wings
True Bro
Posts: 3,776
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Post by wings on Sept 22, 2017 13:43:42 GMT -5
Yeah if the ability spam was your favorite part about destiny PvP, I can see you got the short end of the stick this time. I never really liked the feel of borderlands, doesn't click for some reason. Halo is a great game, but haven't played the last couple itterations, reach was my last one (have PS4 now). All in all they are pretty comparable in PvP now, which I honestly like, although Destiny favors mobility far more. Gun skill getting diminished when team shooting becomes more prevalent doesn't really make sense to me though. Positioning and gun-skill becomes more important with higher TTK, and higher TTK always favors team shooting. It is still the ability of your team to land your shots what dictates who is going to win the fight. You simply cannot get away with bad plays by simply killing your opponents with low TTK weapons/abilities anymore. You actually have to work for your kills. Yeah I am bummed about raid gear in general as well, although it does look fabulous. Isn't the pleasure gardens 3rd person anyways? I shoot crystal so not sure but thought it was. Ability spam? The abilities are to Destiny what killstreaks are to Call of Duty. The issue we have is that charged melees make no difference in PvP now and sticky grenades can only OHK a Guardian at 50HP or whatever it is now. While sticky grenades did get out of hand in Destiny 1 this was partly the result of the changes to primary and special weapons, along with other alternatives getting nerfs, like incendiary grenades. So now the abilities are far weaker, and recharge much more slowly. You were punished for bad plays during vanilla Destiny, so the nerfs weren't needed for that. My reference to Borderlands is that I consider it an exemplar of a loot shooter with space magic and Bungie seemingly borrowed enough ideas from that series anyway. If you take away space magic in Destiny you are left with a Halo-esque shooter that is just not exclusive to Xbox, while lacking the huge diversity of choices in PvP for game modes and, of course, dedicated servers. If you like raids, then World of Warcraft would be a top choice. If you like loot games then Borderlands and Diablo are top choices too. The weapon nerfs took a huge enough hit that the Golgoroth encounter could never be completed with legendary shotguns, despite being designed for that very reason, so nearly everyone sniped him for the damage phase, despite being just beyond pissing distance away from him for the DPS phase. Also, I don't think the community helped by bailing out of larger maps like Bastion during the early days of Destiny 1 because it told Bungie to make shorter ranged maps making shotguns more prevalent than they already were with the movement system the game has. It is the same as Call of Duty players crying their eyes out when shotguns kill them beyond pissing range whilst simultaneously wanting maps that overly favour CQC like Nuketown. Why is positioning more important in a game with a higher time to kill than those with lower when Guardians taking enemy fire can just eat bullets and run away? As for gunskill, that is a broad topic as is 'earning your kills'. None of the weapons have projectile drop like Battlefield, none of the sniper rifles have significant recoil, there is no damage penalty to shooting players below the waist, Supers can be gained from getting no kills or capturing no objectives, and radar is still strong, and any current penalties to using the radar can be mitigated by the use of specific exotics. You think proficient players of fast time to kill shooters like Counter Strike and Rainbow Six are going to have to sweat to earn kills because of Destiny 2's design? To even the odds they will just teamshot to counter the teamshot, that is all. I don't hate this technique but I think some outstanding Crucible play I've seen in Destiny 1 will no longer be possible, or much less so. Sometimes it's nice to see some clutch footage. You are correct about the Pleasure Gardens being third person. It is a better use of going into third person compared to the Gorgon Maze and the Lost to Light story mission tbh. I think a lot of Destiny players will not have played third person shooters and they are more compatible to employ stealth than first person shooters so the Pleasure Gardens might seem off for them (Crysis is probably the best first person shooter than employs stealth). I could have done with some of the gear that the team in Ghost Recon Future Soldier use to clear out those Watcher bots for the chest run after today's raid just to show teammates where each of them to save a dummy run and resetting the encounter.
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Dumien
True Bro
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No engrams. Only disappointment.
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Post by Dumien on Sept 23, 2017 23:14:22 GMT -5
So yesterday went pretty well for me in Destinyland.
Finally ended my slump of bad luck and hit 305 on my warlocks. Now all I need is one piece of gear on my titan for it to hit lvl 305. I started the day with trials. We struggled a bit with the first gamemode/map, but after an hour or so they switched it back to week 1's gamemode/map. Apparently there was an issue with an out of the map glitch. One of my friends was watching a stream where they were doing that to stall out games. After the switch, we quickly knocked out two lighthouse runs and I got the boots that let me hit 305.
