markopolo
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Post by markopolo on Nov 21, 2017 10:13:17 GMT -5
Nightfall: The Pyramidion
Echo Mesa Seek vengeance against the Vex Mind that corrupted Asher's arm.
Modifiers Torrent: Boundless power erupts from within. Your abilities recharge much faster. Use them to shatter your foes. Timewarp: Zero Hour: The mission timer cannot be extended. Choose your battles carefully.
Challenges Speed Of Dark: Complete the Nightfall with at least 5 minutes remaining. Unbroken: Complete the Nightfall with fewer than 3 deaths. Siege Engine: Do not allow Brakion to remain shielded for more than 40 seconds before defeating it.
Flashpoint: Io... Don't forget to buy the Treasure Maps from Cayde-6 as well.
Meditations
Six: A crashed colony ship, an interspecies war... Cayde-6 got that adventure he wanted. Go save him from it. Sacrilege: Since the loss of her Light, Ikora has many questions—and she's not leaving Io without answers. Looped: No one's heard from Cayde-6 since the Hunter took off for an uncharted world. Track him down.
Shaxx Milestone: Call to Arms
This Milestone can be completed in this weeks Iron Banner playlist
Iron Banner is LIVE... Game Mode: Clash
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markopolo
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Post by markopolo on Nov 21, 2017 15:30:24 GMT -5
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markopolo
True Bro
Once a LMG Camper, Then a Voidlock, Now a Lexington 25-8-366 Runner
Posts: 5,567
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Post by markopolo on Nov 21, 2017 15:40:01 GMT -5
Oh... and remember: all the changes they announced to IB, will take place next IB, not this.
So if you didn't like IB before, unless clash changes your mind, you still won't
Just a little PSA
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hebbnh
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Post by hebbnh on Nov 21, 2017 16:06:33 GMT -5
That livestream was terrible. "Hey look! A new public event that's the most rewarding yet!" Player opens the chests to receive 2 planetary tokens and 1 piece of blue gear as Deej and the other 2 bozos quickly change the subject to the new dance emotes the players are now showing off. What a fucking joke. Still no hints at quality of life or endgame reward changes either. Sounds like we'll hear about changes for season 2 on the next stream, so let's hope they've got something worthwhile to talk about. Otherwise the game is going to be dead again in a week or two at most.
The one bright spot might be PvP. I've heard a couple roundabout mentions in Youtube videos about PvP changes but they weren't allowed to talk about anything specific. That was from people who definitely want to see some adjustments to the crucible, and they sounded pleased from what I could gather. Let's hope.
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markopolo
True Bro
Once a LMG Camper, Then a Voidlock, Now a Lexington 25-8-366 Runner
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Post by markopolo on Nov 21, 2017 16:15:11 GMT -5
Devil's Advocate: Let's remember that they made this at D2's launch... so they couldn't really make any QoL adjustments, as there was no quality of life to adjust... just like the IB didn't recognize anything that D1:ROI did, because they were being made at the same time, and RoI was a filler because of D2's delay.
I do agree the reward was kinda ironically, sad-sorta funny. Furthermore, with the Forge, some people (King Gothalon, in particular) and thus, Reddit... is upset because they baselessly "thought" that you could forge different variants of the same gun, completely oblivious to the glaring fact that weapon roll variants are a thing of the past.
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markopolo
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Post by markopolo on Nov 21, 2017 16:17:46 GMT -5
Although, the sandbox is being talked about next week... so maybe the QoL changes will be mentioned here
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markopolo
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Post by markopolo on Nov 21, 2017 16:41:04 GMT -5
www.reddit.com/r/DestinyTheGame/comments/7eklr3/curse_of_osiris_stream_2_summary/Copy pasta EXPLORING MERCURYNew Public EventNew Public event created just for Mercury. The event is called Vex Crossroads. You can go to different areas during the event that are normally not accessible otherwise. Vex Gatekeepers (hydras) will spawn periodically and they drop keys (arc charges) that you can dunk. Vex cannons will also spawn that allow you to move quickly to another area for the event after you dunked all the keys. The event area is a series of islands and some of the islands are only accessible via these cannons that are active during the event. The final boss of the event is a Gate Lord that goes immune periodically and requires you to kill more Vex Gatekeepers to disable his shield. Two chests will spawn at end of the event (heroic), making it more rewarding. The loot is same as usual (blue gear + mercury tokens). Infinite Forest and AdventuresSome adventures will take place inside the Infinite Forest, exploring different timelines of Mercury. Infinite Forest is basically a Vex reality simulation machine where they play out different timelines of Mercury in the past, present, and future with different scenarios. Infinite Forest is like a LEGO building blocks, there are different random set pieces and different random enemies that you will encounter each time you enter it. All of the combatant races are available in the Infinite Forest (i.e. you can fight Hive mobs in there). All the adventures have a theme. The Up and Up for example, features a bunch of platform jumping. There are milestones for completing specific adventures. Reward for completing one of the adventures is 2 tokens and a blue. NEW ENDGAME REWARDSLighthouseLighthouse is more optimized, so you don’t have to run around everywhere. There are mysteries you can solve inside the Lighthouse. Heroic AdventuresThese are very challenging adventures with different modifiers each time you play it. Prophecy Verses/The ForgeBrother Vance will have different Lost Prophecy Verses for sell (11 different verses). Buying one will start a mini quest where you need to collect certain specific items. These items can be acquired from strikes, heroic adventures, public events etc on Mercury. Once you acquired all the items required by the Lost Prophecy verse, you can take it to the Forge interface on the Lighthouse and it will forge you a new weapon. These weapons all have the theme of modified Vex tech on top of our existing weapon tech. All of the weapons were designed with perks and stats chosen carefully. New StrikesTwo new strikes added. You first get introduced them to via the story campaign solo and once you have completed the story campaign, you can play them in your strike playlist. There are two versions of these strikes, a solo version integrated to the story, and a regular strike version designed for 3 players.
