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Post by iw5000 on Apr 3, 2018 8:19:45 GMT -5
For whatever reason I am not quite sure of....I find the whole PUBG game to have almost no annoyance or aggravations. Seriously, like 20 min of solo CoD I am ready to go kill animals, blood pressure goes up, get hate emails from other players, campers, people who don't play to win, etc...The list is so long I can't even get to everything. PUBG? None of those things. Maybe because everyone is playing the game as it's intended to be played. There's only one way to play...to win. That's refreshing. I'm not used to this. CoD isn't like that. Most players aren't playing to win, they are playing for KD. Or levels. Or gun challenges, etc... Same with Destiny for the most par (except for Trials)
So I did try the above advice about mixing it up more, last night for two games. Dropped onto the military island. Immediately to Novorepnoye (the town on the eastern shore). Tons of better loot, and surprisingly, hardly anyone there to contest it. I lucked out in the second game as the circle ending up collapsing north of the Sosnovoka Military Base...about 1k north, in those open hills and fields. Had full gear, M16, etc...Ending up getting four kills as the circle kept collapsing and I was already positioned up well. Made it to the final 2 yet again...
....and while I didn't choke, I lost. I was prone on a sloped hill. Saw the other guy behind a rock, about 50 yards away. With the third person perspective, I couldn't tell how well he could see me on the slope. Good shot on me? Bad shot? I'm still trying to figure this out. After about a minute of posturing ...I just got to my knees and said 'Foxtrot it'. Waited for him to peek out and they lay into him. He peeked out, I fired, and he headshotted me. Boom. I died. 2nd place yet again.
I need to learn how to quick toss grenades. How to better handle that inventory list. I see you can have like four or five slots, but the Y button (XB1) only allows quick swap with two weapons. It's clunky. Is there a better way?
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Post by blackbarney on Apr 3, 2018 14:42:12 GMT -5
If Pegasus' post at the top of this page doesn't perfectly represent why i come to this site, I don't know what does. SUPER helpful and I don't even play this damn game.
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Post by Pegasus Actual on Apr 3, 2018 17:08:35 GMT -5
If Pegasus' post at the top of this page doesn't perfectly represent why i come to this site, I don't know what does. SUPER helpful and I don't even play this gosh darn golly gee whiz game. Thanks! Come for the helpful content, but stay for the shitposts I always say! For whatever reason I am not quite sure of....I find the whole PUBG game to have almost no annoyance or aggravations. Seriously, like 20 min of solo CoD I am ready to go kill animals, blood pressure goes up, get hate emails from other players, campers, people who don't play to win, etc...The list is so long I can't even get to everything. PUBG? None of those things. Maybe because everyone is playing the game as it's intended to be played. There's only one way to play...to win. That's refreshing. I'm not used to this. CoD isn't like that. Most players aren't playing to win, they are playing for KD. Or levels. Or gun challenges, etc... Same with Destiny for the most par (except for Trials) So I had a pretty much novel length response to your post, but the forums ate it so I will try the cliffs notes version... Anyway I mostly agree with this. Modern shooters have a lot of busywork and bullshit that ultimately harm the basic game by negatively influencing player behavior. And if someone is going to Foxtrot around in PUBG, no big deal, they'll die early on and not negatively affect your experience. This stumbles a bit on the point that playing to win involves getting uncontested high quality loot. Novo is a good place as it is high loot and military base is a RAMBO magnet. If the base is closer than the town to the loot path, while you can expect other players to still be there, it's good loot for the amount of competition you'll have. But, the best strategy for winning is to get to good loot that is far off the plane path, preferably farther than you can plausibly drop. Secure a vehicle and drive 3+km off the plane path and you are very safe. Winning comes down to your efficiency. Avoiding a fight is as good or better than winning a fight. Here's an example plane path and strategy (possibly my favorite drop on the map): Drop on the road next to military base. Tons of vehicles spawn there, and you can make a quick getaway in one while everyone is trying to have their action movie moment. Go to the marked building, which is actually pretty great, especially for a solo player. If the circle is nice to you after and/or you're efficient you might get all of Mylta Power or Prison to yourself as well. Then use your vehicle to enter 2nd or 3rd circle as far off the plane path and you just converted a 1v99 to a 1v20 with good loot on your side. The final circles are almost an entirely different game. I'd say generally being prone on a hill is a bad move. You are visible to observant players and you are a sitting duck if someone takes the shot. Getting out of prone and escaping is highly unlikely. Better to play cover and keep your head moving so you don't get one shotted. Playing the snek (prone) game might be advisable if you have a little dip that provides visual cover, or near tree/bush shade especially in situations where there are a lot of people for the size of the circle. You can let the aggressive visible players thin themselves out potentially. An important skill is being able to quickly locate shots, especially ones AT you so you can take cover. It's a bit more in depth than your standard COD sounds. This video covers it for the most part: The thing to remember is that if you're getting shot at, you will hear a loud crack noise that's 90 degrees from your attacker. You have to try to ignore that and focus on the second sound, the pop of the gunfire. That will be the sound that locates the shooter. It takes focus and a bit of practice to get decent at. So you have two main weapon inventory slots. Any attachments on any of your weapons don't count against inventory space either (same goes for the ammo in the gun, so loading a gun from zero to full will give you space to pick up more stuff potentially). Attachments in your backpack eat up space super quickly though. You also have a dedicated pistol and melee slot. Both of those suck. Skip pistols unless you absolutely need a weapon. For melee just pick up a pan. It will block bullets shot at your butt. Seriously. Up on d-pad will cycle between melee and pistol. Grenades... so... right on d-pad will equip your grenade. Pressing it again will cycle through your inventory of grenades. Left trigger toggles between the normal long throw overhand, and a short underhand throw. Holding right trigger will show you a grenade arc, releasing will throw. Tap LB to cook your grenade before releasing RT. Frags are like 5-6 seconds. Other grenades are more like 2. You cannot cancel a cook. Cooking a frag for 3-4 seconds before tossing it can be a good strategy, but keep in mind the noise is audible so a really good player may rush you during this time. The arc the grenade shows will have a impact spot if you are close enough. Use this to line up tosses into windows (it will break through glass). If the little impact indicator is not there, then the grenade will go shorter than you think. And it may bounce back at you. Get close enough to get the impact indicator if you are trying to get through a window. A potential use of cooking would be to cook a smoke grenade and just let it explode in your hand. This can provide good visual cover to loot a corpse or a supply drop. I'll just leave it there, my post was like twice as long before proboards ate it... but I think I touched on the most important things I wanted to get across.
