mannon
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Post by mannon on Sept 24, 2016 9:25:52 GMT -5
Just thought I'd check in and ask how Destiny is going currently since I've been absent for the better part of a year now.
I'm still currently playing No Man's Sky in my quest for a 48 slot ship, but the game is certainly not all that was hoped for so I'm expecting to get bored with it sooner rather than later.
The new DLC for Destiny got me thinking about the game again and I really kind of miss it. I've even thought of just firing it back up again, but to be honest the DLC I don't have is keeping me away, because I figure it's probably pointless to play the game without having all the DLC. I have stubbornly refused to purchase the Taken King. I made the choice a long time ago that it was too overpriced for me and rather than keep playing as a second class guardian I bailed. TK is now at what I'd be willing to pay for it, but I assume it's also obsolete with the new DLC out.
At least the new one is a little cheaper than TK was, but I still don't think I'm willing to pay $50 just to play Destiny again... Still, though. I thought I'd check in and see who's still around and what's up. I'm also a little tempted to play again just to finish off the year one 'chieves... err trophies... since I'm actually not all that far from 100%. Well okay, even if I did I'd probably never get the one for doing a perfect raid, but I might get all the others if I actually played a little more.
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markopolo
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Post by markopolo on Sept 24, 2016 16:15:39 GMT -5
As much as it is the same as you remember it, it is vastly different. Y1 was essentially a paid beta. There will be a big grind to get you going, but it is possible with time and effort For differences, check this thread www.reddit.com/r/DestinyTheGame/wiki/returningplayersAs for who stillplays it on ps4, me, brad, chalmers, and hawk are still here
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mannon
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Post by mannon on Sept 24, 2016 16:43:39 GMT -5
I saw that link in the other thread and am reading it. If I could get current for just $20 I'd prolly do it, maybe even if for just the $30 for the new DLC, but near as I can tell I'd have to actually buy both... I think. I dunno.
Sounds like some cool stuff in there and I guess you guys are still having fun. And it looks like from this link that the TTK stuff isn't completely obsolete since it can all be infused up to whatever light level. If I did get back in I'd basically be a nub all over again. heh Might be better to just go ahead and play my Titan in such case since the titan is low level. Maybe just grind through story missions at first. I dunno. I might poke at it without the DLC just to see if I still feel the itch. I'm too broke to buy back in now, though.
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mannon
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Post by mannon on Sept 24, 2016 17:19:41 GMT -5
I might have that poke without year 2 DLC like I said, but I think I'm definitely waiting before thinking about actually buying back in. $50 is just too steep a price for me right now. Maybe if I hadn't bought NMS, but I can't get a refund, and I kinda enjoy it anyway. ;3
Maybe later they'll have a better deal or a TTK+RoI package or something. As is it's pretty much Taken King all over again, only even more expensive. I could buy all of Destiny from scratch for $59, but having to get TTK and RoI would cost me $20 and $30, so all my year one stuff only saves me $9. I wasn't willing to pony up $40 to keep playing a game I already own so $50 is out of the question. Bungie might as well charge a subscription with DLC this pricey... Oh well. Like I said, maybe later. I do miss it. Maybe running around the cosmodrome with my puny little year one guardians will change my mind eventually.
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hebbnh
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Post by hebbnh on Sept 25, 2016 9:30:19 GMT -5
On one hand I'm inclined to say Destiny is a game you're either in or out on. You either buy DLCs when they release and keep up with everything new, or you don't bother playing it at all, because you're kind of pissing in the wind anyway if your plan is to be a year or more behind on everything. On the other hand, TTK is cheap now and the story alone was worth the price of admission IMO. There's plenty there to keep you busy for a while, even if you're playing solo. I think you'll be locked out of Nightfalls and the Heroic strikes, but I think you'll have access to everything else. Also, King's Fall is a great raid, and I'd think you'll be able to find a group to run it with fairly easily. If you enjoy TTK, maybe you can pick up RoI in a few months. So yeah, I'd say give TTK a shot and see what happens.
