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Post by imrlybord7 on Apr 28, 2016 10:48:03 GMT -5
SP and Jug literally canceled each other out. If one hit the other they both turned off. SP was actually a much stronger perk because it could be used against multiple targets in under 5 seconds. With Juggernaut once you got hit once it was essentially gone until your health regenerated.
Not sure if this will be taken as blasphemy but I just want the maps and guns back. Otherwise the CoD4 class creation needs a massive overhaul to fall more in line with the post-BO2 offerings.
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PSIII
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Post by PSIII on Apr 28, 2016 11:30:55 GMT -5
what was the cod4 gun meta like? never played it M16 RDS, AK47/74 naked, Deagle, Frag x3/Bandolier (scavenger) + Stopping Power + Dead Silence/Steady Aim Don't forget Juggernoob and the helicopter cycling race. This is such good news so far, but I'm still waiting for MW2. Hope they put lots of work in CoD4. It needs a lot of updates and additions. Even before counting gameplay extras, core features to modernize it to today's standards (killcams, better party/chat, host migration, score updates, updated challenges/accolades). Then, the fun stuff. Match MW2/3's killstreak system (including cycling, customization, different pools/packages), redo attachments on guns, a major restructure perks (too many to choose and some are obsolete), add some more maps, add more shotguns... Rebalancing is a must to some degree. Frag×3 is just as gay as grenade launchers in MW2. Even worse with Martyrdom being a perk. Sometimes you can't move or spawn properly. Four grenades a life. Juggernaut needs to be toned down or removed. Buff some guns a bit, but don't nerf anything, they're fine as they are (if you cry about the M16, you're bad). Unlike a later games, it'll be required to make updates. You can't just leave it alone like some fakers or purists say. I mean, if it was MW2, I'd understand on some things, but it was a big step from CoD4 that added a lot of good changes on its own. CoD4 is stone age on features now. And they better retain dedicated servers on PC and Winter Crash as well. It's our time to show Activision up though. I'll probably pass up the new actual game and get CoD4 only. Imagine if it sold more, hahaha.
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Post by lustindarkness on Apr 28, 2016 12:06:54 GMT -5
We can only pray to the COD Gods that they don't mess up COD4.
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hebbnh
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Post by hebbnh on Apr 28, 2016 13:29:10 GMT -5
Infinite Warfare? Hells no. Modern Warfare remastered? Yes, please! My only hope is that it's available separately from IW somehow.
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mannon
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Post by mannon on Apr 28, 2016 14:10:10 GMT -5
I doubt it. They won't want to split sales with competing games, but rather use it to hook people into buying a new CoD they don't really care about. Still... as long as the updates are decent and they support it post-launch it could be worth it. I'd personally be more interested in MW2, but CoD4 sounds like fun and if it's successful surely they'd do MW2 next time.
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Will
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Post by Will on Apr 28, 2016 17:07:48 GMT -5
Load up COD4 and crank your graphics settings up.
There, I just saved you $60 + tax
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asasa
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Post by asasa on Apr 28, 2016 17:27:22 GMT -5
people in the competitive subreddit (yeah I know their stat knowledge is lame) are saying Stopping Power did not cancel Juggernaut out? I'm pretty sure they cancel each other out right? And did Jug also double as a flak jacket? iirc explosives damage was not affected by juggernaut
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Deleted
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Post by Deleted on Apr 28, 2016 17:44:06 GMT -5
If CoD4 was re-released today it probably wouldn't sell all that well. It's a dated design; and while it was a great game when it first released I doubt people want to deal with Last Stand among the plethora of balancing issues that may or may not be dealt with. On top of that it's hard to say if the game will get add-ons or ensure as much player retention in this day and age. It's a weak value proposal for a console game. It might make for a breath of fresh air in February but beyond that the deal has to be sweetened some other way.
If I learned anything from Steam Greenlight, it's that Activision should release an early-access version of CoD4 remastered. That way people will pay for a half-baked version of the game and there will be no obligation to fix or finish anything. Bugs aren't a bad thing; they're meme material now.
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asasa
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Post by asasa on Apr 28, 2016 19:44:50 GMT -5
I'd buy it... So long as the semi autos aren't trash and they don't go full retard and remove sniper aim assist... Even though I don't much like stopping power.
The latest CoDs are just terribly casual and anti competitive, so even a dated version is at least worth playing.
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Post by imrlybord7 on Apr 28, 2016 20:50:30 GMT -5
I'd buy it... So long as the semi autos aren't trash and they don't go full retard and remove sniper aim assist... Even though I don't much like stopping power. The latest CoDs are just terribly casual and anti competitive, so even a dated version is at least worth playing. What? AW and BO3 are easily the most competitive CoDs with their movement mechanics. Serious players make mincemeat of pathetic ground-walking casuals as fast as ever.
