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Post by iw5000 on Dec 7, 2017 10:51:44 GMT -5
Sometimes I feel like we are all just splitting hairs.
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wings
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Post by wings on Dec 7, 2017 12:26:36 GMT -5
Flanking is usually more beneficial than teamshooting in games with a fast time to kill. When I used to run in a premade Fireteam in MW3, our callouts negated the use of SitRep Pro mostly. Besides, a lot of the game modes that are probably more team orientated in Destiny mostly belong in the first iteration, whether it's Skirmish or Rift.
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hebbnh
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Post by hebbnh on Mar 27, 2018 0:07:56 GMT -5
With the “go fast” update dropping tomorrow, we’ve reached the end of the first era of D2 PvP. My final stat line, for posterity’s sake: 5660 kills, 1754 assists, 4571 deaths, 1.24 k/d ratio.
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qupie
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Post by qupie on Mar 27, 2018 5:00:26 GMT -5
Are they removing the turn speed penalty while sprinting? Does anybody know? That shit has been bothering me from the beginning of playing Destiny, and might honestly be one of the biggest things keeping me from firing destiny up at this point... No single other game has it (Only halo back in the day AFAIK), and it screws with my muscle memory big time.
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hebbnh
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Post by hebbnh on Mar 27, 2018 10:15:00 GMT -5
I haven’t seen any mention of that, unfortunately. I guess we’ll find out in a couple hours.
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qupie
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Post by qupie on Mar 27, 2018 10:28:32 GMT -5
Honestly, not me. I will find out when DLC 2 hits. All these updates before that, are just adding to my stack of new stuff for then, which is nice.
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hebbnh
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Post by hebbnh on Mar 30, 2018 11:06:08 GMT -5
Impressions on the "go fast" update changes for crucible, if anyone cares: It's good. Like, really good IMO. I've been playing with guys from the crucible playbook discord server and it's been a lot of fun. Hand cannons feel great. Pulses (most of them, anyway) feel great, Vigilance Wing is likely the new meta. Autos and MIDA are now few and far between, thank goodness. Titan and Warlock skating isn't what it was in D1 but is much improved. The Arcstrider super is now something to be feared. Dawnblade super movement is crazy fast, as in faster than a top-end sparrow fast. I was iffy on the new heavy ammo economy, but in practice it's been pretty fun. Yes you're going to die to heavy more often, but you also get to use heavy a bunch more. I don't think I've had a single game where I didn't get heavy at some point, which is a nice change. Sniping is actually viable again. No radar in competitive has been awesome so far, it really opens up opportunities for flanking and crazy individual plays -- hopefully Trials plays similarly. Haven't tried rumble yet but it looks like clusterfuck with Acrius and the Colony everywhere and terribad spawns. Kill clip weapons can absolutely dominate as engagements happen every few seconds. Probably needs to go down to 6 players with slower heavy spawns.
Things the update didn't change: teamshotting and TTK. Sorry, teamshotting is not going away. It exists in every FPS I've ever played, good teams did it in D1, and it doesn't matter if the TTK is reduced further because teamshotting is always going to kill faster than not teamshotting. I wish r/DTG would realize this and stop whining about it so much. Optimal TTK for most weapons is sitting around 1.0 to 1.1 seconds, which I don't have much issue with. Many want to see it dropped down to around .8 seconds (3-tap HCs in D1 were .87, FWIW), that'd be fine with me as well.
Overall I'm very happy with the changes. If you're on the fence, I'd encourage you to give it a shot.
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wings
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Post by wings on Mar 31, 2018 0:47:01 GMT -5
Things the update didn't change: teamshotting and TTK. Sorry, teamshotting is not going away. It exists in every FPS I've ever played, good teams did it in D1, and it doesn't matter if the TTK is reduced further because teamshotting is always going to kill faster than not teamshotting. I wish r/DTG would realize this and stop whining about it so much. Yeah but the faster the time to kill, the less productive teamshotting becomes because flanking would become more productive as a result. We also had grenades and special ammo in D1 that gave the single player a chance to push back players who are closely bunched teamshooting opponents. If Rumble was a permanent feature solo players would have less of an issue facing against coordinated teams that teamshot.