Later I helped another group raid. This isn't my fully stacked A team group, but they were quite competent. One of my friends had seen a one panel (not just one cycle) of the final boss with the raid rocket launcher and the coldheart + titan rally barricade. I had already been duoing add clearing/psion slapping in the throne room so the shadow realm players could get maximum skulls. After a few tries to get everyone on the same page, we three paneled it with 105 skulls (which is obviously still a one cycle). This felt pretty awesome to me. I think I could give them even more time in the shadow realm, but my throne room partner died and I had to rez him and pass the DPS check.
Finally, I ended the day with some fun R6 siege and another lighthouse run.
It was a good last day of my Destiny vacation!
Oh oh oh. My favorite part was probably at the end. I set up all my characters with max level gear, unique shaders, and their own personal loadouts for raid/crucible so I don't have to use this accursed Vault App anymore! Every character has everything they could ever need!
...until the light level increases again...
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qupie
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Post by qupie on Sept 25, 2017 7:33:00 GMT -5
A lot of point I wanted to comment on, sorry for picking your post apart but I think this can be a great discussion on whether D2 changes make sense and why some people love it and others hate it. Very black and white response so far. Also, I honestly think trials is the absolute top game type in destiny, and most of my views are from that game mode. Because I want to share my point of view and why I love this game (and hopefully to teach others why/how to love it too). Team shooting in quickplay (when you solo que) is no fun by any means. In trials you get to those clutch moments of 2v1 or 1v1 far more often. Yeah if the ability spam was your favorite part about destiny PvP, I can see you got the short end of the stick this time. I never really liked the feel of borderlands, doesn't click for some reason. Halo is a great game, but haven't played the last couple itterations, reach was my last one (have PS4 now). All in all they are pretty comparable in PvP now, which I honestly like, although Destiny favors mobility far more. Gun skill getting diminished when team shooting becomes more prevalent doesn't really make sense to me though. Positioning and gun-skill becomes more important with higher TTK, and higher TTK always favors team shooting. It is still the ability of your team to land your shots what dictates who is going to win the fight. You simply cannot get away with bad plays by simply killing your opponents with low TTK weapons/abilities anymore. You actually have to work for your kills. Yeah I am bummed about raid gear in general as well, although it does look fabulous. Isn't the pleasure gardens 3rd person anyways? I shoot crystal so not sure but thought it was. Ability spam? The abilities are to Destiny what killstreaks are to Call of Duty. That is your opinion, we have only seen one destiny before and I don't think ability spam is the core idea of the game. And I like that it is gone. You have to save your abilities now. Not every engagement has both teams trowing tracking nades. Thank god. The issue we have is that charged melees make no difference in PvP now Oh yes they do, but everything is more subtle now, just like the TTK, Every single thing in the game has been toned down, which makes balancing way more efficient (At least 4/6 primary weapon categories are now in the meta). Any shoulder charge ability gives a nice boost in mobility, sentinal can get an overshield (to you and your allies!). 2 hunters have ranges melee abilites and arc strider melee is super annoying to fight against. Storm caller gives extra range and voidwalker gives life or grenade energy. Dawnblade is a bad subclass sadly. and sticky grenades can only OHK a Guardian at 50HP or whatever it is now. Thank god (believe it is more like 100 though)While sticky grenades did get out of hand in Destiny 1 this was partly the result of the changes to primary and special weapons, along with other alternatives getting nerfs, like incendiary grenades. And with the current system of no specials, and increased TTK, stronger grenades would be even worse. So now the abilities are far weaker, and recharge much more slowly. You were punished for bad plays during vanilla Destiny, so the nerfs weren't needed for that. In D1 if you were good with a hand cannon or had any special ammo (or a bolt greande), you could simply shoot yourself out of bad situations. Get pushed by three man? Throw down a firebolt and you can kill them all three. Can't do that anymore. Not saying Destiny 1 never punished you, but this game does it way better. You won't get out of trouble with your cheese nades or shotgun anymore. My reference to Borderlands is that I consider it an exemplar of a loot shooter with space magic and Bungie seemingly borrowed enough ideas from that series anyway. Sure I see your point, still doesn't even come close to the crisp feeling of Destiny imho. I wanted to like it, I really did. But it just doesn't click for me. I don't care about stealing ideas, I am not the originality price jury. I want a good game. Please steal all the best stuff of all games and put it in an FPS. It is what I have been asking for for years and years. I have always loved both loot games and PFS games. Destiny is (sadly?) the only one that does it right at this point. At least for me. It is far from perfect, I mean D2 in general is