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markopolo
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Post by markopolo on Sept 26, 2016 8:44:44 GMT -5
Wait... Hold on... Did I read that correctly? I missed it the first time: You paid money for No Man Sky... instead of Destiny? mannon... what has happened to you? I don't know whether or not to start a gofundme page to get help you get the bundle... or let you stew in your own misery to teach you a lesson. I'm very conflicted right now
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markopolo
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Post by markopolo on Sept 26, 2016 8:47:11 GMT -5
Another thing to consider mannon is Titanfall... I know you are big into that and wanted to get it... if the new Destiny is coming out in January/February... and TF is coming out, say, november/december... you might not get your monies' worth on Destiny. Especially if there's a clean break from characters in Destiny #2; why grind up new characters for a few months
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mannon
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Post by mannon on Sept 26, 2016 10:49:31 GMT -5
To NMS, yes it is fantastically overpriced for what it is. Having said that, I will definitely get my money's worth out of it. I've already got quite a few hours in it. I'm sure I've played it more than I played Battlefront, and will likely surpass BO3 soon in playtime as well. I lament many of the design decisions and all of the hype PR they put into it. This should have been left to it's own devices and then released for $20 as an Early Access title rather than as a AAA game. It doesn't deserve to be a AAA release, that was stupid. Sony should have stepped more into the development if they were going to push this hype train so far. Instead they basically just gave the devs a blank check and let them sort it all out. It's a huge damn fiasco.
But anyway... I'm still enjoying the game, even if I feel like I overpaid for it by a huge margin... Basically it's the same position I was in with all of the original Destiny DLC. heh I paid for the year one stuff all up front so I got a bit of a price break from the $20 a pop. I've always maintained that what Bungie actually gave us in those DLC drops was not a good value for what they charged. The only reason it was remotely acceptable was the amount of play time people put into the game and the fact that we're already used to getting ripped off by the likes of CoD, ect.... Keep in mind that CoD expansions also similarly give you a pretty small amount of actual content that gets multiplied by artificially enhanced playtime, only in that case the motivation for replaying the content is based on PvP multiplayer action rather than a grindy reward system.
NMS actually has very little content it-self, and that's one of the biggest complaints among the players. Sure there are billions and billions of stars and planets, but each planet only has one biome and there are only 8 biomes. I think not even all 8 are used in the game. You see the same rocks and plants over and over again on different planets. There is some progression, and it's quite grindy, and then there's just tons of slightly random planets to go look at, and not much else.
Wouldn't they have announced something about Destiny 2 by now if it was coming out that soon? Seems like they would want some time to build hype, plus why miss the holiday season with a Jan/Feb release? That seems crazy. I haven't really been following Destiny for a while, though. Just seems to me like surely it's further off than that. As for Titanfall 2 I will absolutely be getting and playing the heck out of that. But it won't monopolize my time the say Destiny did. I don't get THAT into pvp multiplayer games like CoD and Titanfall. I enjoy them, but I don't feel like I have to play every day or even every week. I play when I want. Destiny is more like if you miss the strikes or Xur for the week you feel like you've lost out on an opportunity. It's not the end of the world, but you think about it and it makes you think, "okay THIS week I'll do them". With the other games if I don't play that week I don't even think about it. I don't think about the game until I play it. Destiny makes you think about the game even when you aren't playing it.
Anyway I may consider picking up TTK at some point, but I'm a little afraid to grab it solo for fear they'll either drop the price or create a TTK/RoI package deal soon after and I'll just have screwed myself. We'll see.
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markopolo
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Post by markopolo on Sept 26, 2016 12:52:36 GMT -5
Anyway I may consider picking up TTK at some point, but I'm a little afraid to grab it solo for fear they'll either drop the price or create a TTK/RoI package deal soon after and I'll just have screwed myself. We'll see. I'd wait too.