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hebbnh
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Post by hebbnh on Mar 31, 2018 11:06:59 GMT -5
That’s true. However, this update did double the effectiveness of cooldown mods and add a bunch more heavy ammo, to hit on your point. I’m not saying it’s perfect now, but the DTG echo chamber is getting old. One of the top posts regarding flanking and TTK the other day was a clip of Triplewreck flanking 3 guys, getting off 8 hand cannon shots, then getting team shot down instantly. Triple went on a little rant and then everyone tried to use that as evidence that the TTK is too high, completely ignoring the fact that Triple got off 8 shots, enough to get 2 kills (which wouldve given him a 1v1 on the third guy that he would usually win), he just hit 3 different people and didn’t get a single kill because his shot was shit from not playing the game for months. If he’d primed with a nade, hit shots, or his teammates got in any damage at all, that was an easy triple kill. I know this because I had very similar situations come up twice Tuesday night where I got an easy double and an easy triple down. There are plenty of legitimate gripes with the game, I’m just not sure the TTK thing is that huge of an issue in the grand scheme of things.
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hebbnh
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Post by hebbnh on Mar 31, 2018 11:47:33 GMT -5
I also wanted to add that Bungie has previewed some changes to Sturm. Getting kill with Drang adds a bullet to Sturm’s mag, and that bullet gets a 1.8x damage multiplier, meaning it can 2-tap with headshots. That’s a .55 second optimal TTK. Vigilance Wing is currently a .83 second optimal TTK (all headshots in two bursts, or 8 crit 2 body vs low armor). It appears that Bungie may be balancing such that exotics are going to have lower TTK than standard weapons, but require skillful use of that weapon or some other trade off (i.e. Sturm has to pair with Drang) to reach those fast TTKs. Personally I love that direction as it makes exotics truly feel exotic and worth building around instead of just another generic weapon, which has been another big community complaint. Killing two birds with one stone, as it were.
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wings
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Post by wings on Mar 31, 2018 12:41:35 GMT -5
I'm not a fan of a long time to kill because that means OHK weapons like shotguns and sniper rifles will be deemed as power weapons by a lot of players. To me having shotguns, sniper and fusion rifles as secondary weapons was a feature I liked from D1. Having two primaries makes it more akin to loadouts used by traditional military shooters. Also, the slug shotgun from New Monarchy should probably have the range to deal sufficient damage to Calus' robot in the Throne Room on all four plates to justify being in the power slot somewhat but we know that won't happen because of PvP.
And that subreddit has always had echo chambers for when Bungie is deemed in a favourable light, not just unfavourable. And players being cheerleaders for their favourite streamer is nothing new. Had enough of that when I played COD.
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hebbnh
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Post by hebbnh on Mar 31, 2018 13:35:26 GMT -5
I don’t disagree, I too preferred the primary/special/heavy system more than the current two primary/one heavy system, and I thought the D1 3-tap hand cannon TTK of .87 was good. I’d be perfectly fine if they went back to that. In fact I think that’s the direction the game is heading anyway, probably with the fall update. There’s just a lot of complaining on reddit that paints the game as literally unplayable unless it’s going to be exactly like D1, which is just asinine. The current crucible plays significantly better than it did last week, and better than some of the shitty D1 metas too IMO (specifically the one hit sticky nade and juggernaut Titan ape garbage that went on way too long). People are just too stubborn to try it long enough to see that.
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wings
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Post by wings on Apr 1, 2018 5:19:25 GMT -5
It's funny because the sticky and Titan ape meta only came through with a bunch of nerfs previously. I've rarely wanted nerfs because you never know how good I currently have it. I did think the pre-nerf Sunbreaker Super was a bit mental though. If you wanted to shut down a Sunbreaker during mid-Super you needed the Black Spindle or Gozen-C as I don't think Event Horizon was released yet. I might be wrong on that one though. I'm currently building a 2-5-5 build for my Warlock and a 4-4-4 for my Titan just because of the silly culling of special ammo. I already have a few tier 12 setups: 4-4-4 on my Nightstalker, 4-4-4 or 5-5-2 on my Warlock, and 5-5-2 on my Titan.