both of a huge improvement but also lacks quite a few things I was hoping for. The size of things is not even close compared to other loot based games, and I was really hoping we got a lot more content. But that is a complete different discussion.If you take away space magic in Destiny you are left with a Halo-esque shooter that is just not exclusive to Xbox, while lacking the huge diversity of choices in PvP for game modes and, of course, dedicated servers. Destiny has a lot more mobility over Halo though, and the abilities are not taken away, every 2 or 3 rounds I have my grenade up. Abilities are still super strong, but simply less frequent. You actually have to think about when to use it. No dedicated servers sucks balls. A huge mistake imho. At least trials should be on dedies, and public matches (wtf are those gone again?). I don't mind the split in competative and quickplay for the game modes, as I am not a huge fan of giving players all the choices, but at least free for all should be in there. Both for practice 1v1 and for solo que. If you like raids, then World of Warcraft would be a top choice. If you like loot games then Borderlands and Diablo are top choices too. Al super fine games, but not what I am looking for. A crisp online FPS multiplayer game, with a big playerbase with both loot, raids and a fun PvP mode. Heck, I don't deny other games are fun? Never did. But this game if fun for me right now. Top FPS game will probably always be Titanfall for me.The weapon nerfs took a huge enough hit that the Golgoroth encounter could never be completed with legendary shotguns, despite being designed for that very reason, so nearly everyone sniped him for the damage phase, despite being just beyond pissing distance away from him for the DPS phase. I think snipers where still stronger dps either way, even before the shotgun nerf. I mean what about reloads? The special weapon category was never even close to balanced in D1. Also, I don't think the community helped by bailing out of larger maps like Bastion during the early days of Destiny 1 because it told Bungie to make shorter ranged maps making shotguns more prevalent than they already were with the movement system the game has. It is the same as Call of Duty players crying their eyes out when shotguns kill them beyond pissing range whilst simultaneously wanting maps that overly favour CQC like Nuketown. Agreed, therefore I am super glad they went the medium map size + 4 player way. Huge improvement. I really hated that everybody bailed on big maps, they where a ton of fun imho. You could actually outplay people with positioning. I absolutely hate the current trend of maps getting smaller and smaller. That is also why I hated voring in BO3, the last COD I tried. That game was actually pretty okay, but everyone and their mother kept voting for the smalles map in the game?? that shit was bullshit. Why is positioning more important in a game with a higher time to kill than those with lower when Guardians taking enemy fire can just eat bullets and run away? Because if you position right, the enemy can not run away As for gunskill, that is a broad topic as is 'earning your kills'. None of the weapons have projectile drop like Battlefield, none of the sniper rifles have significant recoil, there is no damage penalty to shooting players below the waist, I personally don't care for any of that. But I have barely played any games with projectile drop and never snipe either way. None of those were in D1 either though. But I simply think a game like destiny favors the higher TTK. Destiny 1 was too much of a combination between COD, Halo and ability spam, it was awkward. Now they made a choice, the longer TTK. Supers can be gained from getting no kills or capturing no objectives, So? You still get them way faster if you actually kill people. Way faster. Heck I don't think you will actually get a super if you AFK for a complete game of crucible!and radar is still strong, and any current penalties to using the radar can be mitigated by the use of specific exotics. So? what is your point here? You want to compare to D1? Or other shooters (COD radar is way stronger for example)? Or make a point in general regarding skill gap? yes radar is strong, and therefore the radar granting exotics are as well, but they sure as hell are not the only exotics to use. I honestly like radars being at least usable, remove the radars and players will be forced to buy 200 bucks headphones, which essentially is a stonger version of the radar in most games You think proficient players of fast time to kill shooters like Counter Strike and Rainbow Six are going to have to sweat to earn kills because of Destiny 2's design? To even the odds they will just teamshot to counter the teamshot, that is all. I don't hate this technique but I think some outstanding Crucible play I've seen in Destiny 1 will no longer be possible, or much less so. Sometimes it's nice to see some clutch footage. No, proficient players can do well in any game. Heck they can do even better in high TTK games. Teamwork is the name of the game this time around, and better players have better teamwork 9/10. I agree that it can be nice to see some clutch footage, but honestly, there still is quite a lot of it. At least in trials. I can understand that being less the case in quick play though. But no, you can't do easy three player carries into flawless anymore. Is that a bad thing? I don't think so. You are now a part of your team, if your team doesn't work together, you loose.You are correct about the Pleasure Gardens being third person. It is a better