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Dumien
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Post by Dumien on Sept 26, 2016 22:26:28 GMT -5
Something else to consider is that if you had any investment (at all) in Year 2, then all those weapons are fully upgrade-able to year 3 light level. You can also spend your accumulated resource wealth at the faction representatives in order to boost your light level.
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mannon
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Post by mannon on Sept 27, 2016 9:30:09 GMT -5
I have essentially zero Year 2 investment. I logged in only enough to see the halloween masks and maybe convert a couple of old year 1 currencies. I don't really know. I don't think I got any year 2 legendaries and I know I don't have any year 2 exotics.
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qupie
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Post by qupie on Sept 28, 2016 3:53:45 GMT -5
At this point, I would jump in now to be honest (at least with taken king), or wait for destiny 2 to be honest. If you are going to wait a month everybody will be high light and stuff and you will be limping behind. And Titanfall.
edit: limping behind is not a big deal, there will be plenty of players who will help you, but you will simply not get the right feel for the content, as most of the missions you will be running after high level players who kill everything before you see it.
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mannon
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Post by mannon on Sept 28, 2016 10:06:23 GMT -5
Honestly if I do get back in I'm sure I'll be solo 90% of the time unless maybe I go hang with Marco or get invited to do something by some of the other guys, but I never really socialized much in game. I got to know Marco a bit because we were both more casual than the rest of the guys here and we were both starting to finally try doing weekly strikes about the same time so we started doing them together. The other guys are pretty cool too, but I never got to know them very well and I try not to pester people I don't really know too much so I usually don't bother them even if they're online when I pop in.
As for what I've done in Destiny probably 90% or more has been solo doing mostly bounties, iron banner, quests, and stuff like that. Heck I didn't even get into strikes very much until I started doing weeklies. I never bothered with the strike playlists much just because I always had other stuff to do and the rewards didn't seem that great for having to deal with pubs. I much more enjoyed the weeklies where the rewards are much more worthwhile and you can either do it with your friends or even try to solo it. Or well I enjoyed trying to solo weeklies at the time anyway, even if it did take so much longer that it wasn't really efficient. It didn't really matter, though. You could only get your weekly rewards once a week anyway so as long as I did it I didn't care that much how long I took to do it unless it was keeping me from doing something else.
Destiny for me is one of those oddly social yet antisocial games.
To bring it back to the specific point, I kinda just don't care. If I'm playing with people that rush ahead and kill everything I will just stop playing with them and go do something else. If the game can't be fun for someone who's not at the top of the progression then that's a failure. But I kinda assume I can find some fun in there and I could probably get at least my warlock back up to speed fairly quickly if I really put some effort into it. I dunno...
We'll see. Still thinking I'll pop in and just play without the year 2 DLC some just to get a feel for it and try to complete some year 1 stuff. Maybe I'll play through the story missions on all three guardians or something.
Also, what's this noise about not being able to carry over our guardians in Destiny 2?! That's like... kinda a big deal. I don't care if we can't bring all our weapons and armor over. I always assumed we'd need to start at the bottom again. But Bungie said they wanted us to become invested in these characters we create and keep them around and still be playing them in 10 years. If there's no carryover at all then that will make Destiny 2 a hard sell for me. I've enjoyed Destiny, but the game asks for a pretty big investment for me, in order to keep playing it, both in terms of time and money. I assume Destiny 2 will be more of that so it's really going to have to be something special to talk me into it if I can't treat it as a continuation of the guardians I've already invested so much into.