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hebbnh
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Post by hebbnh on Apr 1, 2018 10:39:37 GMT -5
It looks like Bungie may have finally figured out that nerfing meta weapons isn’t really a good solution. They left MIDA, 450 rpm autos, Antiope, and The Omolon burst sidearms largely untouched with the last patch. There were a couple tiny nerfs but nothing major, and instead they buffed up pulses and hand cannons pretty nicely. The result is more weapon variety in the crucible than I ever recall seeing before. It’s really refreshing. Vigilance Wing is probably going to be overused until the exotic balance pass, but even then there are plenty of other good options in that slot.
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wings
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Post by wings on Apr 2, 2018 2:56:39 GMT -5
I've always liked the motto, if everyone is OP then nobody is. Just because I see people on r/DTG cite MW2 as a prime example of that. Also, balance in itself can be bad. Saw this linked on The Division subreddit. Made me chuckle that Street Fighter V has become a victim of this. Purely because I looked into seeing if this was going to be released on Xbox and then saw a nerd fight on neogaf or whatever when discussing which beat-em-up is better and a lot of gamers decided Street Fighter is better than, say, Mortal Kombat for its tournament scene. Thankfully, this just means I can be play non-tournament standard beat-em-ups that don't have character abilities nerfed because of crybabies on Twitch and professional circuits. Like since when is a game better for everyone just because it has a larger presence on professional circuits? Edit: I already have a 2/2/5 and a 5/5/2 build for my Warlock it seems.
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Post by iw5000 on Apr 4, 2018 11:53:15 GMT -5
It looks like Bungie may have finally figured out that nerfing meta weapons isn’t really a good solution. They left MIDA, 450 rpm autos, Antiope, and The Omolon burst sidearms largely untouched with the last patch. There were a couple tiny nerfs but nothing major, and instead they buffed up pulses and hand cannons pretty nicely. The result is more weapon variety in the crucible than I ever recall seeing before. It’s really refreshing. Vigilance Wing is probably going to be overused until the exotic balance pass, but even then there are plenty of other good options in that slot. You need to try PUBG Heb. It's awesome.
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hebbnh
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Post by hebbnh on Apr 4, 2018 12:10:32 GMT -5
I was actually just reading the PUBG thread and taking some mental notes in case I decide to give it a shot. I'm having a lot of fun with D2 right now and I don't really have much time to play as it is, but maybe when I start to tire of D2 again or PUBG is on sale I'll go ahead and pick it up.
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Post by iw5000 on Apr 4, 2018 12:51:04 GMT -5
I was actually just reading the PUBG thread and taking some mental notes in case I decide to give it a shot. I'm having a lot of fun with D2 right now and I don't really have much time to play as it is, but maybe when I start to tire of D2 again or PUBG is on sale I'll go ahead and pick it up. I might get back on D2. I'm so far behind (yet again)
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wings
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Post by wings on Apr 4, 2018 14:17:33 GMT -5
Yeah I went back to D1 to spam strikes or try to make some progress on those weapon bounties since I still don't have The Burning Eye. Unfortunately it can be annoying as quite often I get timed out of matchmaking. This usually happens during the morning as I'm back from work. Still get the crazy lag in the Crucible, usually Mayhem, but that is probably aggravated by the SBMM algorithms and/or Bungie's refusal to kick players with packet loss and long ping times. Currently I have a few tier 12 setups so I'm making use of them.
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hebbnh
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Post by hebbnh on Apr 4, 2018 19:23:16 GMT -5
I was actually just reading the PUBG thread and taking some mental notes in case I decide to give it a shot. I'm having a lot of fun with D2 right now and I don't really have much time to play as it is, but maybe when I start to tire of D2 again or PUBG is on sale I'll go ahead and pick it up. I might get back on D2. I'm so far behind (yet again) Yeah, you’re really only behind on PvE stuff for the most part though. PvP weapon balance is the best it’s ever been in the series IMO. Vigilance Wing, Legend of Acrius, and The Colony are all top tier, but they’re all exotic so you can only use one, and they’re not THAT much better than regular legendaries anyway. You’re not really gimping yourself at all by not running them (or not having them). Every weapon type is viable and effective within its intended role, you’re not going to be screwed because you don’t have X gun because you haven’t played in a while, so no worries there. I’ve got 8 or so Crucible Playbook / Crucible Radio guys on my friends list now that I’ve played with a few times each, so I’m usually not hurting for teammates. Running 3 or 4 stacked is a lot more fun than solo queue, that’s for sure. If you see me on and want to play, feel free to jump in the party and we can get some games in.
