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Post by I Am Hollywood5 on Nov 20, 2012 23:46:52 GMT -5
The more I learn about attachments in BO2, the more I realize they really aren't balance very well with each other... anyone else agree?
At this point, the suppressor, the Stalker stock, fast mags, the Target Finder, the Laser Sight, Select Fire on semi-autos, and the foregrip seem to be the most effective and most common attachments.
Then you have the mega-nerfed Rapid Fire, Select Fire on anything other than the FAL/SMR, the Long Barrel, the nerfed Extended Mags, the reflex/EOTech, Quickdraw, and FMJ that are much less common and clearly the lower class of the attachments.
The perks all seem pretty well balanced, the guns seem relatively balanced (at least within their classes), and the equipment seems pretty balanced. Even most of the scorestreaks seem balanced. But the attachments... it seems like they need some tuning.
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mmacola
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Post by mmacola on Nov 20, 2012 23:56:44 GMT -5
Quickdraw not being effective? Since when?
Extended Mags is very weapon dependent, some gain a great buff (PDW +17 bullets).
The reflex can help some guns (most that have low aim point in comparison to the actual weapon, meaning it can help against flinching, recoil or even muzzle flash).
EOTech for longer ranges, where Laser sight, Stalker and Quickdraw wouldn't be as much as effective, without severely punishing your FOV like the Target Finder would do.
I agree that the long barrel could gain some major rebalancing (20% range buff and 20% more recoil would be nice).
FMJ could do more damage to enemy vehicles, but frankly I don't even know how much it is now.
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Post by iw5000 on Nov 21, 2012 0:12:47 GMT -5
Quickdraw not being effective? Since when? x 2 Really. I use Quickdraw on most of my weapons. With the way this game has been, quick firing, instant death type of situations, getting up to ADS as fast as one can, has never been more important.
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Post by I Am Hollywood5 on Nov 21, 2012 0:39:05 GMT -5
hmm. I figured since this game is such a hip-fire spray fest there wasn't really a point for Quickdraw. To me, if I'm too far for hipfiring, the ADS time makes no difference at the range. I certainly never used that perk in MW3. but that's just me i guess
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Post by aidsaidsaids on Nov 21, 2012 1:27:34 GMT -5
Quickdraw should be on every weapon that doesn't have a hipfire laser on it.
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toysrme
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Post by toysrme on Nov 21, 2012 1:53:25 GMT -5
Quickdraw should be on every weapon that doesn't have a hipfire laser on it. and stock and dual mags
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Robospy
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Post by Robospy on Nov 21, 2012 6:10:42 GMT -5
How dare you insult my baby :,(
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Zero IX
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Post by Zero IX on Nov 21, 2012 7:58:24 GMT -5
Quickdraw is not in the "lower class of attachments." EMags is also a highly welcome addition to many guns. I'm not a believer, but some people swear by FMJ, and have done so for several CoD titles. Selective Fire and Long Barrel are niche attachments, and the sights/scopes have always been a matter of taste/preference, i.e. if it helps you play better, more power to you.
Outside of the seemingly useless Rapidfire, I don't have any issues with the attachment selection. It's better and more varied than past games.
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Post by imrlybord7 on Nov 21, 2012 10:47:19 GMT -5
Quickdraw + Stock ALL EFFIN DAY.
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tiesieman
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Post by tiesieman on Nov 21, 2012 11:03:04 GMT -5
if it doesn't add recoil/decrease centerspeed anymore, it's pretty doable
edit; im also liking how mousey is slowly turning into servant of the pc master race
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Post by I Am Hollywood5 on Nov 21, 2012 11:11:36 GMT -5
For once ACOG is actually good.
It no longer increases recoil (in fact may possibly reduce recoil on some ARs) and it completely removes your sway. It's also less obstructive than past games
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Post by Megaqwerty on Nov 21, 2012 11:45:52 GMT -5
Try the ACOG. It's actually quite good for the larger maps as this is most useable ACOG the series has ever seen. It's pretty and lining up the delta for a cross map kill feels good, man.
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Post by aidsaidsaids on Nov 21, 2012 11:50:10 GMT -5
Does the ACOG remove sway on snipers as well?
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Zero IX
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Post by Zero IX on Nov 21, 2012 11:50:11 GMT -5
Interesting. I'll definitely give it a try. I've always been aesthetically attracted to it, but stayed away due to the drawbacks.