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markopolo
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Post by markopolo on Sept 28, 2016 11:35:54 GMT -5
Also, what's this noise about not being able to carry over our guardians in Destiny 2?! That's like... kinda a big deal. I don't care if we can't bring all our weapons and armor over. I always assumed we'd need to start at the bottom again. But Bungie said they wanted us to become invested in these characters we create and keep them around and still be playing them in 10 years. If there's no carryover at all then that will make Destiny 2 a hard sell for me. I've enjoyed Destiny, but the game asks for a pretty big investment for me, in order to keep playing it, both in terms of time and money. I assume Destiny 2 will be more of that so it's really going to have to be something special to talk me into it if I can't treat it as a continuation of the guardians I've already invested so much into. I won't lie to you: storywise, it would be awesome to start over again. I hope they do it. there is no way in hell I am deleting a character to play a different class now. But in Destiny 2... I am actively considering it. I would love a permadeath mission... the Siva Powered Cabal finally overrun the City and you fight alongside your vanguard mentor to push them back... and just when you do... you die and your character suffers a permadeath and is no longer accessable from the character logon screen. Gone. Bye bye. All the stuff you had is locked out. Destiny 2 arrives and you do the same thing... your ghost wakes you up and you restart again as a guardian fighting the Cabal in a resistance... or something like this. Whatever... you get the idea.... By having to create new characters, you eliminate the biggest problem MMOs/Destiny has: powercreep... what will max ll be if they don't start anew? 500? 600? What... destiny 4 will be over 9000? Just like in CoD's, I am a bit fan of wiping the slate clean and starting anew... I really hope Destiny does this
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wings
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Post by wings on Sept 28, 2016 13:48:58 GMT -5
I'd probably be okay with starting most things afresh if Destiny 2 is a separate game rather than a continous add-on like The Taken King.
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markopolo
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Post by markopolo on Sept 28, 2016 13:49:42 GMT -5
I'd probably be okay with starting most things afresh if Destiny 2 is a separate game rather than a continous add-on like The Taken King. agreed; a nice clean break would be nice
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Post by TheHawkNY on Sept 28, 2016 21:57:28 GMT -5
I mean, what does a character transferring even mean? The characters are essentially the visual you set up two years ago without realizing you could not edit it and is covered and not visible to you during gameplay; the rank you have with factions; and the items you've acquired.
The gear you've acquired will obviously be depreciated. I mean, they've already basically done that from year 1 to year 2. It would be nice if all of the items (shards, glimmer, etc) at least gave us something in the new game. Reputation really doesn't matter insomuch as you really only care how far away from your next level is. Your appearance doesn't matter, I'd assume you would be able to create a much more detailed character in the next game.
Assuming it's going to come out a year from now, they're going to be stretched thin for current content again. If they're going to do what amounts to a complete character wipe for Destiny 2, they're going to have issues with player retention. My guess is that they'll do an update again around April where they add some new items and quests, and give people specific things to grind which give both current and Destiny 2 rewards. For example, unlock the new exotic weapon for use now and you will also receive it in Destiny 2, or reach Iron Banner rank 5 and get the classic Iron Banner armor set in Destiny 2.
There's no real association with your character in Destiny. They have no personality, you rarely see what they look like, and you have three of them. That's something they need to address, btw. The three character system is stupid at this point. In reality, you're just transferring items as you spend time switching characters to do everything three times per day/week. It's a waste of time, and doing everything exactly three times is arbitrary and dumb. There's really no reason I shouldn't have 1 character with 9 subclasses.
There's also the "lack of content" issue. Part of that could be fixed by doing smaller, more consistent content drops. Part of that is fixing the abysmal PvP. Part of it is also making better use of the story missions, which are used to sell the game to a primarily single player audience, but go underused by more hardcore players.
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qupie
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Post by qupie on Sept 29, 2016 2:11:01 GMT -5
Agree with the first half there Hawk, but disagree with the second. I actually like having 3 characters, hell I would like to have 10, but the weekly stuff simply needs to be done account wise, which they are already heading towards with some of the rewards.
Lack of content will be big comming year, but after that I have high hopes for it. I think Bungie found some major oversights within the first year, so they had to work on a sequal way earlier than planned. This moved a lot of time from creating content to creating the sequal. This expansion was made by the live team alone, and big props to them, because it is worth every penny imho.
There is nothing wrong with the crucible imho, the matchmaking needs some tweeking but other than that it is one of the best PvP games I have played.