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banana
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Post by banana on Apr 28, 2016 22:05:43 GMT -5
After looking at the cod4 stats the best guns seem to be: m14 (apparently has hella recoil) ak47 (probably better than the m16 because it's rof ratio compared to it is bigger than the MoW and XR-2. Yes I compensated for frame rate) m16 mp5/aks-74u (according to the cod wiki it's recoil vs sway and movement speed? probaddie should be able to solve the sway and recoil thing) m60? Deagle and Usp 45
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Post by Deleted on Apr 28, 2016 22:58:59 GMT -5
After looking at the cod4 stats the best guns seem to be: m14 (apparently has hella recoil) ak47 (probably better than the m16 because it's rof ratio compared to it is bigger than the MoW and XR-2. Yes I compensated for frame rate) m16 mp5/aks-74u (according to the cod wiki it's recoil vs sway and movement speed? probaddie should be able to solve the sway and recoil thing) m60? Deagle and Usp 45 IIRC the semi rifles weren't that popular. Only hackers seemed to use them to abuse the 1200 RPM fire cap pre-patch. The M14 wasn't that hot, but the G3 was decent. The M16 was undisputed for its 2-shot one-burst capability. Sometimes the AK47 was used to match its stopping power, but nothing else came close. The MP5 was used more often, especially in comp. Some players preferred the AK-74u. LMGs aren't particularly useful in competitive formats, but the RPD would be the most well-rounded of them all. The M60E4 had historically awful iron sights. Deagle was used a lot for its fast TTK. The USP occasionally sought play. Sniper Rifles barely had any contender to the M40A3- something to do with a discrepancy with the ACOG. The minute the rifle could one-shot any part of the body it became the AWP of CoD4.
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Post by illram on Apr 29, 2016 1:44:30 GMT -5
That was a loooooong time ago but what I remember most is ak74u, stopping power, and steady aim being the go to. Also was it MW1 in which the RPD was amazing? G3--was that the single shot semi auto other than the M14? That was a pretty awesome gun on PC.
MW was a great game but the nostalgia is strong here. Perks, pick 10, killstreak customization, killstreak scoring, hell even emblems and calling cards, and all the other advancements from MW2,MW3, and Black Ops are great additions and the game might seem dated if/when you jump back into MW1. I hope that this is not just a port to the next Gen but a true "remaster" in that they actually make it a better game.
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Post by GodMars on Apr 29, 2016 8:18:24 GMT -5
We really could just have a thread on the remaster, because who gives a fuck about a game called "Infinite Warfare"?
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Post by lustindarkness on Apr 29, 2016 9:22:22 GMT -5
The G3 was The Awesome.
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banana
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Post by banana on Apr 29, 2016 9:40:07 GMT -5
After looking at the cod4 stats the best guns seem to be: m14 (apparently has hella recoil) ak47 (probably better than the m16 because it's rof ratio compared to it is bigger than the MoW and XR-2. Yes I compensated for frame rate) m16 mp5/aks-74u (according to the cod wiki it's recoil vs sway and movement speed? probaddie should be able to solve the sway and recoil thing) m60? Deagle and Usp 45 IIRC the semi rifles weren't that popular. Only hackers seemed to use them to abuse the 1200 RPM fire cap pre-patch. The M14 wasn't that hot, but the G3 was decent. The M16 was undisputed for its 2-shot one-burst capability. Sometimes the AK47 was used to match its stopping power, but nothing else came close. The MP5 was used more often, especially in comp. Some players preferred the AK-74u. LMGs aren't particularly useful in competitive formats, but the RPD would be the most well-rounded of them all. The M60E4 had historically awful iron sights. Deagle was used a lot for its fast TTK. The USP occasionally sought play. Sniper Rifles barely had any contender to the M40A3- something to do with a discrepancy with the ACOG. The minute the rifle could one-shot any part of the body it became the AWP of CoD4. I was thinking of using juggernaut rather than stopping power because I figured people would be more used to the stopping power ttk so it could maybe throw them off a little bit
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mannon
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Post by mannon on Apr 29, 2016 11:23:45 GMT -5
It does throw people a little, but most people fire a few more shots than needed to kill people anyway, so it's usually not that great unless you can force them to miss quite a few. (That just comes down to actual TTK being a factor of not only ROF and hits to kill, but also accuracy.)
Still I think it's definitely weaker than SP, especially for more skilled players. Consider comparing playing without either and extrapolating how either could have helped you in a given game.
For Jug your number of deaths in the match determines the total number of potential opportunities where Jug might... maybe... have helped you. And even then it's only a fraction of them since in most of those cases you would have died anyway. (It's not really possible to determine the minimum number of times Jug could have helped, since even if you survived the hit that killed you in a given situation that doesn't guarantee you would have derived any benefit or even survived the encounter. But you can determine the theoretical maximum number of times it could have helped which is equal to your number deaths, not counting deaths by any means that would exclude Jug such as explosives and falling. You could go through a replay and exclude more deaths on a case by case basis, but it gets increasingly nitpicky and it's impossible to say for certain any one death could have been prevented or what benefit could have been derived from it.)
