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Post by Pope Leo VII on Feb 29, 2016 10:15:15 GMT -5
For the life of me I am unable to turn a corner while wall running.
Spent way to long trying to master this technique in a private match yesterday. Every now and then I would strike lightning in a bottle and pull it off, but the very next time I'm falling flat on my face.
Understand it has something to do with the Left Analog stick. Tried to search through youtube and google to a degree but it was to no avail.
Throw a dog a bone and spill the secret already!
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Post by lustindarkness on Feb 29, 2016 10:47:55 GMT -5
You mean inside or outside corners? Outside corners are a bit tricky, you have to have enough boost to "jump" back to the wall or fall off the map (Looking at you Evac ).
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Slick
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Post by Slick on Feb 29, 2016 14:54:23 GMT -5
Just need enough boost to change momentum and bring yourself back to the wall. You'll probably want to be using bumper jumper or clawing your controller. Breach also has a long, dangerous wall-run, but it might've been patched out because I died like 10 times in a row trying to use it before giving up on it.
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Post by Pope Leo VII on Mar 1, 2016 9:31:12 GMT -5
In reference to outside corners..
Think a square and trying to wall run the outside.
Pull this feat off randomly but never know how exactly it happened
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mannon
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Post by mannon on Mar 1, 2016 11:29:26 GMT -5
There seem to be somewhat random corners that you can actually just wallrun around without actually coming off the wall. Partly it will depend on which way you're facing though. It seems you have to keep pushing forward to maintain a wallrun, but if you look away from the wall it seems you're more likely to come off it. So basically if you look towards the wall as you come around a corner you're more likely to stay on it. You still can't make it around most 90 degree turns, but there is at least one I know of and probably more, and there are lots of lesser corners you can go around that way that you'll fall off of if you look away from the wall. (I've even fallen off of inside corners when looking away from the wall and holding forward.)
I don't know if using strafing while wall running would help, hurt, or even do anything. Much testing needed unless someone who's already figured it all out has posted the details somewhere.
As for doing it with boost, you come off the wall then boost back onto the back of it. As of a few days ago I know that that longer wallrun around the back of the already long wallrun was doable because I made it onto the backside once, but missed the second 90 degree turn. That's the one and only time I've made even the first 90 degree turn so it's tricky as all hell. I'll have to practice if it hasn't been patched out since. Probably best to either not use boost or use as little as possible getting onto the wall to start, because you'll need all your boost to get around the first corner. Afterburner may help. You should definitely have plenty of boost for the second corner because it recharges while you're wallrunning, oddly enough. Also I don't know if it's better to fall off the corner then boost back or jump just before the corner then boost back. Seems like jumping would give you more height and thus time to change your momentum, but may push you away from the wall.
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Dumien
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Post by Dumien on Mar 2, 2016 6:21:23 GMT -5
The oddest (yet still very important) wallrun I've seen is on Aquarium SnD defense. It is on the right of the spawn. Instead of going down the staircase you can wallrun that outside corner on the left. The only way I've found to keep wallrunning around all the corners is to hold up on the left stick to "ascend" while wallrunning. If I hold any other direction or none at all I always fall off and waste a good deal of time getting to the bomb or challenging the room across the water.
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mannon
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Post by mannon on Mar 2, 2016 8:38:59 GMT -5
Yes you can wallrun that corner, specifically because it is not a 90 degree corner but rather two 45 degree ones. Interesting about the left stick. I think I've always just kept pushing forward, but then I usually only do half the wallrun and come back down to the ground as I'm coming around. It's a pretty dangerous corner and wallrunning is predictable so it leaves you vulnerable, hence my preference.
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Post by Deleted on Mar 2, 2016 10:19:31 GMT -5
There's one on Combine. (Fellow bros may already know this) Instead of going along the obvious route on the rectangular structure, you can go all the way around it. I use this method a lot to avoid bumping into other players while wallrunning. It's a good route if want to practice turning corners.
