to know.
Wall running is kinda okay, but in my experience not entirely consistent. Sometimes you just randomly drop off walls. I think it's usually some random sliver of geometry or an invisible brush that kicks you off the wall, but it doesn't seem to take much and then you're falling to your doom.
Bumper jumper's okay, but I use claw grip so I don't bother. I just use default control since all the buttons are available to me pretty much all the time. The only one that has to really share is the right bumper which requires either I take my index finger away from the face buttons or my middle finger off the trigger. But I don't use a whole heck of a lot of grenades anyway. Well that and the DPad, but it doesn't really get much use that matters.
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Post by dpkaufman on Feb 24, 2016 11:15:34 GMT -5
I don't have the time to develop the skills necessary to be one of you wallrunning acrobats who rain death from the skies, but for me they're a great tactical lane addition on a lot of maps; strategically useful to alter map control, even if the mechanic feels somewhat inconsistent.
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Post by imrlybord7 on Feb 24, 2016 15:03:36 GMT -5
I don't have the time to develop the skills necessary to be one of you wallrunning acrobats who rain death from the skies, but for me they're a great tactical lane addition on a lot of maps; strategically useful to alter map control, even if the mechanic feels somewhat inconsistent. It's easy as fuck if you play on Bumper Jumper.
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Post by flatulentmonkeys on Feb 24, 2016 16:59:55 GMT -5
^^ Or just get a Scuf.
You get a large boost to your slide when sliding off of objects/ledges. Incorporate that into your movement to get from point A to point B the fastest.
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mannon
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Post by mannon on Feb 24, 2016 17:56:53 GMT -5
I was tempted to get a scuff for a while, but I'm so used to claw grip now it would be weird going back. Plus I'm sure I would keep forgetting which paddle does what like I do with my Razer xbox controller. heh
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Post by Pope Leo VII on Feb 25, 2016 9:51:24 GMT -5
One of those that falls off walls for absolutely no reason... more often then not to my death lol
Lately shooting while wall running is down right impossible, recoil is bouncing around to the point that there is little to no chance of hitting a target
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mannon
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Post by mannon on Feb 26, 2016 9:25:09 GMT -5
Good stuff! So I assume YY sliding is faster than wallrunning which I think is just sprint speed? I'm definitely more interested in afterburner now as well. I think between that and edge slides I can make my run and gun classes really speedy, especially on Breach.
It seems like you always wallrun at the same speed, sprinting or no and I think it's faster than normal run, but not sure if it's sprint speed or not. I don't think wallrunning actually counts as a sprint, though? Although it does seem to remember if you were sprinting or not when you come out of a wallrun, much like going into or out of a jump. It seems like it works that way to me anyway. I haven't seen anything on it.
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Post by dpkaufman on Feb 26, 2016 12:53:50 GMT -5
If I remember correctly wallrunning is same speed as sprinting?
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mannon
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Post by mannon on Feb 26, 2016 13:54:25 GMT -5
I'm curious about mantling too. It seems the animation has been really sped up, which is nice. But it definitely still drops your gun for a moment where jumping does not. So what are the best ways to jump through a window without activating the mantle animation?
It seems like if you just want to run through you can jump early while running and hold jump to land on the sill without mantling.
It also seems to me like using ADS or a specialist weapon will prevent the mantle animation so you can just jump through without it. Is that right, or have I got it wrong?
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Post by Pope Leo VII on Feb 26, 2016 15:48:45 GMT -5
I'm curious about mantling too. It seems the animation has been really sped up, which is nice. But it definitely still drops your gun for a moment where jumping does not. So what are the best ways to jump through a window without activating the mantle animation? It seems like if you just want to run through you can jump early while running and hold jump to land on the sill without mantling. It also seems to me like using ADS or a specialist weapon will prevent the mantle animation so you can just jump through without it. Is that right, or have I got it wrong? Swear the game is out to get me. When I try and mantle, it avoids doing so and when Im trying to jump right on through it starts mantling. Either way its an automatic death sentence
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Post by imrlybord7 on Feb 26, 2016 18:14:36 GMT -5
I'm curious about mantling too. It seems the animation has been really sped up, which is nice. But it definitely still drops your gun for a moment where jumping does not. So what are the best ways to jump through a window without activating the mantle animation? It seems like if you just want to run through you can jump early while running and hold jump to land on the sill without mantling. It also seems to me like using ADS or a specialist weapon will prevent the mantle animation so you can just jump through without it. Is that right, or have I got it wrong? You can still hip fire while mantling but you can't ADS. The only way to avoid mantling is to time your jump/thrust correctly so that you go over the ledge instead of hitting it. I think mantling will happen even if you're ADSing and briefly force you to hip fire. Not sure about specialist weapons.
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mannon
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Post by mannon on Feb 26, 2016 18:17:07 GMT -5
ahh I didn't realize you could hipfire. That's good to know.
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