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Dumien
True Bro
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Post by Dumien on Apr 3, 2018 21:09:29 GMT -5
Well. Now that Pegasus helped ya get good at the pregame it's time to get good at collecting stuff. Identifying the potential of threats around you will help you maximize your loot potential. Obviously you have alot more freedom if you do a safe drop. Rambo drops throw all the following out the window... just grab a gun and ammo and go. Getting a 2 backpack is comfortable. It should give you enough room to do whatever the hell you want to do. 7.62 ammo is heavier than 5.56 so keep that in mind. The M4 is the best (non loot crate) auto gun in the game and it takes 5.56, thus collecting 5.56 is always worthwhile even if you don't have a 5.56 weapon yet. The M4 is so good that I even keep tac stock if I find one in case I someday get an m4. I feel comfortable at 150 5.56. Tac stock also works on the vector which is an aquired taste. Extended mag for AR and SMG are both good since they open up your options and free up a small amount of extra space in your inventory. The vector in particular is almost unuseable without extended mags since it starts with only 13 rounds. I personally love the vector and UMP so I put a high value on the SMG extended mag The SKS is probably the best non loot crate sniper on xbox. If sniping is the life you want to live, keeping a reserve of around 60 7.62 is something to try for. Boosters are always good. Use painkillers to get to full after using a first aid kid. Energy drinks wont cut it. Since energy drinks go down faster, save those for go time at the end of the game. At around 6 boosters you should consider chugging them with 20 players left. I ditch bandages after I get 3 first aid kids. They can easily clog up your inventory and early on I made the mistake of forgetting about them. Med kits are awesome, but dont be afraid to use them early on. They are VERY heavy and a first aid kid+booster are more versatile than a med kit which is only really good when you are on death's doorstep. If you have enough meds to open a pharmacy you can consider risky looting strategies where you stay in the blue with the intention to get even better loot and use your meds as extra time spent outside the typical playzone. In team play smoke grenades are invaluable. We keep finding new ways to use them. You can secure a contested supply drop, revive teammates, provide cover for a vehicle escape, or fake a frag grenade since they make the same sound. The list goes on. If you are committed to the solo play the flashbang/frag are probably what you want to prioritize. The flash bang has inflicted some infuriating deaths on me. My solo wins have all been stealthy... save for my first which only worked because vehicles used to be OP on xbox. I like scrappy fights, but I am a firm believer in gaining position by avoiding bad fights. Just like CoD all you are trying to do is set up favorable situations. When we play as a group we actually only do a limited amount of plays. We go to "guff house" as Pegasus mentioned. We go to military. We go to yasnya. We go to georgeapol. We usually go for long drops and early vehicle plays to get max time looting. All that means is we try to get some consistency out of the chaos that is PUBG. Anything that gets in the way of that initial plan we will typically have an answer for. You can't necessarily do that with fly-by-the-seat-of-your-pants stealth gameplay. The final circle is skill and luck combined. Sure you can do everything in your power to put yourself in a good position...the game might just give the other guy the best position anyway. Don't beat yourself up if it doesn't go your way. As far as aiming goes... I bought a XIM4 for siege and I use it here. Man my reflexes are starting to slow down but... I found a really comfortable setup with the PS Move Nav stick and the logitech g5o2. You have your dpad, start/select, jump, crouch, and sprint/move stick on your left hand. Your right hand does all the aiming and gun related minutia with the precision of a mouse. It's very...relaxing. I still use my elite controller for other games, but I am a true believer in the comfort and precision the XIM provides.
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Post by iw5000 on Apr 3, 2018 21:18:59 GMT -5
Just got home. Reading all this now. Thanks a ton Pegasus. I’m going to have to make notes on paper for some of this, like the grenades part. Didn’t even realize I could do half of the stuff.
The map/landing stuff is really solid too. It’s seems obvious after reading ...but you start playing, it really isn’t. For a slow moving game, you still need to think quickly on your feet and so with that, even the obvious isn’t so obvious sometimes.
I haven’t been very good with picking up vehicles roadside. I think this is partly due to me being ambushed a few times in early games, people laying traps with cars. That half second pause getting in....boom ...shot in the head lol.
Thank you again!!
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qupie
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Post by qupie on Apr 4, 2018 4:59:57 GMT -5
For whatever reason I am not quite sure of....I find the whole PUBG game to have almost no annoyance or aggravations. Seriously, like 20 min of solo CoD I am ready to go kill animals, blood pressure goes up, get hate emails from other players, campers, people who don't play to win, etc...The list is so long I can't even get to everything. PUBG? None of those things. Maybe because everyone is playing the game as it's intended to be played. There's only one way to play...to win. That's refreshing. I'm not used to this. CoD isn't like that. Most players aren't playing to win, they are playing for KD. Or levels. Or gun challenges, etc... Same with Destiny for the most par (except for Trials) This x100. tactical loitering is a solid strategy, and because of the circle, gets punished quite often. You camp, you have less time to loot. In COD, if both teams camp, nothing happens. Campers are like 50% of the rage in COD for me personally. The other part are rail guns and BS connection. In battle royale games, connection can still be an issue, but using snipers is a much more valid strategy and harder to do due to bullet drop and travel time. Sniping short range is a big no no. Also, the maps are not crazy small, and spawn tactical loitering/killing is not a thing. All in all it is really refreshing. Funny you bring up trials, because to me, this is the first game that gives the same tension that trials did (OK maybe getting MOABS in MW3 did too). One "strategy" that kind of makes me rage in Fortnite though is players who engage in a firefight even when you both have to run a long distance for the storm/gas and were barely/not even going to make it out with full health in the first place. They simply dictate, we both are going to die, and one of us will get a kill.