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mannon
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Post by mannon on Mar 2, 2016 10:57:39 GMT -5
Is that with or without thrust? My understanding is you have to go off the edge and thrust back around the corners.
The only 90 degree corner I know you can actually wallrun around without thrust is on Evac. Coming from the helipad spawn head towards the middle entrance to the main building, but instead of going inside you head left towards B. The outside corner of the building right at that entrance will let you wallrun around out if you don't jump too high. If you're too high on the wall you fall off, and you have to turn towards the wall before you hit the corner, but you can totally go around it and it's not even hard to do. I think it works here because the geometry of the building is ever so slightly curved on that corner making it not actually a 90 degree transition, but a few smaller ones. I'm not entirely sure why going too high makes you fall off. I figure either you're hitting your head on some lip above or the geometry is more angular up high and can't make the transition.
I generally ignore it anyway, because it's just not a particularly useful corner. You could ambush someone around the corner, but it's not a high traffic spot. It might be more useful on Dom as a way to get around the corner if defenders are overwatching the area. Though you'll still be vulnerable on the wall and unless you can do it with strafing you can't shoot back at them as you go around the corner because you have to aim towards the wall to make it around. Maybe better in coordination with a teammate where one of you wallruns around as a distraction and the other jumps out behind the corner to take down anyone shooting at you. Odds are good they will focus on you or your teammate, but not both. Still not super useful.
I think I may have wallrun around other 90 degree corners here and there, but it's hard to say. Particularly wallruns inside buildings get really confusing at times, and it seems like I've had some go around corners at least partially, but I'm always dropping back off the wall again quickly so hell if I know. I'll have to go play around in private matches, but I did a lot of BO3 over weekend and prolly take a break until the coming weekend at least... mebbe.
If you know a corner, however, that is not just a plain 90 degree, but has a chamfered or beveled edge then odds are you can wallrun around it by aiming yourself at the wall as you come around the corner. 45 degree angles are not a problem, you just have to be careful where you're aiming when you come around the corner. (Or perhaps strafing towards the wall as you're rounding the corner would help. I'm not certain.) For example back to Evac at the Helipad. You can go left from the spawn and wallrun all the way around that big building instead of going through it. It's just two 45 degree corners. If you don't turn towards the wall you'll fall off, but if you do it's no problem. You can take a super safe and fast route from helipad halfway to B before you're vulnerable to someone on top of the greenhouse, and if they aren't on top you can get all the way to the water pretty much unseen. If they are on top you can still get to a good corner to pick them off from since they're usually watching the higher ground between the buildings rather than the little walkway on the edge of the map.
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Post by confuzzled on Mar 3, 2016 21:09:43 GMT -5
I saw a guy do it in search and was like dayummm....20 deaths later and I gave up... There's one on Combine. (Fellow bros may already know this) Instead of going along the obvious route on the rectangular structure, you can go all the way around it. I use this method a lot to avoid bumping into other players while wallrunning. It's a good route if want to practice turning corners.
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Post by Pope Leo VII on Mar 4, 2016 9:54:33 GMT -5
I saw a guy do it in search and was like dayummm....20 deaths later and I gave up... There's one on Combine. (Fellow bros may already know this) Instead of going along the obvious route on the rectangular structure, you can go all the way around it. I use this method a lot to avoid bumping into other players while wallrunning. It's a good route if want to practice turning corners. Theres an easier way to practice this and the super fast slide of an edge move. The area behind B Cut (Right of Rock Spawn, Left of Post Spawn) Able to practice the slide move back and forth between the two rectangular objects. Wall run is uh.. self explanatory lol Spending way to long trying to master this technique, and as usual it seems rather random. Told the right analog stick has to be facing into the wall while the left is pointed straight, but that doesnt work
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mannon
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Post by mannon on Mar 4, 2016 11:03:13 GMT -5
I think if you are facing the wall during a wallrun and still pushing forward on the left stick you can run around any corner less than about 90 degrees. 45 is definitely doable, I'm not sure about between, but I'm guessing the cut off is close to 90.