Then consider how SP could have helped you. For SP you'd have to go back through counting missed kill opportunities and how many hits were scored. This could give you a general idea of roughly how many additional kills you could have achieved, but does not encompass the full benefit of SP. Consider that SP also speeds up kills you would have gotten anyway. While this makes little difference to that particular kill it saves a small amount of time and ammo which can be applied to your next encounter and may situationally prevent deaths as well. This benefit may seem negligible, but when facing multiple opponents it becomes multiplicative as your advantage against the first opponent carries over when facing the next, and so on. Ultimately the speed with which you kill multiple opponents and the number of them you can kill before having to reload are two of the biggest factors in deciding those outcomes after tactical considerations such as flanking, cover, and surprise. Against those same multiple encounters Jug's advantage dissolves extremely quickly. In fact it's exactly the same as a single 1 on 1 in that you can survive only 1 extra hit, except now there are more opponents to potentially make those hits.
If all you played a game mode that was 1 on 1 then Jug might be close to parity with SP for usefulness, but that's not how most of us play CoD.
Having said that... SP isn't the end all, be all perk. At least it wasn't in MW2. You could still build a very good class without it. Although you always had to be aware of it and there weren't a lot of attractive alternatives. Generally for MW2 it was SP or CB on 90% of my loadouts. You certainly could build a class around any of the other perks, they were mostly just more niche. SP's greatest advantage is it's universality. As for CoD4 I don't really know the meta, though I believe SP was even more dominant.
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Post by hard1ine on Apr 29, 2016 14:53:18 GMT -5
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Usagi
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Post by Usagi on Apr 29, 2016 15:09:26 GMT -5
I hated Showdown, too.
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Post by hard1ine on Apr 29, 2016 15:36:33 GMT -5
Might as well change the name of this thread to "CoD4 Remastered." Literally nobody cares about Infinite Warfare or any of the futuristic spaceman PEW PEW laser advanced movement crap that Activi$ion continues to defecate into the market.
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Lexapro
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Post by Lexapro on Apr 29, 2016 15:41:56 GMT -5
Interesting note, the man on the cover is holding an AR style weapon. You can see the distinctive AR style charging handle and forward assist. Interesting because it might mean that IW will feature real weapons again, something noticeably absent from ghosts. Also that if this were far in the future, it would be strange to still be using an AR pattern rifle.
But who knows...
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Post by hard1ine on Apr 29, 2016 15:49:03 GMT -5
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pachiderm
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Post by pachiderm on Apr 29, 2016 18:49:09 GMT -5
3x frag, jugg, martyrdom, P90/MP5/SAW with grip for anyone who wants to break the game.
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bradman
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Post by bradman on Apr 30, 2016 11:56:45 GMT -5
SAW with grip, mmmm
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asasa
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Post by asasa on Apr 30, 2016 12:46:43 GMT -5
I'd buy it... So long as the semi autos aren't trash and they don't go full retard and remove sniper aim assist... Even though I don't much like stopping power. The latest CoDs are just terribly casual and anti competitive, so even a dated version is at least worth playing. What? AW and BO3 are easily the most competitive CoDs with their movement mechanics. Serious players make mincemeat of pathetic ground-walking casuals as fast as ever. Advanced warfare is awful, I haven't played the latest one. Even though the movement mechanics may increase the skill gap, at least in aw, the game itself is super casual with the God awful maps and weapon balance
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Post by -3055- on Apr 30, 2016 13:08:39 GMT -5
AW had full blown maps? I thought i was just always playing on a basketball court
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Post by -3055- on Apr 30, 2016 13:09:46 GMT -5
But overwatch is where the cool cats are.
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Post by imrlybord7 on Apr 30, 2016 15:09:11 GMT -5
What? AW and BO3 are easily the most competitive CoDs with their movement mechanics. Serious players make mincemeat of pathetic ground-walking casuals as fast as ever. Advanced warfare is awful, I haven't played the latest one. Even though the movement mechanics may increase the skill gap, at least in aw, the game itself is super casual with the God awful maps and weapon balance Advanced Warfare is awful if you try to play anything other than SnD, but I didn't really make that mistake too often. BO3 has excellent maps and pretty decent weapon balance. AW's weapon balance was terrible, so I just used the most OP shit and hoped that everyone else was smart enough to do the same. Higher skill gap = more competitive, period.
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Post by Macht on Apr 30, 2016 19:26:50 GMT -5
Interesting note, the man on the cover is holding an AR style weapon. You can see the distinctive AR style charging handle and forward assist. Interesting because it might mean that IW will feature real weapons again, something noticeably absent from ghosts. Wut? Nearly every weapon is Ghosts was a real weapon. The Ripper and the Maverick being the most notable exceptions.
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Lexapro
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Post by Lexapro on Apr 30, 2016 23:05:40 GMT -5
Interesting note, the man on the cover is holding an AR style weapon. You can see the distinctive AR style charging handle and forward assist. Interesting because it might mean that IW will feature real weapons again, something noticeably absent from ghosts. Wut? Nearly every weapon is Ghosts was a real weapon. The Ripper and the Maverick being the most notable exceptions. Ah I meant to type Black Ops 3 there...woops
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