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Post by blackbarney on Apr 4, 2018 8:38:28 GMT -5
great post, Pegasus. I like that map landing strategy. I haven't played the game but I find this genre so cool. How does the plane drop work? You get to pick when you jump off the plane or is it random? So you land as quick as possible, grab a car and then drive to that tower and the idea is that you are so far away from the action, that you have time to loot the tower and prison before people start finding you or the circle causes you to move?
What does Rambo mean on that map? Hot/kill zones?
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Post by iw5000 on Apr 4, 2018 11:48:35 GMT -5
great post, Pegasus. I like that map landing strategy. I haven't played the game but I find this genre so cool. How does the plane drop work? You get to pick when you jump off the plane or is it random? So you land as quick as possible, grab a car and then drive to that tower and the idea is that you are so far away from the action, that you have time to loot the tower and prison before people start finding you or the circle causes you to move? What does Rambo mean on that map? Hot/kill zones? Plane drop mechanics are very simple. The game starts with a big cargo plane flying. You can toggle your view between the plane and an overhead view of the map (which shows the plane's flight direction & path). It's very simple. When you see a part of the map you want, or just are ready to bail....you just hit the B button whenever you are ready to jump out of the plane. You decide. That's it. Simple. When you do, you see your character free falling in the sky. Landing is a little trickier. The goal is to get to the ground asap, so you need to free-fall fast. You have to aim/toggle your buttons in a certain way to do it. Just nosedive towards the ground, always avoid pulling your chute to quick, which means more time in the air. At some point, the game will automatically open your parachute, and then you glide/control your landing to where you want to be. Again, pretty simple. Why get to the ground quick? Because you want to land asap, so you can start grabbing loot. Can't grab loot while floating in the air. What does 'Rambo' mean? Certain parts of the map will attract more people than others. While loot placement is mostly random, certain buildings/town/military centers have some higher level random loot drops, better guns, armor and stuff. So ...if you drop into these areas, you have better odds of getting better loot fast. But, that said, you will most likely be battling it out with other people thinking the same tactic. Pick your poison. Picture the movie Hunger Games, how it starts. Game begins, you can quickly run to the woods and have zero pct chance of dying. Or you can run to center and the pile of weapons with all the other people, and start fighting right away. You decide. PUBG works in almost the exact same manner. Pegasus's above strategy is to stay off the hot spots underneath the plane's path, and glide over to the outskirts initially. You can still find good weapons, but (hopefully) with much less chance of fighting right away. What the downside to starting on the edges? When the circle starts collapsing later, AND it's on the other side (or at a great distance from you)...you are either going to have to 1) run recklessly to get inside it's perimeter, or 2) find a vehicle to drive there. Both of these bring about danger to you. If you are running fast, you are probably not checking corners or seeking cover. Higher odds of being shot. Or get a car? People trap/ambush cars, ..higher odds of being shot. I haven't won any games yet, but have finished 2nd like four times now. When I have finished second, it was mostly because the circle started collapsing near me, near my initial landing area. I was able to set up shop. Camp. Stalk. Hide. When I'm doing these things, I'm not running around reckless.
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Dumien
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Post by Dumien on Apr 4, 2018 11:53:24 GMT -5
great post, Pegasus. I like that map landing strategy. I haven't played the game but I find this genre so cool. How does the plane drop work? You get to pick when you jump off the plane or is it random? So you land as quick as possible, grab a car and then drive to that tower and the idea is that you are so far away from the action, that you have time to loot the tower and prison before people start finding you or the circle causes you to move? What does Rambo mean on that map? Hot/kill zones? So the plane path is a random line in direction over the body of the island. You do get to pick when you jump out, but you get a solid 5-7 seconds to orient yourself and look at your map before the game lefts you jump out (if you want to do an early drop). Each plane path is a puzzle to solve. Figure out where the majority will jump (thus creating these "rambo zones") and figure out where the high loot zone is that will be relatively uncontested. Keep in mind the first circle only appears some odd seconds after the plane finishes its path and forces everyone off anyway. You can't just stay on and wait for max intel. Grabbing a vehicle early on opens up so many options since you can abort the east tower loot plan if you get a rare west coast circle. The first circle gives you 5 before it starts closing which is a real long time. Any driving and fighting you do in that time is something to keep to a minimum. Following this strategy Kills get more valuable as the game goes on for a few reasons. Killed players early on won't have good loot or alot of it. Killed players later on will have better loot and more of it because A) they probably went to a high loot zone and B) they probably have their own kills... their inventories are likely comprised of multiple players' time spent looting. Edit: Ninj'd
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Post by blackbarney on Apr 4, 2018 12:09:26 GMT -5
so because it's better to land fast, don't most people jump out of the plane as soon as it is over land? With very people jumping out of the plane during the end of its run? Is there any strategy to jumping late or is it a lot more risk since you're the last to get l00t?
this game is cool as hell
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Post by iw5000 on Apr 4, 2018 12:57:34 GMT -5
so because it's better to land fast, don't most people jump out of the plane as soon as it is over land? With very people jumping out of the plane during the end of its run? Is there any strategy to jumping late or is it a lot more risk since you're the last to get l00t? this game is cool as hell Side note there....You can actually see how many people are jumping out of the plane. On the bottom left corner of the screen, there's a plane icon. As people jump out, the seats get greyed out and the plane gets emptier. So you can get a quick feel for how many are leaving and when. I don't think it's quite that black and white ("jump as soon as one is over land"). One, the plane has a different starting point and path every game. And two, it seems like a lot of people go to their own familiar areas or wait for hot zones. Like the school for example. The few times I tried to go there, it looked like a parachute festival as I approached the building from the sky. At least 15 people floating towards it. So these two factors kind of sometimes force a large amount of people to wait. Generally speaking though, I think it is safe to say that people tend to jump out sooner than later. There are enough hot spots on the maps, good loot areas, that rarely does it seem worthwhile to wait until the plane is all the way on the other side of the island.