It seems like 90 degree corners might whip you around a bit, but drop you off the wall. I don't know if this is purely air acceleration or if there's an animation tied to it. Experimentation needed. This is pretty much what happens when you wallrun into a window. You come off the wall and go strait into the room. I'm guessing you probably land on the sill and run off it, but it's possible there's an animation that whips you right into the room and bypasses the sill.
I've found edge sliding not too bad as long as you can get the slide going. Sometimes sliding is inconsistent, but that's probably due to it being tied to sprint. I'm tempted to move sprint to a button, but there's nothing I'm not using. I find that I'm using sprint a lot more dynamically in BO3 with all this slide stuff going on, plus there's gung ho+ADS firing which is amazing. I've started using it on SMG's as well as shotguns, though the best is with a 1HK shotgun in an enclosed space like the house on Hunted or the tunnels and buildings of Skyjacked. mmm... tasty.
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mannon
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Post by mannon on Mar 6, 2016 17:50:25 GMT -5
tl;dr Must push in general direction of wallrun to stay on wall, strafing helps if not looking same direction as movement. Can look away from direction of wallrun, but only so much. Cannot wallrun backwards. Can look away from wall almost 90 degrees if strafing in direction of movement. Cannot wallrun around any true 90 degree corners, but can wallrun around any 90 degree corner with a chamfer cutting it into two 45 degree corners, (or 180 degrees if cut into 4 45 degree corners). Can boost back to wall to make 90 degree corners but must look and move in the new direction of travel before touching wall or the wallrun will not catch.
I did some testing. Every corner I found that could be run around was either less than 90 degrees or had a chamfer on it making it effectively two 45 degree corners. Testing also revealed a couple of things.
First you do have to continue holding the left stick in the direction of travel to stay on the wall. It doesn't have to be precise, but if you release it or try to hold a direction say 90 degrees or so away from the direction of movement and you'll slow down then fall off. This seems to be relative to the wall. So if you look away from the wall you'll want to add some strafe to the stick to counter.
Second you must also face the direction of travel, at least somewhat. You can look pretty far away from the wall as long as you strafe in the direction of travel. Almost 90 degrees. But if you look too far you'll come off the wall regardless of what you do with the left stick. You can't wallrun backwards, as near as I can tell. You also have to be careful you don't look too far towards the wall when you're trying to grab it. You have to be looking down the wall one direction or the other and moving forward or you just won't start a wallrun at all.
So, look for chamfered corners. If you see a 90 degree corner that's cut off you can wallrun around it. All you have to do is look towards the wall and keep pressing forward. Or you can mix in some strafe so you don't have to turn your view as much, but you will need to turn towards the wall some or you'll come off the second corner. Evac has some great examples. There's the ones I mentioned before near the helipad. On the other side the outside of the little room leading to the big middle area has some chamfered corners. For example you can from from inside, grab the wall right in the doorway and wallrun all the way around 180 degrees to be going down the wall on the parkour pit back towards the middle again. You can also do the reverse, but getting the height correct to avoid hitting your feet or your head makes it tougher. Also on the other side of the door towards B there's an outside corner with a barrel or something. Jump up to full height under the ledge and you can wallrun around it and keep going behind the pillar with a hole and it takes you to the roof of B. Another corner is if you come from A spawn towards the parkour pit in the middle and take the wall on the left instead of the one on the right you can ride the corner around to the little platform. It has a clear view of the windows but no cover. Of course you can also do the opposite.
