There's an archetype of deck out there called Rock. It's a green/black midrange deck characterized by having minimal synergy, the best black removal, and the best green creatures. Also the guy who invented the deck loved wrestling, and so he named it after Dwayne "The Rock" Johnson. It's speculated by the time the deck became popular in standard a key card strongly resembles a Dwayne The Rock Johnson pose back in 1999. BUT CAN YOU SMELL. WHAT THE ROCK. IS COOKING? It might have been Spiritmonger. It was a 3BG card, creature, 6/6, which made it a good deal right away. But then it had "B: Regenerate Spiritmonger", which made it a nightmare to get rid of.
Last Edit: Aug 20, 2017 14:41:04 GMT -5 by Deleted
(Open in new tab for full view for the dude raging in chat) (EDIT: Not me, someone on YouTube playing a budget Modern deck)
-Guy on the bottom is playing a lot of cheap artifacts that generate mana -Also has a lot of sweepers in the form of Wildfire and Destructive Force- late game the opponent will eventually have no lands and no creatures -End game is to pull out a Chandra and beat down the opponent through a clean board
Last Edit: Oct 23, 2017 16:34:02 GMT -5 by Deleted
90 degrees would be really ugly because the cards are square in Arena.
The cards being square is pretty stupid in itself. I understand they want to get as close to Hearthstone as they can without literally plagiarizing it, but it's just not a good design choice here. Magic is more complex than Hearthstone, and hiding the text on cards unless you mouse over them just creates a scenario in which assessing a complex board state requires a player who isn't familiar with every card and interaction at hand to zoom in on a bunch of things individually, one after another (while their clock ticks down). If the point of the visual redesign was to make the game visually more accessible, this is about as counterproductive as possible.
It feels very much like they're trying to reinvent the wheel here without thinking about the consequences of doing so has for their stated design goals. If they wanted visual flash I wish they would leave the text on the cards and just play silly animations over it and turn things sideways to tap like literally everyone is used to.
Yeah, this has been a thing for the entirety of the beta so far. The justification given by the devs is that artificially reducing the number of non-games due to bad Mulligan decisions means they get more relevant beta testing data. Parallels to other games aside, this is a feature I expect to disappear from the release build of the game if for no other reason than changing the deckbuilding math this way is counterproductive to the goal of making MTGA the flagship digital platform in the long term; you can't have sanctioned play with the same rankings as the paper game with the system like this, and they've all but confirmed ambitions to hold CREL, paid events on the platform (just like on MTGO) eventually.
Post by blackbarney on Apr 3, 2018 10:04:12 GMT -5
can't wait for this to come out for Xbox One. Going to be fun but the economy sounds terrible. I get max benefits for 4 wins per day or something like that. Which should net me a couple dozen boosters per month?
Marvel4: "The random direction scale view kick"
May 31, 2019 14:02:25 GMT -5
probaddie: Yeah. And the direction your point of aim is kicked in is exactly the compass direction from which you were shot. Total deflection in degrees is damage * bg_viewKickScale. The time to recover (no matter the amount of kick) is 0.5 seconds.
Jun 7, 2019 6:37:20 GMT -5
probaddie: Was gonna post about this at some point, but... meh?
Jun 7, 2019 6:37:47 GMT -5
probaddie: Oh yeah. That random bit doesn't seem to work, btw.
Jun 7, 2019 7:15:35 GMT -5
drdoom: How the hell did u find all this stuff out?
Jun 7, 2019 11:20:39 GMT -5
probaddie: Handtesting and maffs.
Jun 8, 2019 16:25:04 GMT -5
drdoom: Hitscan gone in MW?
Aug 2, 2019 11:08:11 GMT -5
prioc: only for marshmallow gun
Aug 6, 2019 21:15:21 GMT -5