wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Dec 14, 2012 2:25:15 GMT -5
(Note: this is an effort for a collaboration based map guide. All I am doing is to start the thread and include an overhead map with callouts. Hopefully other bros can chime in by posting their insights using the callouts, and organically grow this thread into a useful discussion). Hardpoint locations:
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Zero IX
True Bro
༼ つ ◕_◕ ༽つ
Posts: 1,655
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Post by Zero IX on Dec 14, 2012 2:30:15 GMT -5
witty what have you done
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wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Dec 14, 2012 3:00:19 GMT -5
As I said above: hopefully we can have an organically grown discussion for each map, based on the callouts from the above picture. This is the best scenario. In the worst case I spammed the forum with 14 posts that would die out in 1-2 days :-)
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wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Dec 14, 2012 5:10:45 GMT -5
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Shakerag
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Unapologetic Tube User
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Post by Shakerag on Dec 14, 2012 12:21:49 GMT -5
This one usually feels like a bit of a cluster to me. tactical loitering seems to be heavier, and there's so many goddamn nooks for them to hide and blend into. People tactical loitering Arch, in particular, can DIAF.
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Post by brutalonslaught on Dec 14, 2012 12:25:22 GMT -5
Nah, the tactical loitering spots are obvious and best of all there's almost always someone there. The worst maps are the ones that encourage tactical loitering in weird places.
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markopolo
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Once a LMG Camper, Then a Voidlock, Now a Lexington 25-8-366 Runner
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Post by markopolo on Dec 14, 2012 13:05:28 GMT -5
Love this map... arguably my favourite. A great balance of flanking, different elevations, and longshots.
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Post by jaedrik on Dec 14, 2012 18:19:35 GMT -5
Not as good as Afgan.
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moses
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Post by moses on Dec 14, 2012 23:15:31 GMT -5
The A Flag spawn has a bit of an advantage on this map, though it's worse to be spawn trapped at A than at C. The key is the Fire entrance to B can't be seen very well from C while A gets a clear shot, so controlling A side + Fire = pretty easy cap. I notice C is turned over AKA stolen a bit more than a normal spawn flag because it's got a bit of cover from their spawn.
This map is nice and versatile. As an SMG user only Arch and Water, both near C Flag, are hard to approach normally. Fruit gets some pretty mean headglitching towards Water, but there's usually not much reason to approach their spawn directly anyway. Entering the Spices building near Arch is a fantastic entrance to the C side spawn, more often than not you'll have snipers in the building or below it facing B Flag.
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wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Dec 15, 2012 3:42:59 GMT -5
One of my favorite spot is ROCKS, right out of the window of GRATE, when my team has the C side controlled. From this location, it can overlook 1) the south route from AMMO to HOTEL, 2) the middle route from A-DOM to B-DOM, 3) B-DOM to fire entrance, and 4) enemy players approaching the west-facing window of GRATE right above ROCKS.
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Post by UrbaneVirtuoso on Dec 15, 2012 3:46:09 GMT -5
Do you have to capitalize every call-out?
But yeah, Rocks is surprisingly potent for a holding spot. Shuts down the enemy psuedo-snipers, too. :3
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wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Dec 15, 2012 3:53:32 GMT -5
Do you have to capitalize every call-out?
I'll stop doing it if that's annoying . The reason I did it is because I thought doing so would make the sentence less confusing. E.g. : "fire entrance" could confuse the hell out of somebody who don't know "fire" is actually referring to a building. From now on I'll just cap the first letter.
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wwaa
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PC / PS4 / X1
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Post by wwaa on Dec 15, 2012 7:41:37 GMT -5
Yemen: Good balanced map, player-friendly, all-weapon-friendly, I can rush or stop and control any part of the map, thinking works here.
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wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Dec 24, 2012 7:13:36 GMT -5
This map has lots of buildings. It is important to know where the doors (d) / windows (d) / balconies(b) are for each. Below are notes I made for myself, maybe it can be of some help to other bros: - Office - 1d1w1b: window is facing north towards Bridge, balcony is facing west overlooking B-Dom and has line of sight to Spice balcony, door is at the south side near A-Dom;
- Ammo - 1d1w: window is facing A-Dom / Office (north side), door is at the south side;
- Grate - 1d1w: window is above Rocks facing Arch (west side), door is at the south side;
- Rugs -1d2w: door is at the west side, 1 windows is facing east towards B-Dom, the other is facing south towards Hotel;
- Building south of Water, north of Spice (should have been given a callout) - 1d 1w: door is at the north side, window is facing south and has line of sight to both Spice balcony and Shisha top window.
- Fire - 1d2w: door is at the northeast corner facing east, one window facing south, the other facing west overlooking Water;
- Spice - 2d1b: the balcony is one of the highest vantage point and has a long line of sight all the way through B-Dom to Office. Most favorite sniping spot of the map. Main door is facing west towards Fruit, another door is facing south and accessible through the stairs on the west side of Rugs.
- Shisha: 2d1w: the window is facing north with good line of sight. One door is at the back side accessible from Planks, the other is on the north side below Arch.
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wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Dec 24, 2012 8:27:23 GMT -5
Note that several windows can be climbed into: - Fire: south window can be reached from ladder;
- Shisha: north window can be reached from the car below arch -> cover above -> ledge -> window;
- Rugs: windows can be reached from the wooden ledge right outside of them. The wooden ledge can be either climbed up on the southeast end, ladder on the northwest end, or by making a non-trivial jump on the northest end.
- Grate: west window is right above Rocks and can be climbed from there;
- Unnamed building south of Water: north window should (not 100% sure) be reachable by climbing the rocks below it;
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danoski666
True Bro
"He ran off the wall like a ninja!"
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Post by danoski666 on Dec 24, 2012 9:06:37 GMT -5
I despise this map to my guts. A.K.A: "Gonna camp wit mah target finder assault rifle in windows, hurr hurr!"
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Post by -3055- on Dec 24, 2012 19:24:23 GMT -5
Yeah, that's pretty much all this map is, really. Especially in s&d. Whenever I think of target finder, I think of this map.
The fact that this map has very narrow sightlines and a very limited color palette makes it ideal for target finder. Oh, and dem headglitching spots.
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wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Dec 24, 2012 22:06:37 GMT -5
Yeah, TF window overwatchers are abundant on this map. The good news is that usually they are noobs.
By gaining intimate knowledge about the map, like where the windows / doors are for each building, and what flanking routes to use, it should not be difficult to rid them from their nests.
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danoski666
True Bro
"He ran off the wall like a ninja!"
Posts: 2,484
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Post by danoski666 on Dec 24, 2012 22:10:53 GMT -5
Spices Shisha Rugs Grate Office Fire. Those are the effective windows to camp in this map, if any of you bros are still trying to grasp countering window campers.
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