use of going into third person compared to the Gorgon Maze and the Lost to Light story mission tbh. I think a lot of Destiny players will not have played third person shooters and they are more compatible to employ stealth than first person shooters so the Pleasure Gardens might seem off for them (Crysis is probably the best first person shooter than employs stealth). I could have done with some of the gear that the team in Ghost Recon Future Soldier use to clear out those Watcher bots for the chest run after today's raid just to show teammates where each of them to save a dummy run and resetting the encounter. Never played that game but still looking for some cool sneaky games in the future. Crysis is PC only right?I honestly had a blast last weekend playing trials. Most teams where an easy beat with teamplay. Some teams where a hard fight because they either had better teamplay or better gunskill. Also, one game one enemy player absolutely destroyed us, he was a god, so even in D2 one can make individual plays, but the skill required is way higher. One game we lost to a team with a 93/95/97/100 win percentage in trials across the team... That was an absolute slaughter and showed me personally how this game has a bigger skill gap then D1. If your gunskill, positioning and teamwork is on point, you are unbeatable.
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markopolo
True Bro
Once a LMG Camper, Then a Voidlock, Now a Lexington 25-8-366 Runner
Posts: 5,567
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Post by markopolo on Sept 25, 2017 9:41:49 GMT -5
If your gunskill, positioning and teamwork is on point, you are unbeatable. But..... but lag?
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markopolo
True Bro
Once a LMG Camper, Then a Voidlock, Now a Lexington 25-8-366 Runner
Posts: 5,567
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Post by markopolo on Sept 25, 2017 12:31:45 GMT -5
Great vid on how to get 305 power
Tl;DR: engram powers rotate (except Banshie) Earn an engram and see what PL it is. If its 300 buy it and put a +5 mod on it. If it isn't... grind more tokens and wait a half an hour and check again.. they rotate. this also works with Drang and the Mini tool too for infuelsion
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Post by TheHawkNY on Sept 25, 2017 14:17:56 GMT -5
I can't agree the PvP sucks, I find it way better than D1 PvP personally. Don't think the comparison to either COD or Overwatch is valid though. Those are both vastly different games. I agree though that some kind of a play of the game thing would be cool. I personally like this game is less about ability spam and more about gunskill. Trials is the only game mode worth playing though, unless you use the others to practice for trials. The rest is just no fun if you have played trials. Honestly I think the dog part is the coolest part of the raid. Don't know why it gets hate. Way better then gorgons at least. I think dawnblade has a lot of untapped potential. Slova bomb is stupid, or at least it is stupid that you cant disable it. It is useful every now and then, but overall not very useful. markopolo, just wait a week, you will get an exotic. It is not as if it is an OP weapon you need to have asap. Raid gives you at least one exotic per clear as well. I don't consider better than D1 PvP to be all that high of a bar. because the D1 PvP experience is terrible too. Destiny 2 has a lack of different playstyles. I (like everyone else) will equip a combination of one weapon for mid-long range, and one weapon for mid-short range. I will then move around with my teammates, and we will teamshoot enemies. The only other option I have is to try to flank and shoot some enemies in the back while my teammates have all of them distracted, should I find myself alone without the enemies distracted I have no chance. Regardless of what I change in my loadout - no matter the subclass, no matter if I swap out my Scout for a Pulse Rifle and my Sidearm for an SMG - the way I play the game is fundamentally unchanged. Look at the weapon meta! Everyone is using Mida and an AR/SMG/Sidearm. It's only because everyone is doing the same exact thing that you have everyone using the same weapon. Nerf the Mida and some people will swap to a different kinetic weapon, but ultimately they'll just be doing the same exact thing with a slightly less effective gun. Like you said, Trials is the only gamemode worth playing. But Trials is no different than the competitive playlist except for one feature - you care much more about the outcome. It's a cheap trick. One time, I was at a bachelor party, and we ended up at a bowling alley. We got a lane, I believe there were six people bowling, and five of us watching. The five of us watching began to gamble - as the bowlers switched we would cycle through whose turn it was. When it was your turn, if the bowler got a strike, everyone gave you $2; if he got a spare, everyone gave you $1; if he failed to get a mark, you paid everyone $1. Naturally, we cared about every throw of every frame, and had a great time. Without the gambling, we would have just been watching shi tty bowling. Trials is the same thing - making something exciting because you care about the outcome, even if you didn't care about the outcome you would have no interest in the activity at all. I don't know why you say the comparisons to COD and Overwatch are invalid. I used them as examples of things PvP should have - an identity, different styles of play, inherent fun. All D2 has is Trials, because without it, it's the worst AAA PvP FPS on the market.
