By the way, everything I read about Anthem is that it is what D2 should have been.... are we as a collective looking forward to it?
LOL. If you think D2/Eververse is bad, just wait and see what EA comes up with for this one -- I'm sure it'll be a real doozy! Frankly, even if they manage to not totally Foxtrot it up with lootboxes (which we all know they will), it could be the best game ever made and I still wouldn't buy it, because Foxtrot EA. If D2 and Activision right now are straddling the line as far as what I'm willing to tolerate as far as MTX/lootboxes/etc are concerned (and they are, another step or two and I'm out on basic principle), then EA is standing 3 states away on the wrong side of that line. Foxtrot 'em. They deserve the fiery death that they have coming to them when lootboxes get regulated, half their profit stream vaporizes instantly, and their stock value dwindles to nothing.
That being said, you might want to take a look at Monster Hunter: World. I had no idea what it was until I randomly watched a YouTube vid about it the other day, and now I can't wait for it to come out (release is Janurary 26th). It looks awesome and should check a lot of the same boxes Destiny does, except with meaningful progression, loot grinding, and some actual challenge. There's an open beta for PS4 folks starting this Friday, so you may want to try it out.
I'm not talking about "more than a few hits" The major negative thing that I heard about The Division, and one of the biggest reasons why I never got it (aside from the begining problems that the game had) was the bullet spongyness of the bosses. Is that still the case?
That being said, if it goes on sale... I could be strongly persuaded to play.
Warframe.... I'm not a big ninja guy. Especially a cyberninja guy
Yes, bosses and high level enemies are spongy AF, like in any loot based game. Ghost Recon it's not. The theorycrafting around builds in high level play is on a par with Diablo, rather than Destiny.
OOOOOOOH.... I completely forgot about Wildlands... I might do that
probaddie: Yeah. And the direction your point of aim is kicked in is exactly the compass direction from which you were shot. Total deflection in degrees is damage * bg_viewKickScale. The time to recover (no matter the amount of kick) is 0.5 seconds.
Jun 7, 2019 6:37:20 GMT -5
probaddie: Was gonna post about this at some point, but... meh?
Jun 7, 2019 6:37:47 GMT -5
probaddie: Oh yeah. That random bit doesn't seem to work, btw.
Jun 7, 2019 7:15:35 GMT -5
drdoom: How the hell did u find all this stuff out?
Jun 7, 2019 11:20:39 GMT -5
probaddie: Handtesting and maffs.
Jun 8, 2019 16:25:04 GMT -5
drdoom: Hitscan gone in MW?
Aug 2, 2019 11:08:11 GMT -5
prioc: only for marshmallow gun
Aug 6, 2019 21:15:21 GMT -5