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markopolo
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Post by markopolo on Nov 21, 2017 16:51:23 GMT -5
Oh... I forgot to mention it's the Calus challenge mode
You have to use all 4 plates at the same time during a damage phase for every phase.
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hebbnh
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Post by hebbnh on Nov 21, 2017 17:16:53 GMT -5
Devil's Advocate: Let's remember that they made this at D2's launch... so they couldn't really make any QoL adjustments, as there was no quality of life to adjust... just like the IB didn't recognize anything that D1:ROI did, because they were being made at the same time, and RoI was a filler because of D2's delay. You know what, I'm just not buying that BS anymore, just like I'm not buying the fact that they "couldn't" implement the D1 QoL changes made after The Taken King because D2 was in progress already. All that is, is a lazy fucking excuse for not doing their jobs well enough (or at all). That's it, end of story as far as I'm concerned. If there was any communication whatsoever between the D1 live team and the D2 dev team, they could have done those things. They had at least a year to make most of those changes. You can't convince me those changes couldn't have been added if they really wanted to add them. Also, I get that CoO was in development at D2's launch, and frankly, I don't care. I just don't. It's not an excuse. The fact that the current endgame is shit and the current loot/reward system is shit has been obvious for 2+ months now (and likely much longer than that if anyone playtested the fucking game before release). You cannot tell me they "couldn't" think up with a solution for those issues in a week or two, leaving 6+ weeks to implement those changes. It cannot be that hard to change vendors from complete random drops from tokens to allowing you to buy exactly what you want from tokens, it cannot be that hard to change drop rates in a strike or raid, and it cannot be that hard to replace shitty token drops with actual loot in the raid. I refuse to believe that a AAA studio with as many employees as Bungie has "can't" get this shit right. I'm sick of all the excuses. As long as people keep giving Bungie a free pass for being subpar, they're going to continue to half-ass this stuff and sell it back to us later as a "fix." It infuriates me that a game with so much potential is consistently hamstrung by the incompetence of its developers, who somehow manage to fumble around and fuck things up that never needed to be fixed in the first place, while at the same time managing to take zero risk in doing anything new or different. I can't defend this shit anymore.
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Post by blackbarney on Nov 21, 2017 17:55:50 GMT -5
I've officially replaced Destiny 2 with Prominence Poker in my game cycle and am all the better for it.