On aquarium there's that really tall bit of wall with rounded corners blocking off the view directly from the room above to the rooms leading out to C spawn. Well you can actually run all the way around it in circles... or rather ovals sorta. You have to whip your view around 180 degrees each time which isn't particularly easy, but it's totally doable. There'a actually some rather interesting parkour you can do in this room, which mostly people don't because they're usually dead 2.5 seconds after entering it. First if you're coming from C spawn and want to get up into the room with the window you can jump on the big middle wall heading left strait from the doorway, then jump to the outer curved all on the left, go below the whale and jump the gap to the flank route room that leads to A and wallrun your happy ass right into the window. It's pretty gosh darn golly gee whiz fast, but you'll be vulnerable to the stairs if nobody is suppressing them. There's also a weird route from that flank room between A and B. Come out in the middle room and head right, wallrun the other way on the curved wall under the whale, then jump to the middle wall and from it up to the overhanging curved wall on the other side and you can ride it all the way over the window and back to where you started. With some good timing you could probably drop in the window. Or you can probably jump at the right time and keep wallrunning circles around the entire room. You'll have to lose the altitude to get under the whale, though, (probably why it's there...)
As for boosting around true 90 degree corners, it's totally doable. The first thing is to be ready for it and react quickly once you're off the corner, because you're quickly heading away from the building you want to be grabbing onto. In fact jumping just prior is not a bad thing as it gives you some height and lets you spin around before you go off. If you jump too early though you'll be falling too fast to counter with your thrust and it's not necessary. I think it's definitely worth looking in towards the wall before you go off the edge, but not so far you get disoriented or can't see the corner coming. You want to know when it's happening and not just count on your reaction time. Once off the edge look back at the wall and burn your thrust. If your timing is good it doesn't take your entire thrust. Keep in mind you also need to change your horizontal momentum to be moving against the wall and not just at it, but it doesn't have to be a lot. Basically your first priority is get back to the wall ASAP so I wind up doing almost 180 degrees and thrust at the wall, then start turning in the new direction of travel to get some lateral motion and so my I will be looking the way I want to go when I hit the wall. Otherwise you may not start a wallrun. That's a key difference with BO3 and Titanfall. If you're looking almost strait at the wall you won't start a wallrun. You need to look to the side that you want to run by at least some 30 degrees or so, (just a guess).
With a little practice getting around a corner with full thrust is not hard at all. Managing your height while you do it and not using too much thrust on corrections is much more challenging. The wallruns around map edges are usually pretty narrow vertically so if you overthrust you'll pop up and mantle and if you underthrust you'll get into a position that's difficult to recover from. I'm pretty sure the entire perimeter of Evac can be wallrun around, but it's not easy. There are a lot of tricky spots. Still, I've made it around most of the tricky spots at least once. Well... I haven't made it under the helipad, but I've come close. I think it's possible. I have made it all the way around the back of the other spawn, however. Going around B isn't terribly difficult. If anything it's harder to avoid accidentally mantling into the water, but that's not too terrible since people probably won't expect it. Wallrunning the outside of the buildings between A and C just takes a little practice, but is totally fine and you can start the C to A route from either the front or back of the helipad wall. Just remember to jump off it. Time the jump right and you'll barely need any thrust to get on the outside wall. You can keep the height and come all the way around the building and probably come in the top windows, or drop down and keep going around the perimeter of the map as far as you want, though it gets dicey at the back of the A spawn.
On Aquarium there's also a handy 90 degreee map perimeter run you can do from the docks on A side around the outside and attack A from out of bounds. The entire wallrun is not out of bounds until you drop down to the little grassy area outside the fence near A, but you have plenty of time to hop over it and it won't kill you instantly. Apparently there's also an out of bounds route to C, but I never pulled it off and don't remember what exactly you do to get past the trees. On the C spawn side you can run around the building to the left, though there's not a lot of reason to do that. You can't get around the second building to attack the pool from another angle, though.
Anyway...
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Post by dpkaufman on Mar 12, 2016 8:46:57 GMT -5
Thanks mannon- this is actually really helpful. It's always felt kind of random why I occasionally fall or drop slightly and other times stay locked on, but this info makes sense. Kind of crazy that it's this complicated imo.
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mannon
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Post by mannon on Mar 12, 2016 15:40:31 GMT -5
Yeah... kind of a pain compared to TF. heh
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