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wings
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Post by wings on Sept 29, 2016 10:39:25 GMT -5
There is nothing wrong with the crucible imho, the matchmaking needs some tweeking but other than that it is one of the best PvP games I have played. Latency? I've run my Netduma for Destiny and I've had players with 75ms+ ping regularly in my lobbies during The Taken King. I have no idea how much matchmaking is affecting this. I live 30 miles or so away from London and, even if I play at peak times or the weekend, I get people from all over the world in my lobbies. I go to the Tower and nearly everyone is from my own country.
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mannon
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Post by mannon on Sept 29, 2016 10:46:08 GMT -5
I like the idea of a finale to Destiny 1. A mission representing a huge cataclysmic event that puts us out of commission for X years. I'm thinking more along the lines of we die, and our ghost dies, (along with who knows how many other guardians) and then in Destiny 2 somehow we get revived all over again like at the beginning of Destiny 1 only now everything's changed and we have to start over. I don't think it would necessarily have to permadeath our character. Remember the timeline is already fractured and we already kill literally the same bosses over and over again. I wouldn't worry about that so much as just making it very clear that the mission represents the penultimate end of the game.
I 100% support the need to start everyone's progression in Destiny 2 at or very close to zero. We should all be starting from approximately the same place whether we played the original game or not. That means, yeah... all the gear all the stuff should not carry over in a meaningful way or should be otherwise deprecated. Functionally I think that just has to happen. It would be nice if they could offer Destiny 1 players something for all their hard work, though who's to say what that could be.
Personally I would actually really like for the game to give me more of a nod to all my Destiny 1 stuff rather than carry any of it over directly. Nothing really functional, but like I could find the broken shards of my own Gjallarhorn or something. Just little bits and pieces weaving my own guardian into the lore of the game.
Sure, what we have for our characters isn't much, pretty much just some cosmetic choices. I wouldn't say everything is completely irrelevant once you're in mission, though. You can still very much see your character's gender and shader choices and while you can't see your face anymore you know what you're face looks like and it just goes to your mental identity of your character. Functionally, sure they could prolly just give us 9 subclasses. But for me personally all three of my characters have a different identity to me. If I had more options to customize them I would. If I could name them I would have. In fact this is the main reason I really hate that they added stats to ghost shells and class items... because they stripped away the ability for me to just make those choices based on my personal preferences. At least the imbuing thing gives some of that back. If anything I don't want them to take away the 3 characters. I want them to let me customize my characters even more. Before the game came out I had high hopes for this based on all the customization options available in Halo:Reach. Having your own highly customized spartan in that game was really great and for me was a great break from being the jolly green Master Chief all the time. Sadly Destiny offers very little in this regard.
I guess we'll see what happens in Destiny 2. Personally I'm hopeful that since they don't have to worry about old gen consoles anymore they will hopefully not to to limit so many things and will thus give us more options. I'd love to be able to apply shaders per item or even split it so that you can use different shaders on various subgroups. Maybe just a primary secondary kind of thing, but it would be quite nice to be able to do something like that and not terribly hard to implement. Of course I'd love even deeper customization than that, but don't really expect it so I'll just keep my hopes fairly humble. For now I'd be happy if they would just give us back some more items we can equip which add nice visual flair but don't actually have stats. The nice thing about that as opposed to imbuing is that you can change it as you like... which is the point. If you imbue an item you commit to it and you can't swap it out unless you can imbue another item to equivalent stats. If you have a purely aesthetic item you can change it according to whatever you desire. You can dress up for an event, or just because you're in a different mood, ect. It becomes virtual fashion. I personally want to get into my characters and enjoy them. It's not just about getting the best stuff, nailing down some look that I like and never ever changing. I like to experiment, I like variety.
Then again, plenty of actual roleplaying games give you next to zero aesthetic options either so it's fine. It's not game breaking if it isn't there. But it would be rather nice if our three character slots were a bit more relevant.
I will agree that I think they should deprecate the whole doing everything 3 times a week thing. Yes it does create replay opportunities, but it's not only repeating stuff, (which is already what the weekly missions are all about anyway) it's repeating them with all the same variables... it's pure drudgery.