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Post by iw5000 on Apr 5, 2018 11:53:29 GMT -5
I might get back on D2. I'm so far behind (yet again) Yeah, you’re really only behind on PvE stuff for the most part though. PvP weapon balance is the best it’s ever been in the series IMO. Vigilance Wing, Legend of Acrius, and The Colony are all top tier, but they’re all exotic so you can only use one, and they’re not THAT much better than regular legendaries anyway. You’re not really gimping yourself at all by not running them (or not having them). Every weapon type is viable and effective within its intended role, you’re not going to be screwed because you don’t have X gun because you haven’t played in a while, so no worries there. I’ve got 8 or so Crucible Playbook / Crucible Radio guys on my friends list now that I’ve played with a few times each, so I’m usually not hurting for teammates. Running 3 or 4 stacked is a lot more fun than solo queue, that’s for sure. If you see me on and want to play, feel free to jump in the party and we can get some games in. thanks. I might. Right now, I think I'm going to be on a PUBG ride for a while though. This game has really caught my attention. I'm kind of excited by that, as it's been a while since I've had a new game that had me 'itchin to play.
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exxtrooper
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Post by exxtrooper on Apr 25, 2018 17:02:30 GMT -5
Playing 6v6 iron banner left me largely convinced that 4v4 (or the lack of 6v6 that is) is a much bigger issue than the TTK. I still hate the TTK and how it incentivize teamshotting more than anything, but 6v6 puts a lot less weight on your actions and makes deathball strat a lot harder. This makes the experience a lot more relaxed and I dont have to be "in my game" at all times as even duels are a lot less common in the chaos that ensued.
For the people who didnt get to try 6v6 I pity you, but the leaving a sour first impression on the general population seems to be the only consistent theme with Destiny over the years and its getting harder and harder to convince people otherwise.
Like others have mentioned previously, while these changes are nice whether or not they bring people back in the loop is largely up to personal preference. Even with 6v6 returning may 1st the best course of action is probably to wait until the update may 8th to truly test if the different changes piling up has a substantial effect on the game as a whole.
Just dont dismantle Eystein-D if you get it, even with the new guns coming this expansion this weapon is a statistical outlier beyond words.
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Post by snes chalmers on Apr 30, 2018 23:20:41 GMT -5
Even with 6v6 returning may 1st the best course of action is probably to wait until the update may 8th to truly test if the different changes piling up has a substantial effect on the game as a whole. Just dont dismantle Eystein-D if you get it, even with the new guns coming this expansion this weapon is a statistical outlier beyond words. Ah, May 8th is when the Warmind DLC drops? Alrighty then. I actually have that gun, or at least the D2 app says I still have it.
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hebbnh
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Post by hebbnh on Aug 28, 2018 11:28:59 GMT -5
Since update 2.0 launches today, I figure it's time to update with my "2nd era" of D2 PvP stats. During this period, I racked up another 9132 kills, 3214 assists, and 6955 deaths, so a 1.31 k/d ratio. A decent but not huge improvement vs my "launch era" stats. Current totals are now 14792 kills, 4968 assists, 11526 deaths, 1.28 k/d.
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Post by Pegasus Actual on Aug 30, 2018 7:21:04 GMT -5
Still undefeated with a 1.85kd. I'm planning on maintaining my god-tier stats by continuing to not play Crucible. Is that new PVE farming race mode considered PVP/Crucible?
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exxtrooper
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Post by exxtrooper on Sept 16, 2018 8:17:27 GMT -5
Gambit is completely separate in the api.
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