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markopolo
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Once a LMG Camper, Then a Voidlock, Now a Lexington 25-8-366 Runner
Posts: 5,567
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Post by markopolo on Sept 25, 2017 14:42:12 GMT -5
One time, I was at a bachelor party, and we ended up at a bowling alley. We got a lane, I believe there were six people bowling, and five of us watching. The five of us watching began to gamble - as the bowlers switched we would cycle through whose turn it was. When it was your turn, if the bowler got a strike, everyone gave you $2; if he got a spare, everyone gave you $1; if he failed to get a mark, you paid everyone $1. Naturally, we cared about every throw of every frame, and had a great time. Without the gambling, we would have just been watching shi tty bowling. Trials is the same thing - making something exciting because you care about the outcome, even if you didn't care about the outcome you would have no interest in the activity at all. The lack of alcohol at the bachelor parties you attend concerns me.
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Post by TheHawkNY on Sept 25, 2017 15:08:43 GMT -5
One time, I was at a bachelor party, and we ended up at a bowling alley. We got a lane, I believe there were six people bowling, and five of us watching. The five of us watching began to gamble - as the bowlers switched we would cycle through whose turn it was. When it was your turn, if the bowler got a strike, everyone gave you $2; if he got a spare, everyone gave you $1; if he failed to get a mark, you paid everyone $1. Naturally, we cared about every throw of every frame, and had a great time. Without the gambling, we would have just been watching shi tty bowling. Trials is the same thing - making something exciting because you care about the outcome, even if you didn't care about the outcome you would have no interest in the activity at all. The lack of alcohol at the bachelor parties you attend concerns me. There was alcohol. Just because I didn't mention it doesn't mean it wasn't there. If I remember correctly, I purchased a handle of Corner Creek Bourbon and consumed it myself over the course of the weekend. I mean, do you really think I would have agreed to watch bowling if I wasn't drunk?
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markopolo
True Bro
Once a LMG Camper, Then a Voidlock, Now a Lexington 25-8-366 Runner
Posts: 5,567
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Post by markopolo on Sept 25, 2017 15:29:55 GMT -5
The lack of alcohol at the bachelor parties you attend concerns me. There was alcohol. Just because I didn't mention it doesn't mean it wasn't there. If I remember correctly, I purchased a handle of Corner Creek Bourbon and consumed it myself over the course of the weekend. I mean, do you really think I would have agreed to watch bowling if I wasn't drunk? A handle of bourbon? Nice!