Personally what I would like to see is to keep our 3 characters, but unify their vaults into one vault and on top of that only count weekly events per account instead of per character. Complete Nightfall on one character and it's done, or at the very least the main rewards for it are done. Maybe you could still give a lesser reward for people who are going to do it again on all their characters anyway, but I don't think it's really necessary. What I WOULD like to see is rewarding players for helping others with their weeklies. In other words if you do the weekly you get the reward and then if you play again with people who've already played you don't really get anything, but if you play again with somebody that hasn't completed it you'll get a reward for that. That way you aren't removing people's incentive to replay it with other friends.
I also think this would be good because the game really shouldn't punish you for just playing one character or encourage you to build 3 clone characters just to arbitrarily get more rewards. That's silly and wasteful. You should only be playing other characters because you want to, not because you'll get less loot if you don't.
All of this should be easily addressable in a new game, though... if they pay attention to these things while they're working on it.
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mannon
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Post by mannon on Sept 29, 2016 11:12:07 GMT -5
Also I patched Destiny and popped in for a few minutes to shoot some Fallen in the Cosmodrome. At this point I have no idea what to focus on so most likely when I do play I'm just gonna do some house cleaning picking up the 20 items I have at the postmaster and trading in resources or whatever and then I'll go focus on story missions and maybe picking up ghosts that I missed. I'd like to get all of the year 1 missions and ghosts at least. In the process I'll probably get a better idea what I might want to do after that and maybe get some year 2 gear along the way.
If I stick with it I'll worry about TTK and RoI later. Part of me does want to get and play those, but I'm still stuck on the pricetag somewhat. To me a game's DLC should almost never exceed the full cost of the game it-self, or at the very least should provide equivalent or better value than the base game per amount of content. I don't value games or DLC based on playtime, because that's super super personal. I mean I spent $20 on Minecraft for PC years and years ago and good lord gawd I have no idea how many hours I've spent in the game. If I were paying Mojang/Microsoft for all those hours at the same rate I did for even Destiny, (which I played quite a bit of) I would owe them SO much money. By contrast I spent ~$60 for CoD:AW and stopped playing it after about 2 or 3 weeks. (Not the best example, because I feel ripped off rather than satisfied, but mainly I blame myself for buying it digitally. Had I bought the disk I could have sold it to recover maybe half my money since I soured on the game so early. BO3 on the other hand I've just kept way too long and now that they've jumped the shark and made it too stupid to play I can't get anything for it, but oh well. I had some good times with it. NMS I also feel that I overpaid for, even though I will actually wind up with quite a few hours in it... but the amount of actual content in the game is pathetically small.)
Anyway... I can't really fault Bungie's valuation of their DLC content. Obviously they'll charge whatever they want to and think will get them the most money, and since they've got so many players strung out on their crack machine they will obviously pay it. I just felt like it was better for me to break the habit. If I can get back in for a half decent price I might do. Even with Destiny 2 coming out next year that doesn't really phase me, because I don't know if I'm going to be a day 1 kinda guy for it. I have my doubts. Like I said, Destiny 2 is going to be a much harder sell for me. I don't just want more, I want better. If Bungie doesn't step up their game for the sequel I'll wait for it to get cheaper or skip it. I've discovered that I like Destiny, but I don' t NEED Destiny. I've got plenty of other things to occupy my time. Hell I still need to finish GTAV and Last of Us, which I've not gone back to.
These days there's too many games, and not enough money or time so I only buy games that fit my life at that moment. I don't even buy games for the future anymore. I used to pick things up just because they were on sale and I wanted to play them, but even if they are 90% off it's not worth it unless I know I'll play it. I know I'd play Destiny 2, but the value, spare time, and spare money have. NMS was financially a mistake, but I know I wouldn't be satisfied until I played it for myself regardless of what anybody said about it, so I don't really regret buying it, just how much it cost. I figure eventually I'll bite the bullet on TTK and RoI and it'll be similar but to a lesser degree. It will still bother me that there are so many other full games I could buy for less than the cost of that DLC, but I would rather enjoy the chance to go do some faceshooting with Marco and gang again.