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Post by iw5000 on Apr 4, 2018 13:15:52 GMT -5
For what it's worth...(copied this) The one thing I couldn't seem to figure out is WHEN the circles collapse. Is it a fixed time? Or is it fixed, but may collapse earlier if a certain number of kills happen? www.pubg.net/news/pubg-101-map-circle-and-red-zone- Erangel is broken down into an 8x8 grid of yellow squares. From one side to the other, these yellow grid squares represent one kilometer of distance. If you zoom in slightly (scroll wheel by default) you’ll be able to see that each of these yellow grid squares are made up of 10 smaller, white grid squares. These white grid squares represent 100 meters of distance. This is very useful when estimating distances either for firing, or running. - This works out to about 6 x 6 squares. Or 6km x 6km, 36 SqKm (almost 14 square miles) Lots of land to traverse! - The playzone is referenced in two ways on your map, a static white circle, and a moving blue circle. The static white circle will designate where on the map the moving blue circle will stop, while the moving blue circle on your map will reference the wall of electricity that is enclosing around the island. If you are caught outside the blue circle while it is closing, you will begin to take damage every second. Once the blue circle reaches the white circle and stops moving, the damage it deals is significantly increased - There are eight circle movements in the game. The fourth circle is often referred to as the 'death circle' - With each movement, the play zone is reduced by around 50% and the damage of the electricity field is increased by around 50%. This means the first few circles won’t deal that much damage and are fairly easy to survive if you’re caught outside them. However as the game wears on into the later circles it is almost impossible to survive outside of the playzone for any longer than a few seconds. - The first circle is roughly 4,500m wide and encompasses around 50% of the map depending on where it is located. - Second circle is 2,970wide, third circle is 1,480mwide, fourth is 740m wide, fifth is 360m and the sixth is 175m. - After the first circle every following circle change will happen entirely inside the new playzone. Each circle change is randomly generated, but will never extend outside the previous circle. There are generally two schools of thought when it comes to surviving the circle, playing the center, or playing the edge. - Red zones indicate bombing areas. They are roughly 1km wide in diameter, and are marked on your map by a large transparent red circle. Red zones, unlike blue zones can pop up at any time, in any place. Although players have theorized that red zones appear more frequently in areas that large amounts of players are in, no information has been able to prove that this is the case. After a red zone has been marked on the map there will be a short grace period before the the area will be bombarded with explosives. The location of the explosions are entirely random, and they will kill you if you are caught in their blast radius.
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Post by blackbarney on Apr 4, 2018 13:19:53 GMT -5
On your 2nd-to-last point, surviving the circle. You say there are two schools of thought. Playkng the centre or the edge. It seems like the center is better IF you have a place that can limit your exposure since you'll be at risk from all sides. So if that's not possible, playing the edge must be good, i'm guessing, because enemies will always be in front of you? So you just move towards the center from the edge, never having to worry about behind you?
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Post by iw5000 on Apr 4, 2018 13:31:53 GMT -5
On your 2nd-to-last point, surviving the circle. You say there are two schools of thought. Playkng the centre or the edge. It seems like the center is better IF you have a place that can limit your exposure since you'll be at risk from all sides. So if that's not possible, playing the edge must be good, i'm guessing, because enemies will always be in front of you? So you just move towards the center from the edge, never having to worry about behind you? Just my initial observations... I think the whole 'center vs edge' depends on some factors: 1. Edge is typically safer, ...but 2. As the circles are collapsing, you need to know which direction people be coming from. For example, if the circle is collapsing on the east side of the island(say the Prison/Mylta Power area)....survivors will be rushing to the circle, coming from the west. If you play the west edge of the circle, you better be watching your rear. A herd of people will run right on top of you. This can be good if you are looking for kills. Not so good if you want to survive (I'm not real good at gun standoffs) 3. I like playing the edge. That said, only IF my rear isn't going to be the arrival side (see #2), AND my rear is covered by obstacles (steep hill, woods, etc..) that will shield my rear (at least my visibility) from possible people sneaking on the perimeter. I think this is the best possible scenario. 4. Once I am in circle, and the blue zone is still collapsing, ....towards the end I am almost always looking for a covered/sneaky route that will move me into the next circle. I think it's better to anticipate and move early...rather than wait till it's close. Sorry if that seems obvious. I'm just having fun discussing this.
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Post by blackbarney on Apr 4, 2018 13:40:53 GMT -5
yeah, the nuances are really interesting on your last point there. Like in Search & Destroy mode in Call of Duty (where you have ONE life), most people thought it was better to move late, to increase the chance you get the jump on the opponent. I was in the minority where I liked rushing the bomb site and anticipating and moving early since I knew MOST people are playing it super safe. My team hated me for that though so we'd either win big fast or I'd die and they'd get all pissed.