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wings
True Bro
Posts: 3,776
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Post by wings on Sept 26, 2017 1:55:04 GMT -5
That is your opinion, we have only seen one destiny before and I don't think ability spam is the core idea of the game. And I like that it is gone. You have to save your abilities now. Not every engagement has both teams trowing tracking nades. Thank god. And then the PvE suffers. Look at what the Live team did for AoT with Challenge of Elders. None of that exists in PvE. I don't know, maybe some extra space magic in PvE might make Exodus Crash a bit more interesting.... Oh yes they do, but everything is more subtle now, just like the TTK, Every single thing in the game has been toned down, which makes balancing way more efficient (At least 4/6 primary weapon categories are now in the meta). Any shoulder charge ability gives a nice boost in mobility, sentinal can get an overshield (to you and your allies!). 2 hunters have ranges melee abilites and arc strider melee is super annoying to fight against. Storm caller gives extra range and voidwalker gives life or grenade energy. Dawnblade is a bad subclass sadly. Arcstrider'a Super you can literally run away from it. I would probably be less cynical if it wasn't for the MIDA and Uriel's Gift spam currently. They are being used just as much as the 'broken' stuff in D1 right now it feels. Thank god (believe it is more like 100 though) What exactly is the point of a sticky grenade with no splash damage if it doesn't OHK anyway? Just take them out of the game and have a different alternative. Destiny has a lot more mobility over Halo though, and the abilities are not taken away, every 2 or 3 rounds I have my grenade up. Abilities are still super strong, but simply less frequent. You actually have to think about when to use it. No dedicated servers sucks balls. A huge mistake imho. At least trials should be on dedies, and public matches (wtf are those gone again?). I don't mind the split in competative and quickplay for the game modes, as I am not a huge fan of giving players all the choices, but at least free for all should be in there. Both for practice 1v1 and for solo que. Mobility seems a bit too fast for the slow time to kill. Public matches were implemented by the Live team, not the main team so maybe that is why it's not in D2. The Live team did a lot of improvements to the game and, jusging by Reddit recently, some players finally appreciate how much they did. I personally don't care for any of that. But I have barely played any games with projectile drop and never snipe either way. None of those were in D1 either though. But I simply think a game like destiny favors the higher TTK. Destiny 1 was too much of a combination between COD, Halo and ability spam, it was awkward. Now they made a choice, the longer TTK. You were the one who brought up 'earning your kills', not me. So? what is your point here? You want to compare to D1? Or other shooters (COD radar is way stronger for example)? Or make a point in general regarding skill gap? yes radar is strong, and therefore the radar granting exotics are as well, but they sure as hell are not the only exotics to use. I honestly like radars being at least usable, remove the radars and players will be forced to buy 200 bucks headphones, which essentially is a stonger version of the radar in most games [/font] You're not forced to use overpriced gaming headsets if visual radar is removed. But my point is that you can make audio cues subtle enough without having strong visual radar that ends up being a crutch. Works in the older iterations of Battlefield and the HUD is deemed nooby by Counter Strike players. I feel visual radar can just be a handholding technique to players who shouldn't have to be told that a shotgunner is round a tight corner, or a sniper is overlooking long sight lines because that should be obvious. Never played that game but still looking for some cool sneaky games in the future. Crysis is PC only right? Not just on PC. It's on Xbox and PlayStation. If there's another Crysis going to be made, chances are you are going to need an expensive rig to play it if their predecessors are anything to go by.
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Post by iw5000 on Sept 28, 2017 7:45:15 GMT -5
If I had a nickel for how many times I took and deleted that quest.... I'd have around a buck fiddy. When I first started playing Destiny pre-friends list and pre-Mannon days, I ground the living $hit out of bounties and patrol quests. People complained about the mat grind for the exotic swords quests... pfff: fam, I had chunks of that grind in my stool.... my stool! "A light in the dark.... again? Eff me...." Just keep at it. You will need an actual exotic engram to decrypt so completing the raid and claiming your prize from Hawthorne won't help since they are already decrypted. There's a chance from a Crucible match if public events are seemingly not going to give you an exotic engram. They also drop from strikes but exotic engrams appear to have the lowest drop rate here so I wouldn't bother. I've only seen one exotic engram drop in all the strikes I have done and that was for me. I just got an exotic from a public event this morning.
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markopolo
True Bro
Once a LMG Camper, Then a Voidlock, Now a Lexington 25-8-366 Runner
Posts: 5,567
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Post by markopolo on Oct 18, 2017 12:29:14 GMT -5
Spoilers from the Prestige Raid
New changes: Dying loses your revive token
Gauntlet A player cannot run twice in the Gauntlet (everyone must run once) Projections spawn during the running phase 3 balls spawn in the final 6-man running phase
Pleasure Gardens There are now 8 dogs (2 extra, Rocks and L2) Spores can only be activated once
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markopolo
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Once a LMG Camper, Then a Voidlock, Now a Lexington 25-8-366 Runner
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Post by markopolo on Oct 18, 2017 12:46:08 GMT -5
Oh.... and the loot system hasn't changed... which the numbnutzwa at DtG are having a $hitfit over
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markopolo
True Bro
Once a LMG Camper, Then a Voidlock, Now a Lexington 25-8-366 Runner
Posts: 5,567
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Post by markopolo on Oct 18, 2017 13:44:19 GMT -5
Final Prestige raid results
New changes: Dying loses your revive token
Gauntlet A player cannot run twice in the Gauntlet (everyone must run once) Psionic projections spawn during the running phase 3 Psionic Charges spawn in the walls during final 6-man running phase (down from 4 in NM)
Pleasure Gardens There are now 8 dogs (2 extra, Rocks/Cave and L2)
Baths Bathers are renamed Oiled Ceremonial Bathers (not a major change) More bathers spawn during DPS phase Bathers drop an area effect on death, standing in it takes 5 psionics per second instead of 1 (u/FlameInTheVoid) Burden of Worthiness buff after damage phase Stand on the plate to cleanse waiting confirmation 4 people will see symbols above Sun plate, they will have to go to the corresponding plate
Calus Meleeing a psion in the Throne Room teleports you into Shadow Realm (and teleports someone out)
Rewards New armour set No upgrade for Legend of Acrius, quest gives a weapon ornament Ornament Emblem Redeem clan did not get an aura
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Dumien
True Bro
Black Market Trader
No engrams. Only disappointment.