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Post by Megaqwerty on Nov 21, 2012 13:34:30 GMT -5
Does the ACOG remove sway on snipers as well? I'm going to go with no. In BO1, the ACOG had no effect on sway. In MW3, it halved sway speed. In BO2, you cannot combine an ACOG with the Ball CPU, further suggesting that the sway may be unpleasant. But that's okay. I like the sway. Makes me feel like a man holding a .50 cal.
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Post by llednik on Nov 21, 2012 16:25:04 GMT -5
Try the ACOG. It's actually quite good for the larger maps as this is most useable ACOG the series has ever seen. Cod4 m40+acog/stopping power would like a word with you.
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Post by Megaqwerty on Nov 21, 2012 16:36:55 GMT -5
I was referring to the actual sight itself and the ease of using it to acquire a target, none of which is applicable to CoD 4 and the massive tunnel it mounts on a gun when you select, "ACOG."
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Lexapro
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Post by Lexapro on Nov 21, 2012 17:42:06 GMT -5
I think that Stock, Laser and Quickdraw are interchangeable and should be mutually exclusive. SMGs seems to benefit most from Laser. Stock is better for close-medium range ARs and shotguns. Quickdraw is better for long range ARs and LMGs. Almost all of my classes will have one of these 3 attachments; I think these are the most important attachments to improving combat effectiveness for most weapons and combat situations. Target Finder is what Marksman should have been. With how rare Cold Blooded is, this attachment picks out enemies with extreme efficiency. I don't normally recommend optics but a TF is well worth a point spent.
Long Barrel is a must for shotguns but I don't think it's that great for SMGs though you can make a case for the MSMC or PDW. We don't know much about recoil and how the grip effects it. Probably worth it on weapons with high recoil like the SCAR. Suppressor is still pretty good and the range reduction is relatively minor. Good for a stealth class but with how useful other attachments have become, I see it far less often than in previous games. Fast Mags are as useful as ever and remain a solid choice. I really like V.Zoom for Snipers and Iron Sights on the Ballista can be very deadly in the right hands. I assume the Ballistic CPU is useful but I don't have much experience with it. Do see it on a good number of snipers (though there aren't many of those to begin with).
Ext. Mags don't have the same impact as they used to. Not only do they only increase mag size by 33%, weapons start with an extra mag anyways so the extra starting ammo isn't even as important as it was in previous games. Reflex/Eotech/ACOG/Hybrid are okay but most guns have very good iron sights already. ACOG buff is definitely appreciated and would be much more popular in a more traditional CaC system. I don't know how effective the MMS is but I don't see it very often. Same goes for Dual Band. Noob tube is stronger than the MW3 incarnation but is one of the few things that scavenger doesn't replenish. So, you get 2 kabooms for 1 point, good if you don't use scavenger, but less useful if you do.
Select Fire has demonstrated it's limited viability save for a few weapons. Rapid Fire seems like a downgrade for almost all guns. Any damage increase that FMJ has on killstreaks seems too small to be genuinely useful. FMJ has always been situational and is further marginalized by Pick 10.
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Post by Megaqwerty on Nov 21, 2012 17:52:50 GMT -5
MMS rarity may be due to it being the last unlock on all weapons and players prestiging the gun before they can try it out.
Assuming neither have additional effects that we are unaware of, the MMS appears to completely outclass the RDS, and I don't mean just the X-ray effect: the sight itself appears to be superior.
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arcanine2009
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Post by arcanine2009 on Nov 29, 2012 23:23:01 GMT -5
I honestly don't understand the big deal of stock attachment in this game. I don' t feel speedy at all when I put stock on the r870 shotgun when adsing.
