Read if you want or not: Spoilers repost from Reddit Sept 22, 2017 13:43:42 GMT -5
Post by wings on Sept 22, 2017 13:43:42 GMT -5
Gun skill getting diminished when team shooting becomes more prevalent doesn't really make sense to me though. Positioning and gun-skill becomes more important with higher TTK, and higher TTK always favors team shooting. It is still the ability of your team to land your shots what dictates who is going to win the fight. You simply cannot get away with bad plays by simply killing your opponents with low TTK weapons/abilities anymore. You actually have to work for your kills.
Yeah I am bummed about raid gear in general as well, although it does look fabulous. Isn't the pleasure gardens 3rd person anyways? I shoot crystal so not sure but thought it was.
Ability spam? The abilities are to Destiny what killstreaks are to Call of Duty. The issue we have is that charged melees make no difference in PvP now and sticky grenades can only OHK a Guardian at 50HP or whatever it is now. While sticky grenades did get out of hand in Destiny 1 this was partly the result of the changes to primary and special weapons, along with other alternatives getting nerfs, like incendiary grenades. So now the abilities are far weaker, and recharge much more slowly. You were punished for bad plays during vanilla Destiny, so the nerfs weren't needed for that. My reference to Borderlands is that I consider it an exemplar of a loot shooter with space magic and Bungie seemingly borrowed enough ideas from that series anyway. If you take away space magic in Destiny you are left with a Halo-esque shooter that is just not exclusive to Xbox, while lacking the huge diversity of choices in PvP for game modes and, of course, dedicated servers. If you like raids, then World of Warcraft would be a top choice. If you like loot games then Borderlands and Diablo are top choices too. The weapon nerfs took a huge enough hit that the Golgoroth encounter could never be completed with legendary shotguns, despite being designed for that very reason, so nearly everyone sniped him for the damage phase, despite being just beyond pissing distance away from him for the DPS phase. Also, I don't think the community helped by bailing out of larger maps like Bastion during the early days of Destiny 1 because it told Bungie to make shorter ranged maps making shotguns more prevalent than they already were with the movement system the game has. It is the same as Call of Duty players crying their eyes out when shotguns kill them beyond pissing range whilst simultaneously wanting maps that overly favour CQC like Nuketown.
Why is positioning more important in a game with a higher time to kill than those with lower when Guardians taking enemy fire can just eat bullets and run away? As for gunskill, that is a broad topic as is 'earning your kills'. None of the weapons have projectile drop like Battlefield, none of the sniper rifles have significant recoil, there is no damage penalty to shooting players below the waist, Supers can be gained from getting no kills or capturing no objectives, and radar is still strong, and any current penalties to using the radar can be mitigated by the use of specific exotics. You think proficient players of fast time to kill shooters like Counter Strike and Rainbow Six are going to have to sweat to earn kills because of Destiny 2's design? To even the odds they will just teamshot to counter the teamshot, that is all. I don't hate this technique but I think some outstanding Crucible play I've seen in Destiny 1 will no longer be possible, or much less so. Sometimes it's nice to see some clutch footage.
You are correct about the Pleasure Gardens being third person. It is a better use of going into third person compared to the Gorgon Maze and the Lost to Light story mission tbh. I think a lot of Destiny players will not have played third person shooters and they are more compatible to employ stealth than first person shooters so the Pleasure Gardens might seem off for them (Crysis is probably the best first person shooter than employs stealth). I could have done with some of the gear that the team in Ghost Recon Future Soldier use to clear out those Watcher bots for the chest run after today's raid just to show teammates where each of them to save a dummy run and resetting the encounter.