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Post by Dumien on Oct 18, 2017 19:19:04 GMT -5
Looks like it isn't worth it. Bummer.
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Dumien
True Bro
Black Market Trader
No engrams. Only disappointment.
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Post by Dumien on Oct 18, 2017 22:43:45 GMT -5
Pretty much only two of my friends are interested in doing the raid. Everyone else (rightly so) has concluded that these cosmetic rewards just aren't worth it. The endgame needs a complete overhaul. My jimmies are super rustled and all my gears done got grinded.
Commence rant.
One the worst things is going to some random public event zone and getting your health wrecked by the same attacks that you did when you were in the 1-20 grind. There is no RPG-esque sense of accomplishment...no feeling of overcoming or getting more powerful.
And what is this with the bad cosmetic rewards? A big thing in media is "Show. Don't tell" which means it is often better to show you something happen than tell you that something happened. I would take it one step further in video games. Give an experience. Don't show. Sure I might /look/ awesome with prestige gear... but I certainly don't experience that awesomeness by playing the game. The armor doesn't have unique perks. There are no special guns for me to try out.
Why Bother?
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malgato
True Bro
Farm ammo, then everyone wipe.
Posts: 1,195
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Post by malgato on Oct 18, 2017 23:10:17 GMT -5
I thought you enjoyed our camaraderie.
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wings
True Bro
Posts: 3,776
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Post by wings on Oct 19, 2017 5:45:56 GMT -5
A player cannot run twice in the Gauntlet (everyone must run once) RIP colourblind players. The settings only change colours for the HUD and engrams.
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qupie
True Bro
Posts: 12,400
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Post by qupie on Oct 19, 2017 6:48:27 GMT -5
The other ones blink though, while the calout circle is steady.
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Post by iw5000 on Oct 19, 2017 10:01:37 GMT -5
Final Prestige raid results New changes: Dying loses your revive token Gauntlet A player cannot run twice in the Gauntlet (everyone must run once) Psionic projections spawn during the running phase 3 Psionic Charges spawn in the walls during final 6-man running phase (down from 4 in NM) Pleasure Gardens There are now 8 dogs (2 extra, Rocks/Cave and L2) Baths Bathers are renamed Oiled Ceremonial Bathers (not a major change) More bathers spawn during DPS phase Bathers drop an area effect on death, standing in it takes 5 psionics per second instead of 1 (u/FlameInTheVoid) Burden of Worthiness buff after damage phase Stand on the plate to cleanse waiting confirmation 4 people will see symbols above Sun plate, they will have to go to the corresponding plate Calus Meleeing a psion in the Throne Room teleports you into Shadow Realm (and teleports someone out) Rewards New armour set No upgrade for Legend of Acrius, quest gives a weapon ornament Ornament Emblem Redeem clan did not get an aura So if one does the hard raid, all they get is an armor set of the same strength, an ornament and a emblem? LMFAO Good lord, what is Bungie doing? Bad enough there were no rewards for the Iron Banner (no, not calling an emblem a reward), but now the pinnacle event, the toughest of toughest tasks, only gives crappy prizes too?
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Post by GodMars on Oct 19, 2017 10:04:57 GMT -5
This can’t have been their plan, right? This has to be an issue where they cut back on or streamline features to make the release date, right? They can’t be that clueless, can they?