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Post by m3dic8d on Mar 7, 2013 15:03:34 GMT -5
The more I learn about attachments in BO2, the more I realize they really aren't balance very well with each other... anyone else agree? At this point, the suppressor, the Stalker stock, fast mags, the Target Finder, the Laser Sight, Select Fire on semi-autos, and the foregrip seem to be the most effective and most common attachments. Then you have the mega-nerfed Rapid Fire, Select Fire on anything other than the FAL/SMR, the Long Barrel, the nerfed Extended Mags, the reflex/EOTech, Quickdraw, and FMJ that are much less common and clearly the lower class of the attachments. The perks all seem pretty well balanced, the guns seem relatively balanced (at least within their classes), and the equipment seems pretty balanced. Even most of the scorestreaks seem balanced. But the attachments... it seems like they need some tuning. I love the extended mag, especially on guns that have a smaller clip (Skorpion comes to mind). It comes in useful when you run into a room with 2+ people where you'd normally run out of ammo with a regular clip. Pretty much all the attachments have a viability on SOME weapon imo (when I'm going for accuracy, like headshots, on the Skorpion I also like select fire because the recoil is retarded)
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wings
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Post by wings on Mar 7, 2013 15:36:04 GMT -5
I honestly don't understand the big deal of stock attachment in this game. I don' t feel speedy at all when I put stock on the r870 shotgun when adsing. Try using an LMG without stock. Sure it's manageable, but depending on the map, you may wish to use stock.
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markopolo
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Post by markopolo on Mar 7, 2013 16:11:49 GMT -5
Markopolo's LMG attachment guide:
EO Tech - meh.... I personally find the frame too thick (at least, in comparison to MW3) but it's cheap and dirty XP for unlocking recticles and you should be able to unlock more attachments after a game or two
Foregrip - if you kill from a distance... it's almost a permaattachment, imho. If you don't, it's still nice to have.
FMJ - If you enjoy wallhacking and killing at teenage rushers with their SMG's through walls.... this is another permaattachment. Seriously: find your foe, move behind a wall, and let your hitmarkers sound out in glory getting you kill after kill, while your screen barely gets red... especially nice with a TF and a supressor.
Reflex - waste of time... move on...
QD - If you rush, really useful (on say, a QBB)... if you don't... meh
TF - If you're not using this on your LMG, you're doing it wrong. >THE< sight for the LMG class.
Stock - See QD above
ACOG - Meh.....
LSight - Useful for hipfiring the QBB... that's about it
Supressor - A permaattachment.. since you're not mobile, you need to stay off the minimap
Variable Zoom - A cool attachment that loses it's cool factor pretty quick. Although when you sneak up on someone, ads... see their head, then zoom in real close, and fire... those make super cool killcams... my fav is when I zoomed in and shot and killed a guy in the nose
EClip - You mean.... you need more ammo? Someone is a pray and sprayer......
Hybrid - Like the EO, but wish you had more zoom? Love the ACOG, but wish you zoom out? Wish granted. I like it... others don't
Rapid Fire - Usefull only for the MK48 and the LSAT (somewhat)
Dual Band - Useless unless you play domination and see through smoke.
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Post by kirbyderby on Mar 7, 2013 16:17:29 GMT -5
...foregrip?
...useful?
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markopolo
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Post by markopolo on Mar 7, 2013 16:27:02 GMT -5
If you use LMG's...... If you kill from a distance...... ..... yes. Quite.
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Post by APOCALYPSE on Mar 7, 2013 16:32:52 GMT -5
TF is good on lmgs but dual band isn't?
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Post by kirbyderby on Mar 7, 2013 16:40:16 GMT -5
If you use LMG's...... If you kill from a distance...... ..... yes. Quite. you remember that one time where we found out the stats and it turns out the grip only adds about 2% to your accuracy? There are much better uses of a Pick 10 point.
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Post by TheHawkNY on Mar 7, 2013 16:40:18 GMT -5
MMS rarity may be due to it being the last unlock on all weapons and players prestiging the gun before they can try it out. Assuming neither have additional effects that we are unaware of, the MMS appears to completely outclass the RDS, and I don't mean just the X-ray effect: the sight itself appears to be superior. The MMS has less zoom than the RDS, making it less effective at range.
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Post by kirbyderby on Mar 7, 2013 16:45:00 GMT -5
MMS rarity may be due to it being the last unlock on all weapons and players prestiging the gun before they can try it out. Assuming neither have additional effects that we are unaware of, the MMS appears to completely outclass the RDS, and I don't mean just the X-ray effect: the sight itself appears to be superior. The MMS has less zoom than the RDS, making it less effective at range. and making it better at literally everything else.
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wings
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Post by wings on Mar 7, 2013 16:47:33 GMT -5
TF is good on lmgs but dual band isn't? Even in TDM I've spotted enemies using smoke grenades so it's useful. It's just not the most likely attachment a heavy gunner will use perhaps.
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