There's this nuance to this game though that is different than Call of Duty... there is NO incentive (from what I've seen) to actually get kills. In your second point, you say, "this can be good if are looking for kills...", but why would anyone ever be looking for kills. The objective is to be last man standing, right? The objective isn't to kill everyone. So since every skirmish entered increases your risk of death, wouldn't an optimal game have you just killing at most ONE person (the last one), or maybe they get zapped by red circle or something and you get lucky.
In poker I really like multi-table tournaments because it's not MY job to decimate the player count down to a number where I can make the cash finish. But I'm still incentivized to take them out myself since i need to increase my chip count to survive until the end. But in Battlegrounds, I can't seem to spot any real incentive to kill someone (other than it being super fun, lol).
i don't understand why i haven't played this yet. I have an xbox one and everything. This thing seems right up my alley> The ultimate lone wolf game. And it even has squads if you want to play with friends.
also don't apologize! I really like discussing this too, and i've never played so nothing is obvious to me.
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Dumien
True Bro
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Post by Dumien on Apr 4, 2018 15:42:54 GMT -5
Killing people /is/ super fun in this game which is why so many people prefer the rambo life. The only negative is that the frames drop HARD on xbox when you get into CQC with a bunch of buildings/players around. Sure this is a console only problem but still... I feel like they could do better. My gripes with the game boil down to console only issues and serious lack of gun variety. Sure fortnite has stupid stupid stuff, but they do have the gun variety. It also plays smooth on console at 60 FPS.
Getting a high kill game is super fun especially in squads where after a great game you can count up your kills with your friend and realize that you collectively killed 1/4 of the rest of the players.
The team aspect of the game is something you really need to experience. Getting your first solo dinner feels great, but team planning/looting/fighting/improvising is fun. It's something unique to battle royale and it's very hard to pin down without saying "just go play it."
I remember watching streamers play PUBG on PC and I was all "wow I really want to play this." The genre is ripe for the picking and there are definitely way better ways to do it than PUBG's current state. In the same way that Destiny 1 primed console players for the MMO FPS, Fortnite is priming console players for the battle royale experience.
I have high hopes.
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Post by iw5000 on Apr 4, 2018 16:41:39 GMT -5
There's this nuance to this game though that is different than Call of Duty... there is NO incentive (from what I've seen) to actually get kills. In your second point, you say, "this can be good if are looking for kills...", but why would anyone ever be looking for kills. The objective is to be last man standing, right? The objective isn't to kill everyone. So since every skirmish entered increases your risk of death, wouldn't an optimal game have you just killing at most ONE person (the last one), or maybe they get zapped by red circle or something and you get lucky. In poker I really like multi-table tournaments because it's not MY job to decimate the player count down to a number where I can make the cash finish. But I'm still incentivized to take them out myself since i need to increase my chip count to survive until the end. But in Battlegrounds, I can't seem to spot any real incentive to kill someone (other than it being super fun, lol). i don't understand why i haven't played this yet. I have an xbox one and everything. This thing seems right up my alley> The ultimate lone wolf game. And it even has squads if you want to play with friends. also don't apologize! I really like discussing this too, and i've never played so nothing is obvious to me. I'm going to echo what Dumien said, at least in regards to playing with squads. Solo = great fun, squads = also great fun. I've only done about four 2-man games, but wow...it was a lot of fun. Like more fun than group play in CoD or Destiny (well, to be fair, group play in CoD in meaningful games, like clan vs clan action, MLG stuff, is still right up there) I think the whole 'one-life' thing plus the added tension of another group could literally be anywhere ready to shoot, just creates fun tension, even when nothing is going on. And if you do get into a fire-fight, very very intense. It feels like real violence/gun play, not the cartoony bs crap you get in CoD or Destiny. Like you hear the crack of a gun/sound, you first instinct is to duck or run for cover. Which is a real reaction, not the silliness of CoD's jumpshooting and other stuff. back to your point...why look for kills? Your point is strong. One of my final 2-finish games, I didn't even get a kill prior to being in the final two. Game was still just as intense, even though I wasn't firing my gun. I think I kind of agree. Each gun-fight just tosses a percentage risk of being killed. So why not avoid it? But sometimes, you just got to kill people when say you have a clear shot on a guy lying in the bushes. You just have to put them down lol. Why not? The only reason not to is IF it gives up your position. Interesting discussion. I'm with you. Not sure why it took me this long to play this. I had even been waiting/longing for HIZ1 or whatever it was called.