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markopolo
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Posts: 5,567
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Post by markopolo on Nov 22, 2017 10:34:31 GMT -5
Devil's Advocate: Let's remember that they made this at D2's launch... so they couldn't really make any QoL adjustments, as there was no quality of life to adjust... just like the IB didn't recognize anything that D1:ROI did, because they were being made at the same time, and RoI was a filler because of D2's delay. You know what, I'm just not buying that BS anymore, just like I'm not buying the fact that they "couldn't" implement the D1 QoL changes made after The Taken King because D2 was in progress already. All that is, is a lazy Foxtroting excuse for not doing their jobs well enough (or at all). That's it, end of story as far as I'm concerned. If there was any communication whatsoever between the D1 live team and the D2 dev team, they could have done those things. They had at least a year to make most of those changes. You can't convince me those changes couldn't have been added if they really wanted to add them. Also, I get that CoO was in development at D2's launch, and frankly, I don't care. I just don't. It's not an excuse. The fact that the current endgame is shit and the current loot/reward system is shit has been obvious for 2+ months now (and likely much longer than that if anyone playtested the Foxtroting game before release). You cannot tell me they "couldn't" think up with a solution for those issues in a week or two, leaving 6+ weeks to implement those changes. It cannot be that hard to change vendors from complete random drops from tokens to allowing you to buy exactly what you want from tokens, it cannot be that hard to change drop rates in a strike or raid, and it cannot be that hard to replace shitty token drops with actual loot in the raid. I refuse to believe that a AAA studio with as many employees as Bungie has "can't" get this shit right. I'm sick of all the excuses. As long as people keep giving Bungie a free pass for being subpar, they're going to continue to half-ass this stuff and sell it back to us later as a "fix." It infuriates me that a game with so much potential is consistently hamstrung by the incompetence of its developers, who somehow manage to fumble around and Foxtrot things up that never needed to be fixed in the first place, while at the same time managing to take zero risk in doing anything new or different. I can't defend this shit anymore. Re: the Token/random system.... It's not incompetence. It's a deliberate decision, backed up by Bungie's data. People complained for years that they never could get a god roll ________. People complained for years about _____ being the best weapon/class/perk setups and everything else was trash... the meta was trash because everyone just used _____ blah blah blah blah. So Bungie made the deliberate choice to get rid of all of that. Many were happy, but ultimately, after 3 months of playing, the grass isn't so green on this side anymore. Yet, people continue to play and get tokens. Yes, people complain but until the player base drops down to an unacceptable level to Bungie's standards... everything is working as intended. But I betcha that Bungie is deliberately holding back these changes and just when things are about to get to an unacceptable level and the player base truely turns on them, they'll bring in the variable drops or transmogrification/build your own weapon, or something... package it up in a free update and say without saying, that they are listening and this is what everyone wants, and all the streamers and media will say "FINALLY!!!!" and Bungie will get all this positive praise and everyone will love them for it. Just like in TTK during the content drought, when everything was bumped up from 320 to 335 except enemy damage and you could slaughter everything because you were 15 LL higher than everything else. Or just like when they brought back elemental primaries as exotics. Bungie knows exactly what to do. They know what they're doing. They're just like going on a family roadtrip and Dad doesn't want to pull over the car because you have to go to the washroom. Dad is going to make you hold it until you're minutes away from pissing your pants, and then he'll put over the car and you'll piss like a racehorse and feel sososososososososoosososososossoooooo good afterwards. Bungie will give us what we want... but we have to suffer first and then when we get it, they know it'll feel extra goooood Re: End game. I don't disagree with you about the changes to the end game... but if they keep the standards low, when they release the first big DLC.... not CoO or the next Rasputin one, but the one when Eris Morn and the Triangles come to kill us (september, 2018) they know that if they do what the community wants then... that the Eris' Wraith Raid will look extra good. Tl;DR: these are all deliberate decisions made by Bungie, and the community outrage/disdain is well within normal parameters of Bungie's data that supports their decisions. The longer they wait to give us what we want now, the better they will do for sales and microtransactions in the future
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bradman
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Post by bradman on Nov 22, 2017 11:49:22 GMT -5
People are already abandoning the game. I'm not so sure the Great Pumpkin is coming.
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markopolo
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Post by markopolo on Nov 22, 2017 11:59:31 GMT -5
People are already abandoning the game. I'm not so sure the Great Pumpkin is coming. Again... those numbers within acceptable parameters. And as soon as those numbers get too low... bingobango, a new raid and we can do weapon crafting. And all the addicts come back to the crackhouse
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markopolo
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Post by markopolo on Nov 22, 2017 17:00:58 GMT -5
www.bungie.net/en/News/Article/46492yawn. - next week's reveal is about gear and how to earn it - there'll be a new update and a hotfix to address issues that they know about - Happy American Thanksgiving yea.... yawn. Happy
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wings
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Post by wings on Nov 23, 2017 18:35:44 GMT -5
As long as people keep giving Bungie a free pass for being subpar, they're going to continue to half-ass this stuff and sell it back to us later as a "fix." I've noticed this during the early days of Destiny 1. One common feature some people seem to excuse is the omission of Heroic Strikes from Destiny 1 because apparently they were not available during the vanilla period of Destiny 1. The amusing thing is that this is incorrect anyway. They existed at launch, you just had no matchmaking and there were three difficulties that rewarded 3, 6, and 9 Strange Coins. I swear if this was another developer other than Bungie, then the issues that players have would be magnified significantly. The amusing thing is they deliberately made the prestige raid punish weak players in Fireteams due to the mechanics, which is fine for me personally, but they haven't fixed the glitch that despawns some adds. Combine that with the lack of incentive to play the endgame, it can be a real lottery finding someone who is proficient in the raid even if you check their stats. And because of that my team usually won't bother with anyone they haven't raided before just to save the hassle of having a headache. No extra friendgame potential there, Bungie!