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malgato
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Post by malgato on Sept 29, 2016 13:47:30 GMT -5
For an expansion/DLC, I think TTK was close to full game value. It was a truly fantastic expansion with a well-developed story. I'd argue it bested the vanilla game for story. Great value IMO.
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mannon
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Post by mannon on Sept 29, 2016 15:05:59 GMT -5
I haven't played it, but it hardly seems like it to me when it only added one new area and included no new alien races. I don't count the Taken since they're just a texture swap with special effects. I don't recall how many missions and strikes TTK added, but I doubt it's equal to the number in the original game. I'm not saying it's terrible. It sounds pretty cool and way better than any of the year 1 DLC. I just don't know if I would value it that highly, especially since it is a DLC and not a whole other game. As a piece of DLC Bungie didn't have to build the engine from scratch or create a whole new IP. I'm sure they did have to write some more code for it, but nothing like what they had to do for the base game, nor did they have to create anywhere near the amount of assets. The UI stayed largely unchanged, ect... ect...
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wings
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Post by wings on Sept 29, 2016 15:35:43 GMT -5
For an expansion/DLC, I think TTK was close to full game value. It was a truly fantastic expansion with a well-developed story. I'd argue it bested the vanilla game for story. Great value IMO. That's because the vanilla campaign has no story.
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malgato
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Post by malgato on Sept 29, 2016 20:04:40 GMT -5
I haven't played it, but it hardly seems like it to me when it only added one new area and included no new alien races. I don't count the Taken since they're just a texture swap with special effects. I don't recall how many missions and strikes TTK added, but I doubt it's equal to the number in the original game. I'm not saying it's terrible. It sounds pretty cool and way better than any of the year 1 DLC. I just don't know if I would value it that highly, especially since it is a DLC and not a whole other game. As a piece of DLC Bungie didn't have to build the engine from scratch or create a whole new IP. I'm sure they did have to write some more code for it, but nothing like what they had to do for the base game, nor did they have to create anywhere near the amount of assets. The UI stayed largely unchanged, ect... ect... It is a case of quality over quantity. Although of the Destiny DLCs it also offered by far the greatest quantity, as well.
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hebbnh
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Post by hebbnh on Sept 29, 2016 20:58:47 GMT -5
What Mal said. TTK was 10/10 IMO, easily the best overall experience Destiny has to offer.
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qupie
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Post by qupie on Sept 30, 2016 3:53:19 GMT -5
I haven't played it, but it hardly seems like it to me when it only added one new area and included no new alien races. I don't count the Taken since they're just a texture swap with special effects. I don't recall how many missions and strikes TTK added, but I doubt it's equal to the number in the original game. I'm not saying it's terrible. It sounds pretty cool and way better than any of the year 1 DLC. I just don't know if I would value it that highly, especially since it is a DLC and not a whole other game. As a piece of DLC Bungie didn't have to build the engine from scratch or create a whole new IP. I'm sure they did have to write some more code for it, but nothing like what they had to do for the base game, nor did they have to create anywhere near the amount of assets. The UI stayed largely unchanged, ect... ect... You are greatly focussing on what work had to be put in to value the game/add-on. Why? Why don't you simply value the content you will be playing? Which is easily worth the 40$ imho. Some of the least effort products in the world are the best stuff, and weather it took little or a lot of effort, if it is a great product, it is great value. p.s. Even though taken might have the same textures as other races, they feel vastly different from any other race. I would even say they are the "race" which discriminates itself most of any of the others.
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qupie
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Post by qupie on Sept 30, 2016 3:55:17 GMT -5
What Mal said. TTK was 10/10 IMO, easily the best overall experience Destiny has to offer. I personally don't agree on the raid (mechanics mechanics mechanics, the only part where you actually have to focus (a little bit) killing adds are totems), but other than that, yes.