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Post by Pegasus Actual on Apr 5, 2018 1:49:16 GMT -5
My computer ate the original version of this post (this time I can't blame proboards), 0 for my last 2! im honestly surprised it took so long for someone to make a game like this. DayZ was huge despite being a massive chore to set up and play. pubg basically just took all the best parts of that mod and made an arcade mode. i think the most impressive part of it is that they basically grew it all by word of mouth. I didn't play DayZ, and I'm not even really sure what if any relation H1Z1 has to it. They were things I was vaguely aware of but I wasn't so into the zombie thing and just never got around to trying it. So I'm still a bit confused about the trajectory to PUBG. great post, Pegasus. I like that map landing strategy. I haven't played the game but I find this genre so cool. How does the plane drop work? You get to pick when you jump off the plane or is it random? So you land as quick as possible, grab a car and then drive to that tower and the idea is that you are so far away from the action, that you have time to loot the tower and prison before people start finding you or the circle causes you to move? What does Rambo mean on that map? Hot/kill zones? IW5k covered it, I'll just say the the 'Rambo' zones, or let's just go with hot drops, as that's what most people call them and I don't think Rambo is gonna become a thing based off my crude example map so let's drown that newborn in the tub.... Anyway, I would expect around 50 percent of the players with that plane path to drop into those three spots. Maybe a bit less on Xbox, as PC plays a bit differently. Hot drops are extra bad on Xbox as you get single-digit frame rates at times in hectic early situations not to mention that especially on regular Xbox One there is a tendency for assets to not load in on time causing all sorts of problems and frustration. Unable to get loot, getting stuck in geometry, etc... Keep in mind the first circle only appears some odd seconds after the plane finishes its path and forces everyone off anyway. You can't just stay on and wait for max intel. Grabbing a vehicle early on opens up so many options since you can abort the east tower loot plan if you get a rare west coast circle. The first circle gives you 5 before it starts closing which is a real long time. Any driving and fighting you do in that time is something to keep to a minimum. Interestingly enough patch 1 on the new experimental test server, that is the new 4x4 map (as opposed to the regular 8x8, so 1/4 the size) they changed it to give you the circle while you're in the plane. I wonder if the meta will shift but early on watching people jump they tend to value landing in the circle ridiculously highly. Especially considering the other circle changes in play with the new map. That is, there is less time in between circles, and the circles take much longer to shrink. That allows you to run with the circle and even have time to pop off shots pretty much in any scenario. As it stands right now it's very easy to evade and get good loot by dropping outside the circle to something with good loot and then grabbing smaller compounds on the way in. The concecpt of intel in this game is huge. For instance, and the xbox version doesn't explicitly say anything about this so you may not already know IW5k, but if you hold RB you can free look. This is especially useful while parachuting to get a view of how many people are landing in your vicinity. If you can for instance find one isolated guy that dropped uncontested on some nice loot, and you predict where he is probably going next, you can relatively safely set up an ambush and get lots of good stuff. You can also use free look to find cars that are near your drop zone, which can buy you precious extra looting time as you know you have a quick way into the circle. While I agree that kills a bit later in the game can net you lots of loot and thus are valuable, I wouldn't make it a strict rule. An early kill or two that completely clears your area and lets you loot in peace can be even more valuable. And in terms of loot, late game kills might have zero value if you are geared out. Or even if you're not, a lot of times with circle pressure, and pressure from other players you can't get your just spoils anyway! so because it's better to land fast, don't most people jump out of the plane as soon as it is over land? With very people jumping out of the plane during the end of its run? Is there any strategy to jumping late or is it a lot more risk since you're the last to get l00t? this game is cool as hell People jump out earlier in general. Especially the hot drop type players. The 30 second advantage or whatever you get by dropping right away is washed away and then some by human nature. Dropping later will tend to get you less competition for your loot. Also, going back to the circle intel thing Dumien was talking about... If you drop late, and you drop long, even on the normal maps you will see the circle while you are in the air. Which means you can find a vehicle if necessary, or safely ignore vehicles if you're already going into the circle. On your 2nd-to-last point, surviving the circle. You say there are two schools of thought. Playkng the centre or the edge. It seems like the center is better IF you have a place that can limit your exposure since you'll be at risk from all sides. So if that's not possible, playing the edge must be good, i'm guessing, because enemies will always be in front of you? So you just move towards the center from the edge, never having to worry about behind you? That's basically it. The biggest problem on standard maps is that the circle moves kind of fast. The esports settings have them move slower, more like the new map. But as it is right now, moving with the blue can be a major issue as an irrational opponent can and will easily cause you both to die. One of you to the prolonged and unnecessary gunfight, the other to the blue. For that reason you have to be really careful about playing from the edge of the play zone like that. Taking a power position in the middle of the circle can be extremly good. Especially in squads where 360 degrees of cover plus DBNO revive mechanics give your squad a huge advantage over squads moving in the open. It's a little harder to successfully hold good power positions on Xbox as the frame rate makes it a lot harder to hit moving targets. In general I would say center circle is preferable early, as being able to stay still versus moving kilometers is relatively safe. Also, if you're center circle, then the max distance to the next possible circle will be small. As most new circles will contain the old center. Whereas if you're on the side, you may have to run clear across in a short amount of time. At a certain point the edge is pretty much the only thing you can play though. With a high player count the middle becomes suicide near the end. Also, the blue gets stronger later, so you can be much more certain that you won't get flanked from outside the play zone in later circles as they will kill in under 10 seconds, whereas earlier circles can be healed through for minutes easily. Killing people /is/ super fun in this game which is why so many people prefer the rambo life. The only negative is that the frames drop HARD on xbox when you get into CQC with a bunch of buildings/players around. Sure this is a console only problem but still... I feel like they could do better. My gripes with the game boil down to console only issues and serious lack of gun variety. Sure fortnite has stupid stupid stuff, but they do have the gun variety. It also plays smooth on console at 60 FPS. Getting a high kill game is super fun especially in squads where after a great game you can count up your kills with your friend and realize that you collectively killed 1/4 of the rest of the players. Killing being an end to itself is definitely a thing in this game. They have three leaderboards per mode, overall rating, win rating, and kill rating. With overall of course being a mix of the other two. But ultimately you get to define your own criteria for success in this game. One thing with the hot droppers, you could say they're not playing to win, and I mean, they kind of aren't... but they also are. If you win a big loot spot, you've got all the stuff you'll need to win the game. And if you lose early, well you get to go right back into a new game and try again. Compared to the guy who only loots garbage compounds, makes it to the top 10 almost all the time but doesn't have competitive gear and rarely pulls out the chicken dinner. I do personally value not dying early, a 90th place will bug me, and a 5th place will be some solace. But what's better is up to you. Hot drop guy finishes 93rd, 75th, and 1st. Risk averse guy places 10th, 3rd, and let's even give him a chicken dinner on the third game. He got the same single dinner, but he invested a lot more time into his losses. Also, and I'm not clear on this point, but there is some skill based matchmaking involved. Not sure on platforms or modes, but it is a thing to at least some extent. Getting lots of close but no dinner type games might push you into lobbies where you're even less likely to get one, whereas a bad run of hot drops might put you in a lobby you stand a chance of winning. So it's not completely clear-cut. Conversely, a certain horse might start losing his mind and yell at everyone about everything they do wrong... I do love the squad experience though, even if I'm an awful teammate/person on very very very incredibly supremely rare occasions certainly not every game. I mean, I guess I agree on the techinical shortcomings of the Xbox version, but as a game design I don't buy it. I'm expecting a lot of BR games that I just don't like as much. I'm trying to think of a single thing I like about Fortnite more as a design compared to PUBG and it's tough. I guess their circle speeds are better dialed in (if you ignore things like jump pads and the ability to just bypass all terrain by building which completely neuters the concept of circle pressure anyway). That's about it. And on a technical level it runs a lot better especially on Xbox. I think games will come putting their own 'spin' on BR without really getting it, and fail spectacularly. Of course, I think Fortnite clearly doesn't get it either and it's a smash runaway success so ya know I guess we'll see. I saw something about an interesting BR-ish game called "Mavericks: Proving Grounds" Supposed to be 400 player matches, and allow for up to 1000. It promises mechanics such as persistent footprints and disturbed foliage for tracking people, stuff like that. I dig the ambition and the focus on the hunter/prey aspect, but we'll see. I don't think PUBG is going away just because higher quality devs are going to get in on the genre. I've had enough shit shoveled on my face by AAA studios to buy into that line of thinking.