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wings
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Post by wings on Nov 23, 2017 18:55:20 GMT -5
People complained for years that they never could get a god roll ________. People complained for years about _____ being the best weapon/class/perk setups and everything else was trash... the meta was trash because everyone just used _____ blah blah blah blah. So Bungie made the deliberate choice to get rid of all of that. Many were happy, but ultimately, after 3 months of playing, the grass isn't so green on this side anymore. I guess it depends who Bungie should bother paying attention to. I remember one streamer complaining that not all OHK weapons are in the heavy slot. Well, now Bungie has made that decision and he hasn't played Destiny 2 for about two months. The problem with moving all the OHK weapons to the heavy slot meant PvE got screwed over. Are players really going to use a shotgun in the prestige raid over rockets? Nope. They don't have enough range and reserves to justify trying to compete for rockets, while Merciless has the shorter ranges for enemies like the bathers covered anyway. People complaining about metas being boring for PvP is a bit misguided. And a lot of the time, you really didn't need to spam Fatebringer/Black Hammer/Gjallarhorn in all PvE content. I've seen players struggle with those weapons in Vault of Glass funnily enough.
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markopolo
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Post by markopolo on Nov 24, 2017 9:54:06 GMT -5
Xur's on Io, the Giant's Scar specifically
He's selling:
Merciless, Fusion Rifle @ 270 (265+5 Legendary Mod) for 29 Legendary Shards (absolutely must buy.... best boss bunrer in the game, imho) Lucky Pants, Hunter Leg Armour @ 270 (265+5 Legendary Mod) for 23 Legendary Shards (arguable the worst exotic armour in the game, definetly worst for hunters) Mask of the Quiet One, Titan Helmet @ 270 (265+5 Legendary Mod) for 23 Legendary Shards (great subclass neutral exotic) Starfire Protocol, Warlock Chest Armour @ 270 (265+5 Legendary Mod) for 23 Legendary Shards (MUCH better than Y1, decent.... but there are much better warlock exotics)
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markopolo
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Post by markopolo on Nov 24, 2017 10:05:51 GMT -5
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bradman
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Post by bradman on Nov 24, 2017 12:05:43 GMT -5
About 2 hours of story and a couple of strikes and one patrol.
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hebbnh
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Post by hebbnh on Nov 24, 2017 13:08:27 GMT -5
Yeah...I went ahead and preemptively purchased The Witcher 3 complete edition (on sale for $20 on Xbox live) to occupy me after I blow through Curse of Osiris in a week or less. Sounds like The Dark Below all over again barring any miraculous QoL and endgame changes they’re saving for the next stream. Obviously my hopes are not high.
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markopolo
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Post by markopolo on Nov 24, 2017 13:13:18 GMT -5
God of War can't come soon enough... and HZD is looking mighty tempting too
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bradman
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Post by bradman on Nov 24, 2017 13:25:43 GMT -5
I grabbed AC:O and HZD on the PSN BF sales.
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markopolo
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Post by markopolo on Nov 24, 2017 13:32:24 GMT -5
I grabbed AC:O and HZD on the PSN BF sales. HZD is 1/2 price, so I might too
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hebbnh
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Post by hebbnh on Nov 24, 2017 16:18:47 GMT -5
I’m still contemplating both of those titles as well, actually. Never played an Assassin’s Creed game before, and HZD looks amazing.
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markopolo
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Post by markopolo on Nov 24, 2017 16:24:10 GMT -5
I just dunno, half price or not, if I'll be able to give HZD it's due before GoW comes out
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markopolo
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Once a LMG Camper, Then a Voidlock, Now a Lexington 25-8-366 Runner
Posts: 5,567
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Post by markopolo on Nov 25, 2017 15:34:05 GMT -5
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markopolo
True Bro
Once a LMG Camper, Then a Voidlock, Now a Lexington 25-8-366 Runner
Posts: 5,567
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Post by markopolo on Nov 25, 2017 15:47:55 GMT -5
I noticed I had a credit so I bought HZD and the dlc add on..
It was too good of a deal
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Post by snes chalmers on Nov 26, 2017 1:41:13 GMT -5
Hmm...maybe I should try some Iron Banner yet this week, see if I'm lucky enough to get that Timeworn Spire pulse rifle.
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bradman
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Post by bradman on Nov 26, 2017 14:44:52 GMT -5
I can't get the chest piece, again. Is it even in the loot pool?
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bradman
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Post by bradman on Nov 26, 2017 14:45:54 GMT -5
I noticed I had a credit so I bought HZD and the dlc add on.. It was too good of a deal Yeah, $35 for the game + DLC is great. Now you have a good reason to get a Pro.
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