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Post by volgon on Sept 16, 2012 14:00:07 GMT -5
Can be found here: www.sendspace.com/file/ylw2tdOnce you unzip it go to the string tables folder and you can look at most (if not all) of the gun stats/unlocks/all that jazz. I'm still trying to figure out how to decipher weapon statistics (there don't seem to be damage or ROF values but I'm not experienced in this stuff). One thing I'm sure the shotgun fans will love is that the Extended Barrel is the 7th out of 8 attachments to be unlocked (let's not turn this into a shotgun whine party). There's also what looks to be the unlock progression while leveling, though it references the Flamethrower and Masterkey which aren't supposed to be in the game. Could be leftover code or I'm not looking at what I think I am. Not sure if Den wants this stuff up here (since it's all leaked stuff) so if the thread needs deletion go right ahead.
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Post by kirbyderby on Sept 16, 2012 14:03:09 GMT -5
Can be found here: www.sendspace.com/file/ylw2tdOne thing I'm sure the shotgun fans will love is that the Extended Barrel is the 7th out of 8 attachments to be unlocked (let's not turn this into a shotgun fest). Nailed it.
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Post by kirbyderby on Sept 16, 2012 14:10:48 GMT -5
The most bestest grind ever
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danoski666
True Bro
"He ran off the wall like a ninja!"
Posts: 2,484
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Post by danoski666 on Sept 16, 2012 14:17:22 GMT -5
Well, well, well... who could have thought.
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asasa
True Bro
fuck
Posts: 4,255
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Post by asasa on Sept 16, 2012 14:26:04 GMT -5
global_zm_specialty_armorvest_drank global_zm_specialty_quickrevive_drank global_zm_specialty_fastreload_drank global_zm_specialty_longersprint_drank global_zm_specialty_scavenger_drank global_zm_specialty_rof_drank global_zm_specialty_deadshot_drank global_zm_specialty_flakjacket_drank global_zm_specialty_additionalprimaryweapon_drank
Looks like a few new ones.^
global_zm_contaminations_received global_zm_contaminations_given global_zm_total_cheats global_zm_cheats_players_too_friendly global_zm_cheats_cheat_too_many_weapons global_zm_cheats_out_of_playable
global_purchasedfacepaint global_emblem_imagespurchased global_emblem_layerspurchased
It returns ^
global_moneyspent global_executions
Err??
destroy_rcbomb_with_hatchet
Wtf?
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Post by Disgruntled Jigglypuff on Sept 16, 2012 14:26:57 GMT -5
I knew it, the Type 25 is really a dressed up Type 95. Only the Ballista s capable of using Irons Sights, but we already knew that. Steady aim is the 4th unlock on Shotguns Shotguns have MMS, it might actually be a useful sight. I did not find anything about shotgun shells on the executioner. Nothing about slugs on the KSG.
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danoski666
True Bro
"He ran off the wall like a ninja!"
Posts: 2,484
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Post by danoski666 on Sept 16, 2012 14:31:23 GMT -5
I'm pretty sure destroy RC-Bomb with hatchet is a challenge in which you have to destroy the RC-XD with a tomahawk. I guess.
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Post by volgon on Sept 16, 2012 14:33:32 GMT -5
I'd say the final weapon list is as follows:
Pistols: KAP-40 (KARD) TAC-45 (FNP45) Executioner B23R FiveSeven
SMG: MP7 EVO Skorpion PDW57 Vector MSMC Chicom QCB
AR: XM8 SCAR AN94 SIG556 Type 25 SA58 SMR HK416 (not seen before) TAR-21 (seen but only briefly)
LMG: MK48 LSAT QBB-95 HAMR (not seen before: Heat Adaptive Modular Rifle)
Snipers: Ballista SVU DSR50 AS50 (not seen, possibly the file name of the Storm PSR?)
Launchers: SMAW FHJ18 (Stinger equivalent) RPG XM25 (in the game files, not seen in game)
Specialty: Riot Shield Ballistic Knife Crossbow
Shotguns: 870MCS Saiga-12 M1216 KSG (not seen in MP)
There's also code for the Masterkey, Flamethrower and Grenade Launcher. The GL is likely in (I don't remember what was in the AR attachments during the Gamescom footage) but the Masterkey and Flamethrower were definitely not in any footage I've seen.
