It's true most of the weapons are fairly standard stuff, at least in TF1. There wasn't a huge variety, though so to be fair swapping any of them out for something more creative would have left something of a gap. The smart gun may be fairly boring, but it actually fills a useful niche in TF. It allows new players to focus on movement and learning the maps and more experienced players can use it for farming and catching the occasional pilot off guard.
I do hope to see more weapon variety in the new game, but even if there isn't it looks like there are more than enough other new things to keep my interest.
Let me be clear on this: all of our servers will be running in major datacenters, and we are obsessive about our requirements for performance and user experience. We absolutely will prioritize user experience over cost, and our goal here is to have the highest server reliability and to make sure we can handle the wall of users coming on launch.
I have been away from gaming for a while, as some other interesting things take front seat in life. But looks like I am not going to resist the urge to come back when Titanfall 2 is launched
Pegasus Actual: do you feel the urge to share another lesson that Respawn "should" have learnt from other players?
Respawn is definitely one of the most pro-consumer centric AAA developers, and I extend thanks to EA for supporting their endeavour. The fact Titanfall 2 is looking to be a great game is just a bonus to me.
Looks neat, I like the timed dialogue choices, gives the player a lot more agency in the game as opposed to just being a spectator like in CoD. Looks like they're bringing back every gun from TTF1, something I wish CoD would do. My biggest hope is that the MP is not underdeveloped as a result of the SP campaign.