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Post by iw5000 on Apr 5, 2018 11:50:52 GMT -5
The concecpt of intel in this game is huge. For instance, and the xbox version doesn't explicitly say anything about this so you may not already know IW5k, but if you hold RB you can free look. This is especially useful while parachuting to get a view of how many people are landing in your vicinity. If you can for instance find one isolated guy that dropped uncontested on some nice loot, and you predict where he is probably going next, you can relatively safely set up an ambush and get lots of good stuff. You can also use free look to find cars that are near your drop zone, which can buy you precious extra looting time as you know you have a quick way into the circle. Did not know that. I'm finding out there are a ton of little things I don't know in this game. From the grenade use dpad stuff you mentioned, to the above, to even the value of looking for attachments for your guns. This last one is huge. A good scope on a M16, make a world of difference. And especially if you know how to lean, plus switch off to the fps view (which I just got a handle on last night)
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Post by Pegasus Actual on Apr 5, 2018 12:39:44 GMT -5
And since you're playing TPP free look is pretty important while tactical loitering. Use it too look around when you are prone, can check 360 degrees without shifting your body. Makes it a lot less likely that you will get spotted.
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hebbnh
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Post by hebbnh on Apr 6, 2018 18:59:49 GMT -5
Alright, I’m in. Between reading this thread and watching some first person stream action today I got convinced to give this a shot. If you guys want to squad up with a noob just shoot me an invite.
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Post by Pegasus Actual on Apr 6, 2018 21:52:51 GMT -5
Alright, I’m in. Between reading this thread and watching some first person stream action today I got convinced to give this a shot. If you guys want to squad up with a noob just shoot me an invite. PC version right....? RIGHT?!?!?!
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hebbnh
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Post by hebbnh on Apr 7, 2018 0:25:39 GMT -5
That’s a negatory, horse.
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malgato
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Farm ammo, then everyone wipe.
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Post by malgato on Apr 7, 2018 1:37:04 GMT -5
Alright, I’m in. Between reading this thread and watching some first person stream action today I got convinced to give this a shot. If you guys want to squad up with a noob just shoot me an invite. PC version right....? RIGHT?!?!?! That's nonsense. Xbox does not require me to purchase a new (i.e., functioning) graphics card. But who wants to play some Crucible?!
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qupie
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Post by qupie on Apr 9, 2018 6:27:42 GMT -5
yeah, the nuances are really interesting on your last point there. Like in Search & Destroy mode in Call of Duty (where you have ONE life), most people thought it was better to move late, to increase the chance you get the jump on the opponent. I was in the minority where I liked rushing the bomb site and anticipating and moving early since I knew MOST people are playing it super safe. My team hated me for that though so we'd either win big fast or I'd die and they'd get all pissed. There's this nuance to this game though that is different than Call of Duty... there is NO incentive (from what I've seen) to actually get kills. In your second point, you say, "this can be good if are looking for kills...", but why would anyone ever be looking for kills. The objective is to be last man standing, right? The objective isn't to kill everyone. So since every skirmish entered increases your risk of death, wouldn't an optimal game have you just killing at most ONE person (the last one), or maybe they get zapped by red circle or something and you get lucky. In poker I really like multi-table tournaments because it's not MY job to decimate the player count down to a number where I can make the cash finish. But I'm still incentivized to take them out myself since i need to increase my chip count to survive until the end. But in Battlegrounds, I can't seem to spot any real incentive to kill someone (other than it being super fun, lol). i don't understand why i haven't played this yet. I have an xbox one and everything. This thing seems right up my alley> The ultimate lone wolf game. And it even has squads if you want to play with friends. also don't apologize! I really like discussing this too, and i've never played so nothing is obvious to me. I can not talk for other games, but in fortnite, you are going to have some shitty loot if you are not going to engage players mid-late game. Additionally, if you haven't killed a single guy, you are going to be quite rusty too. 20 minutes without a firefight is quite long honestly. But the loot, is by far the most important thing. Sure armour/shields might be rare to find on enemies, but a scar, rocket launcher or bolt action sniper can mean the difference between a win and a loss. Also, killing is fun and it gives practice I mean, I guess I agree on the techinical shortcomings of the Xbox version, but as a game design I don't buy it. I'm expecting a lot of BR games that I just don't like as much. I'm trying to think of a single thing I like about Fortnite more as a design compared to PUBG and it's tough. I guess their circle speeds are better dialed in (if you ignore things like jump pads and the ability to just bypass all terrain by building which completely neuters the concept of circle pressure anyway). That's about it. And on a technical level it runs a lot better especially on Xbox. I think games will come putting their own 'spin' on BR without really getting it, and fail spectacularly. Of course, I think Fortnite clearly doesn't get it either and it's a smash runaway success so ya know I guess we'll see. I saw something about an interesting BR-ish game called "Mavericks: Proving Grounds" Supposed to be 400 player matches, and allow for up to 1000. It promises mechanics such as persistent footprints and disturbed foliage for tracking people, stuff like that. I dig the ambition and the focus on the hunter/prey aspect, but we'll see. I don't think PUBG is going away just because higher quality devs are going to get in on