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danoski666
True Bro
"He ran off the wall like a ninja!"
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Post by danoski666 on Sept 16, 2012 14:36:44 GMT -5
HK416 is basically the M416 from BF3 from what i remember. The shield is a secondary now? Might actually be worth using.
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Post by Disgruntled Jigglypuff on Sept 16, 2012 14:41:49 GMT -5
HK416 is basically the M416 from BF3 from what i remember. The shield is a secondary now? Might actually be worth using. Guess they just can't get rid of the M16 platform... oh and weapon_smg vector 60 50 45 70 80 40 MPUI_BURST ?
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Post by volgon on Sept 16, 2012 14:44:20 GMT -5
HK416 is basically the M416 from BF3 from what i remember. The shield is a secondary now? Might actually be worth using. It's possible. The Riot Shield is listed as weapon_special, the same as the Ballistic Knife. Those two will probably go into their own secondary category while the Crossbow will be thrown in with the other Launchers (it's listed as weapon_launcher).
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danoski666
True Bro
"He ran off the wall like a ninja!"
Posts: 2,484
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Post by danoski666 on Sept 16, 2012 14:44:27 GMT -5
That's recoil i think.
I also like that Type 25 is named "Type 95" in the files. Cute 3arc.
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Post by Disgruntled Jigglypuff on Sept 16, 2012 14:47:33 GMT -5
It was the only SMG that said MPUI_BURST. All the other said MPUI_FULL_AUTO.
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danoski666
True Bro
"He ran off the wall like a ninja!"
Posts: 2,484
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Post by danoski666 on Sept 16, 2012 14:48:25 GMT -5
Oh well then, i guess it's burst and the numbers meant... burst delay or some shizz.
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Post by Disgruntled Jigglypuff on Sept 16, 2012 14:52:48 GMT -5
Clan tag colors for those who care:
0 none tagcolor 1 red 13 250 tagcolor 1 2 green 13 250 tagcolor 2 3 yellow 13 250 tagcolor 3 4 blue 13 250 tagcolor 4 5 cyan 13 250 tagcolor 5 6 magenta 13 250 tagcolor 6
And:
@mptip_SECOND_CHANCE_TIP
HAHAHA
Please excuse the shitty formatting, this shit opens up in excel, and I seem to not be able to do anything about it.
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Usagi
True Bro
Grin and Barrett
Posts: 1,674
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Post by Usagi on Sept 16, 2012 14:52:58 GMT -5
oh and weapon_smg vector 60 50 45 70 80 40 MPUI_BURST ? All of the select-fire guns must have separate recoil values for burst and full-auto, burst having lower values. I saw in a BO2 gameplay video that one of the BroTips on the loading screen said something like "Burst fire will always have less recoil." Although if this is true, there should be 8 numbers instead of 6. Perhaps it only decreases vertical or horizontal recoil.
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danoski666
True Bro
"He ran off the wall like a ninja!"
Posts: 2,484
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Post by danoski666 on Sept 16, 2012 14:54:20 GMT -5
There is... second chance... brotips in the game? Fck off, not buying it.
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asasa
True Bro
fuck
Posts: 4,255
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Post by asasa on Sept 16, 2012 14:58:45 GMT -5
I dont see any mp_weapons or whatever it was that held weapon stats :[
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Post by volgon on Sept 16, 2012 14:59:50 GMT -5
I was thinking that the first four numbers are recoil values but I can't be certain.
The fifth number I don't really have any idea. I think it has something to do with weapon handling. The Stock, Laser, Quickdraw, and MMS attachments modify the fifth value.
The sixth number I think might be magazine size. Some match up: the 870MCS has 8 shells in the mag and has 8 as its 6th value, the SMR has 20 as its value and had 20 in Gamescom footage. Some don't though: the PDW57 has 40 as its 6th value when it should be 50, Vector has 40 when it should be 36, etc. Also, if you look at the weapon_attachment,extclip line for each weapon it seems to only modify the 6th value which, to me, points towards 6th number being mag size.
EDIT: Asasa, the best we have is attributestable.csv though it doesn't seem to have anything about ROF or damage (from what we can tell).