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wings
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Post by wings on Sept 30, 2016 6:44:21 GMT -5
What Mal said. TTK was 10/10 IMO, easily the best overall experience Destiny has to offer. I personally don't agree on the raid (mechanics mechanics mechanics, the only part where you actually have to focus (a little bit) killing adds are totems), but other than that, yes. Do minor mechanics then snipe boss like some strikes sums up Warpriest and Golgoroth. I prefer Wrath of the Machine.
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mannon
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Post by mannon on Sept 30, 2016 8:28:42 GMT -5
Quality alone is highly subjective and isn't how companies incur expenses which is what combined with revenue determines profit. And for that matter I can't very well value how much I'll like something before I buy it. If we should pay based on how much we enjoy something then the system we have is all wrong. We should be paying based on playtime or some other way of measuring how much we enjoy the content we play. It's unworkable.
Now you tell me that TTK is great, it's super, I'll love it and it will be well worth even $40. Call me skeptical... highly skeptical. Destiny has nice weapon mechanics, an engaging reward system, and more or less pretty graphics... TTK doesn't really add anything that Destiny doesn't already have other than story. Oh sure, there's a few little mechanics here and there, but mostly it's just more stuff that's slightly different than stuff already in the game. It's NOT a game, it's an expansion. I've already played Destiny. TTK is only asking me to play more Destiny it's not offering a truly novel experience. Yet many other games do offer novel experiences for considerably less than $40.
So yes, when I measure the value of DLC I'm looking at what it actually puts into the game. What new stuff does it add. You tell me that even without new models or anything the Taken feel like a new race, but I'm skeptical. Sure they may play differently, but I'm pretty sure I'll still be disappointed that they are a palette swap enemy... Lots of games have used the same technique to reuse certain assets. When it's done to add variety or to create slightly different but related enemy types I think it works quite well. But to use it to create something that's supposedly a stand in for a new race... I'm sorry, I can't ride that boat. Feels like you're feeding me peanut butter and telling me its filet mignon. It insults my intelligence. The Taken are NOT a race, they are a palette swap. It's like Sub Zero and Scorpion in the original Mortal Kombat. You can't just change the colors and give them different moves and call it a day. I KNOW it's the same sprites! It's like watching the girl in the box scrunch up her legs before the magician supposedly saws her in half. There's no magic here. It's boring and it takes far less effort so why should I pay full price for it?
So, yes, of course I attach value to how much effort was put into a product. Why wouldn't I? There is no physical rarity as this is a product which can be copied indefinitely for an infinitesimal cost. Therefore the only cost to the development of it is the manhours that went into it. On top of that they spent some on PR, sure. But they spent far less than developing the base game it-self which they sold for the industry standard ~$60. If they had to do far less work than developing the base game and spend far less on PR than for the base game shouldn't the DLC also be far cheaper? If a given DLC costs 2/3 the same price as a full game should it not also give me 2/3 of a full game's worth of content to enjoy? Why isn't that fair? It seems not only fair, but incredibly generous since they don't have to start from scratch for expansions.
But when I look at TTK I don't see a quantity of content that's equal to 2/3rds of the content in the base game. Maybe it is higher quality, but the quality of the base game was already... well... low. I didn't get a rebate on my $60 for the lack of story in the base game. I didn't get a coupon for the fact that the strikes were formulaic and repetitive. So if I'm not going to get a price break for Bungie disappointing me I'm not going to give them a premium just because TTK is supposedly better. If anything it's merely making up the difference and giving us the quality that should have been there from the start. Bungie doesn't get a pass on that from me.
Having said all that. TTK is $20 right now and I think it's worth that. I'm still waiting because I want to see if playing Destiny now makes me want to play more of if it makes me realize I don't want to play more. And I want to see if Bungie will bring out any sort of TTK+RoI deal to bring back year 1 guardians like me that skipped TTK. We'll see.
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