the genre. I've had enough shit shoveled on my face by AAA studios to buy into that line of thinking. Have you even really played fortnite? You seem to have some very wrong presumptions about it honestly. From a fortnite player (and stream watcher) who used to be somewhat of a PUBG stream watcher (only played once or twice though) I think I can give a more honest comparison between the games. Fortnite has a lot of advantages in my book. First, tactical loitering is not really a thing in fortnite, at least not in the absolute horrendous ways it is in PUBG, aka lying on the ground for a full 2-3 minutes. Players who never play fortnite, say everyone is tactical loitering in forts. Well, you couldn't be wrong more. tactical loitering in forts is not really a good strategy. If anything, all other BR games are way more camp friendly than fortnite will ever be, because of building. You don't have to camp in the only building that is in the circle. You can build something in the circle wherever you are, so that prebuild building is vastly less valuable in fortnite. You can also build while rushing opponents, making rushing in general a far more valid play compared to other BR games. High ground and terain is still very important in this game, also because you can build. Every single mountain top can be populated, and if you want, you can be up there in 30 seconds too. That doesn't make high ground less valuable at all. I would even like to go as far and state that high ground is the the single most important thing in this game. Same goes for water, you are extremely vulnerable on the water, you can build sure, but that is only a trade of between a little bit more safety, in trade of being spotted for sure. Walls and stuff you put up can very easily be shot down, and the last shot that takes down the wall penetrates it doing damage to the player behind it if you aim well. That really is another big one honestly, you can sneak or you can build, you can't do both. Once you build, you show your position big time. Both are valid strategies, although once you get proficient at it (and have enough mats) building will become your go to strategy. How is circle pressure dependent on natural terrain in any way? Can not see where you are going there. Jump pads are a thing yes (although incredibly rare, like you get one every ~10 games), but at least fortnite doesn't force you in a vehicle death trap to get to a circle. On console, I also believe the loot system is clearly superior in fortnite. While most al players play with an AR, sniper and shotgun, there is no clear cut meta. Some players play double shotgun, others like to use a scoped AR, others go heavy healing comps, while others only carry shields and 4 weapons. Honestly, I don't see PUBG and Fortnite as competitors at all. They are vastly different games. But honestly, I am not sure you even played 10 games of fortnite, because you don't seem to understand the game at all. To me it boils down to skill gap, and fortnites is the biggest I have seen in a shooter so far, fortnite is like 3D chess compared to PUBGs 2D chess.
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qupie
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Post by qupie on Apr 9, 2018 8:16:51 GMT -5
Probably because non fortnite players seem to have all these ideas on how the game plays, which are mostly completely wrong.
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qupie
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Post by qupie on Apr 9, 2018 9:03:43 GMT -5
Lol now that must be weird. No clue where that comes from, nor if that has any correlation with what game they play.
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Post by blackbarney on Apr 9, 2018 9:16:20 GMT -5
lol, that's true now that you mention it, Mouse. The experiences of PUBG and Fortnite players talking to me about their games has been vastly different. PUBG players seem to only talk to each other, and don't push the game on others. In fact, they really like talking about the game once engaged. And they're very transparent about the game's limitations and faults.
Fortnite players, from what i've seen, seem to talk to EVERYONE (rather than directing their posts just to their own ilk), like everyone is interested in hearing their exploits. I get a lot of "Bro, do you fortnite?" from friends and colleagues too. I never get asked about pubg.
which makes pubg by far the cooler game (by society metrics anyway). I wouldn't be surprised if Fortnite was actually the better game but I just have no interest in playing it. The build thing seems really dumb and obnoxious to me.
Plus when I watch Pubg vids, I actually feel scared for the player sometimes. It's just so big.
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Post by iw5000 on Apr 9, 2018 12:16:55 GMT -5
I have only dabbled a bit in Fortnite. Played PUBG more.
I have no clue which is the technically 'better game', who knows? Seems kind of silly to debate, as while they are both in the same genre, they seem to have significant differences. And those differences kind of create the liking to one or the other. Right now (and this may change), I like PUGB. To me, my opinion, it's less cartoony feel kind of draws me in. And while PUBG sometimes can involve long periods without action, I am finding that I am really drawn to the intensity, in just how quick you can die. It's interesting, in that a game that features a lot less action than COD, can in many ways be MUCH more intense. I find that very different and new compared to all the FPSers I have played in my life. My CoD encounters per 10min game were/are maybe 35 per game? 3.5 per min? I bet my PUBG encounters per game is something like 1 (at worst) to 5(at best), and that's per a 12-14 min game.
I do agree with Mousey.
Why can't both be good?
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Post by iw5000 on Apr 9, 2018 12:37:14 GMT -5
First, tactical loitering is not really a thing in fortnite, at least not in the absolute horrendous ways it is in PUBG, Is that really a negative? People hiding in buildings, bushes, ...kind of the charm of the game, giving it that real life edgy suspenseful feel. Again...is that a negative? Speaking just for myself, I'm sick and tired of loot crates and other shit like that. Again...just my opinion, but that's the charm of PUBG. Positioning, Positioning, Positioning. While you can be a slayer in the game and advance by getting kills, one can also advance (and finish high) just by good movement and positioning alone. Understanding cover, routes, using your terrain, etc..
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