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Post by Disgruntled Jigglypuff on Sept 16, 2012 15:01:16 GMT -5
It seems like the Crossbow and Riotshield are primaries, but I'm new at this, so I may be wrong.: 57 weapon_special WEAPON_RIOTSHIELD riotshield menu_mp_weapons_riot_shield WEAPON_RIOTSHIELD_DESC 1 18 1 primary 1 58 weapon_launcher WEAPON_CROSSBOW crossbow menu_mp_weapons_crossbow WEAPON_CROSSBOW_DESC reflex acog ir_crossbow 2 33 1 primary 1 59 weapon_special WEAPON_KNIFE_BALLISTIC knife_ballistic 1 menu_mp_weapons_ballistic_knife WEAPON_KNIFE_BALLISTIC_DESC 3 54 -1 secondary 1 Edit: 29 weapon_assault WEAPON_SA58 sa58 menu_mp_weapons_sa58 WEAPON_SA58_DESC reflex fastads silencer acog grip sf stalker steadyaim fmj dualclip rangefinder extclip dualoptic gl mms 6 33 class_cqb 1 secondary ??
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ace22
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Post by ace22 on Sept 16, 2012 15:01:49 GMT -5
Glad to see the vector returning, same with the XM-25. Why the hell do they still have the ballistic knife and the crossbow?
Either way, I'm not getting it until we get a concrete verdict on how balanced it is.
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danoski666
True Bro
"He ran off the wall like a ninja!"
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Post by danoski666 on Sept 16, 2012 15:04:54 GMT -5
Anyone know where the weapon files are kept? Can't find them for shit.
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Post by volgon on Sept 16, 2012 15:07:07 GMT -5
Anyone know where the weapon files are kept? Can't find them for doo-doo. There are none that we know of. From the guy who posted the files on Se7ensins: "This dump contains all the rawfiles, stringtables, and localized strings that are loaded at the start menu." It's possible that the weapon stats we are looking for are not loaded at the start menu.
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danoski666
True Bro
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Post by danoski666 on Sept 16, 2012 15:11:52 GMT -5
Awww. But it's still some pretty interesting data.
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Post by notanon on Sept 16, 2012 15:13:32 GMT -5
All those zombie files in globalcounters.csv tell me that there's going to be player stats in zombies. YAY! I hope they're accessible in random lobbies so I can be warned ahead of time if my team sucks. Also:
It looks like the new zombie maps are going to be Transit and Happy Hour. I also really want to know what those strange names mean. Thoughts?
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Post by volgon on Sept 16, 2012 15:15:30 GMT -5
Might have figured out what some of the numbers are for: create a class weapon bars.
First number: Accuracy Second: Damage Third: Range Fourth: RoF Fifth: Mobility Sixth: Magazine Size?
Each square in the bar is worth 5 points. Take the XM8 for example, it has 45 points of damage / 5 = 9 squares on the CaC which it does. It will work out for the rest as well. The attachments mod the create a class bars which is why they have numerical values: FMJ adds 15 points to the second value divided by 5 = 3 squares. 3 squares of damage are added to the CaC screen when FMJ is selected. In other words, these values are (probably) totally useless since those bars are never correct.
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danoski666
True Bro
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Post by danoski666 on Sept 16, 2012 15:17:59 GMT -5
Fourth can be fire rate.
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Post by Disgruntled Jigglypuff on Sept 16, 2012 15:27:30 GMT -5
searchmode_1_1 mp/sessionsearchsettings/session_search_public_1.cfg searchmode_1_2 mp/sessionsearchsettings/session_search_public_2.cfg searchmode_1_3 mp/sessionsearchsettings/session_search_public_3.cfg searchmode_2_1 mp/sessionsearchsettings/session_search_league_1.cfg searchmode_2_2 mp/sessionsearchsettings/session_search_league_2.cfg searchmode_2_3 mp/sessionsearchsettings/session_search_league_3.cfg searchmode_3_1 mp/sessionsearchsettings/session_search_merge_1.cfg searchmode_4_1 mp/sessionsearchsettings/session_search_dedicated_1.cfg
What the hell does merge mean?
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Post by volgon on Sept 16, 2012 15:31:13 GMT -5
Merging lobbies likely.
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Tyzerra
True Bro
Stay sharp.
Posts: 10,989
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Post by Tyzerra on Sept 16, 2012 15:55:11 GMT -5
Ooh! Numbers before the game's even come out yet?! Me likey likey! They might not be final numbers, but I don't care! I like numbers and stats!
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