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qupie
True Bro
Posts: 12,400
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Post by qupie on Oct 19, 2017 10:05:37 GMT -5
Jup it is BS.
The hard raid is actually a really good activity. Really challenging without feeling artificial. But the rewards, man. How could anybody think that was a good idea?
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bradman
True Bro
token old guy
Posts: 1,178
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Post by bradman on Oct 19, 2017 10:54:21 GMT -5
Friendship is the best reward. Bungo really means that.
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Dumien
True Bro
Black Market Trader
No engrams. Only disappointment.
Posts: 3,292
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Post by Dumien on Oct 19, 2017 11:26:39 GMT -5
Like... I understand it is good to cater to casual players. There should always be a way to catch up and short fun activities for workday heroes. No Hard mode rewards make sense if they want to make sure that everyone can have the same collection of guns. Never raided? Don't worry.... you might be able to get a complete set eventually from clan engrams. Never played trials? Don't worry... samething.
I'm even alright-ish with that. They needed a good carrot for participating in clan stuffs.
But Hard mode raid...man.
Twitch is a THING right now. People can /see/ that the 1% is not happy. When your 1% isn't happy nowadays you don't get happy streamers. When you don't get happy streamers you stop trying to strive for end game goals. Is that the plan?
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Post by TheHawkNY on Oct 19, 2017 11:38:12 GMT -5
Had a run at the prestige mode raid yesterday, with two friends, had to find three randoms, so it certainly wasn't the A-team.
Gauntlets was disappointing. They simply added a couple more mechanics. If you recognize the Psions you melee and the projections aren't enemies, but could just as easily be represented by the arrows you shoot, you notice there isn't a part where you have to manage adds and mechanics at the same time. It's still a very uninteresting encounter.
Dogs was more of the same as well. It was like how they added some extra Gorgons and changed their routes from normal mode to hard mode in VoG. It's still not something you'll have fun doing on a weekly basis.
Baths just felt cheap. They spawn a melee enemy with a huge amount of health 5 feet from where you're forced to stand, and if you don't have the grenades + heavy ammo to take him down before he moves those 5 feet, you're screwed because if you do manage to kill him, you can't stand where he died. It took us a few tries, plus an ammo run, to even get to the damage phase. We had a couple tries where we made it to the damage phase, but then had to stop. The encounter felt cheap.
The rewards, of course, were awful.
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markopolo
True Bro
Once a LMG Camper, Then a Voidlock, Now a Lexington 25-8-366 Runner
Posts: 5,567
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Post by markopolo on Oct 19, 2017 12:06:06 GMT -5
AFAICT, they went full The Division and just made everything more bullet/spacemagic spongey
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wings
True Bro
Posts: 3,776
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Post by wings on Oct 19, 2017 13:06:34 GMT -5
AFAICT, they went full The Division and just made everything more bullet/spacemagic spongey Except Destiny 1 had plenty of bullet sponges, like Omnigul. The similarities between The Division and Destiny are more common than a lot of gamers realise.
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Post by GodMars on Oct 19, 2017 13:29:33 GMT -5
Friendship is the best reward. Bungo really means that. ' Bungo is the best reward
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markopolo
True Bro
Once a LMG Camper, Then a Voidlock, Now a Lexington 25-8-366 Runner
Posts: 5,567
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Post by markopolo on Oct 19, 2017 13:31:32 GMT -5
AFAICT, they went full The Division and just made everything more bullet/spacemagic spongey Except Destiny 1 had plenty of bullet sponges, like Omnigul. The similarities between The Division and Destiny are more common than a lot of gamers realise. You spelled Rockets McDickface wrong. And everyone loved the Old Witch of Cuba.... who doesn't love a good screamer as you're giving the ol' gal a poundin'? Especially when she calls in her two friends!!! Am I right or am I right... I'm right!
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wings
True Bro
Posts: 3,776
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Post by wings on Oct 19, 2017 13:54:09 GMT -5
Except Destiny 1 had plenty of bullet sponges, like Omnigul. The similarities between The Division and Destiny are more common than a lot of gamers realise. You spelled Rockets McDickface wrong. I didn't mind Valus Ta'aurc being the bullet sponge he was. It made sense looking at his armour, but he was nerfed hard so he had less armour than a glorified zombie. And now we have Thaviks who shows Valus Ta'aurc how to be a more annoying bullet sponge boss. I bet plenty of players didn't think that would be possible.
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